• Title/Summary/Keyword: Digital contents transmission

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A study on production of Interaction Digital Poster (상호작용성(Interaction) 디지털포스터 제작에 관한 연구)

  • Yun Hwang-Rok;Kyung Byung-Pyo;Ryu Seuc-Ho;Lee Dong-Lyeor
    • Journal of Game and Entertainment
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    • v.2 no.3
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    • pp.24-29
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    • 2006
  • Nowadays, 'Interaction' is discussed not only in the multimedia field but also as a topic of daily life at the various viewpoints. And as the permmited limit of Interaction by Mutimedia Technology and audiovisual function is getting more activated, It is the time for us to have new understanding of a 'POSTER'. The Poster, as a one-sided information transmission media till now, is faced with its limitation in transmitting messages due to its unconformity between satisfaction of receiver' sdesire for information and installation space. This fact speaks for need of study about Digital Poster as an alternative communication method, and activation of Digital Poster Design Field. Therefore, I would like to present Design process and Examples by using Digital Poster for Maximizing the Communication Effect. And I expect the activation of Digital Poster Field by studying the possibility of development and various method of practical use of digital posters through presenting the examples.

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Priority Based Blind Equalization for Hierarchical Modulation Systems (계층변조 시스템에서 신호의 우선순위를 이용한 블라인드 등화)

  • Choi, Un-Rak;Seo, Bo-Seok
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.254-261
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    • 2007
  • In this paper, we propose a blind equalization method for advanced terrestrial digital multimedia broadcasting (AT-DMB) systems which use hierarchical modulation. The AT-DMB system adopts hierarchical 16-ary quadrature amplitude modulation (16-QAM) to ensure backward-compatibly with the differential quadrature phase shift keying (DQPSK) signal of the legacy terrestrial digital multimedia broadcasting (T-DMB) systems and to support higher transmission rate. Due to the hierarchical modulation, the conventional T-DMB signal and the additional signal have different error rate at same signal to noise ratio (SNR). By weighting the decided symbols differently according to the reliability of the symbols, i.e., high priority symbol with low error rate and low priority symbol with high error rate, we can improve the channel estimation accuracy. In this paper, we analyze SNR loss by hierarchical modulation and confirm it through simulations. Moreover, through simulations, we verify that the proposed weighting method improve BER compared to the no-weighting method.

Method of scalable video application in the advanced T-DMB (지상파 DMB 고도화 망에서의 스케일러블 비디오 부호화 기술)

  • Jun, Dong-San;Kwak, Sang-Min;Lim, Hyung-Soo;Choi, Hae-Chul;Kim, Jae-Gon;Lim, Jong-Soo;Hong, Jin-Woo
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.1
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    • pp.1-9
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    • 2007
  • Digital Multimedia Broadcasting is the next generation broadcasting service which enables various digital multimedia contents, i.e., audio and video, and data access for mobile users. However, due to the bandwidth limitation, the spatial resolution is limited to CIF(Common Interleaved Frame). The Advanced Terrestrial DMB (AT-DMB) secures additional bandwidth by adopting hierarchical modulation transmission technology and provides high data rate and quality for mobile multimedia broadcasting services with scalable video coding(SVC). This paper proposes scalable video coding technology for AT-DMB which enables high quality mobile multimedia broadcasting services that exceeds current DMB service's quality and contents capability.

Development of University Liberal Education Curriculum for Creating Video Content -Understanding and Production of Video Content- (영상콘텐츠 제작을 위한 대학 교양 커리큘럼 개발 -영상콘텐츠의 이해와 제작-)

  • Park, Sung-Dae
    • Journal of Korea Multimedia Society
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    • v.23 no.6
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    • pp.792-801
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    • 2020
  • Today, the media environment has changed dramatically with the development of Internet transmission technology, computer performance, and various media production technologies. In particular, video content is widely used every day through mobile device or computer connected to the Internet. In addition, the ability to produce video content today is more important than ever, as the use of video content is also increasing in the area of information delivery and communication over the Internet. In this study, it was developed a liberal education curriculum in universities for the production of video content. The developed curriculum was composed of a combination of an online curriculum for theory and an offline curriculum for practicum. In the online curriculum, a 54 DOOR contents were developed to allow students to learn the theoretical knowledge and basic making techniques related to the production of video content. In an offline 15-week practicum curriculum, it covered the practical training contents of video content production that should be acquired every week. This developed liberal education curriculum aims to give non-major students in universities the opportunity to learn the technology of producing video content and to foster the ability to communicate in the media environment by using the video content produced.

A Study of Production Technology of Digital Contents upon the Platform Integration : Focusing on Cross - Platform Game (플랫폼 통합에 따른 디지털콘텐츠 제작기술 경향연구 : 크로스 플랫폼게임(Cross-Platform Game) 사례를 중심으로)

  • Han, Chang-Wan
    • Cartoon and Animation Studies
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    • s.14
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    • pp.151-164
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    • 2008
  • Cross platform game has brought about the expansion of game market, which results in technology innovation overcoming the limit of game consumption. The new model integrates both off and online game services. Gamers can now enjoy game service regardless of age, time, and space. If the technology evolution model of digital contents like cross-platform game engine can provide contents for several platform at the same time, the interactive service can be utilized into maximum level. It is also necessary to allocate, switch data as well as to innovate the transmission technology of data according to each platform. Providing the same contents for several platform as many as possible can be the most suitable strategy to enhance the efficiency and profits. However if the interactive service can be accomplished completely, the development of data switching technology and distribution should be made. To be a leader in the next digital contents market, one should develop the network engine technology which can embody the optimization of consumption in the interactive network service.

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Building Underground Facility Management System of Power Transmission and Power Distribution using GIS (지리정보체계를 이용한 송배전 지하시설물관리시스템 구축)

  • Jang, Yong-Gu;Kang, In-Joon;Kim, Sang-Seok;Yang, Seung-Tae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.7 no.2
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    • pp.69-77
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    • 2004
  • Now, there are some problems to manage underground facilities in domestic. Specially, in the case of KEPCO(Korea Electric Power Corporation), it is so difficult to manage electronic line more stably and detailedly because the geographic information and attribute information being built is not easy to be updated in the field. KEPCO officials who are accompanying management and supervision in earthwork do not have sufficient knowledge and information about GIS but they grasp the information of geography and property which coincide with the field. Therefore they have to refer their business analysis contents sufficiently for more efficient lines management in the KEPCO, but it is problem that the existing information of electronic lines management system is not. In this study, we constructed power transmission and power distribution underground facility management system for the user to manage and maintain underground facilities more easily and safely using the information of geography and property about power transmission and power distribution underground facility which have been built by KEPCO.

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A Design of Web Browsing System based on Content Retransmission in Marine Satellite Network (해양 위성통신망에서 콘텐츠 재전송 기반 웹 브라우징 서비스 시스템 설계)

  • Kim, Jae-Ho;Kim, Geun-Hyung
    • Journal of Korea Multimedia Society
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    • v.16 no.10
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    • pp.1204-1213
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    • 2013
  • With the development of digital satellite communication technology and the widespread use of smart devices, the demand for data communication in the maritime ship has increased. Recently, the communication between the maritime ship and the land is based on Inmarsat satellite service. The Inmarsat provides telephone, fax, data and telex service etc. However, since the satellite is payper-seconds billing service, the transmission of whole web contents to the maritime ship through the satellite causes high cost. In this paper, we propose web browsing system architecture that reduces the data traffic on the satellite link and retransmits the content selectively in order to solve these problems.

Study on the Optimization of DMB Image Contents Production Method (DMB 영상콘텐츠 제작기법의 최적화에 대한 연구)

  • Lim, Pyung-Jong;Kim, Jong-Seo;Kwak, Hoon-Sung
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.399-412
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    • 2008
  • The 21st century has been changed into a knowledge-oriented society, which means our society is more dependent on information and moves toward information. The mixing of broadcasting and co mmunication prevails and it makes possible a new type of broadcasting service. Depending on that, a broadcasting is being changed into a consumer-oriented service to satisfy the demands of consum ers in a new media age. It makes us attain to the personal media age to be possible interactive com munication unlike existing one-way transmission. As a result, new complex media are commercialize d and the instance is DMB. DMB is said 'my own TV' or 'TV in my own hands'. But it has limit t o retransmit existing broadcast programs. So hereafter, DMB broadcasting must be produced with co ntents suited its properties out of retransmitting existing contents. It is necessary to analyze exactly properties and service fields of DMB media to make an establish production direction of contents for DMB. This paper intends to suggest overall optimized image-contents production direction including appropriate program developments, a proper running time, visual expressions such as a camera angle and walking etc... DMB contents suited with its properties will give more familiarities to DMB users. Besides, DMB is expected to be a new culture watching broadcasting.

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Contents Scheduling Method for Push-VOD over Terrestrial DTV using Markov-Chain Modeling and Dynamic Programming Approach (마르코프 연쇄 모델링과 동적 계획 기법을 이용한 지상파 DTV 채널에서의 Push-VOD의 콘텐츠 스케줄링 방법)

  • Kim, Yun-Hyoung;Lee, Dong-Jun;Kang, Dae-Kap
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.555-562
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    • 2010
  • After starting digital terrestrial broadcasting, there have been a number oftrials to provide new services like data broadcasting on a spare bandwidth of a DTV channel. Recently, the Push-VOD service, which provides A/V contents on that bandwidth, gets more attention and is being standardized as NRT(Non-Real-Time) by ATSC. However, it is highly probable that the contents transmitted in this way contain many errors due to the DTV receiving environment. Thus, in order to improve the reliability of transmission, the contents should be transmitted repeatedly several times, considering the unidirectional property of DTV terrestrial network. In this paper, we propose a method to calculate the optimal number of repetitions to transmit each contents in a way that minimizes the number of errors occured, when trying to transmit several contents to the receiver in a restricted time, using Markov-chain modeling and dynamic programming approach.

A study on DVB-SI based additional information transmission method of data service linked with movie information TV program (영화정보 프로그램 연동형 데이터서비스의 DVB-SI 기반 부가정보 전송 방법에 관한 연구)

  • Kwangilm KO
    • Convergence Security Journal
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    • v.22 no.2
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    • pp.91-98
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    • 2022
  • Because the movie has the characteristics of a cultural product where experience is important, a promotional strategy is used to convert viewers into movie audiences by providing indirect experiences of movies through professional movie information programs. Considering that the movie information program is a strategic publicity medium that raises the audience's intention to watch a movie, a study on the data service that provides useful additional information to the viewer in conjunction with the movie information program is meaningful. Against this background, this study contains the core research contents in the development of data service linked with movie information program. Specifically, additional information of the movie information program was defined. And to provide the additional information to the data service, the digital broadcasting international standard DVB-SI-based additional information transmission method was devised.