• Title/Summary/Keyword: Digital Resources' Production

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Flip Side of Artificial Intelligence Technologies: New Labor-Intensive Industry of the 21st Century (4차 산업혁명시대의 디지털 경공업)

  • Heo, Seokjae;Na, Seunguk;Han, Sehee;Shin, Yoonsoo;Lee, Sanghyun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.34 no.5
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    • pp.327-337
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    • 2021
  • The paper acknowledges that many human resources are needed on the research and development (R&D) process of artificial intelligence (AI), and discusses on factors to consider on the current method of development. Enfin, in order to enhance efficiency of AI development, it seems possible through labour division of a few managers and numerous ordinary workers as a type of light industry. Thus, the research team names the development process of AI, which maximizes production efficiency by handling digital resources named 'data' with mechanical equipment called 'computer', as digital light industry of fourth industrial era. As experienced during the previous Industrial Revolution, if human resources are efficiently distributed and utilized, digital light industry would be able to expect progress no less than the second Industrial Revolution, and human resources development for this is considered urgent.

Digital Library in the Notion of Publishing, I : From the Viewpoint of Intrinsic Attribute (출판기능이 부여된 디지털 도서관 I : 디지털 도서관의 본질적 해석)

  • Chung, Jun-Min
    • Journal of Information Management
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    • v.37 no.1
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    • pp.39-55
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    • 2006
  • The prototype of a library is analysed upon the facts that are generalized and recognized as commonsense. On the extension of the prototype, a digital library is considered. Ultimately the libraries' prototype should be steady at any time. A library which is being a digital library to which the best technology at that time applies, should function as the creator of the value by publishing, circulating, and re-production of the information resources.

The Green Cement for 3D Printing in the Construction Industry

  • Park, Joochan;Jung, Euntae;Jang, Changsun;Oh, Chaewoon;Shin, Kyung Nam
    • Journal of Energy Engineering
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    • v.29 no.3
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    • pp.50-56
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    • 2020
  • Currently, 3D printing technology is a new revolutionary additive manufacturing process that can be used for making three dimensional solid objects from digital films. In 2019, this 3D printing technology spreading vigorously in production parts (57%), bridge production (39%), tooling, fixtures, jigs (37%), repair, and maintenance (38%). The applications of 3D printing are expanding to the defense, aerospace, medical field, and automobile industry. The raw materials are playing a key role in 3D printing. Various additive materials such as plastics, polymers, resins, steel, and metals are used for 3D printing to create a variety of designs. The main advantage of the green cement for 3D printing is to enhance the mechanical properties, and durability to meet the high-quality material using in construction. There are several advantages with 3D printing is a limited waste generation, eco-friendly process, economy, 20 times faster, and less time-consuming. This research article reveals that the role of green cement as an additive material for 3D printing.

Case studies : Security issues of IT products in terms of supply chain (사례 위주로 본 공급자망을 중심으로 한 IT제품 보안 위험)

  • Choi, Woongchul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.4
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    • pp.89-96
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    • 2016
  • Before an IT product is used, there is a sequence of the process such as the components supply-demand of the product, their assembly and production, their logistics and delivery, and then finally, the product can be used by a user. During this sequence of the process, there can be many security exposures and risks. In this paper, we show, by examining security cases of various IT products, that there are many security exposures in the process of IT products from their production to their delivery to end users and in their use, and also show how critical the security exposures are. Even though there are various security theories, technologies and security controls, there is still weak link from the production of an IT product to its use, and this weak link can lead to security vulnerabilities and risks. This paper tries to call attention to the importance of the execution of the security control and the control components. We examine the practical cases to find out how the security control is paralyzed, and to show how it is compromised by asymmetric security resources. Lastly, from the cases, we examine and review the possible domestic security issues and their countermeasures.

A study on Design of Casual wear utilizing 3D Virtual Clothing Technology - focus on Generation Z (3D 가상 의상 기술을 활용한 캐쥬얼웨어 디자인 연구 - Z 세대를 중심으로)

  • Shin, Hae Kyung
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.75-81
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    • 2021
  • With the development of advanced information and communication technology, Generation Z, familiar with digital culture, is drawing keen attention as a major consumer of the fashion industry. In this study, casual wear for Generation Z, who is proficient in digital devices and prefers information acquisition and lifestyle over the Internet, was designed using 3D virtual simulation and developed into four looks: Gulish, Sportive, Easy and Contemporary. The use of simulation of 3D virtual clothing in costume design can build digitalization of future fashion industry through convergence with digital fashion design planning and production process in fandemic environment and strengthen online platform distribution. In a business environment that continues to innovate to enhance work efficiency by introducing an Untouch fashion production system, the use of 3D virtual clothing technology can increase the efficiency of sustainable management through 3D sample production, online fitting, modification, and final critic processes to reduce the time and cost of human and physical resources and review.

Patterns of Subsistence Production in the Early Bronze Age in the Seoul/Gyeonggi Region (서울·경기지역 청동기시대 전기 생계자원(生計資源) 생산방식)

  • LEE Minyoung
    • Korean Journal of Heritage: History & Science
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    • v.56 no.3
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    • pp.22-44
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    • 2023
  • The subsistence economics of the early Bronze Age has focused on explaining the intensity of agricultural practices without sufficiently taking into account the diversity of production methods that may arise from cultural types or environmental factors. The problem appears to stem from paying insufficient attention to the question whether we should understand the transition from the Neolithic Age to the Bronze Age as continuous or discrete. This has hitherto blocked an avenue to investigate the gradual changes in subsistence resource production methods. Taking as its premise that changes in the production methods of subsistence resources in the Bronze Age have been continuous and gradual, this paper seeks to restore the production patterns of subsistence resources according to the variety of factors that may have influenced the early Bronze Age production method. With diverse cultural patterns and ecological spaces of the early Bronze Age being confirmed, the work of restoring the production methods of subsistence resources in a specific period is difficult to achieve with one or two stand-alone analyses. A more appropriate method would involve separating a number of different aspects related to the production of subsistence resources, analyzing and interpreting each, and in the final stage, synthesizing the analyses. The specific research method employed in this paper checked for compositional differences in stone production tools, functionally categorized according to a variety of factors that have a close relationship with the production of subsistence resources: cultural-environmental factors and cultural patterns, geographical and topographical factors, soil productivity, and size of settlement. The results of the analysis are as follows: for the early Bronze Age production pattern of subsistence resources in the Seoul and Gyeonggi regions, while no substantive differences were observed with respect to cultural type, geographical and topographical location, the results show statistically significant differences in the composition of production tools according to settlement size and soil productivity. Also, with an increasing ratio of settlement size and total production soil, increases in hunting and armoring tools, woodworking tools, and harvesting tools were observed; on the other hand, when it came to the ratio of fishing tools, the opposite relationship was observed. While a correlation between settlement size or crop cultivation productivity and dependence on hunting or farming was expected, the results of the regression analysis show that settlement size and soil productivity ratios do not have mutually significant relationships. The results thus illustrate that patterns of production differ according to a variety of factors, and no single factor is decisive in the adoption of subsistence resource production methods by a specific settlement. Therefore, the paper emphasizes the need to investigate the production patterns of subsistence resources according to the variety of cultural and environmental factors that make up settlements in early Bronze Age society.

A study about the problems and their solutions in the production process of 3D character animation using optical motion capture technology (옵티컬 모션캡쳐 기술을 활용한 3D 캐릭터 애니메이션에서 제작과정상 문제점 및 해결방안에 관한 연구)

  • Lee, Man-Woo;Kim, Hyun-Jong;Kim, Soon-Gohn
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.831-835
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    • 2006
  • Motion capture means the recording of movement of objects such as human beings, animals, creatures, machines, etc in a form applicable to computer. Since the motion capture system can be introduced to the fields where realistic movement of human beings and animals, which cannot be attained with an existing key frame method is required, large scale is necessary or economical burden exists, it has a merit and possibility of new expression. For these reasons, this method is increasingly used in the field of digital entertainment such as movie, TV, advertisement, documentary, music video, etc centering around the game. However, in spite of such an advantage, problems such as too much advance preparation work in digital image expressions using motion capture, marker attachment, compensation of motion data, motion retargeting and lack of professional human resources, etc. are becoming a prominent figure. Accordingly, this study intends to suggest the way of more effective production of motion capture digital image through finding the problems and their draft possible solutions in the production process based on the image production examples using motion capture.

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Circuit card inspection method through digital circuit design based AITS

  • Han, Ji-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.8
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    • pp.1-7
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    • 2018
  • Previous test equipment was bulky, took a long time to check, and was somewhat less economical. Since most of the checks were about analog signals, we preferred to check them using reference equipments. In this paper, a digital circuit design based on AITS is used to implement signals that can not utilize commercial measurement resources, and also designed and manufactured equipment that can inspect SRU. These test equipments were tested and evaluated by development, operation, and field evaluation, and they were installed to the Korean Field Force. This contributed to the improvement of operability by shortening the inspection time from 83.2 minutes to 7.8 minutes on average In addition, it did not utilize the reference equipment, so it could play a big role in lowering the mass production cost.

3D Modeling Approaches in Estimation of Resource and Production of Musan Iron Mine, North Korea (3차원 모델링을 활용한 북한 무산광산일대의 자원량 및 생산량 추정)

  • Bae, Sungji;Yu, Jaehyung;Koh, Sang-Mo;Heo, Chul-Ho
    • Economic and Environmental Geology
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    • v.48 no.5
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    • pp.391-400
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    • 2015
  • Korea is a global steel producer and a major consumer while iron ore producing is very low compared to the demand. On the other hand, North Korea holds tremendous amount of iron reserves and, however, its producing rate is limited. Moreover, the data regarding mineral resources of North Korea is very limited and uncertain because of political isolation. This study estimated the amount of iron ore resource and production amount for the Musan Iron mine, the world-known open-pit mine of North Korea, using satellite imagery(Landsat MSS, ASTER) and digital maps between 1976 to 2007. As a result, the mining area of Musan mine was increased by $6.1km^2$ during the 30 years and the mining sector was estimated as $4.9km^2$. We estimated the iron resources and production amount of 0.7 and 0.2 billion metric tons, respectively based on 3D modeling and average iron ore density of Anshan formation in China. This amount indicates 8.1 million tons of annual average production and it coincides well with previous reports. We expect this study would be utilized significantly on inter-Korean exchange programs by providing trustable preliminary data.

Digital Conversion of Analogue Cadastral Maps of Kathmandu Metropolitan City

  • Baral, Toya Nath;Acharya, Babu Ram;Subedi, Nab Raj
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.973-977
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    • 2003
  • Land is the only immovable property that can be used, as a means for agricultural production as well as a means for mortgage for financing industrial or commercial enterprises. Spatial technologies play a key role in managing our land, water and natural resources. Cadastral data is a major component for the development of Land Information System. Therefore, systematic land registration system based on accurate and scientific cadastral map are found inevitable for poverty alleviation, good governance and women empowerment through security of their rights on property, as well as the planning and development of a sustainable environmental protection within Metropolitan city. Digital cadastral parcel is the fundamental spatial unit on which database is designed, created, maintained and operated. Availability of accurate and updated cadastral maps is a primary requisite for successful planning, policy formulating and maintenance of city utility services, which need cadastral and utility information together. Flawed cadastral maps can put land, revenue and taxation system at stake. Kathmandu the capital city of Nepal still is lacking utility maps combining cadastral information with the utility. There is an urgent need to have an effective, accurate and easy to access land revenue and utility services system within the urban areas which could be achieved after the production of reliable base maps and land registration system to guarantee land allocation and property rights which can well be achieved by digital conversion and correction of base cadastral maps. This paper highlights the drawbacks of the conventional cadastral maps and the possible advantages of digital cadastral maps over these. Also the problems, issues and implications during digital conversion and creating database of the same will be discussed.

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