• Title/Summary/Keyword: Digital Recording

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Construction of 3D Spatial Information about Cave by Terrestrial LiDAR (지상라이다에 의한 동굴의 3차원 공간정보 구축)

  • Kang, Joon-Mook;Lee, Jong-Sin;Won, Jae-Ho;Park, Joon Kyu
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.2
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    • pp.207-215
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    • 2010
  • There are two methods to survey the natural cave. One is plane table surveying and the other is recording chart surveying. The drawing maps drawn by these methods are 2D. Furthermore, it is difficult to figure out the accurate dimension about full sections and whole interior products because of use of plane table and recording chart. Accordingly, in this study, the 3D spatial information about Dangcheomuldonggul was constructed by the Terrestrial LiDAR and high resolution digital camera where is belong to Jeju Volcanic Island and Lava Tubes as the first World Natural Heritage of the Republic of Korea. Also, the utilization possibility of 3D spatial information was suggested to the basic data of deformation and change detection through structure analysis, section analysis, shape analysis, and interior products analysis.

WebCam : A Web-based Remote Recordable Surveillance System using Index Search Algorithm (웹캠 : 새로운 인데스검색 알고리듬을 이용한 웹기반 원격 녹화 보안 시스템)

  • Lee, Myeong-Ok;Lee, Eun-Mi
    • The KIPS Transactions:PartC
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    • v.9C no.1
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    • pp.9-16
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    • 2002
  • As existing analog video surveillance systems could save and retrieve data only in a limited space within short distance, it had many constraints in developing into various application systems. However, on the back of development of the Internet and computer technologies, digital video surveillance systems can be controlled from a remote location by web browser without space limits. Moreover, data compression and management technologies with Index Search algorithm make it possible to efficiently handling, storing, and retrieving a large amount of data and further motion detection algorithm enhances a recording speed and efficiency for a practical application, that is, a practical remote recordable video surveillance system using our efficient algorithms as mentioned, called WebCam. The WebCam server system can intelligently record and save video images digitized through efficient database management, monitor and control cameras in a remote place through user authentication, and search logs.

Development of flood hazard and risk maps in Bosnia and Herzegovina, key study of the Zujevina River

  • Emina, Hadzic;Giuseppe Tito, Aronica;Hata, Milisic;Suvada, Suvalija;Slobodanka, Kljucanin;Ammar, Saric;Suada, Sulejmanovic;Fehad, Mujic
    • Coupled systems mechanics
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    • v.11 no.6
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    • pp.505-524
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    • 2022
  • Floods represent extreme hydrological phenomena that affect populations, environment, social, political, and ecological systems. After the catastrophic floods that have hit Europe and the World in recent decades, the flood problem has become more current. At the EU level, a legal framework has been put in place with the entry into force of Directive 2007/60/EC on Flood Risk Assessment and Management (Flood Directive). Two years after the entry into force of the Floods Directive, Bosnia and Herzegovina (B&H), has adopted a Regulation on the types and content of water protection plans, which takes key steps and activities under the Floods Directive. The "Methodology for developing flood hazard and risk maps" (Methodology) was developed for the territory of Bosnia and Herzegovina, following the methodology used in the majority of EU member states, but with certain modifications to the country's characteristics. Accordingly, activities for the preparation of the Preliminary Flood Risk Assessment for each river basin district were completed in 2015 for the territory of Bosnia and Herzegovina. Activities on the production of hazard maps and flood risk maps are in progress. The results of probable climate change impact model forecasts should be included in the preparation of the Flood Risk Management Plans, which is the subsequent phase of implementing the Flood Directive. By the foregoing, the paper will give an example of the development of the hydrodynamic model of the Zujevina River, as well as the development of hazard and risk maps. Hazard and risk maps have been prepared for medium probability floods of 1/100 as well as for high probability floods of 1/20. The results of LiDAR (Light Detection and Ranging) recording were used to create a digital terrain model (DMR). It was noticed that there are big differences between the flood maps obtained by recording LiDAR techniques in relation to the previous flood maps obtained using georeferenced topographic maps. Particular attention is given to explaining the Methodology applied in Bosnia and Herzegovina.

A Study on the Features for Filming and Directing of the Digital Stereoscopic Animation Films (디지털 3차원입체 애니메이션의 촬영과 연출 특성에 관한 연구)

  • Hyun, Seung-Hoon
    • Cartoon and Animation Studies
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    • s.15
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    • pp.237-249
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    • 2009
  • Interest in and study on 3 dimensional pictures has been continued since visual media showing moving images was invented. From simple anaglyph wearing glasses to hologram making perfect 3 dimensional objects by recording phase data of reflected light, as well as amplitude and wave, speed and scope of technical development are quicker and wider, respectively. However, despite such development of technology, there is still lack of study on aesthetical, industrial and contents developing area, except for technology of 3 dimensional images. Unlike the interest in 3 dimensional images, even a theoretical frame for the approach to theoretical areas of 3 dimensional images has not been established. Especially, few experiment and study on directing aesthetics have been conducted, with exception of areas in entertainment documentaries for 3 dimensional feeling or some latest 3D animations. As a result, this study will try to find alternatives to directing aesthetics of realistic 3 dimensional movies to be developed in future by studying directing grammar and aesthetics of digital 3 dimensional movies and finding and analyzing difference between 3 dimensional images and 2 dimensional images drawn on the plane.

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A study about the problems and their solutions in the production process of 3D character animation using optical motion capture technology (옵티컬 모션캡쳐 기술을 활용한 3D 캐릭터 애니메이션에서 제작과정상 문제점 및 해결방안에 관한 연구)

  • Lee, Man-Woo;Kim, Hyun-Jong;Kim, Soon-Gohn
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.831-835
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    • 2006
  • Motion capture means the recording of movement of objects such as human beings, animals, creatures, machines, etc in a form applicable to computer. Since the motion capture system can be introduced to the fields where realistic movement of human beings and animals, which cannot be attained with an existing key frame method is required, large scale is necessary or economical burden exists, it has a merit and possibility of new expression. For these reasons, this method is increasingly used in the field of digital entertainment such as movie, TV, advertisement, documentary, music video, etc centering around the game. However, in spite of such an advantage, problems such as too much advance preparation work in digital image expressions using motion capture, marker attachment, compensation of motion data, motion retargeting and lack of professional human resources, etc. are becoming a prominent figure. Accordingly, this study intends to suggest the way of more effective production of motion capture digital image through finding the problems and their draft possible solutions in the production process based on the image production examples using motion capture.

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A Study on Spatial Application of Digital Modulation Patterns - Focusing on generating digital patterns - (디지털 패턴의 생성과 공간적용방법 연구 - 디지털패턴의 생성을 중심으로 -)

  • Park, Jeong-Joo
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.100-111
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    • 2010
  • 'Pattern' is the term that is frequently used in the aspects of history, society, and science. It always appears in the remains or relics of the age of civilization when recording was started, and its evaluation and value differ by time. Patterns in the ancient civilization were symbolic, social, and spatially crucial. However, after the modernization, they were considered to be immoral and unnecessary, so the range of their significance came to reduce. Due to the development of science, ornament patterns lost the limitation of its range of use along with new interpretation of them. Especially with the advent of new scientific theories such as the evolution theory from the biological aspect, quantum mechanics, and super string theory, morphological possibilities more than the human scale perceived by men came to be discovered. Living organisms maintain their lives through patterns, structures, and processes in order to produce a system alive. Among them, patterns are the organization of relations determining the characteristics of the system. The present patterns may correspond to this meaning. The pattern in a space is the matter of how to relate the components after all. In a space, however, there are numerous components mingled with one another. If these tasks are conducted as analogue work, it will take a lot of time and effort. However, if digital media are utilized to perform the tasks like analysis, generation, or fabrication, it will produce a result with higher precision and efficiency. In this sense, parametric modeling is quite useful media. Opening morphological variation, it realizes more possibilities, connects conveniently the relations between complex components composing a space, and helps produce creative patterns.

High Density Salt & Pepper Noise Reduction using Lagrange Interpolation and Iteration Process (Lagrange 보간 및 반복 처리를 이용한 고밀도 Salt & Pepper 잡음 제거)

  • Kwon, Se-Ik;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.965-972
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    • 2015
  • Along with the rapid development in digital times, image media are being used in internet, computer and digital camera. But image deterioration occurs due to various exterior reasons in the procedures of acquisition, processing, transmission and recording of digital image and major reason is noise. Therefore in order to remove salt & pepper noise, this study suggested the algorithm which replaces the noise to original pixel in case of non-noise, and processes the noise with Lagrange interpolation method in case of noise. In case high density noise was added and the noise could not be removed, noise characteristics were improved by processing the noises repeatedly. And for objective judgment, this method was compared with existing methods and PSNR(peak signal to noise ratio) was used as judgment standard.

Using DSLR Camera for Digital Film Making (영화제작에서 DSLR 카메라의 활용성에 관한 연구)

  • Son, Bo-Wook;Min, Kyung-Won
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.81-90
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    • 2012
  • Since the Canon EOS 5D Mark II with which the Full HD video shooting is possible was launched in 2008, the utilization of the DSLR cameras has been increasing in the video production field. In this thesis, the shortages and advantages of the video functions that the 5D Mark II cameras have will be analysed and they will be compared with the RED cameras that are most widely used in the video production field today. Through this, the utilization of the DSLR camera in the film production field will be investigated. The DSLR camera has the advantage of having good clear picture since it uses the image sensor of big size, and of being able to utilize the various lenses of good quality, and is small in size and light in weight compared to the conventional HD cameras. Although, there are some limitations that there are parts to be improved such as the sound recording problems and development of various additional equipments, the excellent usage that the DLSR cameras have is presenting a new possibility for the film production.

An MHP based Data Service for Managing Viewer's Favorite Broadcasting Programs (MHP 기반의 시청자 선호 방송 프로그램 관리 데이터 서비스)

  • Ko, Kwang-Il
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.197-203
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    • 2012
  • Although the increase in number of the programs provides rich entertainment to viewers, it also has caused a negative of making it hard for viewers to find out their favorite programs. To address the problem, several researches have been performed mainly focusing on the technologies to analyze a viewer's TV watching-patterns and to recommend a program (or a channel) based on the analysis when a viewer changes channels. The researches, however, have the trouble of frequently failing to choose proper programs because, in the real-world broadcasting circumstance, the programs are re-broadcast over a number of the channels and a set of programs of a genre are usually playing in the overlapped times. To avoid the trouble, the data service, proposed in the paper, allows a viewer to book "explicitly" his/her favorite programs and provides a set of functions of listing up the booked program's broadcasting schedules and reserving viewing or recording the booked programs.

Mechanical Design and Development of a Digital Tongue Imaging System Equipped with LEDs (LED 광원을 이용한 디지털 혀 영상 촬영장치의 기구설계와 개발)

  • Nam, Dong-Hyun;Kim, Ji-Hye;Lee, Sang-Suk
    • The Journal of the Society of Korean Medicine Diagnostics
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    • v.16 no.3
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    • pp.41-48
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    • 2012
  • Objectives: The aims of this study are to design a optimized mechanical structure of digital tongue imaging system (DTIS) equipped with LEDs in aspects of object distance and camera angle of coverage. Methods and Results: We tried to find optimized object distance while recording a rectangular object of common tongue size. In case object distance is 22 cm or less, edge of the rectangle was not taken beyond the shooting range. In contrast, if object distance is 40 cm or more, the rectangle image was too small. Therefore when considering the variation of subjects, we selected distance of 35-40 cm as appropriate object distance for the DTIS. We also tried to find optimized angle between camera view axis and horizontal line. We photographed from the side of the face of 7 adults with exposed tongue. We drew an exposed tongue lines to connect the tongue tip points and the tongue root points by using the photos acquired from the side faces. And then we calculated the tongue exposure angles between the vertical line and the exposed tongue lines. Mean tongue exposure angle was $28.3^{\circ}$ when tongue was lightly exposed and $13.3^{\circ}$ when maximally. So we determined $73^{\circ}$ as appropriate slope angle of part in contact with face of the DTIS and by considering that the standard variation was great, we designed control gears to adjust the slope of the camera view axis and to regulate the object distance. Conclusions: We designed a optimized mechanical structure in object distance and slope angle of part in contact with face of the DTIS.