• 제목/요약/키워드: Digital Computing Environment

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Secure Configuration Scheme for Internet of Things using NFC as OOB Channel (NFC를 OOB 채널로 활용한 사물인터넷 보안 설정 기술)

  • Kim, Jeongin;Kang, Namhi
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.13-19
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    • 2016
  • The PSK (Pre-shared Secret Key) based method is appropriate for the IoT environment consisting of lightweight devices since this method requires less computing time and energy than the method to configure the session key based on the public key algorithm. A fundamental prerequisite for the PSK based method is that PSK should have been configured between the communication entities safely in advance. However, in case of a small sensor or actuator, no input and output interface such as keyboard and monitor required for configuration exists, so it is more difficult to configure PSK for such lightweight devices safely in the IoT environment than the previous Internet devices. Especially, normal users lack expertise in security so they face difficulty in configuration. Therefore, the default value configured at the time of manufacturing at factories is used or the device installer configures PSK in most cases. In such case, it is a matter for consideration whether all installers and manufacturers can be trusted or not. In order to solve such problem, this paper proposes a secure bootstrapping scheme, which utilizes the NFC (Near Field Communication) as an OOB (Out-Of-Band) channel, for lightweight devices with limited resources.

Implementation of Smooth Moving Sound Effect in 3D Sound Generation (입체음향 생성에 있어서 자연스러운 이동음 효과의 구현)

  • Myung, Hyun;Kim, Ki-Hong;Kim, Ki-Ho;Kim, Yong-Wan;Kim, Hyun-Bin;Kim, Poong-Min
    • Journal of KIISE:Software and Applications
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    • v.28 no.10
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    • pp.699-705
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    • 2001
  • As it became possible to generate 3D sound on a PC environment due to the advances in computing performance and digital signal processing technology, 3D sound technology gains its focus in the multimedia area Specifically a two-channel based 3D sound technology is being studied by many researchers because of its space efficiency and economical structure. While the positional sound effect is simple in its implementation, the moving sound effect has many problems to be resolved as there are only discrete measured point of HRTF database. In this paper, we propose the method of generating smooth moving sound in a two-channel based 3D sound technique with respect to generating smooth trajectory, and the interpolation method of discrete measured HRTF data. We perform the tests in the PC environment and prove the utility of the proposed method.

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Data Replication and Migration Scheme for Load Balancing in Distributed Memory Environments (분산 인-메모리 환경에서 부하 분산을 위한 데이터 복제와 이주 기법)

  • Choi, Kitae;Yoon, Sangwon;Park, Jaeyeol;Lim, Jongtae;Bok, Kyoungsoo;Yoo, Jaesoo
    • KIISE Transactions on Computing Practices
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    • v.22 no.1
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    • pp.44-49
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    • 2016
  • Recently, data has been growing dramatically along with the growth of social media and digital devices. A distributed memory processing system has been used to efficiently process large amounts of data. However, if a load is concentrated in a certain node in distributed environments, a node performance significantly degrades. In this paper, we propose a load balancing scheme to distribute load in a distributed memory environment. The proposed scheme replicates hot data to multiple nodes for managing a node's load and migrates the data by considering the load of the nodes when nodes are added or removed. The client reduces the number of accesses to the central server by directly accessing the data node through the metadata information of the hot data. In order to show the superiority of the proposed scheme, we compare it with the existing load balancing scheme through performance evaluation.

Indoor Positioning Using the WLAN-based Wavelet and Neural Network (WLAN 기반의 웨이블릿과 신경망을 이용한 위치인식 방법)

  • Kim, Jong-Bae
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.5
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    • pp.38-47
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    • 2008
  • The most commonly used location recognition system is the GPS-based approach. However, the GPS is inefficient for an indoor or urban area where high buildings shield the satellite signals. To overcome this problem, this paper propose the indoor positioning method using wavelet and neural network. The basic idea of proposed method is estimated the location using the received signal strength from wireless APs installed in the indoor environment. Because of the received signal strength of wireless radio signal is fluctuated by the environment factors, a feature that is strength of signal noise and error and express the time and frequency domain is need. Therefore, this paper is used the wavelet coefficient as the feature. And the neural network is used for estimate the location. The experiment results indicate 94.6% an location recognition rate.

An Efficient Cache Management Scheme for Load Balancing in Distributed Environments with Different Memory Sizes (상이한 메모리 크기를 가지는 분산 환경에서 부하 분산을 위한 캐시 관리 기법)

  • Choi, Kitae;Yoon, Sangwon;Park, Jaeyeol;Lim, Jongtae;Lee, Seokhee;Bok, Kyoungsoo;Yoo, Jaesoo
    • KIISE Transactions on Computing Practices
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    • v.21 no.8
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    • pp.543-548
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    • 2015
  • Recently, volume of data has been growing dramatically along with the growth of social media and digital devices. However, the existing disk-based distributed file systems have limits to their performance of data processing or data access, due to I/O processing costs and bottlenecks. To solve this problem, the caching technique is being used to manage data in the memory. In this paper, we propose a cache management scheme to handle load balancing in a distributed memory environment. The proposed scheme distributes the data according to the memory size, n distributed environments with different memory sizes. If overloaded nodes occur, it redistributes the the access time of the caching data. In order to show the superiority of the proposed scheme, we compare it with an existing distributed cache management scheme through performance evaluation.

Implementing a Fuzzing Agent to Dectect Buffer Overflow Vulnerability (버퍼 오버플로우 취약점 탐지를 위한 퍼징 에이전트 구현)

  • Kim, Bong-Han
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.11-17
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    • 2021
  • If a vulnerability in the software connected to the network to obtain the user's privilege, a remote attacker could gain the privilege to use the computer. In addition, in a user environment in which an operating system for a specific series is used a lot, if a problem occurs in the operating system, considerable damage can occur. In particular, If an error is a security vulnerability, it can be a very big problem. Various studies have been conducted to find and respond to vulnerabilities in such a situation. Among various security technologies, the fuzzing technology is one of the most effective technologies to find errors in software. In this paper, I designed and implemented a fuzzing agent that can detect buffer overflow vulnerabilities that can occur in various applications. Through this fuzzing agent, application developers will be able to realize a more secure computing environment in which they can discover and fix vulnerabilities in their own applications.

Development of Cloud based Data Collection and Analysis for Manufacturing (클라우드 기반의 생산설비 데이터 수집 및 분석 시스템 개발)

  • Young-Dong Lee
    • Journal of the Institute of Convergence Signal Processing
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    • v.23 no.4
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    • pp.216-221
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    • 2022
  • The 4th industrial revolution is accelerating the transition to digital innovation in various aspects of our daily lives, and efforts for manufacturing innovation are continuing in the manufacturing industry, such as smart factories. The 4th industrial revolution technology in manufacturing can be used based on AI, big data, IoT, cloud, and robots. Through this, it is required to develop a technology to establish a production facility data collection and analysis system that has evolved from the existing automation and to find the cause of defects and minimize the defect rate. In this paper, we implemented a system that collects power, environment, and status data from production facility sites through IoT devices, quantifies them in real-time in a cloud computing environment, and displays them in the form of MQTT-based real-time infographics using widgets. The real-time sensor data transmitted from the IoT device is stored to the cloud server through a Rest API method. In addition, the administrator could remotely monitor the data on the dashboard and analyze it hourly and daily.

A Study on the Application of 3D Virtual Human in the prior stage of Design Works - With the emphasis on the determining design layout of a forklift truck (디자인 초기단계에서의 3차원 가상인간(Virtual Human) 활용에 관한 연구 - 지게차 레이아웃 결정 단계를 중심으로)

  • 김관명
    • Archives of design research
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    • v.12 no.4
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    • pp.294-303
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    • 1999
  • With the breakthrough development of computing environment, the design phases have been changed a lot nowadays. In the case of prior phases of transportation design such as cars and forklift-trucks design, designers have depended on surveys and 2D line drawings for fixing a product layout and extracting ergonomic data. In this method, designers don't meet only the problem of reliability of measuring data but also, the problems of unknown situation of operators' fatigue and comfort in work situation. In these methods, it has much less creditability to have a 2D human model to check the real world motion due to the limitation of the 3 Dimension. Even though with a 2D human model, perfect layout is determined, it is still difficult to measure about comfort and fatigue for a user because it measuring an analysing method is static. The development of computer hardware and software have not only changed the flow in the social-wide range but also immerged design into Virtual Environment. In conventional design method, visualization and data transferring have been the main issues but, in virtual environment, determining of design layout and analysing ergonomic data with sophisticated feeling about comfort and fatigue are possible by using 3D virtual human. In this study, the general characteristics of virtual environment was discussed and the possibility of digital process of design was treated. For these studies, layout design for forklift-trucks was tested. Eventually, the merits of each design phase applied virtual environment are discussed.

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Analysis of Building Characteristics and Temporal Changes of Fire Alarms (건물 특성과 시간적 변화가 소방시설관리시스템의 화재알람에 미치는 영향 분석 연구)

  • Lim, Gwanmuk;Ko, Seoltae;Kim, Yoosin;Park, Keon Chul
    • Journal of Internet Computing and Services
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    • v.22 no.4
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    • pp.83-98
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    • 2021
  • The purpose of this study to find the factors influencing the fire alarms using IoT firefighting facility management system data of Seoul Fire & Disaster Headquarters, and to present academic implications for establishing an effective prevention system of fire situation. As the number of high and complex buildings increases and former bulidings are advanced, the fire detection facilities that can quickly respond to emergency situations are also increasing. However, if the accuracy of the fire situation is incorrectly detected and the accuracy is lowered, the inconvenience of the residents increases and the reliability decreases. Therefore, it is necessary to improve accuracy of the system through efficient inspection and the internal environment investigation of buildings. The purpose of this study is to find out that false detection may occur due to building characteristics such as usage or time, and to aim of emphasizing the need for efficient system inspection and controlling the internal environment. As a result, it is found that the size(total area) of the building had the greatest effect on the fire alarms, and the fire alarms increased as private buildings, R-type receivers, and a large number of failure or shutoff days. In addition, factors that influencing fire alarms were different depending on the main usage of the building. In terms of time, it was found to follow people's daily patterns during weekdays(9 am to 6 pm), and each peaked around 10 am and 2 pm. This study was claimed that it is necessary to investigate the building environment that caused the fire alarms, along with the system internal inspection. Also, it propose additional recording of building environment data in real-time for follow-up research and system enhancement.

Open Digital Textbook for Smart Education (스마트교육을 위한 오픈 디지털교과서)

  • Koo, Young-Il;Park, Choong-Shik
    • Journal of Intelligence and Information Systems
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    • v.19 no.2
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    • pp.177-189
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    • 2013
  • In Smart Education, the roles of digital textbook is very important as face-to-face media to learners. The standardization of digital textbook will promote the industrialization of digital textbook for contents providers and distributers as well as learner and instructors. In this study, the following three objectives-oriented digital textbooks are looking for ways to standardize. (1) digital textbooks should undertake the role of the media for blended learning which supports on-off classes, should be operating on common EPUB viewer without special dedicated viewer, should utilize the existing framework of the e-learning learning contents and learning management. The reason to consider the EPUB as the standard for digital textbooks is that digital textbooks don't need to specify antoher standard for the form of books, and can take advantage od industrial base with EPUB standards-rich content and distribution structure (2) digital textbooks should provide a low-cost open market service that are currently available as the standard open software (3) To provide appropriate learning feedback information to students, digital textbooks should provide a foundation which accumulates and manages all the learning activity information according to standard infrastructure for educational Big Data processing. In this study, the digital textbook in a smart education environment was referred to open digital textbook. The components of open digital textbooks service framework are (1) digital textbook terminals such as smart pad, smart TVs, smart phones, PC, etc., (2) digital textbooks platform to show and perform digital contents on digital textbook terminals, (3) learning contents repository, which exist on the cloud, maintains accredited learning, (4) App Store providing and distributing secondary learning contents and learning tools by learning contents developing companies, and (5) LMS as a learning support/management tool which on-site class teacher use for creating classroom instruction materials. In addition, locating all of the hardware and software implement a smart education service within the cloud must have take advantage of the cloud computing for efficient management and reducing expense. The open digital textbooks of smart education is consdered as providing e-book style interface of LMS to learners. In open digital textbooks, the representation of text, image, audio, video, equations, etc. is basic function. But painting, writing, problem solving, etc are beyond the capabilities of a simple e-book. The Communication of teacher-to-student, learner-to-learnert, tems-to-team is required by using the open digital textbook. To represent student demographics, portfolio information, and class information, the standard used in e-learning is desirable. To process learner tracking information about the activities of the learner for LMS(Learning Management System), open digital textbook must have the recording function and the commnincating function with LMS. DRM is a function for protecting various copyright. Currently DRMs of e-boook are controlled by the corresponding book viewer. If open digital textbook admitt DRM that is used in a variety of different DRM standards of various e-book viewer, the implementation of redundant features can be avoided. Security/privacy functions are required to protect information about the study or instruction from a third party UDL (Universal Design for Learning) is learning support function for those with disabilities have difficulty in learning courses. The open digital textbook, which is based on E-book standard EPUB 3.0, must (1) record the learning activity log information, and (2) communicate with the server to support the learning activity. While the recording function and the communication function, which is not determined on current standards, is implemented as a JavaScript and is utilized in the current EPUB 3.0 viewer, ths strategy of proposing such recording and communication functions as the next generation of e-book standard, or special standard (EPUB 3.0 for education) is needed. Future research in this study will implement open source program with the proposed open digital textbook standard and present a new educational services including Big Data analysis.