• Title/Summary/Keyword: Digital Age

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A Study on a Smart Digital Signage Using Bayesian Age Estimation Technique for the Next Generation Airport Service (차세대 공항 서비스를 위한 베이지안 연령추정기법을 이용하는 스마트 디지털 사이니지에 대한 연구)

  • Kim, Chun-Ho;Lee, Dong Woo;Baek, Gyeong Min;Moon, Seong Yeop;Heo, Chan;Na, Jong Whoa;Ohn, Seung-Yup;Choi, Woo Young
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.533-540
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    • 2014
  • We propose an age estimation-based smart digital signage for the next-generation airport service. The proposed system can recognize the face of the customer so that it can display the selective information. Using a webcam, the system captures the face of the customer and estimates the age of the customer by calculating the wrinkle density of the face and applying bayesian classifier. The developed age estimation method is tested with a face database for the performance evaluation. We expect the new digital signage may improve the satisfaction of customers of the airport business.

Terrestrial Broadcasting Content Distribution Strategy in the Multi Platform Environment (멀티 플랫폼 시대 지상파 방송 콘텐츠 유통 전략 방안)

  • Chung, Dong Hun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.117-130
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    • 2012
  • Due to the development of network and device, it is called mobile age that boosts various distribution routes of multi-media content and it constructs a new digital content consumption trend. N-screen is one of the new-introduced examples in the digital age and broadcasting industry believes it as a crisis and challenge as well. It becomes a ubiquitous multi-media environment that people watch multi-media content everywhere and any time they want to and competition happens beyond the boundaries such as network industry, terminal industry, pay TV market, traditional terrestrial TV, etc. And then how should the broadcasting service prepare for the N-screen business? The present research proposes a few terrestial broadcasting content strategies in the multi platform environment. First, instead of N-screen, it proposes multi platform, especially One Source Multi Platform(OSMP). Second, so-called 'Integrated Terrestrial Broadcasting OSMP Alliance(IBPA)' must be founded. Third, IBPA should support multi-tasking UX for viewers to have rich experience. Last, it becomes more important and necessary to support local terrestrial broadcasting service for public service in the multi platform age.

Toward iSchools: from the Perspective of the 5Cs

  • Yi, Myongho
    • Journal of the Korean Society for Library and Information Science
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    • v.50 no.1
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    • pp.313-330
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    • 2016
  • A coalition of information schools, called the iSchools Organization, was established to increase the visibility of library and information science and to cope with the new demands of the digital age. As of 2015, sixty-five schools from many different countries have joined the iSchools Organization. While some other schools are interested in adopting iSchools, there are still some issues that need to be considered before adopting the iSchool charter. This paper presents those issues from the perspectives of the 5C groups: curriculum, competencies, convergence, collaboration, and consensus. A survey was conducted to investigate some aspects of the 5Cs. This study identifies five iSchool-related issues - 5Cs. Providing perspectives in the areas of the 5Cs will be useful to establish stronger iSchools. These five Cs will resolve information problems that we are facing, prepare students or any organizations for the digital age, give students digital service skills, and train future data scientists. This paper represents practical guidelines to build a strong iSchool. With the success of iSchools, societies see us as more than the traditional librarian.

A Study on Reconstruction of Digital Space in Multi-layer Structure (다층적 구조에서 보여 지는 디지털 공간의 재구성에 관한 연구)

  • Chung, Kue-Hyung
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.513-520
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    • 2014
  • Since the beginning of history, men have done mimesis and produced illusion and succeeded art and culture instinctually. The subject which mention above included the object which can order and space around that. Perspective which began the Renaissance age was dominant way about understanding space in western history and it made modern visual system. Direction way of space which based perspective is changed as horizontal data included multi-layer structure in digital media age. This character make us possible to represent the space more efficiently. So we must have pay attention the direction way of space based on digital media, because it has meaning to show human value beyond a methodology of visual art culture.

The effects of the locus of control and Aging Anxiety on preparation for old age in middle-aged adults (내외통제성과 노화불안이 중년기 성인의 노후준비에 미치는 영향)

  • Jeon, Hye Seong
    • Journal of Digital Convergence
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    • v.12 no.10
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    • pp.571-576
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    • 2014
  • This paper was to explore the effects of the locus of control and aging anxiety of the middle-aged on preparation for old age in aging society. This survey was conducted from September, 2013 to December, 2014 and 308 responses from the survey were used for the analysis. The data was analyzed by descriptive statistics, t-test, ANOVA, pearson correlation and Multiple Regression. The research findings could be summarized as the followings. First, the mean score of aging anxiety was lower than average and the mean score of preparation for old age was higher than average. Also, Middle-aged adults showed higher internal control than external control. Second, aging anxiety was the significant predictor to explain preparation for old age in middle aged. Third, income, age and religion also were the significant predictors which have the effectiveness to the preparation for old age.

An Exploratory Study on Consumer Behaviors and Media Use in Age of Digital Convergence: Qualitative Approach by Focus Group Interview for Future Consumers (디지털융합 시대의 소비자 행동과 매체 활용에 관한 탐색적 연구 : 미래소비자 대상 표적집단면접법에 의한 정성적 접근)

  • Park, Ki-Ho;Kim, Yeon-Jeong
    • Journal of Information Technology Services
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    • v.9 no.4
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    • pp.135-150
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    • 2010
  • In the age of digital convergence, it is expected that quality of life of human beings can be improved by converged devices and services. Researches concerning change of buying patterns and consumer behaviors in these contexts have to be progressed actively. To investigate future trend of consumer behaviors, we used focus group interview for Qualitative approach in the first step and then conducted questionnaire survey for experts in order to get validity and feasibility of research results. As result of research we suggested eight propositions by FGI for 20s target consumers. Additionally, on the basis of qualitative research, by questionnaire survey for 22 experts two perspectives of positive and negative views In future trends were proposed. Results can give lots of Implications and research motivations to academia, practices and workers in public policies who have interests in change of consumer behaviors, thinking styles, and life style under digital convergent environment.

Human Right Requirements in the Metaverse Era

  • Alkhiri, Talal Agil Attas
    • International Journal of Computer Science & Network Security
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    • v.22 no.8
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    • pp.67-74
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    • 2022
  • This study is a theoretical account of HRs requirements in educational institutions in light of the growing influence of digital technology on human rights. It intends to reveal prominent human and civilizational values encapsulated in modern human rights regulations. It dwells on educational and societal requirements for educational inclusion in the school and university curricula in light of changes that have taken place in HRs in the digital age. Relying on the descriptive documentary research design, the study concluded that HRs are inherently moral duties and fixed values. They include the importance of tolerance, freedom, peace, justice, science, work, and equality. Because education is arguably based on human and civilized values, educational foundations require intake of awareness, systematic integration and responsibility from all academic and community institutions, including family and media institutions. The article closes on a note of how technology has impacted human rights in the digital age. It provides implications and recommendations to pedagogies accordingly.

A Study on the Representation Techniques of Glass Material in Contemporary Interior Space Design (현대 실내공간디자인에 있어서 유리재료의 표현기법에 관한 연구)

  • Kim, Eun-Jung;Hong, Kwan-Seon
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.11a
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    • pp.134-138
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    • 2007
  • Presents age is diversified in all genres by fast development of information and digital, and expression of fixing is not. Architecture and interior space design is showing new paradigm through dematerializing, ex-formal, nonlinear. Glass material is expressing by various technique in space and outer skin to introduction of digital media and a high-tech technology. Expressive characteristics and Techniques of this glass material are showing form of homogenized life in this age, simulated life. Therefore, this study does theoretical investigation through dematerializing of glass material, and analyzes works after 2000. Wish to understand stream of indoor design of present age after analyzes expression special quality and technique of glass material that reflect age and make a study of symbolic expression characteristic.

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