• 제목/요약/키워드: Digital Form-Generation

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차세대 정보저장시스템 최신 기술 동향 (Technology Trend of Next Generation Information Storage Systems)

  • 박영필;임윤철;양현석;강신일;박노철;김영주
    • 정보저장시스템학회논문집
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    • 제1권1호
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    • pp.1-22
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    • 2005
  • There are two important trends in the modern information society, including digital networking and ubiquitous environment. Thus it is strongly required to develop new information storage devices such as high density storages to match the increased data capacity and small size storage devices to be applied to the mobile multimedia electronics. So far, many approaches have been studied for the high density memory, including the holographic memory, super-RENS and near-field recording using solid immersion lens (SIL) or nano-probe for the ODD (Optical Disk Drive) system, and the perpendicular magnetic recording and heat-assisted magnetic recording for the HDD (Hard Disk Drive) system. In addition, new mobile storage devices have been prepared using 0.85" HDD and 30mm ODD systems from a lot of foreign and domestic companies and institutes. In this paper, the recent technology trend for the next generation information storage system is summarized to offer a research motivation and encouragement to new researchers in this field with an emphasis on the technical issues of the increase of data capacity and decrease of device size.

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딥러닝 샘플 생성을 위한 포아즌-볼츠만 방정식의 대수적 멀티그리드를 사용한 수치 예측 (An algebraic multigrids based prediction of a numerical solution of Poisson-Boltzmann equation for a generation of deep learning samples)

  • 신광성;조광현
    • 한국정보통신학회논문지
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    • 제26권2호
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    • pp.181-186
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    • 2022
  • 포아즌 볼츠만 방정식 (Poisson-Boltzmann equation, PBE)은 생물물리, 콜로이드 화학 등에서 등장하는 문제들을 모델링하는데 사용되는 방정식이다. 따라서 PBE의 수치해를 효율적으로 예측하는 것은 중요한 이슈이다. 저자들은 기존의 연구에서 PBE를 풀기위한 딥러닝 방법을 제안하였으나, 딥러닝을 훈련하기 위한 샘플을 생성하는 시간이 컸다는 어려움이 있었다. 본 논문에서는 FEM 수치해를 생성하는데 걸리는 시간을 줄이는 두가지 방안을 마련하였다. 첫째로 대수 방정식을 만들 때 bilinar form에 포함되는 penalty 파라메터를 실험적으로 조정하였다. 두 번째로, 대수적멀티그리드 기법을 활용하여 대수 방정식의 컨디션 넘버를 meshsize와 무관하게 만들었다. 따라서 PBE 방정식의 대수 방정식을 풀 때 계산 시간을 효과적으로 줄였다. 이러한 대수적 멀티그리드를 사용한 방법은 다양한 분야에서 딥러닝의 샘플을 생성하는데 효과적으로 활용될 수 있을 것으로 기대된다.

모바일 환경의 이동형 카메라를 이용한 사용자 저작 다시점 동영상의 제안 (User-created multi-view video generation with portable camera in mobile environment)

  • 성보경;박준형;여지혜;고일주
    • 디지털산업정보학회논문지
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    • 제8권1호
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    • pp.157-170
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    • 2012
  • Recently, user-created video shows high increasing in production and consumption. Among these, videos records an identical subject in limited space with multi-view are coming out. Occurring main reason of this kind of video is popularization of portable camera and mobile web environment. Multi-view has studied in visually representation technique fields for point of view. Definition of multi-view has been expanded and applied to various contents authoring lately. To make user-created videos into multi-view contents can be a kind of suggestion as a user experience for new form of video consumption. In this paper, we show the possibility to make user-created videos into multi-view video content through analyzing multi-view video contents even there exist attribute differentiations. To understanding definition and attribution of multi-view classified and analyzed existing multi-view contents. To solve time axis arranging problem occurred in multi-view processing proposed audio matching method. Audio matching method organize feature extracting and comparing. To extract features is proposed MFCC that is most universally used. Comparing is proposed n by n. We proposed multi-view video contents that can consume arranged user-created video by user selection.

Design of Hot-spot generator for inserting content-based interactive advertising on DMB broadcasting

  • Park, Tae-Jin;Park, Se-Hyun;Lim, Soon-Bum;Choy, Yoon-Chul
    • 한국멀티미디어학회논문지
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    • 제11권12호
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    • pp.1765-1774
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    • 2008
  • Due to recent increase of product placement(aka. PPL) in TV drama and entertainment program, the audience of these programs is exposed to the advertisement in the form of the props and backgrounds without discernment. Advancement in digital data broadcasting technology enabled advertisers to insert detailed information of the product or associated advertisement link into the content of the broadcast program as an interactive advertisement. With the interactive advertisement, the audience can focus on the content of the program and the advertiser can create an advertisement with a rich content through the interaction between the advertisement and the audience. It is possible because the interactive advertisement is dynamic advertisement behavior only activated by the audience's intention. In this research, we develop a Hot-spot generator to insert interactive advertisement in the DMB broadcast program. We also suggest dynamic Hot-spot generation technique that allows the Hot-spot object to follow not only the shape of the advertising object in the program, but also the movement of the object as the program progresses.

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액티브시니어를 위한 스마트 피트니스 모델에 관한 연구 (A Study on Smart Fitness Models for Active Senior)

  • 강승애
    • 융합보안논문지
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    • 제22권1호
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    • pp.135-140
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    • 2022
  • 본 연구는 스마트 디바이스와 기술을 활용한 운동 사례와 이슈를 분석하고 기존의 실버세대와 달리 높은 활동력과 경제력을 지닌 액티브시니어의 웰니스 라이프에 적합한 향후 스마트 운동 환경의 발전 방향을 제시하고자 하였다. 피트니스 산업에서도 필요한 운동도구나 서비스, 디지털 콘텐츠 등을 정기적으로 받아보거나 이용하는 구독경제가 확장되고 있는 추세이며, 하드웨어 판매와 콘텐츠 구독을 기반으로 한 비즈니스 모델이 계속 등장하고 있다. 액티브시니어에게 건강관리를 위한 통합적인 운동 서비스를 제공하는 플랫폼으로서의 가치경쟁력을 갖추기 위해서는 피트니스센터 뿐만 아니라 홈트레이닝 운동기구, 피트니스 관련 애플리케이션, 스마트 웨어러블 디바이스 시장 등이 유기적으로 연결되어 확장된 토털 플랫폼으로서의 모습을 이루어야 할 것이다. 개인별 건강상태에 알맞은 운동프로그램을 제안 받고 선택하여 운동 전, 후, 운동 중 웨어러블 디바이스를 통해 지속적인 모니터링과 피드백에 따른 운동프로그램에 실시간 변화를 주는 디지털 헬스케어 기능 연동이 스마트 피트니스 모델의 차별적 요소이다.

The Study of Single Phase Source Stability consider for The DSC Cell's Operation Character by Controlled Feed-back Circuit

  • Lee, Hee-Chang
    • Journal of information and communication convergence engineering
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    • 제4권4호
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    • pp.170-173
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    • 2006
  • Recently, with increasing efficiency of DSC (photo-electrochemical using a nano-particle), The Performance of DSC solar generation system also needs improvement. The approach consists of a Fly-back DC-DC (transfer ratio 1:10) converter to boost the DSC cell voltage to 300VDC. The four switch (MOSFET) inverter is employed to produce 220V, 60Hz AC outputs. High performance, easy manufacturability, lower component count., safety and cost are addressed. Protection and diagnostic features form an important part of the design. Another highlight of the proposed design is the control strategy, which allows the inverter to adapt to the: requirements of the load as well as the power source. A unique aspect of the design is the use of the DSP TMS320LF2406 to control the inverter by current and voltage feed-back. Efficient and smooth control of the: power drawn from the DSC Cell is achieved by controlling the front end DC-DC converter in current mode.

복식에 나타난 하이퍼텍스트의 조형적 특성 (Plasticitic Characteristics of Hypertext in Costume)

  • 권정숙
    • 한국의류학회지
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    • 제30권2호
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    • pp.198-206
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    • 2006
  • Hypertext is a web form consisted of HTML(hypertext markup language) which is used in Internet. Hypertext in costume is the product of modem industrial society. Hypertext is not a mechanical technique that enlarges external capacity of human beings. It is rather a motif that extends the internal ability of human beings. It brings about the social innovation by extending the expression realm of costume and providing the various views of recognition. This study regards costume not as an artistic work but as a text which interacts in the open relationship of human body, society and culture and causes dynamic generation of meaning. This study distinguishes Plasticitic Characteristics of Hypertext in Costume with intertextuality, rhizome, interactivity in the structural characteristics of hypertext which is a typical trait of digital culture of openness and variousness. In conclusion, this study clarified plasticitic value of modem costume, which expresses vague isms and the pargidm of multi-typed culture most sensitively and condretley, and expressional forms in relation with the structural characteristics of hypertext.

A Tall Building Ethos of Integration

  • Lee, Brian
    • 국제초고층학회논문집
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    • 제7권1호
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    • pp.47-64
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    • 2018
  • The last decade has seen great design opportunities for tall building construction around the globe. The best designs represent a new generation of skyscrapers that go beyond willful preconceptions of building form and iconography, trying instead to simultaneously address interrelated issues of program space utility, structural efficiency, and environmentally sustainable systems. The resulting identities of these towers are unique because of their search for the intersection of spaces tuned to people's needs, expressive optimized structures, and high performance, site-responsive systems. This paper, through examples of recent SOM towers, both built and unbuilt, will discuss how a design becomes content-driven, how ideas create value, and how the typology of the tall building is advanced through the integration of architecture design and engineering systems.

Hologram Generation of 3D Objects Using Multiple Orthographic View Images

  • Kim, Min-Su;Baasantseren, Ganbat;Kim, Nam;Park, Jae-Hyeung
    • Journal of the Optical Society of Korea
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    • 제12권4호
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    • pp.269-274
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    • 2008
  • We propose a new synthesis method for the hologram of 3D objects using incoherent multiple orthographic view images. The 3D objects are captured and their multiple orthographic view images are generated from the captured image. Each orthographic view image is numerically overridden by the plane wave propagating in the direction of the corresponding view angle and integrated to form a point in the hologram plane. By repeating this process for all orthographic view images, we can generate the Fourier hologram of the 3D objects.

플로팅 홀로그램을 활용한 인터랙티브 멀티미디어 콘텐츠 제작 연구 (Study on the Production of Interactive Multimedia Content using Floating Holograms)

  • 최준환;김준
    • 디지털콘텐츠학회 논문지
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    • 제19권9호
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    • pp.1625-1630
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    • 2018
  • 최근 영상 표현 방식은 빠르고 다양하게 성장하고 있으며, 차세대 영상 방식 중 하나인 홀로그램은 많은 연구를 통해 발전하고 있으나 실제 구현 방법이 어렵다는 점이 있어 홀로그램의 효과를 비슷하게 나타내는 유사 홀로그램방식을 사용하여 다양한 멀티미디어 콘텐츠에 활용되고 있다. 이 논문에서는 유사 홀로그램 방식 중 플로팅 홀로그램 방식을 사용하여 인터랙티브 멀티미디어 콘텐츠에 적용하여 효과적으로 활용하는 방안을 연구하고자 하며, 플로팅 홀로그램 방식을 사용하는 박스 형태의 콘텐츠에 모션 센서를 적용하여 작품을 제작하고, 관객의 참여에 의한 사운드와 영상의 실시간 상호작용에 대하여 연구함으로서 홀로그램 활용과 기술의 장단점에 대한 연구 및 보완 방법을 제시한다.