• Title/Summary/Keyword: Digital Computing Environment

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Data processing techniques applying data mining based on enterprise cloud computing (데이터 마이닝을 적용한 기업형 클라우드 컴퓨팅 기반 데이터 처리 기법)

  • Kang, In-Seong;Kim, Tae-Ho;Lee, Hong-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.8
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    • pp.1-10
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    • 2011
  • Recently, cloud computing which has provided enabling convenience that users can connect from anywhere and user friendly environment that offers on-demand network access to a shared pool of configurable computing resources such as smart-phones, net-books and PDA etc, is to be watched as a service that leads the digital revolution. Now, when business practices between departments being integrated through a cooperating system such as cloud computing, data streaming between departments is getting enormous and then it is inevitably necessary to find the solution that person in charge and find data they need. In previous studies the clustering simplifies the search process, but in this paper, it applies Hash Function to remove the de-duplicates in large amount of data in business firms. Also, it applies Bayesian Network of data mining for classifying the respect data and presents handling cloud computing based data. This system features improved search performance as well as the results Compared with conventional methods and CPU, Network Bandwidth Usage in such an efficient system performance is achieved.

Design of Vehicle Location Tracking System using Mobile Interface

  • Chung, Ji-Moon;Choi, Sung;Ryu, Keun-Ho
    • 한국디지털정책학회:학술대회논문집
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    • 2004.11a
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    • pp.185-202
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    • 2004
  • Recent development in wireless computing and GPS technology cause the active development in the application system of location information in real-time environment such as transportation vehicle management, air traffic control and location based system. Especially, study about vehicle location tracking system, which monitors the vehicle's position in a control center, is appeared to be a representative application system. However, the current vehicle location tracking system can not provide vehicle position information that is not stored in a database at a specific time to users. We designed a vehicle location tracking system that could track vehicle location using mobile interface such as PDA. The proposed system consist of a vehicle location retrieving server and a mobile interface. It is provide not only the moving vehicle's current location but also the position at a past and future time which is not stored in database for users.

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A Medium Access Control Scheme for Reducing Energy Consumption through Avoiding Receipt of Redundant Messages in Wireless Sensor Networks (무선 센서 네트워크에서 중복 메세지 순신 회피를 통한 에너지 소비절감 매체 접근 제어)

  • Han, Jung-An;Lee, Moon-Ho
    • Journal of Information Technology Applications and Management
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    • v.12 no.4
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    • pp.13-24
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    • 2005
  • The sensor network is a key component of the ubiquitous computing system which is expected to be widely utilized in logistics control, environment/disaster control, medical/health-care services, digital home and other applications. Nodes in the sensor network are small-sized and exposed to adverse environments. They are demanded to perform their missions with very limited power supply only. Also the sensor network is composed of much more nodes than the wireless ad hoc networks are. In case that some nodes consume up their power capacity, the network topology should change, and rerouting/retransmission is necessitated. Communication protocols studied for conventional wireless networks or ad hoc networks are not suited for the sensor network resultantly. Schemes should be devised to control the efficient usage of node power in the sensor network. This paper proposes a medium access protocol to enhance the efficiency of energy consumption in the sensor network node. Its performance is analyzed by simulation.

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MPEG-21 DIA Standardization for Modality Conversion Preference

  • Thang, Truong-Cong;Jung, Yong-Ju;Ro, Yong-Man;Jeho Nam;Hong, Jin-Woo
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1475-1478
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    • 2003
  • When multimedia contents are adapted to different terminals in the ubiquitous computing environment, the contents' modalities can be converted variously. In this paper, we present an efficient user preference that enable user to specify his choices on the modalities of the adapted contents. We also propose the methods to systematically integrate the user preference into the content adaptation process. This modality conversion preference has been developed as a description tool for MPEG-21 Digital Item Adaptation (DIA).

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Development of Induction machine Diagnosis System using LabVIEW and PDA (LabVIEW 기반의 PDA를 이용한 기계 진단 시스템의 개발)

  • Son, Jong-Duk;Yang, Bo-Suk;Han, Tian;Ha, Jong-Yong
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.05a
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    • pp.945-948
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    • 2005
  • Mobile computing devices are becoming increasingly prevalent in a huge range of physical area, offering a considerable market opportunity. The focus of this paper is on the development of a platform of fault diagnosis system integrating with personal digital assistant (PDA). An improvement of induction machine rotor fault diagnosis based on AI algorithms approach is presented. This network system consists of two parts; condition monitoring and fault diagnosis by using Artificial Intelligence algorithm. LabVIEW allows easy interaction between acquisition instrumentation and operators. Also it can easily integrate AI algorithm. This paper presents a development environment fur intelligent application for PDA. The introduced configuration is a LabVIEW application in PDA module toolkit which is LabVIEW software.

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Efficient Multicasting Mechanism for Mobile Computing Environment (안전교육 기능성게임 제작가이드 제안_청소년대상)

  • Choi, Eun-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.302-304
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    • 2018
  • There is a need for education that can be effectively education rather than one-sided audiovisual-oriented education. Serious games capable of contextual design and iterative training of various scenarios are easy to use and spread contents. The effects of safety education in childhood and adolescence, which are the most active periods of cognitive development, are most effective compared to other age group. The purpose of this study is to propose the guideline and components of the contents development for youth safety education using functional games.

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Design and fabrication of IEEE-802.15.4 protocol based universal sensor node platform with good extensity (확장성이 고려된 IEEE-802.15.4 기반의 저전력 범용 센서노드 설계 및 제작)

  • Chung, Wan-Young;Shin, Kwang-Sig;Jang, Sung-Gyun
    • Journal of Sensor Science and Technology
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    • v.16 no.4
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    • pp.247-253
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    • 2007
  • Low power consumption sensor network platform (sensor node) for sensor networking with IEEE 802.15.4 protocol was fabricated. The sensor node used ceramic bar type antenna for increasing RF signal performance and decreasing PCB size occupied by antenna. The communication range of the fabricated sensor node was about $20{\sim}30$ m in open environment with 915 MHz frequency bandwidth and well supported by Tiny OS. The sensor node have good connectivity with various external devices by RS-232, I2C, analogue and digital expansion board, hence, this sensor node can be applied to various applications in wireless sensor network and ubiquitous sensor network.

A Routing Scheme for Reducing the Power Consumption of USN Nodes (USN 노드의 소비전력 절감을 위한 경로설정 기법)

  • Lee, Moon-Ho
    • Journal of Information Technology Applications and Management
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    • v.14 no.2
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    • pp.1-10
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    • 2007
  • The ubiquitous computing system is expected to be widely utilized in digital home, logistics control, environment/disaster management, medical/health-care services and other applications. The ubiquitous sensor network (USN) is a key infra-structure of this system. Nodes in the USN are exposed to adverse environments and required to perform their missions with very limited power supply only. Also the sensor network is composed of much more nodes. In case some node consumes up its power capacity under a certain required level, the network topology should change and re-routing/ re-transmission of data is necessitated. Resultantly communication protocols studied for conventional wireless networks or ad-hoc networks are not suitable for the sensor network. Schemes should be devised to control the efficient usage of node power in the sensor network. This paper proposes a routing algorithm to enhance the efficiency of power consumption for USN node and analyzes its performance by simulation.

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Automatic detection of the lung orientation in digital PA chest radiographs

  • Nahm, Kie-B.
    • Journal of the Optical Society of Korea
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    • v.1 no.1
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    • pp.60-64
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    • 1997
  • An image processing algorithm is presented that can identify the orientation as well as the left/right side (parity) of the digitized radiographs. The orientation was found by computing the mean square deviation between the sampled gray values along the center and their best-fit linear regression relations. The parity was determined by comparing the area difference between two thresholded images of the left and the right side around the heart, which is assumed to be around the center of the image. This method was tested with 86 images with their orientations intentionally rotated. The rotation was limited to multiples of 90 degrees, as this was the way the rotation is most likely to happen in the clinical environment. We obtained positive responses for 85 out of 86 images subject to the screening.

Real-time transmission of 3G point cloud data based on cGANs (cGANs 기반 3D 포인트 클라우드 데이터의 실시간 전송 기법)

  • Shin, Kwang-Seong;Shin, Seong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.11
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    • pp.1482-1484
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    • 2019
  • We present a method for transmitting 3D object information in real time in a telepresence system. Three-dimensional object information consists of a large amount of point cloud data, which requires high performance computing power and ultra-wideband network transmission environment to process and transmit such a large amount of data in real time. In this paper, multiple users can transmit object motion and facial expression information in real time even in small network bands by using GANs (Generative Adversarial Networks), a non-supervised learning machine learning algorithm, for real-time transmission of 3D point cloud data. In particular, we propose the creation of an object similar to the original using only the feature information of 3D objects using conditional GANs.