• Title/Summary/Keyword: Digital Form-Generation

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A Study on methodology of physical Fabrication & reorganization of Epidermis in Space Design - Focused on reorganization of Epidermis, Fabrication - (공간디자인에서 디지털 표피 재 조직화, 물리적 구현 방법 연구 - 표피 재 조직화, 가공 중심으로 -)

  • Park, Jeong-Joo
    • Korean Institute of Interior Design Journal
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    • v.17 no.2
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    • pp.150-161
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    • 2008
  • It requires more close cooperation process and mediator for smooth communication in this industry structure where design and engineers are separated. The database of design integrates separate system and helps connection between organizations. The application category is utilized variously from formation to operation. Architectures addressed in this content as Frank Gehry and Nox are making differentiated design on the base of 3d digital methodology and using it widely from generation to fabrication. Especially they got to be free from the generative limit as it became available to analyse, digital surface organization, and realize the complex system form. Now more integrated and delicate works got to be affordable owing to various kinds of improved CNC, RP(rapid-prototype) machines, and architecture hardwares. With a linkage of software now at their disposal, architects can create a digital model of a building and all of its design elements, and in turn use this 3d information to construct actual building components using machines driven by CNC and other advanced manufacturing techniques. Digital technologies are enabling a direct correlation between what design and construction, thus bringing to the forefront the issue of the significance of information, the production, communication, application, and control of digital information in the industrial system. The central requirement is the clear, reliable, and consistent exchange of information among all parties involved in creating a given project.

A Study on Needs for Information Design Development of Civil Affair Registration Form Design by User-Experience-Perspective (Focusing on Birth Registration Form) (사용자경험 관점으로 분석한 문서양식 정보디자인의 개선점 연구: 지류 출생신고서를 중심으로)

  • Kim, Jhonghee
    • Journal of Digital Convergence
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    • v.20 no.3
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    • pp.447-457
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    • 2022
  • Form design for information registration should consider and classify various possible cases and each user case and reflect it in the design. In this paper, I analyzed the visual and emotional factors of information design that elicit positive emotions from the user experience point of view, focusing on the birth certificate of among other public documents issued by the government. In order to derive problems and supplements from the user's overall writing experience point of view, Keller's Motivational Behavior Construction Model was used. The process of writing the birth registration form creates recognition, reasoning, relationship, establishment, achievement, expectation. In order to more actively draw an emotional point of view, it is essential to set of information and to materialize the information experience. It is hoped that this will be a good guideline in the process of presenting a new perspective on information design and improving the experience.

Unveiling the Effect of TechTubers' Unboxing Videos on Consumer Buying Behavior

  • Md Imran HOSSAIN;Md Mahiuddin SABBIR;Hyung Jun KIM
    • The Journal of Economics, Marketing and Management
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    • v.11 no.4
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    • pp.41-52
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    • 2023
  • Purpose: The study examines the effect of TechTubers' unboxing videos on consumer buying behavior by highlighting the role of product touch, visual and verbal sensory cues. The study integrates the vicarious touch and the dual coding theory to analyze the Smartphone purchase behavior of Generation Z. Research design, data and methodology: The study collected data from 349 respondents who were viewers of YouTube unboxing videos. A structured questionnaire using a 5-point Likert scale was employed as a survey instrument. Convenience sampling technique was utilized to select the samples. The data were analyzed using structural equation modeling (SEM). Results: Results reveal that vicarious touch and verbal description have a statistically significant positive effect on Generation Z's purchase intention of Smartphone. Moreover, purchase intention positively affects Generation Z's actual purchase behavior of Smartphone. However, the visual images did not significantly affect purchase intention. Conclusions: The study offers significant theoretical and practical implications. The study adds new knowledge to the extant literary field by highlighting the impact of digital product presentation in the form of Unboxing videos on purchase intention for technology products. Moreover, the study suggests content sponsorship and advertising opportunities for marketers in collaboration with the TechTubers on YouTube unboxing video platform.

Awareness and social psychological phenomenon for the elderly -The Structural Analysis of the film 'Miss Granny'- (노인에 대한 인식과 사회심리현상 -영화 '수상한 그녀'의 구조분석-)

  • Lee, Hyun-Sim;Han, Eun-Hwa
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.283-294
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    • 2015
  • Through the film 'Miss Granny', we analyzed a variety of structures. Social awareness of the cultural content of the film shown in the form of elderly social psychology, combination of approaches, role structural analysis of the people around centered the main character, acceleration structure analysis of the people around, the atmosphere structural analysis according to the environment of the people around. By these analysis, the elderly mentality was noticed by sociological theory related to the elderly. The formation of negative stereotypes and perceptions in what young people have a bias and unconscious, conscious discrimination against the elderly was mentioned in conclusion. Because the positive changes in recognition of the elderly is necessary, collective prejudice should be eliminated. The social atmosphere composition that can empathize with the sentiment of the elderly in the pursuit of youth and the necessity to develop generation integrated social programs with that younger generation and older generation sympathize together were suggested. were heartfelt suggested.

A Study on the Method of Generating RPC for KOMPSAT-2 MSC Pre-Processing System (KOMPSAT-2 MSC 전처리시스템을 위한 RPC(Rational Polynomial Coefficient)생성 기법에 관한 연구)

  • 서두천;임효숙
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.10a
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    • pp.417-422
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    • 2003
  • The KOMPSAT-2 MSC(Multi-Spectral Camera), with high spatial resolution, is currently under development and will be launched in the end of 2004. A sensor model relates a 3-D ground position to the corresponding 2-D image position and describes the imaging geometry that is necessary to reconstruct the physical imaging process. The Rational Function Model (RFM) has been considered as a generic sensor model. form. The RFM is technically applicable to all types of sensors such as frame, pushbroom, whiskbroom and SAR etc. With the increasing availability of the new generation imaging sensors, accurate and fast rectification of digital imagery using a generic sensor model becomes of great interest to the user community. This paper describes the procedure to generation of the RPC (Rational Polynomial Coefficients) for KOMPSAT-2 MSC.

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Evaluation of Digital Elevation Model Created form SPOT 5/HRG Stereo Images (SPOT 5/HRG 입체영상으로부터 추출된 DEM의 평가)

  • Kim Yeon-Jun;Yu Young-Geol;Yang In-Tae
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.24 no.2
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    • pp.153-158
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    • 2006
  • A new High Resolution Geometry or HRG imaging instrument is developed by CNES to be carried on-board SPOT 5. The HRG instrument offers a higher ground resolution than that of the HRV/HRVIR on SPOT 1 - 4 satellites. The field width of HRG is 60 km, same as SPOT constellation. With two HRG instruments, a maximum swath of 120 km at 5 m resolution can be achieved. The generation of Digital Elevation Models (DEMs) from satellite stereo images scores over conventional methods of DEM generation using topographic maps and aerial photographs. This global availability of satellite images allows for quicker data processing for an equivalent area. In this study, a HRG stereo images of SPOT 5 over JECHEON has been used with Leica Photogrammetry Suite OrthoBASE Pro tool for the creation of a digital elevation model (DEM). The extracted DEM was compared to the reference DEM obtained from the contours of digital topographic map.

A study on construction for all times learning system (상시학습 시스템 설계에 관한 연구)

  • Park, Young Ho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.61-70
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    • 2014
  • The government supports the various systems on the premise of life-long education for improving the qualification of its people and supporting the lifelong career system. These systems help the educational activities for every generation from the teens. Each government department supports the learning activities for those who are related. In addition, each government department systemizes the regular education for advancing the performance of civil servant, by obliging a self-directed system to their member as well as by reflecting this educational activities in a promotion. This style of learning is provided not only offline but also online. However, not all necessary educational contents is furnished within the department. It is sometimes necessary to cooperate with the commissioned education and a professional educational institution. This thesis suggests three model systems while comparing one another. This paper suggests three system model. The first model is e-contents open place. The second model is e-contents open place. Finally, the suggest model is mixed form.

A Quantitative Analysis of System-Level Performance of the Wireless LAN in Digital Home Environments

  • Son, Byoung-Hee;Kim, Hag-Bae
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.1
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    • pp.51-55
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    • 2008
  • A digital home is a ubiquitous environment that is expected to be realized in the near future. All information appliances in a house are connected to each other through wired and/or wireless home networks. Authenticated user can access the various services provided by the digital home, and the access is not restricted by equipment, time, or location. The technologies that form the digital home can be grouped into two categories: wired networking technologies and wireless networking technologies. For the purpose of ubiquitous environments, wireless-networks offer suitable and seamless high-quality services. A wireless LAN can be created simply by equipping a single access point. For that reason, the cost of establishing such a network is low and using it is easy. Of course, there is an exciting new wireless technology. It is the Ultra Wide Band (UWB). However, it is not enough to bring wireless convenience, although offering a broad range of high-speed data transfer capabilities, Because of unstable. Thus, of the wireless-networking systems, we focus on the wireless LAN. We quantitatively analyze its capabilities. The dynamic and adaptive wireless LAN provides a foundation for the evolution toward the next generation of wireless and adaptive networks. The difference between wired LAN and wireless LAN in upload and download rates is small. Although the wireless LAN experiences a greater loss rate than the wired LAN, the difference is minimal. We conclude that a wireless LAN is suitable for use in an apartment environment.

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Study on Characteristics of Users for the Mobile Educational Game Contents (모바일 에듀 게임 콘텐츠에 대한 사용자의 특성 연구)

  • Ahn, Kyung-Whan;Hwang, Myung-Cheol
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.333-340
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    • 2009
  • In the era of Web 2.0, the digital contents are becoming major cultural subjects and the scope and added value of digital content technology industry keep increasing. In order to prevent thoughtless expansion of consumption oriented contents to the multimedia motion picture generation and promote the contents industry in educational, industrial or cultural aspect, educational contents should be specialized as strategic products with increased educational and entertaining meaning. As a result, this study analyzed characteristics of users regarding how educational game contents are distributed to consumers by both male and female group. Then, it extracted development factors for expansion of educational games and presented direction to educational game contents development by using educational games according to changes in users in order to secure mobile flat form contents for effective learning.

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How Short-form Videos Influence Customer Intention Toward Fashion Product Purchase and e-WOM - Focusing on Generation Z - (숏폼 비디오 콘텐츠의 특성이 패션 제품 온라인 구전의도 및 구매의도에 미치는 영향 - Z 세대를 중심으로 -)

  • Jiyeong Park;Eunju Ko
    • Fashion & Textile Research Journal
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    • v.25 no.6
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    • pp.690-703
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    • 2023
  • With the emergence of digitalization and environmental changes, such as those caused by COVID-19 and high-speed networks, online video platforms have changed how people communicate and created new marketing opportunities. The unique characteristics of mobile short-form videos are causing more people to consume and produce diverse content in the digital environment. The study focuses on two story types (product essential and relative information) to examine the effectiveness of short-form videos for fashion marketing. This study verified the influence of the common traits of short-form video content (informativeness, expertise, familiarity, and playfulness) on fun, e-WOM, and purchase intention and the mediation effect of fun using video samples categorized by story type. In this study, 300 Gen Z men and women responded to a survey after watching a 30-second short-form video sample. All the traits of short-form video content were found to have a positive effect on fun. Moreover, all the traits excluding playfulness had a positive effect on e-WOM and purchase intention as well. Fun had a positive effect on both e-WOM and purchase intention as well as a partial mediating effect. These findings are expected to provide insight and reference for planning short-form video marketing from the perspective of the fashion industry.