• Title/Summary/Keyword: Digital Sign System

Search Result 58, Processing Time 0.022 seconds

Study about a public sign in Cheon - An station (천안역에 있어서 공공사인에 관한 연구)

  • Yoo, Hyun-Bae;Choi, Ji-Sook
    • Journal of Digital Contents Society
    • /
    • v.8 no.4
    • /
    • pp.475-481
    • /
    • 2007
  • This study analyzes the sign system, the types and distribution of sign boards, around Cheon-An railway station which is a representative public space, and it gives a classification of the system through investigating them by types and location. Some points are issued on the kind of the system established, the location of the information, and the clustered plantation of them. Thus, it is required to differentiate sign systems in each section, to distribute them uniformly rather than aggregated densely, and to place them at pertinent locations with the analysis of people's behavior avoiding improvised decision. In conclusion, pedestrians' needs on them should be analyzed first no matter where the sign is installed so that it is possible to develop tranquil atmosphere for people to use through providing proper information.

  • PDF

A Design of LED Video Processor Board using Embedded System (임베디드 시스템을 이용한 LED 비디오 프로세서 설계)

  • Lee, Jong-Ha;Ko, Duck-Young
    • 전자공학회논문지 IE
    • /
    • v.47 no.3
    • /
    • pp.1-6
    • /
    • 2010
  • In this paper, it is designed a processor using embedded system so that moving picture can be expressed on LED electric sign board which has been expressed a simple message only like as a character or graphic. It has been fabricated a moving picture LED electric sign board which is composed to a video processor and LED display panel, in order to be able to express a digital moving picture of 24 bits that is transmitted from embedded system. It includes gamma adjustment, brightness, color contrast control, a schedule function, expression image conversion by the Internet and memory device. Also, an application program based Windows CE is designed so that a character, graphic, and moving picture can be expressed on a small LED electric sign board.

Real-time Sign Object Detection in Subway station using Rotation-invariant Zernike Moment (회전 불변 제르니케 모멘트를 이용한 실시간 지하철 기호 객체 검출)

  • Weon, Sun-Hee;Kim, Gye-Young;Choi, Hyung-Il
    • Journal of Digital Contents Society
    • /
    • v.12 no.3
    • /
    • pp.279-289
    • /
    • 2011
  • The latest hardware and software techniques are combined to give safe walking guidance and convenient service of realtime walking assistance system for visually impaired person. This system consists of obstacle detection and perception, place recognition, and sign recognition for pedestrian can safely walking to arrive at their destination. In this paper, we exploit the sign object detection system in subway station for sign recognition that one of the important factors of walking assistance system. This paper suggest the adaptive feature map that can be robustly extract the sign object region from complexed environment with light and noise. And recognize a sign using fast zernike moment features which is invariant under translation, rotation and scale of object during walking. We considered three types of signs as arrow, restroom, and exit number and perform the training and recognizing steps through adaboost classifier. The experimental results prove that our method can be suitable and stable for real-time system through yields on the average 87.16% stable detection rate and 20 frame/sec of operation time for three types of signs in 5000 images of sign database.

A Study on Effective Information Delivery of Digital Sign Systems in General Hospitals (종합병원 디지털 정보안내사인의 효과적 정보전달을 위한 연구)

  • Kim, Hwa Sil;Paik, Jin Kyung
    • Korea Science and Art Forum
    • /
    • v.19
    • /
    • pp.281-292
    • /
    • 2015
  • For this study, I conducted a survey investigating current situation, user preference, and field experiment. Hospitals utilizing digital sign systems at least five years were selected, which are connected with visual elements (layout, typo, color) used in waiting areas and elements of the systems (time, video time line). The results obtained from the field survey showed that digital sign systems used the color of typo and background contrasted to one another to increase explicitness and to ensure easy understanding of contents. In addition, the Gothic typo with relatively high legibility was adopted. Time and video timeline, which characterize digital sign systems, showed the advertising screens of the hospitals and the guidance of medical treatment at regular intervals. Moreover, survey results on user satisfaction showed that a majority of respondents indicated they had difficulty in understanding digital information conveyed from digital sign systems due to time setting for rotational speed or the small size of typo although most of the users had previous experience with digital sign systems. The highest proportion of respondents (n=86, 86%) answered that information related to medical departments was what they sought most frequently and that this kind of information should be importantly considered in digital sign systems. For the experiment, new samples with restructured contents of current digital sign systems were created and tested while keeping its design unchanged as well as applying these new samples. Study participants were in their 20s through 50s. When the size of typo was larger under the same conditions for all age groups, study participants found the desired information approximately 3.5 seconds faster. In addition, those in their 20-30s and 40-50s showed the time difference of 4.7 seconds for small typo and 6 seconds for large typo, which suggested that there was a difference by age in the amount of time taken in the experiment to find the desired information from the rotating digital sign system regardless of age and the size of typo.

A Study on the Improvement Effect of Hospital Digital Signage for Room Spaces - Applying the Evidence-Based Design(EBD) Process (병원 진료 안내 디지털 사이니지 개선 효과 연구- 근거기반디자인(EBD) 과정을 적용하여)

  • Kwon, Youngmi;Lee, Seungji
    • Journal of The Korea Institute of Healthcare Architecture
    • /
    • v.29 no.1
    • /
    • pp.21-28
    • /
    • 2023
  • Purpose: Evidence-based design is the process of making design decisions based on reliable research to achieve the best results, so it is important to accumulate reliable evidence through research. Therefore, the purpose of this study is to present new evidence by applying the evidence-based design process to improve the digital signage for each room spaces in hospitals and verifying its effectiveness. Method: Through the 8-step process of evidence-based design, improved digital signage for each room spaces are installed. It conducted surveys and statistical analysis to prove hypotheses by linking design and research. Results: The hypotheses established in the study are: 1) improvement in the readability of digital signage is correlated with patient satisfaction; 2) Improving the intuitiveness of digital signage correlates with patient satisfaction; 3) Improving the sufficiency of digital signage correlates with patient satisfaction. As a result of satisfaction analysis and correlation analysis, all of the above hypotheses were proven. Implications: Although the hospital sign system is the element that patients rely on most intuitively in the long journey of reception, waiting, examination, and treatment, there is insufficient evidence to refer to or apply it when designing. It is necessary to expand future research to expand the evidence that can be applied to hospital sign design.

The Research of Information Support System in the Classrooms and Auditoriums for the Sign Language Interpreters (수화통역사를 위한 강의실 및 강당에서의 정보지원 시스템에 관한 연구)

  • You, Hyun-Bea
    • Journal of Digital Contents Society
    • /
    • v.11 no.4
    • /
    • pp.513-518
    • /
    • 2010
  • As the number of the deaf who go out into the society has been increasing, in most of the lectures, the demands for the sign language interpretation and the accuracy of the interpretation have become more important. Especially, in order to improve the accuracy of the sign language interpretation, the interpreter must be aware of the appearances of the lecturer and the contents of the lecture, and at the same time, the interpreter must look toward the audience. This research introduces a system which can be effective in a small classrooms or auditorium, by providing the maximum information about the lecturer and the contents of the lecture. Also, in order to verify the effectiveness of the proposed system, this research includes the discussions about the related systems and test methods. In conclusion, delivering the images of the lecturer and the contents of the lecture to the interpreter by employing the proposed system has been proved effective.

Communication with Video Games as a Process of Semiosis

  • Maletska, Mariia;Ostashchuk, Ivan;Khrypko, Svitlana;Salo, Hanna;Petryshyn, Halyna;Lobanchuk, Olena
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.10
    • /
    • pp.37-42
    • /
    • 2022
  • Communication as a process of interpreting signs has always existed in people's life. In post-information society, the communication between a person and a technological system through the specific sign-attaching process becomes widespread. Moreover, it somehow replaces usual communication between people. One of the means of communication in the digital space are video games. They not only play an important role in communication processes, but also are a special case of sign-creating and interpreting. The purpose of the article is to examine video games as a space of sign-based communication between a person and a game as a specific digital system. With the help of general scientific and hermeneutic methodology, the analysis of video games as a post-information society phenomenon which people communicate to has been conducted. The process of semiosis as attaching special meanings to signs has been traced in both manipulating in-game objects and characters and understanding rules of an in-game world.

Multiplication Free Adaptive Digital Filter (승산을 요하지 않는 적응 디지탈 필터)

  • Park, Tae-Ho;Cha, Il-Hwan;Yun, Dae-Hui
    • The Journal of the Acoustical Society of Korea
    • /
    • v.6 no.2
    • /
    • pp.15-18
    • /
    • 1987
  • Multiplication free adaptive digital filtering algorithms are discussed. The proposed. The proposed algorithm uses delta modulation digital filter and the relevant filter weights are updated using the SIGN algorithms to realize an adaptive digital filter without multiplication operations. It is shown that the resulting algorithm can be implemented using simple up/down counting operations. The convergence characteristics of the proposed adaptive digital filtering algorithm and .others are investigated for a system identification problem.

  • PDF

A Study on the Development of a Korean Manual Alphabet Learning Game with Avatar (아바타를 내장한 한글 지문자 학습 게임 개발에 관한 연구)

  • Oh, Youung-Joon;Jung, Kee-Chul
    • Journal of Korea Game Society
    • /
    • v.9 no.4
    • /
    • pp.67-80
    • /
    • 2009
  • In this paper, we described the development of a Korean Manual Alphabet (KMA) learning game with avatar. KMA letters correspond to the vocabulary of Korean Sign Language (KSL) when spelling a word. Each KMA letter corresponds to a letter of the Korean Alphabet (KA) and KA is represented as hand shapes by sign language user. We developed a KMA learning game for a beginner to learn KMA letters from sign language avatar and practice KMA presentation easily. The system composed of sign language teacher avatar GUI popup window based on OpenGL, KMA letter recognition module, KA letter raining game module and USB camera. A user learns a KMA letter with expressing KA syllabic from avatar and inputs a KMA letter to the system using USB camera. We evaluated the efficiency of the developed system through the verification of users.

  • PDF