• Title/Summary/Keyword: Digital Information Society

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A Study on the Relationship between Level of Digital Informatization and Satisfaction Level of Elderly People: Focusing on community, meeting, and community involvement activities (장노년층의 디지털정보화 수준과 사회활동 만족도 수준과의 관계에 대한 연구: 커뮤니티, 모임, 공동체에의 참여활동을 중심으로)

  • Lee, Hyangsoo;Lee, Seong-Hoon
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.1-7
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    • 2019
  • Our society is evolving into an aging society. The purpose of this study is to investigate how digital informatization capacity of elderly people, one of the so - called information - neglected people, affects social activities. To this end, we analyzed the relationship between digital informatization level and social activity satisfaction level of old elderly people based on the results of the digital information gap survey in 2017. As a result, it was found that there was a positive relationship between digital access and satisfaction level of social activities, such as whether elderly people have wired / wireless information devices and internet accessibility. Second, it was found that digital information capacity level such as PC usage ability and mobile digital device utilization ability had a positive (+) relationship with only social activities. Third, the level of satisfaction with social activities increased as the level of digital information utilization increased, such as whether they were using wired and mobile Internet. This suggests that the government needs a policy to resolve various information gaps that can enhance the level of digital informatization of elderly people.

Factors Influencing Customers to Use Digital Banking Application in Yogyakarta, Indonesia

  • MUFARIH, Muhammad;JAYADI, Riyanto;SUGANDI, Yovin
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.10
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    • pp.897-907
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    • 2020
  • The development of information technology and the demands of society on an application in an operating system, as well as increasing the specifications and sophistication of smartphones, require banks to make changes to their mobile banking applications. The transformation of the mobile banking application into a digital banking application conducted by banks has made users re-evaluate based on their preferences. This study presents the behavior of users of digital banking applications in Yogyakarta, Indonesia. The hypothesis model is based on Technology Acceptance Model (TAM) with additional factors of the social image, perceived risk and perceived trust adopted from Muñoz-Leiva et al. (2017). The methodology in this study includes data collection through questionnaires distributed online and data analysis using the Structural Equation Model. The results of this study illustrate that the perceived trust and perceived risk have a more dominant part in influencing user attitude and user intention to use digital banking. Meanwhile, social image, perceived ease-of-use and perceived usefulness are not significant in influencing user attitude and user intention to use digital banking. The implication of this research helps to determine the right communication and strategy so that more users with more benefits can utilize this digital banking application.

A Study on Business Processes and Corresponding Classifications of Digital Contents Industries (디지털 컨텐츠 산업의 업무프로세스 및 분류체계에 관한 연구)

  • 임춘성;최봉균;윤용기
    • The Journal of Society for e-Business Studies
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    • v.7 no.3
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    • pp.105-120
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    • 2002
  • The importance of contents industry is growing up in various industries because of internet and digital economy. Recently, contents industry is challenging to new businesses such as total service industry with digital contents. It is important to classify digital contents to use it in contents industries and information and telecommunication service industries. Previous contents classification frameworks is based on contents quality, business model and application methods. They didn't consider business processes, interfaces of business unit and interactions in contents industries. In this paper, we present core business processes in digital contents industries, a corresponding digital contents classification, and analysis method of digital contents industry.

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Research about digital contents development of internal culture relics (국내 문화유적의 디지털콘텐츠 개발에 관한 연구)

  • Kim, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.3
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    • pp.147-154
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    • 2009
  • There are not much digital contents researches that do to culture relics basically. Digital contents research is studied by various method such as Cyber Gallery, 3-D Graphics, Hologram from Scanning that is the simplest form. This research wishes to do with internal culture relics as the central figure that it is that 'Sosu Seowon'. Korean culture contents cyber gallery construction can see as childhood yet. Present result that investigator develops research and as presentation about research process and contents result, wish to argue about problem. Digital contents escapes in existent physical time factor and development to new culture code is possible. Go and come often carrying out and search of fast data or experience of cultural inheritance is available. Through research, wished to present possible metheod actually in digital contents manufacture of internal cultural inheritance. Through this, expect role that offer base in contents manufacture skill.

Application Prospects of Knowledge Awareness System for Supporting Collaborative Learning in Digital Textbook (디지털 교과서에서 협력 학습 지원을 위한 지식 인식 시스템의 적용 방안)

  • Kwon, Suk Jin;Sim, Hyeon Ae;Kwon, Sun Hwa
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.2
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    • pp.169-182
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    • 2010
  • The purpose of the study is to prospect the application of knowledge awareness system in the use of the digital textbook which is one of the main educational political projects based on the exploration of the awareness theory for the computer-supported collaborative learning. To do this, first, knowledge awareness theory for computer-supported collaborative learning (CSCL) as a rationale for digital textbook which supports the collaborative learning was introduced. Second, three functionalities of knowledge awareness systems were extracted by analyzing the representative knowledge awareness tools of CSCL environment. Third, application prospects of knowledge awareness system toward the development and utilization of digital textbook were presented. The paper suggested the need of more researches such as the prototype development of digital textbook which applies the knowledge awareness system's functionalities and empirical researches which examine their effectiveness and efficiency.

A Study on Spatial characteristic and presentation of digital game

  • Oh, Hyoun-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.11
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    • pp.47-54
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    • 2015
  • In this paper, I examines the spatial representation of the change in the environment of the digital platform, and play the game with a focus on the spatial characteristics of a digital game. First, what is the Spatial characteristic of digital games? This section applies to a digital game "theory of Lefebvre", and the spatial representation of the practice space, divided into representational space were explored. Second, how to express dealing Is there space in the genre of adventure games? The spatial characteristics of the game medium through the Spatial characteristic of the adventure game genre that is most striking examples was analyzed whether the expression in any way. Consequently, the spatial characteristics of the digital game studies of the game as well as think a very large role in the development direction. In addition, this case analysis of the expression is the basis of this digital game that is utilized in many areas, and I am sure many possibilities to find a positive role in the game.

Digital Broadcasting Industry: Today and Tomorrow

  • 김국진
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.10a
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    • pp.67-82
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    • 2003
  • . High potentiality of Digital broadcasting Industry . Low performance of digitalization policy ㆍSollen-Sein Gap makes a bad mood to the digital broadcasting industry . Fill up the gap with aggressive digital policy No stimuli, no move .But need understanding of throughput input isn't all. Digital is common language therefore all information market will be converged as soon as you can imagine

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Fuzzy Linguistic Recommender Systems for the Selective Diffusion of Information in Digital Libraries

  • Porcel, Carlos;Ching-Lopez, Alberto;Bernabe-Moreno, Juan;Tejeda-Lorente, Alvaro;Herrera-Viedma, Enrique
    • Journal of Information Processing Systems
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    • v.13 no.4
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    • pp.653-667
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    • 2017
  • The significant advances in information and communication technologies are changing the process of how information is accessed. The internet is a very important source of information and it influences the development of other media. Furthermore, the growth of digital content is a big problem for academic digital libraries, so that similar tools can be applied in this scope to provide users with access to the information. Given the importance of this, we have reviewed and analyzed several proposals that improve the processes of disseminating information in these university digital libraries and that promote access to information of interest. These proposals manage to adapt a user's access to information according to his or her needs and preferences. As seen in the literature one of the techniques with the best results, is the application of recommender systems. These are tools whose objective is to evaluate and filter the vast amount of digital information that is accessible online in order to help users in their processes of accessing information. In particular, we are focused on the analysis of the fuzzy linguistic recommender systems (i.e., recommender systems that use fuzzy linguistic modeling tools to manage the user's preferences and the uncertainty of the system in a qualitative way). Thus, in this work, we analyzed some proposals based on fuzzy linguistic recommender systems to help researchers, students, and teachers access resources of interest and thus, improve and complement the services provided by academic digital libraries.

A Study on the calculating the amount of updating Digital Map using Remotely Sensed Data (원격탐사자료를 이용한 수치지도 수정ㆍ갱신 물량 산출 방안 연구)

  • 윤여상;최종현;강인구
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.11a
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    • pp.465-471
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    • 2004
  • The digital map expresses natural topographies and artificial things with 3D position coordinates in the computer such as the road, railway, building, river, mountain, paddy and dryland. Therefore, the digital map is regarded as an important factor in the information-oriented society. However, it is difficult to maintain the most recent topographic information all the times because of restricted budget and time. For that, the efficient method corresponded with the digital map should be presented. This study aims to suggest the way to make an estimate of updating cost for 1:5,000 scale digital map by using remotely sensed data. To predict updating area of the digital map, the screen digitizing method was applied to the overlapped images and digital map

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Implementation of Standard Platform for Distributing Usage Statistics of Digital Scholarly Information (전자학술정보 이용통계 유통을 위한 표준 플랫폼 구축)

  • Jung, Youngim;Kim, Jayhoon;Kim, Kwangyoung;Kim, Hwanmin
    • The Journal of Society for e-Business Studies
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    • v.19 no.4
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    • pp.61-72
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    • 2014
  • Recently usage on digital scholarly information has been analyzed with various respects by various parties since the rapid expansion of digital scholarly information use and the increasing availability of large-scale log data. Nevertheless, no standard platform for distributing usage statistics of scholarly information at the national scale has been suggested so far. Therefore, this paper suggests a generalized SUSHI (Standardized Usage Statistics Harvesting Initiative) platform for distributing usage statistics of digital scholarly information at the national scale.