• Title/Summary/Keyword: Digital Virtual

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Study on Management of Water Pipes in Buildings using Augmented Reality (증강현실을 이용한 건물의 수도관 관리 방안 연구)

  • Sang-Hyun Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1229-1238
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    • 2023
  • Digital twin is a technology that creates a virtual space that replicates the real world and manages the real world efficiently by integrating the real and virtual spaces. The digital twin concept for water facilities is to effectively manage water pipes in the real world by implementing them in a virtual space and augmenting them to the interior space of the building. In the proposed method, the Unity 3D game engine is used to implement the application of digital twin technology in the interior of a building. The AR Foundation toolkit based on ARCore is used as the augmented reality technology for our Digital Twin implementation. In digital twin applications, it is essential to match the real and virtual worlds. In the proposed method, 2D image markers are used to match the real and virtual worlds. The Unity shader program is also applied to make the augmented objects visually realistic. The implementation results show that the proposed method is simple but accurate in placing water pipes in real space, and visually effective in representing water pipes on the wall.

(A) study on digital fashion from the aesthetic perspective of media (디지털 패션의 매체 미학적 관점에 관한 연구)

  • Park, Mina;Ko, Hyun Zin
    • The Research Journal of the Costume Culture
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    • v.25 no.1
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    • pp.48-63
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    • 2017
  • When digital media and images are combined, their significant sociocultural impacts can be exercised. Therefore, this study analyzes digital images shown in such trends of digital media compared to the digital fashion from an aesthetic perspective. Research and empirical studies are focused upon to analyze the aesthetic characteristics of digital fashion. Digital Fashion comprehensively refers to fashion design using computers and software, and is considered as "Fashion Design utilizing Digital Technologies" including computer software and hardware perspectives, so that it may be renamed "Digital Fashion." The esthetic characteristics shown in the Digital Fashion defined above are analyzed according to how media philosophers conceptualize the digital image. First, from the perspective of creation, Digital Fashion Images are technical images produced by computers. Uncanny characteristics expressed through virtual images look more realistic than the actual ones used in experimental works of fashion designers. Such virtuality dynamically expresses various colors and fabric patterns through lights using digital technologies that do not yet exist in cloth form, rather in a non-material form of dynamic virtual imagery. Digital fashion images on monitors express digital fashion designs by shaping virtual images through 3D printing. Second, Digital Fashion Images from the perspective of acceptance are created through deconstruction, while fashion has only been previous viewed visually, Digital Fashion delivers immersions of visual touches as if directly experienced for accepters. Digital Fashion will continuously develop and become more influential as it converges with digital media.

Analysis of Utilization of Virtual Try on Simulation and Consumers' Preference in Apparel Online Shopping (온라인 의류구매 시 가상착의 시뮬레이션 활용 및 선호도 분석)

  • Lim, Ho-Sun
    • Fashion & Textile Research Journal
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    • v.14 no.1
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    • pp.83-89
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    • 2012
  • Recent rapid development of computer, information communication and Web service technologies is exerting considerable effects on all industrial areas. As such digital technologies are also introduced to the clothing and fashion industry and create 'virtual garment environment' consisting of 3D virtual bodies, virtual garments and virtual try-on systems, consumers are now able to try virtual garments on their virtual body online. This study was conducted in order to analyze consumers' tendency of clothing purchase using 3D virtual simulation technology, which is increasing attention throughout the world, and to propose strategies on the development of virtual try-on technology for activating apparel online shopping. The subjects of this study were men and women aged 18 or older living in the North Carolina State, U.S., and a questionnaire survey was conducted with them on their tendency of apparel online shopping and their preference for real garments and virtual garments. According to the results of this study, consumers' awareness of apparel shopping using virtual try-on was still low. Moreover, in the results of surveying consumers' purchase preference for real garments and virtual garments, preference was highest for real garment (P), which was followed by virtual garments OA, OB and BB. Based on the results of this study, for the activation of apparel online shopping using virtual simulation technology, it is considered necessary to provide services implementing virtual try-on similar to consumers' actual try-on. This requires further active research and technology development on virtual try-on simulation using digital technologies.

Technology Trends in Digital Twins for Smart Cities (스마트 도시 실현을 위한 디지털 트윈 기술 동향)

  • Chang, Y.S.;Jang, I.S.
    • Electronics and Telecommunications Trends
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    • v.36 no.1
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    • pp.99-108
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    • 2021
  • Digital twins are digital replicas of objects and systems in the real world. These digital replicas in a virtual environment can be connected with smart sensors and a variety of analyses, and simulations of real-time data from these sensors enable effective the operation, rapid feedback, and future predictions of real world phenomena. Until now, digital twins have been adopted and used mainly in the field of manufacturing, especially for smart factories. As digital twins are expected to be useful not only for productivity improvement but also for social problem solving, it is predicted that they will be extended to other fields such as those of transportation and cities. Digital twins will especially help realize smart cities through real-time monitoring, operation, and predictions using virtual digital twin cities. This paper summarizes the trends in digital twins for smart cities, the concept of digital twins, their application to smart cities, the strategies of various countries, and the development status of companies.

Research on Construction Strategy of Agricultural Digital Twins (농업 디지털 트윈 구축 전략에 대한 연구)

  • Han jae Keem;Jun young Do;Yong-Hwan Lee
    • Journal of the Semiconductor & Display Technology
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    • v.23 no.1
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    • pp.79-83
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    • 2024
  • Digital Twin technology is rapidly transforming various industries by providing comprehensive virtual models that replicate physical objects or processes. In the context of agriculture, digital twin can be a game-changer. This technology can help in creating precise simulations of farming scenarios, thereby enabling farmers to make data-driven decisions and optimize farm operations. The potential benefits include improved crop yields, resource efficiency, and environmental sustainability. However, the implementation of digital twin technology in agriculture poses challenges, such as data management issues and the need for robust IoT infrastructure. Despite these hurdles, the future of digital twin in agriculture looks promising, with ongoing research and developments aimed at overcoming these obstacles.

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Twin-Image Elimination in In-line Digital Holography Microscope (In-line 디지털 홀로그래피 현미경에서 쌍둥이 상 제거연구)

  • Cho, Hyung-Jun;Yu, Young-Hun
    • Korean Journal of Optics and Photonics
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    • v.18 no.2
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    • pp.117-121
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    • 2007
  • A fundamental problem in the in-line digital holography microscope is that the real image and virtual image and zero-order image are not separated spatially. In this paper, we have eliminated the zero-order noise by an averaging method and the twin image is divided using a geometrical set-up in an in-line digital holographic microscope. The size of the virtual image depends on the distance between the objective lens and the hologram plane and on the distance between the hologram plane and the image plane. We found that the virtual image size is smallest when the distance between the objective lens and the hologram plane is equal to the back focal length of the objective lens. We could divide the virtual image and real image by controlling the distance between the hologram plane and the objective lens.

Digital Storytelling of a Performance with a Virtual Marionette and an Actual Marionette (가상 마리오네트와 실재 마리오네트를 동시에 이용한 퍼포먼스의 디지털스토리텔링 -가상 세계와 실재 세계의 통제 관계에 대한 스토리텔링)

  • Ihm, So-Young;Kim, Sang-Tae;Yoo, Won-Dae;Chi, Ju-Min;Kim, Tak-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1287-1292
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    • 2009
  • There have been many experiments and researches of virtual marionettes which mostly focused on controlling the marionettes more delicately and precisely. This paper will prove that performances using virtual marionettes can show more than simply controlling other objects delicately and precisely. The performance that this paper is discussing about used not only a virtual marionette but also an actual marionette. In this performance, a human manipulated an actual marionette and the actual marionette controlled a virtual marionette. This performance is meant to represent a controlling relationship between an actual world and a virtual world. This recursive and duplicate process will show that experiments using virtual marionettes can express more diverse objectives than existing experiments.

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