• 제목/요약/키워드: Digital experience economy

검색결과 46건 처리시간 0.021초

이케아 카탈로그에 나타난 공간표현 특성에 관한 연구 - 1950년부터 2015년까지 이케아에서 발간된 카탈로그를 중심으로 - (A Study on the Characteristics of Spatial Expression on Catalogs - Focused on the Catalogs published from IKEA since 1950 to 2015 -)

  • 김재성;이원재
    • 한국실내디자인학회논문집
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    • 제24권4호
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    • pp.61-69
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    • 2015
  • The purpose of study is not only analyzes the space images expressed with mass-produced furniture of the time and economy throughout the cover pages of IKEA published catalogs since 1951 to 2015 but also is set to deduct the characteristics of spatial expression regarding the usage of digital media applied catalogs which is to be published along with the 2015 catalog. Thus, throughout research of basic literature such as domestic and foreign academic material, books, and websites, the theoretical consideration of the meaning of IKEA's pursuit of selling manufactured furnitures is foregone. Based on the above, Analyze and organize periodically applied interior space in accordance with context characteristic by understanding the attribute of catalogue from expansion of media space applied new digital media. The importance of research on IKEA is not only the quality of products designed by them, but emotional aspect that deeply penetrate customer's actual daily life. Implication of digital media message to advertisement is a important role in society that shares digitalized information. IKEA's innovative attempt of connection to new world using traditional method of marketing expression and smart device may help people better understand space.

최근 우리나라 e-Learning 시장의 주요 동향 및 향후 전망 (Some Problems of e-Learning Market in Korea)

  • 윤영한
    • 통상정보연구
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    • 제9권2호
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    • pp.103-120
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    • 2007
  • The knowledge based economy requires more and more people to learn new knowledge and skills in a timely and effective manner. These needs and new technology such as computer and Internet are fueling a transition in e-learning. According to specialist's opinion, imagination experience studying is generalized, and learning environment that language barrier by studying, multi-language studying Machine that experience past things that disappear through simulation, and travel area, and experience future changed state disappears is forecasting to come. This is previewing finally that it may become future education that education and IT, element of entertainment is combined. Already, became story that argument for party satellite of e-Learning existence passes one season already. e-Learning is utilized already in all educations that we touch by effectiveness by corporation's competitive power improvement and implement of lifelong education in educational institutions through present e-Learning. It is obvious that when see from our viewpoint which is defining e-Learning by one industry and rear by application to education as well as one new growth power about these, e-Learning industry becomes very important means that can solve dilemma of growth real form. Only, special quality of digital industry that e-Learning is being same with other digital industry and repeat putting out a fire rapidly, and is repeating sudden change that these evolution is not gradual growth of accumulation and improvement of technology that is appearing consider need to. In the meantime, we need to observe about evolution of Information Technology. Because there is some scholars who e-Learning's concept foresees to evolve by u-Learning.(although, a person who see that these concept is not more in marketing terminology by some scholars' opinion is). This u-Learning's concept means e-Learning that take advantage of ubiquitous technology as Ubiquitous-Learning's curtailment speech. Ubiquitous, user means Information-Communication surrounding that can connect to network freely regardless of place without feeling network or computer. There is controversy about introduction time regarding these direction, but e-Learning is judged to evolve by u-Learning necessarily. Because keep in step and age that study all contents that learner wants under environment of 3A (any time, any whrer, any device) by individual order thoroughly is foreseen to come in ubiquitous learning environment that approach more festinately.

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공유 경제 플랫폼 고객들의 재구매 의도에 영향을 미치는 요인들: Airbnb 사례를 중심으로 (Key Factors Affecting Customer's Repurchase Intention in the Context of Sharing Economy Platform: Focused on Airbnb)

  • 박대영;윤지영;정윤지;김병수
    • 디지털융복합연구
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    • 제18권12호
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    • pp.231-242
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    • 2020
  • 코로나 19와 치열한 시장 경쟁으로 공유 경제 플랫폼 업체들은 고객과의 장기적 관계를 형성하는 것이 점차 중요해지고 있다. 이런 맥락에서 본 연구에서는 Airbnb 고객들의 재구매 의사 결정 메커니즘을 살펴보고자 하였다. Airbnb 고객들의 재구매 의도 형성의 선행 요인으로 고객 만족과 브랜드 이미지를 고려하였다. 또한, 가격 공정성, 진정한 경험, 즐거움, Airbnb 신뢰, 호스트 신뢰가 고객들의 재구매 의사 결정에 미치는 영향도 함께 살펴보았다. 본 연구는 Airbnb 이용 고객 154명을 대상으로 연구 가설을 검증하였다. 연구 분석 결과 고객 만족과 브랜드 이미지는 재구매 의도에 유의한 영향을 미쳤으며, 재구매 의도 분산의 62.0%를 설명하였다. 고객 만족에는 즐거움, 진정한 경험, Airbnb 신뢰는 유의한 영향을 미쳤지만, 가격 공정성과 호스트 신뢰는 유의한 영향을 미치지 않았다. 브랜드 이미지는 가격 공정성, 진정한 경험, 즐거움, Airbnb 신뢰에 영향을 미쳤지만, 호스트 신뢰에는 유의한 영향을 미치지 않았다. 본 연구결과를 통해 공유 경제 플랫폼 환경에서 고객들의 재구매 의사 결정에 대한 이해를 증진하여 학문 및 실무적 시사점을 제공해 줄 수 있을 것으로 기대된다.

소상공인의 역량과 정부지원 서비스가 성과에 미치는 영향: 자기효능감의 매개효과를 중심으로 (The Effects of Competence and Government Support Service of Micro and Small Business on Performance: Mediating Effects of Self Efficiency)

  • 송정헌;하규수
    • 벤처창업연구
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    • 제17권2호
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    • pp.129-140
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    • 2022
  • 소상공업은 국내에서 가장 많은 노동력을 흡수하는 기업이다. 국내 경제에서 소상공업이 차지하는 비중이 매우 크기 때문에 국민경제에서 영세 기업의 위치는 중요하고 전략적인 역할을 담당하고 있다. 본 연구의 목적은 소상공인의 사업 경험, 역량(직무역량, 금전역량, 디지털역량), 정부지원서비스(정부지원 만족도, 교육지원)이 성과에 미치는 영향을 분석하는 것이다. 본 연구에서는 229명의 소상공인으로부터 설문지를 이용하여 자료를 수집하였다. 통계분석방법은 SPSS 24.0을 사용하였으며, 본 연구의 가설검증을 위한 요인분석, 신뢰도 검정 및 다중회귀분석을 사용하였다. 본 연구의 결과는 다음과 같다. 첫째, 소상공인의 역량이 성과에 미치는 영향을 살펴본 결과 역량 요인 중 금전적 역량과 디지털 역량이 성과에 유의한 양(+)의 영향을 미치는 것으로 나타났다. 둘째, 정부지원서비스가 성과에 미치는 영향을 살펴본 결과, 정부지원 만족도, 교육지원이 성과에 양(+)의 영향을 미쳤다. 셋째, 소상공인의 사업 경험, 역량, 정부지원서비스와 성과와의 관계에서 자기효능감의 매개효과는 자금역량→자기효능감→성과, 디지털역량→자기효능감→성과에서 유의미한 양(+)의 영향을 미치는 것으로 나타났다.

디지털 퍼니쳐 (Digit all Furniture)

  • 오준식
    • 한국가구학회지
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    • 제15권1호
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    • pp.27-40
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    • 2004
  • Designers in Korea have stuck to development of furniture which has high reliance of foreign national resources. They made mistake that they didn't try to make inroads into the world market. They have kept production system of labor intensive method till 1990. They imitated foreign manufactures to win in domestic economy. It became the complete lack of exploitation experience and brought stagnation of design which couldn't defeat. Now Korea is making progressive impression in territory of an electron and information in a foreign market. A new progress of furniture design which was developed centering around a digital suggest a new appearance that will lead a future with modernization in a space of residence. This sis a new starting point which was most completed by anyone. If we will prepare without delay we can take part in a world market with competitive power.

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Our Scholarly 'Pivot To Asia'

  • Xu, Weiai Wayne
    • Journal of Contemporary Eastern Asia
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    • 제18권1호
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    • pp.1-6
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    • 2019
  • During the Obama administration, America made a shift in its foreign policies to re-focus on Asia. The strategy, known as 'Pivot to Asia', was used to contain a rising China. In this editorial note, I appropriate the geopolitical term to call for a scholarly refocus on Asia (and the broader Asia Pacific region). JCEA started as an area journal. While it has become more technology-focused and less geographically-bounded in its coverage of topics, the journal recognizes the centrality of the region's political economy and technological forces in setting (and upsetting) global norms and rules. The Asia Pacific contains the world's freest economies as well as the most oppressive regimes. It breeds both technology giants and laggards. As new geopolitical tensions loom, it is where the digital iron curtain is drawn, and where the vice and virtue of innovations debated. Social scientists in the English world, who lend extensively on European and American cases, can benefit from studying the Asia Pacific by testing whether and how local experience conforms to or confronts with universal theories. Very likely, western-centric norms and models become morphed and entangled in the grounded local particularity, reflecting many shades of this diverse place. In my arguments below, I highlight the Asia Pacific as a site of contradiction, as well as a site of contention and negotiation. My emphasis is that regional particularity holds the key to answer concurrent debates in the West concerning governance and accountability in the digital age.

에어비앤비 서비스 이용고객들의 만족에 영향을 미치는 요인에 관한 연구 (The Study on Factors Affecting Customer Satisfaction with Airbnb Service)

  • 문준환;김태연
    • 디지털융복합연구
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    • 제20권5호
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    • pp.477-488
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    • 2022
  • 본 연구의 목적은 에어비앤비 서비스의 주요한 선택속성이 고객만족에 어떠한 영향을 미치는지와 결혼 여부에 따른 조절효과를 살펴보는 것이다. 본 연구는 수도권에 있는 에어비앤비 서비스 이용 경험이 있는 고객을 연구대상으로 실시하였다. 150명의 설문결과를 분석에 적용하였으며, 구조방정식 모형 분석과 가설검증을 실시하였다. 연구결과, 에어비앤비 선택속성인 가격, 온라인 리뷰, 독특한 경험기대가 고객만족에 긍정적인 영향을 미치는 것으로 나타났다. 그리고 결혼 여부는 가격과 독특한 경험기대와 고객만족 사이에서 조절역할을 하는 것으로 나타났으며, 고객만족에 미치는 요인들이 결혼 여부에 따라 다르게 나타나는 점을 확인할 수 있었다. 미혼 소비자들은 가격이 중요한 고려요인이지만, 기혼 소비자들은 가격적 요인이 고객만족에 크게 영향을 주지 않는 것으로 나타났다. 이러한 결과를 고려할 때 단순히 성별만을 고려하여 마케팅 및 프로모션을 진행하는 것이 아니라 결혼 여부에 따라 차별화 된 서비스를 제공하는 것이 중요하다는 것을 알 수 있다.

Model of Future Teacher's Professional Labor Training (Art & Craft Teacher)

  • Tytarenko, Valentyna;Tsyna, Andriy;Tytarenko, Valerii;Blyzniuk, Mykola;Kudria, Oksana
    • International Journal of Computer Science & Network Security
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    • 제21권3호
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    • pp.21-30
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    • 2021
  • Economic transformations have led to an increase in the role of creative assets and their central role in public life. Changes in creative activity have led to a change in the organization of the work of institutes engaged in the training of specialists, in particular teachers of labor education. Methods and approaches to training determine the development of creative industries, being the basis for models of professional training of future teachers of labor training. The purpose of an article was to develop a modern model of professional training of future teachers of labor training based on the concept of creative economy. The methodology is based on the concepts of holistic craft and creative economy. Based on the integration of pedagogical learning models "Craft as design and problem-solving", "Craft as skill and knowledge building", "Craft as product-making" and "Craft as self-expression" developed and experimentally confirmed the conceptual model of professional training of future teachers of labor training. The proposed model forms a practitioner with professional, technical, digital and creative skills who is able to transfer the experience to students. The training course "Creativity and creative thinking" has been developed. The model provided for the development of a course based on the strategy of developing professional creativity, flexibility, improvisation, openness, student activity, joint practice, student-oriented approach. The practical value implies the adaptation of the developed model of professional training of future teachers of labor education during the training of teachers in higher education, which is confirmed in the experiment.

중소기업을 위한 정보시스템 운영 프레임웍 (An Information Systems Operation Framework for Small and Medium Enterprises)

  • 박광호;백동현
    • 경영정보학연구
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    • 제8권1호
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    • pp.223-239
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    • 2006
  • 디지털 경제 시대에 있어 정보시스템은 기업의 경쟁 우위 확보 차원을 넘어 생존의 차원에서 필요성을 인정 받고 있다. 기업은 신규 개발 또는 ERP 도입을 통해 정보시스템을 개발하고 이를 기반으로 사업을 추진하고 확장해야 하는 것이다. 그러나, 이러한 정보시스템의 성공적 운영에는 많은 현실적 문제가 있음을 인식해야 할 것이다. 특히, 중소기업의 경우 정보 시스템 운영 단계에서 많은 문제가 노출되어 운영에 차질이 생기거나 운영 자체를 포기하는 사례가 발생하고 있다. 본 논문은 중소기업의 성공적인 정보화 지속을 위해 효과적인 정보시스템 유지보수와 진화 관리를 위한 프레임웍을 제시하고자 한다. 사례 연구를 통해 설계된 프레임웍은 서비스 프레임웍, 감사 프레임웍, 위험관리 프레임웍 등으로 구성되어 있으며 중소기업의 정보화를 지속적으로 구현할 수 있는 정보시스템의 효과적인 운영 체제 구축에 활용될 수 있을 것으로 기대된다.

인터넷 쇼핑몰의 기능적 특성과 유형이 활용성과에 미치는 영향 (Effect of Functional Characteristics of Internet Shopping Mall on Performance)

  • 한흥수;정경수
    • 한국정보시스템학회지:정보시스템연구
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    • 제13권2호
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    • pp.1-22
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    • 2004
  • Internet commerce has the potential to propel a company to "break out" of existing strategic constraints and radically alter business processes, strengthen customer and supplier ties, and open up new markets. Therefore, many firms have rushed into internet commerce to conduct business more efficiently, create new business opportunities, and generate business value. Since internet shopping mall not only become a valuable channel for selling goods to customers, but also offer companies an important vehicle for attaining competitive advantages in the new digital economy, the design and content of internet shopping mall must reflect its business goals and customers' needs. However, as little empirical evidence on the effect of internet shopping mall contribution of firm performance exist, the functionality of a firm's internet shopping mall has been decided voluntarily from its business experience. The purpose of this study is to examine the relationship between the marketing functional characteristics of internet shopping mall and its performance. 125 questionnaires from internet shopping malls which sell physical goods direct to an individual end consumer were collected. The results showed that some factors(price, product recognition, reliability enhancement) affect positive effects on the performance of internet shopping mall.

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