• Title/Summary/Keyword: Digital Product

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A Fair-Exchange E-Payment Protocol For Digital Products With Customer Unlinkability

  • Yen, Yi-Chung;Wu, Tzong-Chen;Lo, Nai-Wei;Tsai, Kuo-Yu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.11
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    • pp.2956-2979
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    • 2012
  • Along with the development of Information Technology, online transactions through Internet have become more popular for the reasons of convenience and efficiency. In order to provide secure and reliable online transactions, an effective electronic payment protocol is crucial. In this paper, we propose a novel electronic payment protocol for digital product transactions with an offline arbiter to achieve fair exchange, automated dispute resolution, customer anonymity, and customer unlinkability. In our protocol a product token is adopted to eliminate the need of key management for digital product decryption in the offline arbiter. In addition, Elliptic Curve Cryptography (ECC)-based self-certified public key is utilized to further reduce computing overheads. According to our analysis, the efficiency of our protocol can be greatly increased in comparison with previous literatures.

A Study on Korean Defense Specification Practice Standard Development Initiative (국방규격작성 방법 발전방안에 관한 연구)

  • Song, Jae-Yong;Son, Seung-Hyun;Sung, In-Cheol
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.6
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    • pp.90-101
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    • 2008
  • Korean defense specifications are the technical criteria of military products and major factor of acquisition system. Weapon systems and acquisition technique have been advanced dramatically after 1990's, but Korean defense specification practice standard has stayed after early 1980's except embedded software. The current status of current Korean defense specification practice standard and trend of related design and acquisition techniques like M&S, SBA, and digital manufacturing have been reviewed. This paper suggests that transfer to product, IT oriented specification structure, adaptation of digital product model and reinforcement of engineering management systems to establish a development initiative of Korean defense specification practice standard.

Design and Implementation of Digital Signature on Pedigree Using ECDSA (ECDSA를 사용한 Pedigree 디지털 서명의 설계 및 구현)

  • Khosiawan, Yohanes;Kwon, Joon-Ho;Hong, Bong-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.286-288
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    • 2012
  • Facing the counterfeiting acts towards various products, many manufacturers implement ePedigree system to secure their supply chain. Using ePedigree, a distribution history including a valid product identifier from the manufacturer until the final retailer is recorded. And this ePedigree is signed by each involved supply chain party using digital signature. With this digital signature, any unauthorized alteration to the ePedigree document would generate a failed verification process. If there is a counterfeit product using a fake ePedigree document, it wouldn't be able to pass the verification process either. Hence, there wouldn't be any counterfeit product that could enter the legal supply chain and bought by the consumer. We are proposing to use ECDSA instead of RSA since it has faster performance and shorter key size. At a certain same security level, ECDSA only needs 163 bits, while RSA needs 1024 bits.

A Study of Digital Product Menu User Interface (디지털기기의 메뉴구성에 관한 사용자 인터페이스 연구 - 디지털카메라의 중심으로 -)

  • Jang Do Young;Byun Seong Nam
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.480-486
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    • 2003
  • Due to rapid computerization of many consumer electric products, user interface of digital products comes an important issue for the user satisfaction. Although Menu Driven Interface are frequently employed for user interfaces on many digital products, there still exists many problems. This study attempts to apply to usability guideline digital camera through the review. And the study also an alternative devises design for digital product menu interface. The general type design guidelines include menu depth/breadth, information architecture, categorize and consistency among design components.

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Factors Influencing Product Purchase Intention in Taobao Live Streaming Shopping (타오바오 라이브 스트리밍 쇼핑의 제품 구매 의도에 영향을 미치는 요인)

  • Wang, Zhaoxing;Lee, Sang-Joon;Lee, Kyeong-Rak
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.649-659
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    • 2018
  • We studied on factors influencing product purchase intention in Taobao live streaming shopping by adopting the Elaboration Likelihood Model (ELM). We used the survey method to collect the data and examine the hypotheses. The results are as follows. Source attractiveness has stronger effect on attitude toward product in the condition of hedonic product than in the condition of utilitarian product. Argument Quality has stronger effect on attitude toward product in the condition of utilitarian product than in the condition of hedonic product. In additional analysis, in the condition of the hedonic product, both of the source attractiveness and the argument quality have a positive effect on the attitude toward product. While argument quality has a positive effect on attitude toward product, but the attractiveness has no significant effect on the attitude toward product in the condition of utilitarian product. Finally, attitude toward product has a positive effect on product purchase intention.

A Study on Two-Dimensional Analysis with the Acceptance of High-Tech New Product - Focusing on Smart-Phone's Usefulness Expectancy referring to Product and Application - (하이테크 신제품 수용의 2차원 연구 - 스마트폰의 제품과 애플리케이션 유용성 기대를 중심으로-)

  • Lim, Yang Whan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.3
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    • pp.151-162
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    • 2011
  • This study defined acceptance of high-tech new product as user's active using the product such as utilizing application software rather than purchasing it. As exploring factors to effect on customer's acceptance, usefulness expectancy was examined from product side and application side. When investigating the exogenous variables to influence on usefulness expectancy from the product side, customer's product knowledge and social influences are put forward to support the hypothesis. From the application side, customer's knowledge about the application and its trust are put to explain usefulness expectancy of the application. Smart phone users were good subjects for this study and most hypotheses were tested using structural equation model and the results are followings. First usefulness expectancy of the product and of application significantly effect on customer's intention to use high-tech new product and also usefulness expectancy of the product positively effects on which of the application. Second customer's perceived knowledge about the product and social influences impact usefulness expectancy of the product. But third customer's perceived trust toward application didn't any positive impact usefulness expectancy of the application. Through the result, there will be several implications. First, from both of side; product and application, customer's usefulness expectancy should be satisfied to be successful in high-tech products market. Second, customer should be Ieant about advantages of the product and knowledge about the application as well, and then trigger their usefulness expectancy.

Understanding the Relationships between Product/Service Innovation and Product/Service Processes: The Moderating Role of Customer and Supplier Network (제품/서비스 혁신과 제품/서비스 프로세스간의 관계에 대한 이해: 고객/공급자 네트워크의 조절효과를 중심으로)

  • Jeong, Tae-Seok;Yim, Myung-Seong
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.673-680
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    • 2012
  • The purpose of this study is to investigate the moderating role of customer and supplier participation in the relationship between new product/service development processes and product/service innovation. The research result shows that the high customer participation plays the moderating role in the relationship between strategy design and product/service innovation. Thus, if customers give ideas in the strategy design process, the probability of new product/service innovation will be increased. The conclusions and implications are discussed.

On-line Circulation of Software Product based on Dynamic License Control (동적 사용권 권리를 이용한 소프트웨어 상품의 온라인 유통)

  • Kang, Woo-Jun;Kim, Ung-Mo
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.5S
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    • pp.1726-1735
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    • 2000
  • Internet purchase is increasing according to the activation of Electronic Commerce. Currently, the hardware is main purchase items in the Electronic commerce. The on-line purchase of digital product, that is electronic file type of product, has many merits such as, does not cost in logistics, is ease of searching the product, and is possible of 'Try and Buy' system. But, actually digital products have not been major proudct because of tits piracy problem. The piracy problem of digital products comes from the lack of safety in DP license control technology. Current EC has no method to identify the object that has the right ot use the digital product. The protecting of object change is impossible and the protection of hacking is not enough and EC has any problems in efficient license control because of the incompletion of EC structure. In this paper, e propose the design and implementation of on-line DP circulation system, which can activate on-line circulation of DP in EC and protect its piracy, by using the new license control technology, that is Dynamic License control technology.

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The Efficient Management of Digital Virtual Factory Objects Using Classification and Coding System (분류 및 코딩시스템을 이용한 디지털 가상공장 객체의 효율적 관리)

  • Kim, Yu-Seok;Kang, Hyoung-Seok;Noh, Sang-Do
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.5
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    • pp.382-394
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    • 2007
  • Nowadays, manufacturing industries undergo constantly growing pressures for global competitions, and they must shorten time and cost in product development and production to response varied customers' requirements. Digital virtual manufacturing is a technology that can facilitate effective product development and agile production by using digital models representing the physical and logical schema and the behavior of real manufacturing systems including products, processes, manufacturing resources and plants. For successful applications of this technology, a digital virtual factory as a well-designed and integrated environment is essential. In this paper, we developed a new classification and coding system for effective managements of digital virtual factory objects, and implement a supporting application to verify and apply it. Furthermore, a digital virtual factory layout management system based on the classification and coding system has developed using XML, Visual Basic.NET and FactoryCAD. By some case studies for automotive general assembly shops of a Korean automotive company, efficient management of factory objects and reduction of time and cost in digital virtual factory constructions are possible.

The effects of manufacturing and sales companies and manufacturing companies' reputation and product types on the perceived product quality: focusing on cosmetic products (제조판매원과 제조원의 명성 및 제품유형이 지각된 품질에 미치는 영향: 화장품을 중심으로)

  • Lee, Suhaeng;Youm, Dongsup
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.71-81
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    • 2020
  • This study the effects of cosmetic product manufacturing and sales companies and manufacturing companies' reputation and product types to the customers on the perceived product quality. For this study purpose, the experiments were conducted targeting 8 groups using 2 × 2 × 2 factor design. Regarding the study results, first, the manufacturing and sales companies and manufacturing companies with higher reputation showed higher perceived product quality than the companies with lower reputation. Second, the reputation of manufacturing and sales companies and manufacturing companies was identified to have interactive effects on perceived product quality. Third, manufacturing and sales companies and product types have interactive effects on perceived product quality. Finally, manufacturing companies and product types have interactive effects on perceived product quality. This study results can provide valuable information for product manufacturing for manufacturing companies and marketing strategy planning for manufacturing and sales companies.