• 제목/요약/키워드: Development of Content

검색결과 9,359건 처리시간 0.046초

Relationship of Physicochemical Characteristics and Ethanol Yield of Korean Barley (Hordeum vulgare L.) Cultivars

  • Lee, Mi-Ja;Kim, Yang-Kil;Park, Jong Chul;Kim, Young-Jin;Kim, Kyeong-Hoon;Choi, Induck;Choi, Jae-Seong;Kim, Kee-Jong;Kim, Hyung-Soon
    • 한국작물학회지
    • /
    • 제57권4호
    • /
    • pp.401-408
    • /
    • 2012
  • The grain and agronomic characteristics of Korean barley cultivars were investigated with respect to ethanol yield. Test weight, grain yield, and starch yield showed noticeable variation among the cultivars. Grain yields were higher in covered barley and non-waxy barley. Starch yield was higher in non-waxy barley than waxy barley. Protein, ${\beta}$-glucan, and starch content of tested cultivars ranged in 10.0-12.9%, 4.4-7.5% and 49.7-65.3%, respectively. Naked barley cultivar had higher starch content than covered barley cultivar. However, covered barley had high starch yield because it has higher grain yield than naked barley. Covered barley cultivar had higher husk content, ranging 7.6-14.0%, than that of naked barley cultivar, ranging 5.3-8.0%. Starch content was positively correlated with amylose content, test weight, ethanol yield and negatively correlated with protein, husk, ${\beta}$-glucan content. Ethanol yield per ton was positively correlated with starch content, but negatively correlated with husk content. Ethanol yield per hectare was positively correlated with starch yield, grain yield, grain weight and negatively correlated with protein, test weight. From this research, the important characteristics of barley cultivar as a bioethanol producing material were starch content and grain yield. Optimum barley genotype was non-waxy naked barley that had low protein, ${\beta}$-glucan, husk content, and high starch content and grain yield.

디지털콘텐츠 기술 가치평가 프레임워크 개발 및 적용 (Development and Application of Digital Contents Technology Evaluation Framework)

  • 정재진;김창수
    • 한국콘텐츠학회논문지
    • /
    • 제10권3호
    • /
    • pp.301-314
    • /
    • 2010
  • 디지털콘텐츠산업의 성장과 콘텐츠의 첨단화, 장르 기술간 융합화에 따라 디지털콘텐츠기술의 중요성이 증대되고 있다. 디지털콘텐츠산업의 발전과 경쟁력을 위해서는 우수한 디지털콘텐츠기술 확보가 필수적이며, 국가 적으로 이를 육성할 정책도구가 필요하고, 첨단 콘텐츠 기술개발, 기술이전 및 거래, 해외수출 등 디지털콘텐츠기술의 산업적 활용 및 가치창출 효과를 극대화하기 위한 사업화가 필요한 시점이다. 이를 위하여 막대한 공공 및 기업자금이 성과 높은 콘텐츠 기술경쟁력 강화를 위한 연구개발에 투입되고 있는 바, 연구개발 수행과 효과적인 의사결정을 위해 성과물에 대한 투자효율성을 점검할 객관적이고 합리적인 기술가치 평가체계가 필요하다. 이에 본 연구는 디지털콘텐츠기술의 기술개발 성과 이전 기술 확산 및 사업화 촉진을 위하여 디지털콘텐츠 기술의 가치를 평가하고, 이를 통한 효과적인 의사결정 지원과 정책수립을 위한 디지털콘텐츠기술가치 평가 프레임워크를 개발하고 이를 사례에 적용하여 그 유용성을 검증하고자 한다.

Best Practices on Improving the Virtual Reality (VR) Content Development Process with EPIC's Unreal Engine

  • Kong, Ji Hoon;Kim, Ki Du;Kim, R. Young Chul
    • International Journal of Advanced Culture Technology
    • /
    • 제9권4호
    • /
    • pp.417-423
    • /
    • 2021
  • Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.

Structural and physicochemical properties of starch by barley cultivars

  • Kim, Hyun-Joo;Woo, Koan Sik;Lee, Jihae;Lee, Byong Won;Lee, Yu-Young;Jeon, Yong Hee;Lee, Byoungkyu
    • 농업과학연구
    • /
    • 제45권4호
    • /
    • pp.779-787
    • /
    • 2018
  • The objective of this study was to investigate the structural and physicochemical properties of starch by barely cultivars. Hwanggeumchal had a moisture content and ${\beta}$-glucan content of 12.02 and 6.23%, respectively. Hyegang had higher protein contents than those of the other cultivars. As a result of observing the particle size of starch, Hwanggeumchal and Hyegang had smaller particles of starch compared with the other cultivars at 15.7 and $15.9{\mu}m$, respectively. The analysis results on the content of damaged starch showed that Dahan and Hyegang had a damaged starch content of 1.14 and 1.20%, whereas Boseokchal and Hwanggeumchal were 0.76 and 0.49% respectively, showing low waxy cultivars. As for the content of amylose, the results show that Dahan and Hyegang had an amylose content of 37.07 and 37.75%, and Boseokchal and Hwanggeumchal were at 11.22 and 37.75%, respectively. As for the degree of amylopectin polymerization, all four cultivars had the highest degree of polymerization (DP) content of 13 - 24 at more than 54%, whereas the DP content ${\geq}37$ was the lowest at less than 5.35%. The results for the soluble and resistant starch content show that the content of soluble starch ranged from 93.90 to 95.76%, and resistant starch was 0.17 - 0.40%. After analyzing the gelatinization properties of barley starch, the value of the setback was low in Hwanggeumchal and Hyegang; thus, it is considered that the aging process of those cultivars will be slower than that of the others.

Comparison of the Quality Characteristics of the Rice yield Trial Lines in the Central Plain Region for Four Years

  • Jeong Heui Lee;Jieun Kwak;Hyun-Jin Park;You-Geun Oh;Jeom-Sig Lee;Yu-Chan Choi;Seon-Min Oh
    • 한국작물학회:학술대회논문집
    • /
    • 한국작물학회 2022년도 추계학술대회
    • /
    • pp.325-325
    • /
    • 2022
  • In order to developing high-quality rice varieties and processing varieties, systematic and stable evaluation of physicochemical properties is required for breeding lines. In this study, we compared the quality characteristics evaluation results of rice breeding lines for cooked rice, special rice, and whole crop silage rice adapted to central plain region (Suwon) in order to use as basic data for future rice variety development. Brown rice length/width ratio, head rice ratio, protein content, amylose content, alkali digestion value(ADV) and Toyo value were analyzed to evaluate the quality characteristics of yield trial lines cultivated in Suwon for four years (2017-2020). Brown rice length/width ratio, head rice ratio, protein content, ADV and Toyo values showed significant differences by year, but there was no significant difference in amylose content (p<0.05), which showed little environmental variation. The head rice ratio and Toyo value showed an increasing trend, while the protein content showed a decreasing trend. However, the protein content was the highest in 2020, which is thought to be owing to little sunlight hours due to heavy rainfall in 2020. The protein content of whole crop silage rice was 8.1%, which was significantly higher than that of other lines (p<0.05). Toyo value of medium-maturing and early-maturing lines were 67.6 and 73.7%, respectively, and the Toyo value of medium-maturing lines was higher than that of the early-maturing lines (p<0.05). In correlation analysis among the quality characteristics of the rice lines for cooked rice, significant positive correlations were detected between Toyo value and head rice ratio, amylose content, ADV, and a negative correlation was observed between Toyo value and protein content (p<0.05).

  • PDF

공기업의 실감콘텐츠 개발 프로세스 사례연구 - 한국산업단지공단 홍보관 사례를 중심으로- (Case Study on Realistic Content Development Process of Public Enterprise - Focus on case of Korea Industrial Complex Corporation Gallery -)

  • 정해원;조우리
    • 문화기술의 융합
    • /
    • 제10권2호
    • /
    • pp.91-97
    • /
    • 2024
  • 최근, 디지털미디어기술의 비약적인 발전으로 사용자의 오감을 자극하는 실감콘텐츠가 여러 분야에서 활용되고 있다. 본 연구는 공기업의 실감형콘텐츠 개발 프로세스를 연구하기 위해 한국산업단지공단 홍보관 개발 사례를 연구대상으로 선정하였다. 본 연구를 통해 첫째, 실감콘텐츠 개발 프로세스를 10개의 단계로 구분하였고 각 단계에서 중요한 개발 포인트와 방법을 제시함으로써 향후 실감콘텐츠개발에 도움이 되는 실무적인 가이드라인을 제시하였다. 둘째, 실감콘텐츠 개발 프로세스 중에서도 시나리오 단계에서 스토리텔링의 중요성을 분석하였다. 스토리텔링은 서사구조의 이야기(story)를 나레이션을 통해 전달되어야 감정이입이 되며 관람객은 스토리를 자기의 스토리로 받아들인다. 셋째, 콘텐츠를 보여주는 다양한 방식에 대해 분석하였다. 한국산업단지공단 홍보관의 경우, 스토리영상, 체험영상, 미디어월이라는 세가지 방식으로 제안되었다. 효과적인 개발 프로세스를 통해 브랜딩과 프로모션, PR의 역할을 하나의 홍보관에서 수행할 수 있다는 점을 제시한다.

In Vitro Sugar Accumulation in Juice Sacs of 'Shiranuhi' Mandarin

  • Moon, Doo-Gyung;Han, Sung-Gap;Joa, Jae-Ho;Kim, Chun-Hwan;Seong, Ki-Cheol
    • 원예과학기술지
    • /
    • 제31권3호
    • /
    • pp.269-274
    • /
    • 2013
  • To further our understanding of sugar accumulation in 'Shiranuhi' mandarin [(C. unshiu ${\times}$ C. sinensis) ${\times}$ C. reticulate], we investigated the patterns of sugar uptake in juice sacs exposed to different concentrations of sucrose, fructose and glucose in vitro. Data was also collected on the change in weight and shape of the in vitro juice sacs over time. Soluble solids content, sugar content and acidity content were highest at 20% sucrose, fructose and glucose solution content; while fructose content was highest at 5% sucrose concentration. Furthermore, the juice sac's fresh weight was highest at 5% sucrose and lowest at 20% fructose content. The shape of the juice sacs also differed in different sugar concentration and type. Overall, sucrose, fructose and glucose content in juice sacs increased with the sugar concentration. These results suggest that sugar translocation into juice sacs is actively induced by high sugar concentration in the medium. Thus, it can be concluded that sugar and acid accumulation in juice sacs increased with sugar concentration in vitro culture.

Identification of the quantitative trait loci (QTL) for seed protein and oil content in soybean.

  • Jeong, Namhee;Park, Soo-Kwon;Ok, Hyun-Choong;Kim, Dool-Yi;Kim, Jae-Hyun;Choi, Man-Soo
    • 한국작물학회:학술대회논문집
    • /
    • 한국작물학회 2017년도 9th Asian Crop Science Association conference
    • /
    • pp.148-148
    • /
    • 2017
  • Soybean is an important economical resource of protein and oil for human and animals. The genetic basis of seed protein and oil content has been separately characterized in soybean. However, the genetic relationship between seed protein and oil content remains to be elucidated. In this study, we used a combined analysis of phenotypic correlation and linkage mapping to dissect the relationship between seed protein and oil content. A $F_{10:11}$ RIL population containing 222 lines, derived from the cross between two Korean soybean cultivars Seadanbaek as female and Neulchan as male parent, were used in this experiment. Soybean seed analyzed were harvested in three different experimental environments. A genetic linkage map was constructed with 180K SoyaSNP Chip and QTLs of both traits were analyzed using the software QTL IciMapping. QTL analyses for seed protein and oil content were conducted by composite interval mapping across a genome wide genetic map. This study detected four major QTL for oil content located in chromosome 10, 13, 15 and 16 that explained 13.2-19.8% of the phenotypic variation. In addition, 3 major QTL for protein content were detected in chromosome 10, 11 and 16 that explained 40.8~53.2% of the phenotypic variation. A major QTLs was found to be associated with both seed protein and oil content. A major QTL were mapped to soybean chromosomes 16, which were designated qHPO16. These loci have not been previously reported. Our results reveal a signi cant genetic relationship between seed protein and oil fi content traits. The markers linked closely to these major QTLs may be used for selection of soybean varieties with improved seed protein and oil content.

  • PDF

ARD기반의 ICT체험 교육콘텐츠 효용성 개선 및 활성화 구현 (Achieving the improvement of efficiency and vitalization of ARD-based ICT experiential education contents)

  • 정희형;김경훈
    • 한국과학예술포럼
    • /
    • 제19권
    • /
    • pp.623-633
    • /
    • 2015
  • Use of technology through utilization of ICT (Information Communication Technology) in field study area is rapidly increasing. Thus, when applying ICT to experiential education, apart from experiential education contents in simple form, the demand for new high quality contents is increasing considering change in education paradigm focusing on creativity. As a result, high quality interactive experiential education content for developing self-directed future talents is required. As a result of this, the development of ARD-based ICT experiential education content system that enhances learning effect of students by integrating ARD-based (Augmented Reality Display) ICT and experiential education to promote existence and immersion is being tested. This paper aims to improve efficacy and achieve vitalization through case analysis of AR-based ICT experiential education content. As a result of case analysis, the composition of content for improving education content included 1) constant securing and strengthening of experiential education content, 2) necessity for development of participating education content by diverse age groups, 3) development of differentiated ICT experiential education content, and 4) securing professional manpower and development of content in connection with education process. Therefore, with the efficacy of ARD-based ICT experiential education content, this study can first, enhance bond between students, second, enable self-directed learning, third, increase practical understanding in contents that were difficult to control by textbook contents, and fourth, increase interest and immersion in learning. Therefore, the contents on new converging technology that can maximize the development of constant content and cooperation between ICT technology and pedagogy for educating creativity and autonomy of ICT experiential education content.

A Study on the Change of Education System with the Development of Digital Content Industry

  • Kim, Jisoo
    • International journal of advanced smart convergence
    • /
    • 제8권3호
    • /
    • pp.145-150
    • /
    • 2019
  • Due to the development of science and technology and the emergence of new industries, the environmental change of the digital contents industry is rapidly progressing. The scope of technological development in the digital contents industry is affecting not only the entertainment industry but also various industries. Recently, with the development of digital convergence using realistic content, games, video, and VR have provided new opportunities for the growth of the content industry. The researcher determined that a new education system would need to be changed as the digital contents industry developed. For this purpose, an AHP questionnaire was conducted for experts with a high basic understanding of the education platform based on previous studies. We proposed a platform model for human resource development as an education system that meets the demand of digital contents industry. The education system for nurturing talents needed by future society should include elements that can interest the learning of users. The platform should not be approached from a system point of view, but should be developed from the content and user's point of view, considering the platform's original purpose.