• Title/Summary/Keyword: Digital Reading

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Lip Reading Method Using CNN for Utterance Period Detection (발화구간 검출을 위해 학습된 CNN 기반 입 모양 인식 방법)

  • Kim, Yong-Ki;Lim, Jong Gwan;Kim, Mi-Hye
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.233-243
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    • 2016
  • Due to speech recognition problems in noisy environment, Audio Visual Speech Recognition (AVSR) system, which combines speech information and visual information, has been proposed since the mid-1990s,. and lip reading have played significant role in the AVSR System. This study aims to enhance recognition rate of utterance word using only lip shape detection for efficient AVSR system. After preprocessing for lip region detection, Convolution Neural Network (CNN) techniques are applied for utterance period detection and lip shape feature vector extraction, and Hidden Markov Models (HMMs) are then used for the recognition. As a result, the utterance period detection results show 91% of success rates, which are higher performance than general threshold methods. In the lip reading recognition, while user-dependent experiment records 88.5%, user-independent experiment shows 80.2% of recognition rates, which are improved results compared to the previous studies.

The Effects of a History Book Implementing Augmented Reality on Flow of Reading, Interest, and Knowledge Acquisition (증강현실 활용 독서가 역사 독서 몰입, 흥미 및 지식 습득에 미치는 영향)

  • Kim, Seojin;Lee, Yekyung
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.453-463
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    • 2018
  • This study investigated the effects of an Augmented Reality(AR) implemented book on flow of reading, interest in history, and acquisition of history knowledge. Perceptions of AR infused books were investigated as well. Researchers provided a history book implementing AR and the same book without any AR content respectively to an experiment group(n=15) and a control group(n=15) composed of $3^{rd}$ and $4^{th}$ grade elementary school children. Results indicate that AR implemented reading had a positive effect on the flow of reading and interest in history, but not on acquisition of history knowledge. Also, AR-based contents were attractive to learners due to its amusing characters, sound, realistic visual motions, and vivid three-dimensional effects. Lastly, students preferred amusing interesting characters, lengthier animations and subtitles, and AR that could be seen without holding smart devices for a long while.

Effects of the Eccentric Viewing Training Software Based on Korean for Reading Speed: A Case Study (한글기반 중심외보기 훈련 프로그램이 읽기속도에 미치는 효과: 사례연구)

  • Hong, Seung-Pyo
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.441-449
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    • 2018
  • The aims of this study were to consist of the eccentric viewing training software based on Korean and to examine the effects on reading speed. The program was used the Korean stimuli by rapid serial visual presentation. Single-subject A-B-A' research design for 2 normally-sighted young adults was used to examine the effect. The reading speed data on short-sentence of participants showed a statistically significant result, as both data from the intervention period and post-training baseline period deviated more than 2 standard deviations from the pre-training baseline period. Through this study, we suggested that eccentric viewing training software based on Korean characters stimulation would allow clinician in Korea to improve reading skills of low vision individuals with central scotomas.

A Proposal for the Design of Augmented Reality Reading Activity Application and Class Model Based On Nuri Curriculum (누리과정을 기반으로 한 증강현실 독후활동 애플리케이션 및 수업 모형 설계 제안)

  • Seo-Young Kim;Tae-Woo Kim;Kyung-Up Lee;Yu-Bin Joe;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.355-360
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    • 2023
  • Recently, with the development of digital, children are exposed to a lot of media media. Reading activity decreases, making it difficult to acquire information from books or organize and remember acquired information. Since education with augmented reality increases children's participation and immersion in learning, we proposed a reading activity application with augmented reality technology to increase children's reading interest and creativity. In addition, based on the five nurturing processes, we designed a play-oriented reading activity for the application. In addition to the application suggestions, we designed a play-centered lesson model so that it can be used in actual lessons. In order to analyze the conceptual thinking framework according to the lesson model design, we visited an actual daycare center and conducted a class attended by an expert. Experts who participated were asked to fill out a pre-produced questionnaire to review the suitability of the reading activity class model and operation, and the feasibility was examined. Our lesson model design was based on limited book content, and due to ethical concerns, large-scale experiments with children could not be conducted, so the results of the study are not representative of the whole. However, it is significant that the possibility of running a new reading activity class based on the Nuri course has been examined and proposed.

Flexi-e: Side-by-Side Manufacturing of Flexible Displays and Glass TFT-LCDs

  • French, Ian;Shinn, Ted Hong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.1005-1008
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    • 2008
  • Electronic Paper Displays (EPDs) incorporating electrophoretic foils have made digital reading as pleasant as reading normal print. We will report on progress to replace glass-based displays with light and robust plastic EPDs using only a few extra process steps in a standard TFT-LCD factory.

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A Voice Annotation Browsing Technique in Digital Talking Book for Reading-disabled People (독서장애인을 위한 음성 도서 어노테이션 검색 기법)

  • Park, Joo Hyun;Lim, Soon-Bum;Lee, Jongwoo
    • Journal of Korea Multimedia Society
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    • v.16 no.4
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    • pp.510-519
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    • 2013
  • In this paper, we propose a voice-annotation browsing system that make the reading-disabled people to be able to find and play the existing voice-annotations. The proposed system consists of 4 steps: input, ranking & recommendation, search, and output. For the reading-disabled people depending only on the auditory sense, all steps can accept voice commands. To evaluate the effectiveness of our system, we design and implement an android-based mobile e-book application supporting the voice-annotation browsing ability. The implemented system is tested by a number of blind-folded users. As a result, we can see almost all the reading-disabled people can successfully and easily reach the existing voice-annotations they want to find.

An Analysis of the Operation of Digital Resources Room and ie Effect in School Libraries (학교도서관 디지털자료실 운영현황과 효과분석)

  • Byun Woo-Yeoul
    • Journal of Korean Library and Information Science Society
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    • v.36 no.1
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    • pp.371-414
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    • 2005
  • This paper aims to suggest new strategies for operating school library digital resource room by analyzing the current states of 349 school library digital resource room and its educational effects. The project for school library digital resource room provided the foundations for the various informational and educational services : extended information materials, changes in library environment, collecting information through the web sites, providing authentic materials, reading instruction, library assisted instruction (LAI). The suggestions are as follows. 1) The national standards is required for the digital resources room in school libraries. 2) Reading and information literacy instruction should be institutionalized. 3) Library assisted instruction (LAI) should be included in school curriculum. 4) Professionally qualified teacher librarians are required for planning and managing the school library. 5) School library in-service program is needed for all members of the school community.

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A Study of Library and IT Services Improvement for enhancing the Domestic Reading Disabled People's Information Accessibility (국내 독서장애인의 정보접근 지원을 위한 도서관 및 IT 서비스 개선 방안 연구)

  • Kim, Tae-Eun;Lee, Kyung-Hee;Lee, Jong-Woo;Lim, Soon-Bum;Park, Hee-Min
    • Journal of Digital Contents Society
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    • v.12 no.2
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    • pp.253-262
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    • 2011
  • IT skills might be just a product for people without disabilities; however it can be "another sense" that is able to give the disabled the same social abilities as non-disabled people. Library services are necessary to help disabled people have access to information. The effectiveness of the library services for the disabled depends on the level and the size of library. If 10% of the total domestic population couldn't participate in their social activities, it must be a huge individual at the same time national loss. This paper will look into supporting technologies and services for the reading disabled through literature researches and visiting domestic and international libraries. Based on this analysis, this paper suggests development plans for enhancing domestic situation. We are sure that our suggestions can contribute to give a long-term service development strategy for improving the reading disabled people's information accessibility.

A Study on Chatbots for Developing Korean College Students' English Listening and Reading Skills (국내 대학생의 영어 듣기 및 읽기 능력 향상을 위한 챗봇 활용 연구)

  • Kim, Na-Young
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.19-26
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    • 2018
  • In an effort to investigate the effects of chatbots on English listening and reading skills, 46 college students participated in the current study. Participants consisted of first-year students who enrolled in an English class at a university in South Korea. They were randomly divided into two groups: one experimental group (n=24) and one control group (n=22). During 16 weeks, the experimental group engaged in chats with a chatbot, named Elbot, while the control group did not. There were pre- and post-tests to confirm the effects of the chatbot usage. Major findings are as follows: First, participants in both groups significantly improved listening and reading skills. On the post-listening test, however, the experimental group showed more improvements. Their listening proficiency level improved from intermediate to advanced level after engaging in chat with the chatbot. Limitations and implications for theory and practice are discussed at the end.