• Title/Summary/Keyword: Digital Paradigm

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A Study on The Response of Local Government Facing Governance Era (거버넌스시대 기초자치단체의 대응 -구미지역을 중심으로-)

  • Lee, Seong-Chil;Lee, Seung-Hee;Kim, Hye-Kyoung
    • Journal of Digital Convergence
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    • v.6 no.2
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    • pp.23-32
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    • 2008
  • This paper tried to discuss response of local government facing governance era. Governance is intended to introduce a variety of residents' participating systems to revive the citizen's society and strengthen the foundation for that purpose, thus seeking the paradigm for decentralized operation of the nation. As widely accepted, governance has many meanings connected with controling method of interdependence activity. However bureaucracy do not make decisions as one-side and vertical like past but is form of public decisions that stakeholder in policy. Firstly, we reviewed the terms of governance and policy issues and policies on governance. And also survey on actual performer associated with governance in Gumi. Next, proposals of the development of policy in governance, role of local government are made in terms of construction of governance.

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A Study on e-Learning Contents Quality (e-learning 컨텐츠 품질에 관한 연구)

  • Kim, Young-Ki;Park, Seong-Taek;Lee, Seung-Jun
    • Journal of Digital Convergence
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    • v.6 no.2
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    • pp.135-143
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    • 2008
  • The remarkable growth of the Internet since mid-l990s has expanded the e-learning market and brought the transformation of educational environments and methodology. It can be said that the e-learning has changed the educational paradigm. Korean government is firmly determined to support the diffusion of e-learning because of the benefits of e-learning. People seem to accept the e-learning when its contents have high quality. A lot of research have been conducted on e-learning, however, it was mostly about user's usage intention, satisfaction and educational effect. It can't seem that sufficient research efforts have been put into figuring out the role of e-learning contents quality in the expansion of e-learning. In this paper, we present the empirical study on the influence of e-learning contents quality on user's satisfaction and educational effect. We conducted an questionnaire survey on college students to collect data and found that the quality of e-learning contents has significant influence on the users' satisfaction.

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The Study on the Relativism in the De-materialization and the Hyper-surface Architecture (현대 공간의 비(非)물질화 경향과 초표피(超表皮) 건축에 관한 연구)

  • Kim, Sun-Young
    • Korean Institute of Interior Design Journal
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    • no.34
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    • pp.3-9
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    • 2002
  • Entering into the 21st century, digital culture and the innovation of media technology have drastically changed our understanding of the concept of space. Increased availability of information made possible by technological advancement has, directly or indirectly, contributed to the development of space design, which, in turn, offers a possibility for a new paradigm in space design. Given these fundamental changes, this study seeks to explore how to understand the expansion of the concept of space. In order to answer this question, this study investigates de-materialization tendency in modern architectural design such as transparency, anti-gravity, complexity and simultaneity of space. It examines the interaction-oriented nature of space among human, information and time. Finally, based on concepts such as new hyper-surface, which transcend the limitations of space and time, it explores new emerging trends in space design.

A Study on the Effects of Interactivity of Convergence Media (통신방송 융합 미디어의 상호작용성 효과에 관한 연구)

  • Han, Eun-Jeong;Mun, Hyeong-Nam
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.05a
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    • pp.208-217
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    • 2007
  • The media industry influenced by digital convergence is developing in the direction which the media consumers change their passive attitudes for positive participation on the base of the interactivity of convergence media of telecommunication and broadcasting. And content is progressing toward on-demand service which is customer-oriented and open. In light of these findings, interactivity is the most important feature which is able to shift the paradigm of the media industry and critical success factors which should be considered in order to plan the media strategy. This study is aimed at shedding light on the effects of interactivity factors, which are main factors of ubiquitous environment, on consumer's acceptance intention and describing the role of perceived interactivity and awareness of media substitution in the process of formation of acceptance intention..

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A Study on Relationship between Interactive in Media Art and Ubiquitos Space (미디어 아트의 인터랙티브 개념과 유비쿼터스 공간과의 관계성 연구)

  • Jung, Jae-Won;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.141-145
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    • 2006
  • The development of information & communication technology in 21st century along with the mass media In 20th century, the influence of state-of-art culture in our society rapidly increased in these days. This state-of-art culture makes the world becomes single-channeled by network, and there is a big change not only in human life but also in concept and understand for art and space. The development of digital paradigm and media technology is exerting a strong influence on the Ubiquitous computing environment that is being drawn great interest. The ubiquitous is concerned as expansion of media art, and the interactive art which is part of media art has the similarity with the ubiquitous computing environment. In this study, the possibility of connection between the territory of ubiquitous environment which is recently focused and has strong interrelation feature, and the territory of interacting will be examined. Furthermore, possibility of new space design work through seeking the possibility of connection between two territories will be estimated.

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Design and Implementation of a Knowledge Base for Intelligence Service in IoV (차량인터넷에서 지능형 서비스 제공을 위한 지식베이스 설계 및 구축)

  • Ryu, Minwoo;Cha, Siho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.33-40
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    • 2017
  • Internet of Vehicles (IoV) is a subset of Internet of Things (IoT) and it is an infrastructure for vehicles. Therefore, IoV consists of three main network including inter-vehicle network, intra-vehicle network, and vehicular mobile internet. IoV mainly used in urban traffic environment to provide network access for drivers, passengers and traffic management. Accordingly, many research works have focused on network technology. But, recent concerted efforts in academia and industry point to paradigm shift in IoV system. In this paper, we proposed a knowledge base for intelligence service in IoV. A detailed design and implementation of the proposed knowledged base is illustrated. We hope this work will show power of IoV as a disruptive technology.

Techno - Economic Issues of Electronic Journal for Implementation (전자저널 도입의 기술.경제적 타당성 검토)

  • 설성수;남수현;윤배현
    • Journal of Korea Technology Innovation Society
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    • v.1 no.1
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    • pp.69-82
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    • 1998
  • As a new medium for knowledge diffusion, E-Journal is expected to be a general type of scholarly communication. However, the techno - economic problems have hindered the advancement of the E-Journal. For the technical aspects, there are problems such as the standardization of document format, automatization of the document preparation, forward and backward link between documents. Also there are necessities for the support of the information infrastructure of digital library and information superhighway. For the economic domain, reengineering of total publishing cycle is considered and the new paradigm of peer review is analyzed. We pointed out that the main difficulties in the diffusion of E-Journal are on the promotion of service and technological advance, not the price and marketing strategy.

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A Study on the Cloud Collection (클라우드 컬렉션에 관한 연구)

  • Cho, Jane
    • Journal of Korean Library and Information Science Society
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    • v.43 no.1
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    • pp.201-219
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    • 2012
  • Cloud collection, which is derived from cloud computing, is a framework that creates new value through library cooperative platform to preserve and manage libraries' duplicated collection. Due to E-book market vitalization and mass digitalization of retrospective print material, new library collection management paradigm has been expected that licensed based E-book service and management of shared print repository. This study discuss cloud collection concept which digital repository and Shared print repository are in complementary relations. And suggest cloud collection model can be applicable to Korean university libraries.

Adaptive Scanning Method for Fine Granularity Scalable Video Coding

  • Park, Gwang-Hoon;Kim, Kyu-Heon
    • ETRI Journal
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    • v.26 no.4
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    • pp.332-343
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    • 2004
  • One of the recent and most significant technical properties can be expressed as "digital convergence," which is helping lead the technical paradigm into a ubiquitous environment. As an initial trial of realizing a ubiquitous environment, the convergence between broadcasting and telecommunication fields is now on the way, where it is required to develop a scalable video coding scheme for one-source and multi-use media. Traditional scalable video coding schemes have, however, limitations for higher stable picture quality especially on the region of interest. Therefore, this paper introduces an adaptive scanning method especially designed for a higher regional-stable picture quality under a ubiquitous video coding environment, which can improve the subjective quality of the decoded video by most-preferentially encoding, transmitting, and decoding the top-priority image information of the region of interest. Thus, the video can be more clearly visible to users. From various simulation results, the proposed scanning method in this paper can achieve an improved subjective picture quality far better than the widely used raster scan order in conventional video coding schemes, especially on the region of interest, and without a significant loss of quality in the left-over region.

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A Study on Architectural Form Creation based on the Application of Fractal Geometry (프랙탈 기하학을 적용한 건축 형태생성에 관한 연구)

  • Kang, Hoon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.3
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    • pp.15-23
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    • 2009
  • Chaos theory, qualitative study of unstable aperiodic behavior in deterministic nonlinear dynamical systems, is dominant paradigm in the twenty first century. Fractal geometry, as an expressed form of chaos, now influences many areas such as architecture, art, music, economics, literature, etc. The purpose of this study is to analyze fractal geometry and fractal formative elements in architectural design. There are scaling, superimposition, distortion, deformation and repetition in the fractal form generator that can be applied to design concept and process in architecture. This study shows fractal geometry can be the architectural form creation method. Fractal geometry similar to nature's patterned order can be provided endless possibilities for design analysis and methodology in architecture. Therefore the further study of fractal geometry should progress synthetically through the basis of the study.

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