• Title/Summary/Keyword: Development of Character

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A Study on the Analysis and Application Strategy of the Characters Developed by the Local Governments - Focused on the Characters of 31 Cities and Goons of Gyeonggi Province - (지방자치단체 캐릭터 분석 및 활용전략에 관한 연구 - 경기도 31개 시ㆍ군의 캐릭터를 중심으로 -)

  • 정현원;한광식
    • Archives of design research
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    • v.16 no.4
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    • pp.129-140
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    • 2003
  • As the importance of Culture Technology (music, publication, mobile, film, video, cartoon, animation, character, game, broadcasting etc) is increased, the field of character industry recently has been recognized as an independent brand value beyond the existing view point of simple designing; it also has been given much attention as a main axis leading the cultural industry of the 21 st century. The character of a local government plays roles such as a symbolic part of a region, parts of tourism and public relations, and a profit-making function, which results into generation of regional image and activation of regional economy. However, the present application strategy of the character is only limited to an early stage of regional advertisements. In this context, this study is aimed to investigate and analyze the character development of local governments, especially 31 cities and goons of Gyeonggi Province, comparing with those of local governments of Japan. In the long run, this will provide some suggestions for strategy of character applications. Then, this research is expected to be used as basic reference materials for character development of other local governments and government agencies.

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Detection of Conflict Transition Scene Using Character Regions (인물 면적을 이용한 갈등 전환 장면 검출)

  • Park, Seung-Bo;Lee, Chang-Hyun
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.543-552
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    • 2021
  • The story is formed by the flow of the development and resolution of the conflict between the characters. Namely, the story consists of conflict setting, development, and resolution. Character region is an important expression technique to describe the emotions or states of characters and the relationship between characters and the environment. The purpose of this paper is to propose a method for detecting the transition of conflict from the graph of character region's change. To this end, we present a method of generating a change graph of a character region in a movie by calculating the character region and a method of detecting a conflict transition scene from a graph of character region's change. To verify the performance of the proposed method, an experiment was conducted to extract conflict transition scenes for 7 movies, and performance evaluation results of 73.57% accuracy and 77.26% recall were obtained. This proves that it is possible to extract conflict transition scenes based on the character region.

A Study on Analysis of Teachers' Recognition on Field Practice and Effectiveness of Creativity and Character Education (창의·인성교육의 현장 실천도 및 효과성에 관한 교사들의 인식 분석)

  • Won, Hyo-Heon;Park, So-Young;Im, Sung-Min;Oh, Jung-Sook;Park, Jong-Un;Kang, Beo-Deul
    • Journal of Fisheries and Marine Sciences Education
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    • v.26 no.5
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    • pp.1096-1107
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    • 2014
  • The purpose of this study was to investigate teachers' recognition on field practice and effectiveness of creativity and character education. This study used post tests to examine the effects of teacher training for creativity and character education on 451 teachers. The results were as follows. Firstly, the average in satisfaction of teacher training for creativity and character education was 4.65 for elementary teachers and 4.35 for secondary teachers in summer, and 4.55 for elementary teachers and 4.42 for secondary teachers in winter. Secondly, effectiveness of teacher training on creativity and character education was showed highly as more than 4.0 and was higher in winter than in summer. Thirdly, in the case of field practice and effectiveness of teacher training for creativity and character education, the average of elementary teachers(3,66) was higher in respect of educational environment than that of secondary teachers(3.20) and the averages of elementary teachers and secondary teachers were 3.85 and 3.42 in respect of subject activity, respectively. In practising creativity and character education, it was analyzed that both elementary(ave. 3.89) and secondary(ave. 3.84) teachers went through some difficulties for curriculum reconstruction, development of instructional model, program development, and human and physical supports.

A Study on Character Make-up Based on Impressiology (인상학에 근거한 성격분장에 관한 연구)

  • Lee, Mi-Ae;Kim, Yong-Sun
    • Journal of the Korean Society of Fashion and Beauty
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    • v.3 no.2 s.2
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    • pp.1-11
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    • 2005
  • This study is focusing on typicalized character make-up of TV Drama characters. The purpose of this study is to analyze the interconnections of its images and impressiology concretely, and then reflect on an application approach of impressiology. The aim of make-up lies in not only helping actors to visualize their own external qualities, appropriate the quality of a play, but also audience and spectators to be immersed in the concrete fact of i character person. Impressiology will be a data to give the understanding and sympathy of make-up work. I would like to utilize character make-up based on impressiology for creative and effective make-up techniques, and make it a typicalized character. Also I will examine the horizon of a new make-up technique through character development according to the demandes of the times. As a result of this study, we find that expression method of characteristic character generalized representatively is the common quality of impressiologistc image. Also we see that such a impressioiogistic image is useful for the fundamental basis of character expression method.

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A Study on the development of teaching and learning materials for character education in middle school (수학수업에서 인성 함양을 위한 중학교 교수·학습 자료 개발 연구)

  • Shin, Joon Kook;Boo, Deok Hoon;Suh, Bo Euk
    • Communications of Mathematical Education
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    • v.29 no.2
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    • pp.255-279
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    • 2015
  • Educating for character was emphasized in 2009 reformed Korea national mathematics curriculum. Thus, in this study we basically conducted to realize the character education. This study aimed to develop the teaching and learning materials for character education in middle school. For the purpose of this study, the following study was carried out. First, we investigated the concept of character education. Second, based on this, we extracted the three factor(altruism, rationality, course orientation) for character education in mathematics teaching and learning. Third, we developed five teaching and learning models for character education. The five kinds of models are 'Respect model', 'Self-directed model', 'Cooperation-centered model', 'Self-interest model, 'Story sympathy model'. Finally, We have developed a teaching and learning materials in accordance with the models. And, we applied to the classroom and confirmed its effectiveness.

A Value Analysis of the Hedgerow in Cultivated Areas in point of Landscape (농경지 내 띠형수림의 경관적 가치분석)

  • Cho, Hyun-Ju;Ryu, Yeon-Su;Lee, Hyun-Taek;Ra, Jung-Hwa
    • Current Research on Agriculture and Life Sciences
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    • v.27
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    • pp.69-75
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    • 2009
  • This research regard it as most meaningful to realize the importance of the hedgerow in cultivated areas functioning as a residual landscape element in rural landscape and set improvement guidelines through landscape character and value analysis to cope with landscape malfunction. The results of summary are as follows. 1) First of all, as a result of landscape character analysis of edge stripe in cultivated land in total of 7 case areas, for example, the edge stripe in cultivated land in case area 4 and 8 maintain the width of 10m and are assessed satisfactory in terms of vegetation development condition, appearance of living species, connectivity, buffer capacity and so on. Also, as a result of structural character of correlation analysis among items, the correlation coefficient between width and appearance of living species showed 0.941, the highest. Following are connectivity and appearance of living species and width and buffer capacity respectively: 0.841 and 0.740. 2) As a result of landscape character analysis of uncultivated stripe in total of 6 case areas, it is analyzed that case area 4 maintains the widest width as almost 4.5m average width and considered valuable as I degree in vegetation development condition, filtering, and connectivity. 3) As a result of problem analysis of uncultivated stripe, for example, case 3, 9, and 10 was analyzed that the width was below 1.25m which is too small to carry out the function of buffer and habitat for living creature, so minimum standard width was set between 4~5m through comprehensive analysis of character of each case area. Based on the result above landscape character, value and problem analysis, main improvement guidelines are set in terms of width, connectivity, filtering, and vegetation development, restrictive practices and so on.

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A Case Study of Intellectual Property Rights Using Animation Characters (애니메이션 캐릭터를 활용한 Intellectual Property 사례 연구)

  • JIANG, QIANQIAN;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.361-366
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    • 2022
  • Recently, with the development of convergent media, the digital animation industry has developed a variety of content centered on the role of Intellectal Property. The excellent IP role image has created huge economic benefits in business. This paper selects three representative Intellectual Property animation cases from Japan, the United States and China. Analyzed of the reuse of IP animation character images and combined with the era technology and the style of culture and art, the traditional cultural IP roles are reconstituted into modern character design two aspects. Through the research of this paper, can understand the expansion possibility of IP animation according to the use of character image. It is expected that when making digital animation, can recognize the importance of intellectual property and use it as a reference for role development.

Exploration of Development and Applicability of a Classics Book Reading Program as Character Education for Nursing Students (간호대학생 인성교육을 위한 고전읽기 프로그램 개발과 적용가능성 탐색)

  • Kim, Bog-Ja;Jeon, Eunyoung
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.676-686
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    • 2016
  • This study explored the development and applicability of a classics book reading program in the nursing curriculum as a character education program in order to enhance nursing students' holistic growth and development. An increasing number of universities in Seoul have introduced a classics book reading program as part of the curriculum and some have even designated it as an essential subject. Various such programs have been developed in addition to the regular education curriculum. The following aspects are important to consider in a classics book reading program for nursing students: trust, respect, responsibility, fairness, caring, citizenship, endurance, healthy self-concept, and self-sustained growth performance. Classics book selections need to take into account the level of the students, and the efforts should be made to ensure the accuracy of the translation and the level of students' understanding. It is difficult to form character through short-term education. Despite difficulties, character formation requires continued interest and systemic education that will lead nursing students to show inbuilt positive characteristics. Inclusion of character education in the nursing curriculum should be considered with the agreement of the university, based on political decision-making.

A Study on Character's Emotional Appearance in Distinction Focused on 3D Animation "Inside Out" (3D 애니메이션 "인사이드 아웃" 분석을 통한 감성별 캐릭터 외형특징 연구)

  • Ahn, Duck-ki;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.361-368
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    • 2017
  • This study analyzes into the characteristic appearance in distintion with emotional changes toward visual forms of psychology along with character development in the 3D animation industry. In this regard, the study seeks to propose essential targets of the five emotional characters from the Pixar's animation Inside-Out to prove psychological effects to the character's visual appearance. As a previous research, the study analysis the visual representations oriented toward both emotional facial expression and emotional color expression using both Paul Ekman and Robert Plutchik's human basic emotion research. The purpose of this study is to present the visual guideline of emotional character's appearance through the various human expression for differentiated character development in animation production.