• 제목/요약/키워드: Designing strategies

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Comparative analysis of nursing students' reflection levels before and after debriefing in simulation training in South Korea: qualitative analysis design

  • Sun-Young Lim;Mi-Jeong Bae
    • Child Health Nursing Research
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    • 제30권3호
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    • pp.167-175
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    • 2024
  • Purpose: To measure the level of reflection, this study analyzes diaries written by third-year nursing students before and after the debriefing stage in simulation training. A qualitative study using diary entries from 15 nursing students to explore reflection depth. Methods: Students engaged in simulation training and the debriefing stage, documenting their reflections in diaries. Before and after debriefing, reflections were rated from Level 1 (reflectivity) to Level 7 (theoretical reflectivity). Results: The total number of reflection levels rose significantly from 545 to 829 post-debriefing, enhancing higher-order reflection. The shift signifies a move from superficial to deep reflection, highlighting debriefing's role in fostering critical thinking. Conclusion: The findings underscore the critical role of debriefing in enhancing reflective thinking in nursing education. There is a demonstrated need for further research into the specific elements of debriefing that are most effective at promoting deep reflection. Future studies should conduct comparative analyses of different debriefing methods and approaches across various educational settings. This research could lay the foundation for designing more effective debriefing strategies that foster critical thinking and improve learning outcomes in nursing education.

서울시 도시공원의 설계전략연구: 북서울 꿈의 숲, 마곡중앙공원, 용산공원 사례를 중심으로 (A study on design strategy of urban parks in Seoul: focusing on cases of DreamForest, Magok Central Park, and Yongsan Park)

  • 박훈;오민준
    • 한국산학기술학회논문지
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    • 제17권3호
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    • pp.338-351
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    • 2016
  • 사회의 발전과 시민의식의 상승에 따라 공원계획에서도 기본적인 녹지공간의 제공에서 나아가 특성화된 전략과 도시공간에서의 역할설정 등의 세부적인 접근으로 다양한 기대감을 담아내고 있는 시점에 본 연구에서는 2000년대 들어 서울을 중심으로 조성되었고, 또한 조성예정인 대규모 공원 세 곳을 대상으로 공원의 도시적 의의와 도시공원 설계 전략의 특성분석을 통해 시사점을 제안하였다. 첫째, 도시공원의 설계양상은 점차 다양성을 바탕으로 주변환경에 적응되는 유연성을 가지고 있다. 이러한 유연성은 주변지역과의 관계맺기에 있어 시설물을 통한 연계, 경계부의 부드러운 처리계획 등을 통해 이루어지고 있다. 둘째, 현대사회에서의 도시공원은 과거의 휴식 공간에서 머무르지 않고 치유기능과 도시공간에서의 또 다른 생산기능을 복합적으로 수행하고 있다. 셋째, 본 연구에서 다루고 있는 여섯가지 설계전략은 상호 복합적 관계를 맺으며 적용되고 있으며, 외부와의 관계 맺기가 공원내부계획과 함께 현대사회에서 더욱 중요성을 더하고 있다. 넷째, 수직적 시간의 변화가 공원계획 전략에 반영되어 도면화되는 양상이 나타난다. 이는 성장하는 공원계획과 관계하게 되며, 도시공원계획전략의 주요 특성으로 구체화 되고 있다.

브랜드 이미지 향상을 위한 색채계획 기초연구 (Basic Research on Color Planning for Enhancing Brand Image)

  • 김수정
    • 감성과학
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    • 제9권1호
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    • pp.63-75
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    • 2006
  • 본 연구는 브랜드 커피의 온 오프라인 매장의 색채 이미지 통일을 통하여 브랜드 이미지 향상을 이루는데 목적을 두고 수행된 기초연구이다. 소비자에게 비춰진 색채 이미지와 브랜드 자체의 고유 색채전략과의 일치성 측정하기 위해 온 오프라인 매장의 색채 이미지 조사를 실시하였으며, 브랜드 선호도 조사를 통하여 브랜드 선호도와 온 오프라인 매장의 색채 이미지 통일 간의 관계를 밝히려했다. 브랜드 고유의 색채전략에 기초하여 오프라인 매장의 색채 이미지와 통일성을 가진 웹 색채계획을 통해서 효과적인 색채전략을 수립하는 데 본 연구의 목적을 둔다. '브랜드 커피의 색채전략에 관한 연구'를 선행연구로 하여 선행연구에서 논의된 온 오프라인의 통합색채전략의 필요성에 인식을 같이하여 구체적 해결과제로 시작된 연구로 웹 사이트 설계 시 색채계획의 차원으로 접근하였다. 색채 이미지의 분석을 위해 사용한 두 가지 기준으로는 색채의 감성적 측면과 색채의 기능적 측면인데 이를 측정하기 위한 기준으로 I.R.I.의 색이미지 척도와 사또루후지의 색채정보전달의 5가지 요인을 사용했다. 오프라인의 자극물을 인쇄물로만 제한했던 선행연구의 제한점을 보완하여 오프라인 매장을 직접 방문하여 조사하는 방법의 조사를 실시하였으며 이를 통해 오프라인 매장의 전반적인 색채 이미지 조사를 가능하게 하였으며, 웹 사이트 색채 계획 시 유의해야 할 사항들을 구체적으로 제시하여 실제적인 가이드라인으로 제공하려 하였다. 본 연구를 통해 브랜드 고유의 색채전략 을 기초로 한 온 오프라인의 색채 이미지 통일을 이루며 이를 통한 총체적인 브랜드 이미지 향상에 본 연구가 기여되길 기대한다.

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자가 적응 시스템의 개발을 위한 재사용 가능한 적응 전략 추출 시스템 (A Reusable Adaptation Strategy Extraction System for Developing Self-Adaptive Systems)

  • 남정식;이석훈;백두권
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제4권3호
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    • pp.111-120
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    • 2015
  • 최근 동적인 환경에서 발생하는 다양한 문제를 스스로 해결할 수 있는 자가 적응 시스템에 대한 연구가 활발히 이루어지고 있다. 자가 적응 시스템에서 시스템이 문제를 스스로 인식하고 자가 적응할 수 있도록 요구사항을 설계하는 과정은 필수적이며, 만약 기존의 적응 전략들을 재사용하여 자가 적응 시스템을 설계한다면 소요되는 시간 및 비용을 절감할 수 있다. 따라서 이 논문은 새로운 자가 적응 시스템 개발 시 기존의 자가 적응 시스템으로부터 재사용 가능한 적응 전략을 추출하는 시스템을 제안한다. 이를 위하여 자가 적응 요소를 지식화하여 적응 전략 온톨로지 및 타깃 시스템 온톨로지를 정의하고, 이러한 온톨로지를 기반으로 재사용 가능한 적응 전략을 추출하는 기법을 기술한다. 또한, 이 논문은 제안 시스템을 구현하고 추출된 적응 전략에 대한 재사용률을 측정함으로써 제안 시스템을 비교 평가한다. 평가 결과, 제안 시스템은 추출된 적응 전략이 정확히 동작함을 보이며 제안 시스템의 추출 기법은 기존의 재사용 기법보다 높은 재사용률을 보인다.

공학교육에서의 문제중심학습 실행을 위한 사례연구 (A Case Study for Implementing Problem Based Learning on Engineering Education)

  • 장경원
    • 공학교육연구
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    • 제12권2호
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    • pp.96-106
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    • 2009
  • 본 논문은 공학교육에서 PBL을 실천하기 위한 문제개발 전략을 제시하는데 목적이 있다. 이를 위해 문제개발 경험이 없는 교수들에게 'PBL의 실천과 문제개발을 위한 프로그램'을 제공하여 실제적 문제를 개발하는 경험을 갖게 한 후 이들의 문제개발 과정과 개발된 문제의 특성에 대한 분석 결과를 공학 분야의 실제 업무 과정 및 각 과정의 성과물과 비교하여 문제 개발 시 고려해야 할 사항을 추출하였다. 연구결과, 개발된 문제는 PBL 문제의 주요 특성 중 '실제성'이 부족하였다. 따라서 문제의 실제성을 높이기 위해서는 실제 맥락에서 이루어지는 업무의 단계와 각 단계에서 산출되는 산출물이 문제에 충분히 반영되어야 하고, 학년의 구분없이 모든 교과목에서 활용되어야 할 것이다. 따라서 공학교육의 목적에 부합한 PBL 문제를 개발하기 위해서는 교수들에게 그들의 요구처럼 전공별로 다양한 실제적 문제 사례를 경험해 불 수 있도록 하는 지원이 필요하다고 할 수 있다.

이차함수와 타원의 문제해결 지도를 위한 멀티미디어 학습자료 개발 (Development of Instructional Models for Problem Solving in Quadratic Functions and Ellipses)

  • 김인수;고상숙;박승재;김영진
    • 대한수학교육학회지:수학교육학연구
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    • 제8권1호
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    • pp.59-71
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    • 1998
  • Recently, most classrooms in Korea are fully equipped with multimedia environments such as a powerful pentium pc, a 43″large sized TV, and so on through the third renovation of classroom environments. However, there is not much software teachers can use directly in their teaching. Even with existing software such as GSP, and Mathematica, it turns out that it doesn####t fit well in a large number of students in classrooms and with all written in English. The study is to analyze the characteristics of problem-solving process and to develop a computer program which integrates the instruction of problem solving into a regular math program in areas of quadratic functions and ellipses. Problem Solving in this study included two sessions: 1) Learning of basic facts, concepts, and principles; 2) problem solving with problem contexts. In the former, the program was constructed based on the definitions of concepts so that students can explore, conjecture, and discover such mathematical ideas as basic facts, concepts, and principles. In the latter, the Polya#s 4 phases of problem-solving process contributed to designing of the program. In understanding of a problem, the program enhanced students#### understanding with multiple, dynamic representations of the problem using visualization. The strategies used in making a plan were collecting data, using pictures, inductive, and deductive reasoning, and creative reasoning to develop abstract thinking. In carrying out the plan, students can solve the problem according to their strategies they planned in the previous phase. In looking back, the program is very useful to provide students an opportunity to reflect problem-solving process, generalize their solution and create a new in-depth problem. This program was well matched with the dynamic and oscillation Polya#s problem-solving process. Moreover, students can facilitate their motivation to solve a problem with dynamic, multiple representations of the problem and become a powerful problem solve with confidence within an interactive computer environment. As a follow-up study, it is recommended to research the effect of the program in classrooms.

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Factors Affecting Clinical Competence in Dental Hygiene Students

  • Lee, Hyun-Ok;Kim, Sun-Mi
    • 치위생과학회지
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    • 제19권4호
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    • pp.271-278
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    • 2019
  • Background: This study aimed to examine the factors that influence clinical performance of dental hygiene students to provide useful data for developing strategies to improve clinical competence. Methods: The effects of variables on clinical competence by quantile level were analyzed using quantile regression analysis in 247 dental hygiene students. Quantile regression and multiple regression analyses were conducted using the Stata 11.0 program to analyze predictors of clinical competence. Results: The clinical competence score of dental hygiene students was 42.69±5.90, the satisfaction of clinical practice was 49.90±7.44, the clinical practice stress was 50.62±7.37, and the professional self-concept was 31.68±4.41. Empathy was the highest at 50.87±4.93. Multiple regression analysis showed that school year, stress from clinical training, satisfaction with clinical training, professional self-concept, and empathy had significant impact on clinical competence. Quantile regression analysis showed that the effects varied depending on the clinical competence level. School year and professional self-concept had a significant positive effect, regardless of the clinical competence level, while empathy had a significant positive effect at the top 10% (Q90) of the clinical competence level. Satisfaction with clinical practice affected clinical competence at Q25, Q50, and Q90. Stress from clinical practice had significant effects at Q25, Q50, and Q90 (p<0.05). Conclusion: According to the study results, different factors affected clinical competence according to the quantile of clinical competence. This study provides valuable implications for designing clinical competence enhancement programs and strategies. In addition, objective indicators for considering factors that may affect the clinical competence, such as academic competence and satisfaction of practice hospitals, are expected to require detailed analysis and measures.

병원 간호사들의 이직 결정 과정 (Turnover Experience of Hospital Nurses in Korea)

  • 이명선;김원옥;김덕희;고문희;이경숙;김증임
    • 성인간호학회지
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    • 제15권4호
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    • pp.531-541
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    • 2003
  • Purpose: The purpose of the study was to explore how hospital nurses decide to quit working as professional nurses using the grounded theory method. Method: The data was collected by individual in-depth interviews with 12 hospital nurses who recently resigned from work and it was analyzed using 'constant comparative analysis.' Result: The core category that emerged was "in search of new balance with self, work, and family". Three stages were identified: 1) "unconditionally accepting the working situation of itself," 2) "weighing advantages and disadvantages of working as a hospital nurse", and 3) "redesigning a future". Each stage contains three major strategies. The major strategies of the first stage are "maintaining a learning attitude", "enduring physical burnout," and "enduring unfair interpersonal relationships". The second stage contains "identifying advantages of working", "identifying disadvantages of working", and "comparing the advantages with the disadvantages". Lastly, the third stage includes "reassessing the aim of life", "beginning to construct an alternative life", and "deciding to quit working at a certain point". Conclusion: The results of the study will help nursing administrators in designing and implementing an effective turnover prevention program for nurses by understanding more deeply the process of turnover phenomenon among hospital nurses.

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Microbial Biotechnology Powered by Genomics, Proteomics, Metabolomics and Bioinformatics

  • Lee, Sang-Yup
    • 한국생물정보학회:학술대회논문집
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    • 한국생물정보시스템생물학회 2000년도 International Symposium on Bioinformatics
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    • pp.13-16
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    • 2000
  • Microorganisms have been widely employed for the production of useful bioproducts including primary metabolites such as ethanol, succinic acid, acetone and butanol, secondary metabolites represented by antibiotics, proteins, polysaccharides, lipids and many others. Since these products can be obtained in small quantities under natural condition, mutation and selection processes have been employed for the improvement of strains. Recently, metabolic engineering strategies have been employed for more efficient production of these bioproducts. Metabolic engineering can be defined as purposeful modification of cellular metabolic pathways by introducing new pathways, deleting or modifying the existing pathways for the enhanced production of a desired product or modified/new product, degradation of xenobiotics, and utilization of inexpensive raw materials. Metabolic flux analysis and metabolic control analysis along with recombinant DNA techniques are three important components in designing optimized metabolic pathways, This powerful technology is being further improved by the genomics, proteomics, metabolomics and bioinformatics. Complete genome sequences are providing us with the possibility of addressing complex biological questions including metabolic control, regulation and flux. In silico analysis of microbial metabolic pathways is possible from the completed genome sequences. Transcriptome analysis by employing ONA chip allows us to examine the global pattern of gene expression at mRNA level. Two dimensional gel electrophoresis of cellular proteins can be used to examine the global proteome content, which provides us with the information on gene expression at protein level. Bioinformatics can help us to understand the results obtained with these new techniques, and further provides us with a wide range of information contained in the genome sequences. The strategies taken in our lab for the production of pharmaceutical proteins, polyhydroxyalkanoate (a family of completely biodegradable polymer), succinic acid and me chemicals by employing metabolic engineering powered by genomics, proteomics, metabolomics and bioinformatics will be presented.

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콜래보레이션을 통한 패션 디자인 개발 - TV드라마와 여성복 브랜드를 중심으로 - (Development of Fashion Design through Collaboration - Focusing on TV dramas and women wear brands -)

  • 신혜경;이인성
    • 복식
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    • 제59권7호
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    • pp.50-64
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    • 2009
  • In current society, products and services are positioned to match customers' lifestyles and emotions. One example of such can be collaboration strategies. Various types of collaboration can be found and should be applied to academic research in terms of fashion designing as well as in marketing. As a result, this research focuses on defining collaboration and identifying its different forms. Case studies are provided for each form of collaboration. A set of emotional factors required for collaboration and a domestic fashion brand is selected in order to carry out analysis and design production. As a result of this study, the following conclusions were reached. First, collaboration can be defined as two or more companies, brands or even individuals working together for an agreed period of time by sharing core competencies and advantages in order to pursuit profit and value creation. Second, collaboration types can be specified into two categories which are collaboration between companies within the fashion industry and collaborations with companies outside the fashion industry. In addition, companies may collaborate with the purpose of enhancing value, broadening its areas of business and to execute an event. Third, according to the case studies examined, effects of collaboration can be upgrade of brand images, variety of promotional benefits and increase in sales. Fourth, the selections of collaboration targets were made. MOGG and Sex&the City were chosen in order to apply collaboration strategies in line with promoting the domestic womens' wear market. Fifth, by considering and applying all the findings from the research, the limited edition line was produced under the design concept of 'Sex and the City with MOGG'.