• Title/Summary/Keyword: Device Network

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A study on macro detection using information of touch events in Android mobile game environment (안드로이드 모바일 게임 환경에서의 터치 이벤트 정보를 이용한 매크로 탐지 기법 연구)

  • Kim, Jeong-hyeon;Lee, Sang-jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1123-1129
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    • 2015
  • Macro(automatic hunting) of mobile game is a program that touch the screen by defined rules like a game bot in PC online games, and it is used by make various ways like android application or windows application program. This gives honest users deprivation and make to lose their interest. Finally they would leave the game and gradually game life would be shorten. Although many studies to prevent these problems in PC online game are conducted, applying mobile game to PC's way is difficult because mobile games are limited to use the network and device performance is different with PC. In this paper, we propose a framework for macro detection by using the touch event information. A touch event on the mobile game is a necessary control command to the game. Because macro touches the screen with the same pattern, there is a difference between normal user's behavior and macro's operation. In mobile games that casual games are mostly, Touch event is the best difference that identify normal user against macro for a short period of time. As a result of detecting macros used in real mobile game by using the proposed framework it showed 100% accuracy and 0% false positive rate.

Design and fabrication of a 300A class general-purpose current sensor (300A급 일반 산업용 전류센서의 설계 및 제작)

  • Park, Ju-Gyeong;Cha, Guee-Soo;Ku, Myung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.6
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    • pp.1-8
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    • 2016
  • Current sensors are used widely in the fields of current control, monitoring, and measuring. They have become more popular with the increasing demand for smart grids in a power network, generation of renewable energy, electric cars, and hybrid cars. Although open loop Hall effect current sensors have merits, such as low cost, small size, and weight, they have low accuracy. This paper describes the design and fabrication of a 300A open loop current sensor that has high accuracy and temperature performance. The core of the current sensor was calculated numerically and the signal conditioning circuits were designed using circuit analysis software. The characteristics of the manufactured open loop current sensor of 300 A class was measured at currents up to 300 A. According to the test of the current sensor, the accuracy error and linearity error were 0.75% and 0.19%, respectively. When the temperature compensation was carried out with the relevant circuit, the temperature coefficients were less than $0.012%/^{\circ}C$ at temperatures between $-25^{\circ}C$ and $85^{\circ}C$.

Service Differentiation in Ad Hoc Networks by a Modified Backoff Algorithm (애드혹 네트워크 상에서 backoff 알고리즘 수정에 의한 서비스 차별화)

  • Seoung-Seok Kang;Jin Kim
    • Journal of KIISE:Information Networking
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    • v.31 no.4
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    • pp.414-428
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    • 2004
  • Many portable devices are coming to be commercially successful and provide useful services to mobile users. Mobile devices may request a variety of data types, including text and multimedia data, thanks to the rich content of the Internet. Different types of data and/or different classes of users may need to be treated with different qualities of service. The implementation of service differentiation in wireless networks is very difficult because of device mobility and wireless channel contention when the backoff algorithm is used to resolve contention. Modification of the t)mary exponential backoff algorithm is one possibility to allow the design of several classes of data traffic flows. We present a study of modifications to the backoff algorithm to support three classes of flows: sold, silver, and bronze. For example, the gold c]ass flows are the highest priority and should satisfy their required target bandwidth, whereas the silver class flows should receive reasonably high bandwidth compared to the bronze class flows. The mixture of the two different transport protocols, UDP and TCP, in ad hoc networks raises significant challenges when defining backoff algorithm modifications. Due to the different characteristics of UDP and TCP, different backoff algorithm modifications are applied to each class of packets from the two transport protocols. Nevertheless, we show by means of simulation that our approach of backoff algorithm modification clearly differentiates service between different flows of classes regardless of the type of transport protocol.

The Effect of Electromagnetic Noise on the Wireless LAN Using Direct Sequence Spread Spectrum (DSSS 방식용 무선 LAN에 대한 전파 잡음의 영향)

  • Kim, Che-Young;Park, Jeung-Keun;Park, Seng-Keun
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.19 no.6
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    • pp.630-639
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    • 2008
  • In this paper, we investigate the cause of throughput degradation on the wireless local area network(WLAN) and the reason of interference level change attributed to the spanned frequency in the presence of electromagnetic interference. We also measured and quantified the electric field strength of interference which yields the abrupt change of the throughput. Two units of WLAN and one unit of AP(Access Point) are configured to maintain the radio link. As the sources of interference, both the co-channel and adjacent-channel interference are considered and the critical values of electric field are provided for each case. Our experimental observations show that the signal strength generated from these interference sources is at most less than 54 dBuV/m @3 m in order to coexist between WLANs and other low power radio devices without any noticeable throughput decreases. Based on our empirical results, as far as 802.11b WLAN is concerned, we believe that the current domestic limit of the signal strength for an extremely low power radio device, 30.9 dBuV/m @3 m, can be increased as much as 23.1 dB.

The Antecedents of Switching Cost and its Effect on Customer Loyalty in Digital Music Service Industry (온라인 음악서비스 산업에서 전환비용의 선행요인 및 전환비용이 고객충성도에 미치는 영향)

  • Kang, Sung-Min;Uhm, Gi-Heon
    • Asia pacific journal of information systems
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    • v.20 no.2
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    • pp.157-180
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    • 2010
  • Rapid development of information technology has generated a new industry and market. In particular, network technology such as the Internet and other computer networks made transaction activities switched from traditional offline commerce to e-commerce. Among them, digital content is bit-based object which is created and distributed through electronic environment. In particular, many entertainment contents such as the music, the movies, and the computer game softwares are main products. Although digital content commerce has high potential demand, it lacks the consideration about the factor related to maintaining existing customer such as customer loyalty and switching costs. There has been a number of research on customer loyalty and other factors affecting it in the traditional electronic commerce environment, but there is a lack of research which examines the characteristics of digital content. The study about the effect of switching costs on customer loyalty in digital content commerce is necessary because the customers of digital content commerce market are from those of other e-commerce market or traditional offline commerce market. In addition, customer loyalty and switching costs are important factors because they may build up greater customer retention. For that reason, this study focused on examining the relationships among switching costs, antecedents for switching costs, and customer loyalty in online digital music service industry. The study has three major purposes: (1) to find antecedents of switching costs on digital content commerce and examine effect of antecedents for switching costs; (2) to identify effect of switching costs on customer loyalty in digital content commerce and examine moderating effects of alternative attractiveness; (3) to identify the differences of antecedents for switching costs by contents transmission type(streaming service and downloading service). And, the online digital music service industry is selected in this study since there are many users and transactions incurring. To accomplish these purposes, a survey questionnaire was developed and distributed to 256 informants. Survey instrument was developed based on previous research and pre-established survey items. Total of 206 surveys are collected and used in the data analysis. Among the respondents, 56.8% is male and 43.2% is female. Also, 86 responses were streaming service user group and 120 responses were download service user group. These data was analyzed using regression analysis. Major findings of empirical analysis can be summarized as follows. First, switching costs have positive effect on customer loyalty in digital content commerce environment. Second, the influence of switching costs on customer loyalty increases under conditions of high alternative attractiveness. Third, DRM convenience and breadth of use have positive effect on switching costs. The findings imply that the digital content provider should pay more attention to switching costs in addition to customer satisfaction in order to attract customers. Also, increasing the convenience of DRM use by securing the convenience of user interface and expanding the support device and increasing the service use scope by providing diverse value-added service helps to create a switching barrier. The result of the study can become a practical use in marketing strategy for maintaining existing customer. In particular, switching barrier is very important under conditions of high competition in the online music service market. This study can be used as a basis for further studies about customer retention in digital content commerce.

A Design of Service Migration Mechanism in HTML5-based Convergence Service (HTML5 기반 융합 서비스의 서비스이동 메커니즘 설계)

  • Choi, Hun-Hoi;Song, Eun-Ji;Kim, Geun-Hyung;Kim, Hwa-Sook;Cho, Ki-Seong
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.540-551
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    • 2012
  • Recently, the W3C has developed the HTML5 standard which gives the basis for providing various web applications on the web environments. Because of the advent of the smart devices and the broadband wireless network, users can accesse the web applications on the smart devices at anytime and anywhere. In addition, the demand on the multiscreen services, which enables users to use the appropriate device to their situation, has increased, since users have various smart devices. In this paper, we propose the grouping mechanism of web objects on the HTML5 based web platform, the extraction mechanism of the web object information which is used to create the web object on other devices, and the web object creation mechanism based on the received web object information. In addition, we propose the web service migration architecture between devices on the open web platform and implement the grouping, extraction and creation mechanism of the web objects on the test web document and generic web document with Chrome extension. Finally, we implement the delivery mechanism of the web object information between devices using the node.js and the WebSocket technologies.

A Study of Data Communication Between the Web and the IoT Platform in WoT (WoT 환경에서 웹과 IoT 플랫폼 사이의 데이터 통신 연구)

  • Phyo, Gyung-soo;Park, Jin-tae;Moon, Il-young
    • Journal of Advanced Navigation Technology
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    • v.20 no.4
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    • pp.374-379
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    • 2016
  • Recently, IoT(Internet of Things) to connect the objects and people has attracted attention. And it is rapidly developing. IoT is to develop, experts are predicting that the device is connected to the Internet to break through around 100 billion within 10 years. However, the current IoT companies are having a difficult state to the other each other IoT platform for interaction between data silos effects. These silos effects will limit the IoT grow to a larger market. Thus, the IoT service supplier shall develop an open platform for interaction IoT data between each IoT platform. These web technologies for current open IoT platform has emerged. If developers are using familiar, easy-to-learn Web technologies, developers can take advantage of a variety of services for the collected data, and found the IoT devices can be bypassed if there is a problem on the network. In this paper, we investigate the data communications technology that can be used in WoT environment to overcome these silos effects. As a result, the polling method that can simply send the IoT information the fastest.

Implementation of a portable pulse oximeter for SpO2 using Compact Flash Interface (컴팩트 플래쉬 방식의 휴대용 산소포화도 측정 시스템 구현)

  • Lee, Han;Kim, Young-Kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.678-681
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    • 2003
  • In this paper, we aims to develop a microcontroll er-based portable pulse oximeter using Compact Flash Interface. First, portable pulse oxineter system is designed to record 2 channel of biosignals simultaneously, including 1 channel of SpO$_2$ and 1 channel of pulse rate. It is very small and portable. Besides, the system makes it possible to measure a patients condition without an additional medical equipment. We tried to solve the problems generated by a patient's motion. That is, we added an analog circuit to a traditional pulse oximeter in order to eliminate the change of the base line. And we used 2D sector algorithm. As present, SpO$_2$ modules are completed. But there are still many further development needed in order to enhance the function. Especially, compact flash interface remains the most to complete. Second, ECG monitoring system uses almost same as present 3-lead ECG system. But we focus on the analog part, especially in filter. The proposed filter is composed of two parts. One is a filter to remove the power-line interface. The other is a filter to remove the baseline drift. A filter to remove the power-line and the baseline drift is necessarily used in the ECG system. The implemented filter have three features; minimizing the distortion in DC component, removing the harmonic component of power-line frequency. Using compact flash interface, we can easily transfer a patient's personal information and the measured signal data to a network based server environment. That means, it is possible to implement a patient's monitoring system with low cost.

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IoT Middleware for Effective Operation in Heterogeneous Things (이기종 사물들의 효과적 동작을 위한 사물인터넷 미들웨어)

  • Jeon, Soobin;Han, Youngtak;Lee, Chungshan;Seo, Dongmahn;Jung, Inbum
    • KIISE Transactions on Computing Practices
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    • v.23 no.9
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    • pp.517-534
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    • 2017
  • This paper proposes an Internet of Things (IoT) middleware called Middleware for Cooperative Interaction of Things (MinT). MinT supports a fully distributed IoT environment in which IoT devices directly connect to peripheral devices, easily constructing a local or global network and sharing their data in an energy efficient manner. MinT provides a sensor abstract layer, a system layer and an interaction layer. These layers enable integrated sensing device operations, efficient resource management, and interconnection between peripheral IoT devices. In addition, MinT provides a high-level API, allowing easy development of IoT devices by developers. We aim to enhance the energy efficiency and performance of IoT devices through the performance improvements offered by MinT resource management and request processing. The experimental results show that the average request rate increased by 25% compared to existing middlewares, average response times decreased by 90% when resource management was used, and power consumption decreased by up to 68%. Finally, the proposed platform can reduce the latency and power consumption of IoT devices.

A Study on Shot Segmentation and Indexing of Language Education Videos by Content-based Visual Feature Analysis (교육용 어학 영상의 내용 기반 특징 분석에 의한 샷 구분 및 색인에 대한 연구)

  • Han, Heejun
    • Journal of the Korean Society for information Management
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    • v.34 no.1
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    • pp.219-239
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    • 2017
  • As IT technology develops rapidly and the personal dissemination of smart devices increases, video material is especially used as a medium of information transmission among audiovisual materials. Video as an information service content has become an indispensable element, and it has been used in various ways such as unidirectional delivery through TV, interactive service through the Internet, and audiovisual library borrowing. Especially, in the Internet environment, the information provider tries to reduce the effort and cost for the processing of the provided information in view of the video service through the smart device. In addition, users want to utilize only the desired parts because of the burden on excessive network usage, time and space constraints. Therefore, it is necessary to enhance the usability of the video by automatically classifying, summarizing, and indexing similar parts of the contents. In this paper, we propose a method of automatically segmenting the shots that make up videos by analyzing the contents and characteristics of language education videos and indexing the detailed contents information of the linguistic videos by combining visual features. The accuracy of the semantic based shot segmentation is high, and it can be effectively applied to the summary service of language education videos.