• 제목/요약/키워드: Digital Business Model

검색결과 861건 처리시간 0.03초

MP3-Player 고객 만족 및 충성에 미치는 요인에 관한 연구 (A Study of Factors Influencing Customer Satisfaction and Loyalty of MP3-Player)

  • 김상현;김태훈;김판수
    • 산업경영시스템학회지
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    • 제30권2호
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    • pp.15-22
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    • 2007
  • By the early 20 century, "workman" introduced by SONY was the leading portable analog sounder. However, at the same century, workman was pushed out from the portable sounder by iRiver developed by MPMAN.COM. This portable digital sounder is called MP3-Player (MP3P), and has become the most popular portable digital sounder in the current market. This study combined two customer satisfaction models, mobile internet customer satisfaction model (Yu, 2002), and portable communication customer satisfaction model (Bae, 2003), in order to empirically test consumption of MP3P and its satisfaction. The proposed model tested four constructs, company's image, product price, product design and product function, influencing customer satisfaction, which leads to affect customer loyalty. 267 survey responses were analyzed by using structural equation modeling (SEM). The results show that all constructs had significant impact. This study suggests a good understanding of consumer satisfaction and loyalty of MP3P and the future direction of MP3P research regarding to consumer satisfaction.

Effects of Key Drivers on Continuing to Use Digital Convergence Services: Hierarchical Component Approach

  • Joung, Seokin;Han, Eoksoo;Han, Hyunsoo
    • ETRI Journal
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    • 제36권6호
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    • pp.1051-1061
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    • 2014
  • Technological advances made with the development of digital technology and the Internet have led to the emergence and evolution of digital convergence - the integration of media and communications. This, in turn, has led to the creation of the representative broadcast and communication convergence business model (IPTV service). This study examines the consumption patterns and behaviors of IPTV service customers and explores the process of their continuous use of the IPTV service, thereby endeavoring to contribute to the diffusion of digital convergence services. To survey customers' continuous use of the IPTV service, this study first designs a research framework based on an examination of the existing literature on satisfaction, loyalty, and so on. In addition, research is conducted on the switching barrier of the method of consolidating customers' adherence to a given IPTV service by increasing the burden on them, thereby developing a final research model with which to attempt yet another heterogeneous approach. This enables not only an analysis of the causal relationship with antecedent variables but also a measurement of the explanatory contribution of the antecedent variables' sub-variables.

Digital Tourism Security System for Nepal

  • Shrestha, Deepanjal;Wenan, Tan;Khadka, Adesh;Jeong, Seung Ryul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권11호
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    • pp.4331-4354
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    • 2020
  • Nepal is a sensitive and disaster-prone country where safety and security risk are of high concern for travelers. Digital technologies can play a vital role in addressing safety and security issues in the country. This research work proposes a Digital tourism security system design for addressing the safety and security issues in tourism industry of Nepal. The study uses Design science research methodology to identify artifacts, interactions, information flow and dependencies between them which are then mapped with existing prevalent technology to provide design solutions. Data is obtained from interview of tourist and experts as a primary source and technical documents/draft, software documentations, surveys as secondary source. Generalized information model, Use cases model, Network architecture model, Layered taxonomy model and Digital tourism technology reference model are the outcomes of the study. The work is very important as it talks specifically about implementation and integration of digital technologies in tourism security governance at federal, provincial, municipal and rural level. The research supplements as a knowledge document for design and implementation of digital tourism security system in practice. As there is very less work on digital systems in tourism security of Nepal, this work is a pioneer and first of its kind.

디지털기술의 발달에 따른 금융부문의 공유경제 비즈니스모델 탐색 (A Study on Financial Sharing Economic Business Model by the Digital Technology Development)

  • 송경석
    • Journal of Information Technology Applications and Management
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    • 제21권4_spc호
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    • pp.485-499
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    • 2014
  • Sharing Economy is the modern main item with ICT Development. Of course sharing economic item is the old and long run mainstream, but by the ICT technological development sharing economy is the fostering and affluent factors in the world economic growth. Though, in Korea, till now sharing economy is minimal, that will growth sharply. We can track various business models of sharing economy. Sharing economy is to buy use right not ownership. With the sharing economic business model wee can make also financial sharing model. In finance model we can divide two kind models. First, we can trace small size lending model with p2p type. And second, we can make financial information transaction model. But till now sharing economic system is not activated, because of many reasons. To activate, first we have to set law and various standards, and also government actively support many sharing economy firms and institutions. To catch up developed countries in the field of sharing economy we have to make aggressive and flexible rules and standards.

DRM 기술을 활용한 디지털 만화 콘텐츠 서비스 시나리오 개발 (A Service Scenario Development for Digital Comics Content using DRM Technology)

  • 오상훈;조현주;강지훈
    • 정보처리학회논문지D
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    • 제10D권7호
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    • pp.1213-1224
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    • 2003
  • 현재 디지털 만화 컨텐츠의 온라인상에서의 유통은 불법유통 및 저작권 보호체계의 미비 등으로 유통서비스 자체가 불안한 상태이다. 이러한 문제를 해결하기 위한 유통 모델 제시나 저작권 보호를 위한 연구가 국외에서는 활발하게 진행되고 있지만 국내에서는 아직 시작 단계에 머물러있다. 본 논문에서는 국제 표준화 기구에서 통용되는 MPEG-21, IMPREMATURE, FILGRANE과 같은 프로젝트의 디지털 콘텐츠 유통 모델을 분석하여, 디지털 만화콘텐츠 분야에 DRM 기술을 활용한 서비스 시나리오의 적용성을 모색해 보았다. 따라서, 디지털 만화 콘텐츠 분야를 대상으로, 다양한 실제 요구사항 및 비즈니스 모델을 지원할 수 있는 DRM을 적용한 유통 모델을 정의 할 수 있는 시나리오를 개발하였다. 세부 개발내용으로는 첫째, 표준 및 대표적 국제 사례의 DRM 유통 모델을 분석하고, 둘째, 디지털 만화 콘텐츠 유통 시나리오를 제시하며, 마지막으로, 디지털 만화 콘텐츠의 안전한 유통(secured distribution)을 위한 서비스 시나리오를 제안하였다. 본 논문의 연구결과물은 DRM의 적용 테스트베드로서 그 파급효과가 기대되는 디지털 만화콘텐츠 분야에 대한 서비스 시나리오가 디지털 보호 유통 기술 및 서비스 모델에 효과적으로 적용될 수 있는 기초연구를 제안하였다.

농산물 판매시 농가들의 정보화 기기 이용 선택 결정요인 분석 (Analysis of Factors of Farmers' Use of Information Technology Equipment When Selling Agricultural Products)

  • 이향미;고종태
    • 농촌계획
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    • 제24권4호
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    • pp.121-134
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    • 2018
  • By using the raw data of the 2015 Agriculture, Forestry and Fishery Consensus that surveyed the farmers engaged in agriculture, forestry and fishery in 2015, this study investigated the effects of the characteristics of the farms in Gangwon-do on the utilization of the digital devices, which was classified into computers usage only, smartphones usage only, both computers and smartphones usage, and no digital device usage. This study used the Multinomial Logit Model for the above purpose. Moreover, the IIA(Independence of Irrelevant Alternatives) method of the Multinomial Logit Model was analyzed to be suitable. Upon the result of the analysis, when all the other variables were constant in the average, the probability of choosing both computers and smartphones increased by 0.02% as the family member living together with the farm owner increased by 1 person. In addition, the farms with agricultural machineries have 0.03% increased probability of using smartphones to sell their agricultural products, when compared with the farms without agricultural machinery. Moreover, for the farms with high sales profit of the agricultural products, the probability of using computers and the probability of using smartphones increased by 0.04% and 0.01%, respectively, and the probability of using both computers and smartphones increased by 0.02%. On the other hand, for the farms affiliated with the agricultural organization, the probability of using both computers and smartphones increased by 0.17%, and the probability of using only smartphones and the probability of using only computers increased by 0.16% and 0.15%, respectively. In case of selling to the National Agricultural Cooperative Federation(NACF), the probability of using smartphones increased by 0.11% if all other variables were to be constant in the average. In particular, the farms participating in the agriculture-related industries have 1.09% increased probability of using computers, have 0.92% increased probability of using smartphones, and 0.85% increased probability of using both computers and smartphones. Therefore, the implications suggested based on the results of the analysis are as follows. First, the farms' choices of the digital devices are made independently. Hence, the future agricultural industry business platform establishment should necessarily consider the types of farms' choices of the digital devices in the future. Second, since the usage of digital devices has a generally positive influence on the farm household income, digital education to improve farmers' ability to use the digital devices should be urgently provided in order to improve the farm household income in the farms in Gangwon-do. Third, because the digital devices used to sell agricultural products differ depending on the age of the farm owner, it would be desirable to target the younger generation of the farm owners rather than establishing the agricultural industry business platform for the farms in the aged farm villages. Fourth, it would be advisable for the future agricultural business platform to consider the characteristics of agricultural products sales source.

U-Publication 시스템과 비즈니스 모델의 설계와 분석 (Design and Evaluation of U-Publication: Tag-Embedded Publication System and Business Model)

  • 박아름;이경전
    • 지능정보연구
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    • 제14권3호
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    • pp.41-57
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    • 2008
  • U-Publication은 독자가 기존의 출판물을 오프라인에서만 소비했던 것과는 달리, 여러 개의 자동인식태그가 부착되어 있어 자동인식태그 리더(reader)로 태그에 저장된 URL을 통해 온라인으로 접속할 수 있는 출판물을 말한다. U-Media를 기존의 미디어가 사람의 생체시스템에만 호소하는 것과 달리, 사람의 생체 시스템뿐만 아니라 사람에 내재되거나 사람이 가지고 있는 디지털 시스템에 호소하는 미디어라고 정의할 때(Lee & Ju 2007), U-Publication은 온라인과 오프라인이 Seamless하게 연결되어 양방향으로 정보가 이동할 수 있다는 측면에서 U-Media라고 할 수 있으며, 소비자들은 자동인식태그 부착 출판물의 인쇄된 컨텐트 뿐만 아니라 출판물에 부착된 태그의 링크를 통해서 추가적인 컨텐트를 소비할 수 있고 다양한 상거래를 할 수 있다. 이 논문은 U-Publication을 정의하고, 이를 기반으로 한 비즈니스 모델을 설계하고, 이 비즈니스 모델을 평가하는 과정을 시뮬레이션 방법에 의해 제시하고 있다.

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창작 산업 (Creative Industry) 디지털 트랜스포메이션 사례연구: 시장재편전략과 플랫폼중심으로 (Creative Industry Digital Transformation Case Study: Market Reorganization Strategy and Platform)

  • 이호근;이서영
    • 디지털융복합연구
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    • 제18권7호
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    • pp.177-188
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    • 2020
  • 디지털 세계가 도래하면서 산업차원에서 디지털 트랜스포메이션이 가장 활발하게 이루어지고 있는 영역은 음악, 영화, 드라마와 같은 창작산업이다. 이들 창작물이 0과 1로 이루어진 디지털 포맷으로 전환되면서 비즈니스 모델이 변화하고 그 결과 시장에서 경쟁의 룰이 바뀌었다. 애플과 스포티파이, 넷플릭스는 창작산업에서 디지털 트랜스포메이션을 통해 시장 리더가 된 기업들이다. 본 연구는 창작 산업의 사례연구를 통해 디지털 기술을 활용한 시장재편에 필요한 중요한 요소를 파악하는 것이다. 사례 연구 결과, 디지털 기술을 활용해 시장을 재편한 기업들의 전략적 특성은 비전, 플랫폼, 그리고 개방적 혁신이라는 세 가지 요소임을 발견하였다. 반면 이러한 전략을 구사하지 못해 디지털 혁신의 기회를 놓친 기업들은 디지털 다위니즘의 희생양으로 몰락의 길을 걸었다. 본 논문은 4차산업혁명 시대의 디지털 트랜스포메이션은 세 가지 전략요소를 최대한 활용함으로써 플랫폼을 구축하고, 가급적 많은 파트너들이 플랫폼에 동참할 수 있도록 개방적인 혁신으로 초기에 크리티컬 매스를 확보하는 것이 무엇보다도 중요하다는 시사점을 제시하고 있다.

무역 디지털 트랜스포메이션을 위한 빅데이터 도입 및 활용에 관한 연구 (Research on the introduction and use of Big Data for trade digital transformation)

  • 정준모;정윤세
    • 무역학회지
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    • 제47권3호
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    • pp.57-73
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    • 2022
  • The process and change of convergence in the economy and industry with the development of digital technology and combining with new technologies is called Digital Transformation. Specifically, it refers to innovating existing businesses and services by utilizing information and communication technologies such as big data analysis, Internet of Things, cloud computing, and artificial intelligence. Digital transformation is changing the shape of business and has a wide impact on businesses and consumers in all industries. Among them, the big data and analytics market is emerging as one of the most important growth drivers of digital transformation. Integrating intelligent data into an existing business is one of the key tasks of digital transformation, and it is important to collect and monitor data and learn from the collected data in order to efficiently operate a data-based business. In developed countries overseas, research on new business models using various data accumulated at the level of government and private companies is being actively conducted. However, although the trade and import/export data collected in the domestic public sector is being accumulated in various types and ranges, the establishment of an analysis and utilization model is still in its infancy. Currently, we are living in an era of massive amounts of big data. We intend to discuss the value of trade big data possessed from the past to the present, and suggest a strategy to activate trade big data for trade digital transformation and a new direction for future trade big data research.

A Study on Artificial Intelligence Based Business Models of Media Firms

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • 제8권2호
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    • pp.56-67
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    • 2019
  • The aim of this study is to develop Artificial Intelligence (AI) based business models of media firms. We define AI and discuss 'AI activity model'. The practices of the efficiency model are home equipment-based personalization and media content recommendation. The practices of the expert model are media content commissioning, content rights negotiation, copyright infringement, and promotion. The practices of the effectiveness model are photo & video auto-tagging and auto subtitling & simultaneous translation. The practices of the innovation model are content script creation and metadata management. The related use cases from 2012 to 2017 are introduced along the four activity models of AI. In conclusion, we propose for media companies to fully utilize the AI for transforming from traditional to successful digital media firms.