• Title/Summary/Keyword: Digital Media System

Search Result 1,115, Processing Time 0.032 seconds

Study on the Digital Storytelling Types and Characteristics of Fashion Designer Brands (패션 디자이너 브랜드의 디지털 스토리텔링 유형과 특성)

  • Hong, Yun Jung;Kim, Young In
    • Journal of the Korean Society of Costume
    • /
    • v.63 no.8
    • /
    • pp.43-57
    • /
    • 2013
  • The purpose of this research is to systemize the fashion digital storytelling by analyzing the communication method and its elements, and extracting the characteristics and processes of digital storytelling. Based on the previous study on the characteristics and types of storytelling the following things have been researched: 1) the process of digital storytelling in the communication process, 2) the concept and the feature of the academia of digital storytelling 3) storytelling in the document research. On the groundwork of the document research, we were able to sort out the various types, and formed a system of the features in the fashion digital storytelling cases, mainly in the four collections (Milan, Paris, London, New York) from 2000's to recent years of 2010. The types of fashion digital storytelling are episode type, narrative type, and creative type. The characteristics of each of the types are as follows. Firstly, the episode type communicates through the digital media based on the information or fact of the fashion designer brand. Secondly, narrative type communicates with the consumers using previous literature or an existing idea of the original cultural form that is rearranged in digital story expressed by the digital media. Lastly, creative type makes the designer's and consumer's susceptibility and creativity communicate through the newly made story, which expresses the unique originality of the designer. It seems that the cases and studies of using the fashion digital storytelling will increase because of its short history and lack of the case study. Fashion designer brands will show their brand image using the digital storytelling because they are able to better express originality, creativity and imagination of the fashion designer, which were factors that could not be conveyed through fashion alone.

Location Responsive Vehicle Digital Signage System for Visual Mobile Advertisement

  • Lee, Byoungduk;Yang, Seungyoun;Shin, Jaekwon;Kim, Jintae;Lee, Seonhee
    • Journal of Satellite, Information and Communications
    • /
    • v.12 no.1
    • /
    • pp.49-53
    • /
    • 2017
  • In this paper we present the combination of location based mobile advertisement services and dynamic digital signage markets has been developing recent days to provide consumer admired visual mobile advertisement on all kind transportation vehicles. In spite of that, the digital signage advertisement content management is still not that easy to manage the content dynamically as well operation is most time consuming to handle the contents dynamically in digital signage business. As location based services is most impactful service in shopping, the location responsive advertisement on vehicle signage will be most desirable mobile advertisement to help people migrate from one place to another place for travel or stay. This paper propose a mobile location responsive digital signage system for vehicles using the GPS and wireless infrastructure integrated with digital signage system. This proposed research use the centralized digital signage system architecture for the mobile advertisement application and this system can be expanded to different vehicles for digital advertisement including buses, trucks, train, air vehicle and any other form of mobile advertising vehicles. Also, this present an effective advertisement recommendation algorithm, by which the advertisement can be selected broadcasted for the right advertisement ventures more effectively as the service requested from advertiser. This paper present the emulated experimental result to evidence the proposed dynamic vehicle signage system performed better than compared with traditional signage random advertising. The emulated result proves that the advertisement recommendation algorithm can effectively works out the targeted key audiences in location responsive region the algorithm evaluated.

Display System of Ultra-view Image using Hybrid Image Pickup System (하이브리드 영상획득 장치를 이용한 초다시점 영상 디스플레이 시스템)

  • Choi, Hyun-Jun;Jang, Seok-Woo;Lee, Suk-Yun;Kim, Jae-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.6
    • /
    • pp.1285-1290
    • /
    • 2012
  • People have been interested in the next generation media and service over 3D by development of 3D industry and generalization of 3D-related content and equipment in recent year. Many researchers predict that a strong candidate is digital hologram. Holographic technology is classified to capture(or generation), processing, and display(or reconstruction). This paper discusses the digital holographic display system using hybrid image pickup system and proposes a new structure of digital holographic display system. Through the proposed method a digital hologram can be scalably serviced according to display equipments with various resolutions, computing power of decoding part, and network bandwidth.

Development of Prototype Target Advertisement System Using a Viewer's Profile Reasoning with Multistage Classifier (다단계 분류기의 사용자 프로파일 추론을 통한 프로토타입 표적 광고 시스템 개발)

  • Kim, Mun-Jo;Lee, Bum-Shik;Lim, Jeong-Yeon;Kim, Mun-Churl;Lee, Hee-Kyung;Lee, Han-Kyu
    • Proceedings of the IEEK Conference
    • /
    • 2005.11a
    • /
    • pp.991-994
    • /
    • 2005
  • In the uni-directional broadcasting environments, almost TV programs are scheduled depending on the viewers' popular watching time, and the advertisement contents in these TV programs are mainly arranged by the popularity and the ages of the audience. However, the advertisement programs which support the TV programs the audiences want are not served to the appropriate audiences efficiently. In this paper, we propose the prototype of target advertisement system for the appropriate distribution of the advertisement contents. The proposed target advertisement system estimates the audience's profile without private information and provides the target advertisement contents by using his/her inferred profile. And we show the accuracy of the proposed algorithm, Multistage Classifier, for the target advertisement system and the implementation of our target advertisement system.

  • PDF

Study of Small and Medium-Sized VDR Device with Camera and Data Control Method for Efficiency Garantee of Ship Navigation System (선박 네비게이션 시스템의 효율성 보장을 위한 카메라 장착 중소형 VDR장치 및 데이터 제어방법 연구)

  • Min, Byung Guk;Ha, Tae Jin;Kim, Young Soo;Park, Jung Min;Cha, Jun Sub
    • Smart Media Journal
    • /
    • v.2 no.1
    • /
    • pp.42-47
    • /
    • 2013
  • The paper presents VDR system for efficiency of ocean navigation device and how to output and to save data using this system as well as compressed digital data and analog video output from the camera are utilized at the same time. The compressed digital data is used to store video for VDR device while analog video is used to display on screen in real-time so that VDR system saves the load on SD memory card without navigation terminal and output it with real-time video. Also, the control method using VDR system are proposed for saving and outputting data.

  • PDF

Refractive media flatness measurement by phase shifting digital holography (위상천이 디지털 홀로그래피를 이용한 평판의 표면 평면도 측정)

  • Jeon, Sung-Bin;Kim, Do-Hyung;Cho, Jang-Hyun;Park, No-Cheol;Yang, Hyun-Seok;Park, Kyoung-Su;Park, Young-Pil
    • Transactions of the Society of Information Storage Systems
    • /
    • v.8 no.2
    • /
    • pp.44-49
    • /
    • 2012
  • We measured the surface flatness of both sides for refractive media using the transmitted digital holography method. To enhance the accuracy of the result, phase-shifting system was used. With two different phase modulation of reference beam, the phase profile of object can be easily obtained. Thus, we proposed the surface measurement method which can measure large area fast, compared with conventional methods. To guarantee the reliability of obtained result, we compared with Zygo measurement system. With the proposed method, the surface flatness of $3.45{\mu}m$ resolution could be obtained.

Using the Copy Right of Multimedia Data (멀티미디어자료와 저작권 사용에 관한 연구)

  • Joo, Young-Ju;Lee, Kwang-Hi
    • Journal of The Korean Association of Information Education
    • /
    • v.3 no.2
    • /
    • pp.1-12
    • /
    • 2000
  • Recently, multimedia in information society are renovating the methods of creating, communicating, and delivering information between people. Due to the rapid technological development of storing information through a digital network structure and a renewal on-line system, we cannot solve current various problems related to copy rights under our present law system. This study will find out a concept of copy right in digital media, introduce a relationship between the characteristics of multimedia and the copy right environment and analyze international trends in protecting copy right of digital media. Finally, the some problems and suggestions will be summarized to give new directions to using the copy right challenging in 21 century.

  • PDF

The Role of Archive as cultural memory in the age of Big Data (빅 데이터 시대 문화적 기억 보존소로서의 영상 아카이브의 역할)

  • Cho, Byung-Chul;Yuk, Hyun-Seung
    • Journal of Digital Convergence
    • /
    • v.12 no.2
    • /
    • pp.1-10
    • /
    • 2014
  • Recently, the value and the status of the digital archives that are built individually in the crossroads of oblivion and memory are due to big data has attracted attention globally is confusing. Video data that contains the cultural memory of the digital archive, such as culture, art, life, society, and social conditions of the time, it is a cultural heritage of national common expressed. Also, it remains a trace of history from the various media just like magazines, books, painting, photography, and film. Digital archive system is one of the best research results of media convergence and it has also a good opportunity to take full advantage of the new opportunities and cultural assets. The collection of infinite information of big data in perspective transient that exist at the same time compatibility of big data, it is trying to dismantle the cultural memory of us. It was asserted that must meet the criteria which can correspond to via the new digital era, will be applied to preserve the traditional media. The current image archive is necessary to accommodate proper two different directions.

Digital Optimization Method for Constructability of Freeform Building (비정형 건축물의 시공성을 고려한 디지털 최적화 기술 적용 방법)

  • Kim, Sung-Jin;Ryu, Geun-seok;Ryu, Han-Guk
    • Proceedings of the Korean Institute of Building Construction Conference
    • /
    • 2012.11a
    • /
    • pp.225-226
    • /
    • 2012
  • Nowadays the widely used media in architecture include visualizations, animations and three-dimensional models. An optimized 3D digital method using active CAM(Computer Aided Manufacturing) and CNC(Computerized Numerical Control) imaging is developed for accurate shape and 3D measurements in freeform buildings in this paper. In contrast to a conventional building using auto CAD system and others, the proposed active digital optimization is based on a combination of 3D numerical data and parametric 3D model. The objective of this paper is therefore to present digital optimization method for constructability of freeform building. The 3D digital optimization method is appropriate to serious variations in freeform shape. The developed digital optimization method is necessary to be carried out to verify the robustness and accuracy for constructability.

  • PDF

An Comparative Study on the Self-regulation of the Digital Game (디지털 게임의 자율규제 방안에 관한 비교분석적 접근)

  • Kang, Shin-Kyu;Kim, Gwang-Jae
    • Journal of Korea Game Society
    • /
    • v.12 no.6
    • /
    • pp.107-120
    • /
    • 2012
  • This study aims at presenting practical self regulation system for digital game, especially optimized to Korea through the comparative analysis of system at home and abroad. For this, this study conducted a comparative analysis about various countries adopted self regulation system, such as America, Japan, and European Union. We drew some implications on the Korean practical policy for the digital game. First, self regulation organization should be consisted of market-friendly form. Second, though self regulation organization is a autonomous system of market, the organization should take rights to regulate illegal case. This would be a good way not only to reduce unnecessary institutional regulations but also to take socially image of reliable media. Third, government should provide self regulation organizations financial assist. This policy means that the organizations make a role fairly and objectively.