• 제목/요약/키워드: Digital Clothes

검색결과 106건 처리시간 0.025초

2D 가상 착의 시스템의 컬러 영상 분할 및 직물 텍스쳐 매핑 (Color Image Segmentation and Textile Texture Mapping of 2D Virtual Wearing System)

  • 이은환;곽노윤
    • 한국정보과학회논문지:시스템및이론
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    • 제35권5호
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    • pp.213-222
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    • 2008
  • 본 논문은 2D 가상 착의 시스템의 컬러 영상 분할 및 직물 텍스쳐 매핑에 관한 것이다. 제안된 시스템은 컬러 영상 분할에 의해 2D 의류 모델 영상으로부터 분할된 의류 형상 영역에, 명도 차분 맵에 기반하여 사용자가 선택한 새로운 직물 패턴을 가상적으로 착용시킬 수 있는 것이 특징이다. 제안된 시스템은 모델 의류의 색이나 명도에 상관없이, 선택된 의류 형상 영역의 음영 및 조명 특성을 유지하면서 직물 패턴이나 직물 색을 가상적으로 변경시킬 수 있다. 또한 각기 다른 스타일 혹은 전체적인 차림새를 위한 다양한 직물 패턴 조합을 신속하고 용이하게 시뮬레이션하고 비교 선택할 수 있다. 제안된 시스템은 다양한 디지털 환경에서 실시간 처리가 가능하고 비교적 자연스럽고 사실적인 가상 착의 스타일을 제공할 뿐만 아니라 수작업을 최소한으로 줄인 반자동화 처리가 가능하기 때문에 높은 실용성과 편리한 사용자 인터페이스를 제공할 수 있다. 제안된 시스템에 따르면, 실제 의복을 제작하지 않고도 직물 패턴 디자인이 의복의 외관에 미치는 영향을 시뮬레이션할 수 있으므로 직물 디자이너의 창작활동을 도와줄 수 있고, 또한 구매자의 의사결정을 지원해 B2B 또는 B2C 전자상거래 행위를 촉진할 수 있다.

치과방사선 촬영실의 환경 및 안전성에 관한 연구 (A Study on the Environmental Condition and Safety in Dental Radiography Room)

  • 박일순;이경희
    • 한국치위생학회지
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    • 제4권1호
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    • pp.49-64
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    • 2004
  • This study is designed to conduct a questionnaire research into the safety control and the actual condition of radiography by working with dentistry belonging to university hospitals, dental hospitals and dental clinics for three months ranging from August, 2003 to October, 2003. The researcher came to the following conclusions. 1. The research on the current condition of possessed radiational equipment shows that 61.2 percent of the subjects had one intraoral radiation medicine and that 70.1 percent of the subjects had more than one extraoral radiation medicine and that 37.3 percent of the subjects had more than one digital radiation medicine. 2. Most of intraoral radiography (82.1%) was conducted by dental hygienists, and 7.5 percent of intraoral radiography was conducted by nurse aids. On the other hand, most of extraoral radiography (76.6%) was conducted by dental hygienists and digital radiography was conducted by dental hygienists(60.6%), dentists(32.0%) and radiographer(80.0%). 3. The less-than 1-meter-long distance between cone and the radiographer accounted for 44.8 percent. And the more-than 1.6-meter-long distance accounted for no more than 13.4 percent. The exposure time per standard film which was adjusted to each part accounted for 71.6 percent. Fixing the film on the part of healthy patients accounted for 76.1 percent. Fixing the film of elderly patients and children patients by the radiographer accounted for 43.3 percent. 4. The average daily photographing frequency of standard films stood at six to ten pieces(31.3%), and the average weekly photographing frequency of bitewing films stood at less than one piece(47.8%), and the dentistries where bitewing films were not employed accounted for 25.4%. The subjects whose average weekly photographing freqeuncy of occlusal films stood at less than a piece accounted for 59.7 percent. The dentistries whose average weekly photographing frequency of pediatric films stood at one to five pieces accounted for 41.8 percent. In case of panorama & cephalo, one to five pieces on a weekly average accounted for 36.2 percent. The dentistries whose average daily photographing frequency of digital radiation medicine stood at less than 1 piece accounted for 40.0 percent. 5. The research on the use of protective clothes shows that pregnant ·women only accounted for 31.3 percent. In regard to the use of protective clothes in case of the radiographers fixing films, the cases where no protective clothes were employed accounted for 88.1 percent. The reason was said to he attributable to the trouble related to wearing the clothes(54.2%). 6. The survey on the measurement of exposure dose shows that the cases where no measurement was made accounted for 76.1 percent. As far as the measurement methods of exposure dose was concerned, the employment of film badge accounted for 68.8 percent. The subjects turned out to conduct measurement of exposure dose every third month, which accounted for 43.8 percent. The barriers to the measurement of measurement of exposure dose were attributable to the recognition that a little amount of exposure dose need not be measured(29.9%). 7. The survey on the distinction of radiation rooms and clinic rooms reveals that the cases where radiation rooms exclusively existed accounted for 67.2 percent. 43.3 percent of the subjects turned out to have only one protective garment, and 49.3 percent of the subjects proved to conduct a periodical checkup of radiational equipment. The survey on the examination certificates of radiational generators and protective facilities indicates that 80.6 percent of the subjects had the certificates. The research also shows that the subjects with the marks indicating the radiational areas accounted for 70.1 percent. And trustees turned out to handle developing solutions and fixing solutions.

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A Comparative Study of Recognition Rate of Color QR Code Printed on Tyvek and Cotton Material

  • Park, Suhrin
    • 패션비즈니스
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    • 제21권3호
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    • pp.14-28
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    • 2017
  • This purpose of this study to analyze effect material properties have on change in QR code recognition rate according to change of materials by comparing recognition rate of color QR code. QR code applied to textile materials has the advantage of being washable and being applicable to lost child prevention goods or clothes or a person with dementia through record of information relating to the material or input of additional information, differently from QR code printed on the conventional paper. An effective method of entering QR code in textile materials is Digital Textile Printing(DTP), that facilitates printing by rapidly applying diverse information, and small quantity production. It is possible to tailor various QR codes according to use. Regarding samples to use, cotton material used in clothing products and Tyvek material recently applied to clothing and related products were selected. Reactive dyes were used for cotton, pigment was used for Tyvek, and QR code was printed with an inkjet printer by direct printing method. Printing methods and surface textures are different between cotton and Tyvek. It was revealed that consequent print results and results of recognition rate were different. Regarding color to be printed, 2015 S/S - 2017 S/S color presented by Pantone was used. Color combination affected recognition rate of color QR code. Understanding color combination, material properties and print characteristics may be helpful in increasing recognition rate of color QR code, and may contribute to usability of color QR code applied to textile materials in the future.

인 화합물 처리한 폴리에스테르 DTP 매체의 날염성과 방염성 (The Printability and Flame Retardancy for DTP Media of Polyester Fabrics Treated with Phosphate Compound)

  • 김수창
    • 한국의류산업학회지
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    • 제6권5호
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    • pp.667-672
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    • 2004
  • Poly(ethylene terephthalate) (PET) fabrics were treated with a silica particle and phosphate flame retardant to determine the optimum process condition of the digital textile printing(DTP) media. The treating conditions for the study were 6 conditions, from F1 to F6, in which F3, F4 and F5 were treated with mixture of both silica particle and phosphate compound in process of pad, dry and cure fixation. F6 was treated with phosphate compound only and silica particle coating successively. Xanthan gum was used to control the migration of liquid phosphate compound onto PET fabrics. The change in surface morphology of fabrics treated with silica particle and phosphate compound was observed by SEM and flame retardance was evaluated by limiting oxygen index(LOI). It was observed that F6 was the excellent flame retardance and low bleeding in printing, Collectively, the printing characteristics of silica to cyan, magenta, yellow and black ink and flame retardance of fabrics finished with phosphate compound were identified in this study.

미디어아트를 활용한 패션디자인 특성 연구 -마샬 맥루한의 미디어론 분석을 중심으로- (A Study on the Characteristics of Fashion Design Appeared by Media Art -Focusing on Marshall McLuhan's Media Theory-)

  • 김효영;김민지;간호섭
    • 한국의류학회지
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    • 제43권4호
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    • pp.459-473
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    • 2019
  • This study analyzes a new aesthetic value of fashion design utilizing media art technology based on Marshall McLuhan's media theory, vitalize a creative fashion design by applying media art technology into traditional fashion design and discover the possibility of various formative expressions. The result of the analysis under the three criterion extracted through the examination of other art genre such as dance, music, architecture and painting are as follows. First, new concept clothing was designed in the way of combining science and technology with existing costume designs. Second, applying technology based media art images on clothes has been noticeably effected by changes to clothing surfaces. Third, fashion design using technology based media art stimulates the five senses and creates new communication structures. In conclusion, this study reveals that fashion design utilizing technology based media art, an innovative medium for future fashion development in digital society, has expanded the boundaries of fashion design beyond limits and contributed to diversity in creative fashion design.

중국 당나라 여성 호복의 특성을 활용한 패션디자인 - 3D 가상착의를 활용하여 - (Development of fashion design applying the characteristics of women's Hu clothing from Tang dynasty in China - Utilizing the 3D virtual clothing program -)

  • 주자항;이연희
    • 복식문화연구
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    • 제31권1호
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    • pp.124-140
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    • 2023
  • This study analyzes traditional women's Hu costumes of the Tang dynasty, and deploys a creative fashion design to converge contemporary and traditional styles. In this costume, women wear a robe with striped or plain patterns in the lower part of the pants, and it appears frequently in red and yellow colors. Depending on the sleeve, it is either a round collar or a turn down collar robe. In the Hu hat, the huntuomao and juanyanxumao were leather and mili and weimao were used to prevent the sand from flowing. This study uses the CLO 3D program with the "moment" theme based on the Hu costume for women to deploy 4 pairs of fashion design and to produce works for 2 pairs. The 3D virtual clothing program demonstrates important effects in design deployment and pattern arrangement through its efficiency and convenience of clothing production. The CLO 3D program was closely combined with the 2D design and the 3D affect, and it heightened the efficiency in saving the processing time and energy of the sample clothes. Through facilitating the 3D digital fashion design, the production may reduce time needed and contribute to an effective economy, and it may compare digital fashion design to actual products as well as illustrate the potential of digital fashion design.

패션 브랜드 CuteCircuit에 나타난 패션 공학의 적용 유형과 의미 (Application Types and Meanings of Fashion Engineering in Fashion Brand CuteCircuit)

  • 김장현;김영삼
    • 한국의류산업학회지
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    • 제20권3호
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    • pp.245-256
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    • 2018
  • This study considers application types and meanings of fashion engineering by analyzing CuteCircuit. The conclusions of this study are as follows. The application type of fashion engineering shown in CuteCircuit is first, electronic fashion, which attaches LED or WL on the surface of clothes to express the decorative function in clothes as optical light change, ultimately performing one-dimensional function. Second, interactive fashion is a medium in which clothing connects human beings with other human beings with sensors that can recognize the changes in tactile or movement with the wearer or with a light source that can visualize the emotional changes of the wearer. Third, scientific fashion has emerged as a new type of fashion in which new materials introduced in the field of engineering are fused with clothing to expand functionality and aesthetics. The meanings of fashion engineering in CuteCircuit is first, trying to conceptualize a new beauty as an open fashion that can freely change with the creation of a dual beauty by combining analog and digital sensibility. Second is the external representation of human psychological change or emotional exchange, which helps to form a consensus by understanding and exchanging emotions of different people. Third, reorganization of apparel pursuing integrated value appeared. Clothing, as a connection body in which the human body and the mechanical environment are combined with each other, is reestablished as a product of variable body that can embody an integrated value that includes various characteristics and can be diversified appropriately in any circumstance.

인물 기반 사진 색인을 위한 인물 특징 값 개발에 관한 연구 (Exploiting Person-identity Features for Person-based Photo Indexing)

  • 양승지;서경석;노용만;김상균
    • 방송공학회논문지
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    • 제11권1호
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    • pp.15-27
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    • 2006
  • 본 논문에서는 일련의 디지털 사진들을 특정한 인물에 기반하여 브라우징 하는 것을 돕기 위한 인물 기반 사진 색인 방법을 제안한다. 기존의 인물 기반 영상 색인의 경우, 얼굴 특징값만을 인물 특정값으로 이용하였다. 이에 반하여, 제안하는 방법의 주 된 목적은 얼굴의 주변 정보인 상황 및 옷 정보를 얼굴 정보와 함께 조합하여 색인 과정에 활용함으로써 인물 기반 사진 색인 의 성능을 높이는 것이다 얼굴 특정값과 옷 특징값을 효과적으로 조합하기 위해, 인물을 상황 별로 클러스터링하는 방법이 함께 제안된다 본 논문에서 제안하는 방법의 효용성을 검증하기 위해 1120 장의 사진 데이터베이스를 활용하여 실험을 수행하였다. 실험 결과에서, 기존의 방법에서처럼 얼굴 특정값만을 이용하여 색인을 수행한 경우 약 70%의 평균 성능을 보였으며, 제안 된 방법을 이용하여 색인을 수행한 경우 약 92%의 평균 성능을 보여 제안된 방법이 인물 별 사진 색인에 효과적임을 확인할 수 있었다.

팬데믹 상황에서의 패션제품에 대한 소비자의 인식 변화 분석 - 코로나19 확산의 영향 - (Changes in consumer perception of fashion products in a pandemic - Effects of COVID-19 spead -)

  • 최영현;이규혜
    • 복식문화연구
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    • 제28권3호
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    • pp.285-298
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    • 2020
  • This study aimed at examining fashion consumers' awareness during the COVID-19 pandemic. Big data analysis methods, such as text mining, social network analysis, and regression analysis, were applied to user posts about fashion on Korean portal websites and social media during COVID-19. R 3.4.4, UCINET 6, and SPSS 25.0 software were used to analyze the data. The results were as follows. In researching the popular fashion-related topics during COVID-19, the prevention of infection and prophylaxis were significant concerns in the early stage (Jan 1 to Jan 31, 2020), and changed to online channels and online fashion platforms. Then, various topics and fashion keywords appeared with COVID-19-related keywords afterwards. Fashion-related subjects concerned prophylaxis, home life, digital and beauty products, online channels, and fashion consumption. In comparing fashion consumers' awareness during COVID-19 with SARS and MERS, "face masks" was the common keyword for all three illnesses; yet, the prevention of infection was a major consumer concern in fashion-related subjects during COVD-19 only. As COVD-19 cases increased, the search volume for face masks, shoes, and home clothes also increased. Consumer awareness about face masks shifted from blocking yellow dust and micro-dust to the sociocultural significance and short supply. Keywords related to performance turned out to be the major awareness as to shoes, and home clothes were repurposed with an expanded range of use.

공유경제를 위한 패션 공유플랫폼 활성화 방안 연구 -패션 대여서비스 사례를 중심으로- (A Study on Development of Fashion Sharing Platform for Shared Economy -Focusing on fashion rental service case-)

  • 윤지연;김승인
    • 한국융합학회논문지
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    • 제8권7호
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    • pp.199-205
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    • 2017
  • 지속되는 불황 속에서도 최신 트렌드를 반영하고 유통하는 패스트패션의 유행은 의류폐기물의 급증을 초래하고 있다. 이를 배경으로 본 연구는 의류폐기물 문제와 더불어 합리적 소비문화를 정착시키기 위해 국내외 패션 공유서비스 활성화 방안 제안을 목표로 하였다. 공유형 패션 대여서비스는 폐기되는 옷뿐만 아니라 제작 과정에서도 발생하는 환경 문제들의 대안으로 떠오르며 블루오션 분야로 주목받고 있으나 선행연구가 미비하다. 따라서 본 연구는 보츠먼(Rachel Botsman)이 정리한 3가지 공유적 접근요인을 기반으로 서비스 사례를 분석한 결과 두 가지 발전 방안을 제안했다는 점에서 연구의의를 갖는다. 첫째, 온-오프라인을 통해 적극적 커뮤니티가 가능한 서비스 개발. 둘째, 공유경제 유형의 활성화를 통한 재화 창출이다. 본 연구에서는 실제 적용을 통해 효과를 입증하지는 못한 한계점이 있으며 향후 실제 이용자를 대상으로 한 실증연구를 통해 지속적인 연구가 필요하다.