• 제목/요약/키워드: Designer Preference

검색결과 60건 처리시간 0.02초

TUI 환경의 유저 사용 만족도 연구 (A study on user satisfaction in TUI environment)

  • 최흥렬;양승용
    • 디지털산업정보학회논문지
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    • 제11권4호
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    • pp.113-127
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    • 2015
  • An interface in smart device environment is changing to TUI(touch user interface) environment where a system is being controlled by physical touch, differently from a system controlled through conventional mouse and keyboard. What is more important than anything else in this TUI environment is to implement interface in consideration of learn ability and cognitive constructivism according to user's experience. Therefore, now is the time when it is necessary to carry out various studies on smart content design process going a step farther together with discussing the details of user's experience factor. Hence, this study was intended to look into what effect a user's experiential traits had on the production of contents for the purpose of measures for improving TUI user satisfaction in order to effectively realize contents in smart environment. Results were yielded by using a statistical empirical analysis such as cross-tabulation analysis according to important variable and user, paired t-test, multiple response analysis, and preference frequency analysis of user preference on the basis of a survey. As a result, a system was presented for implementing DFSS(Design For Six Sigma) process. TUI experience factor can be divided into direct habitual experience, direct learning experience, indirect habitual experience, and indirect learning experience. And in the results of study, it was possible to find that the important variables of this study had a positive effect on the improvement of use satisfaction with contents on the whole according to the user convenience of smart contents. This study is expected to have a positive effect on efficient smart device-based contents production by providing objective information according to empirical analysis to smart media-based developer and designer and presenting a model for improving the changed TUI usability.

사용자의 False belief를 이용한 새로운 기능 선택방식에 대한 연구 (Development of a feature selection technique on users' false beliefs)

  • 이장선;최경현;김지은;류호경
    • 한국HCI학회논문지
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    • 제9권2호
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    • pp.33-40
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    • 2014
  • 신제품/서비스를 설계함에 있어 해당 제품 혹은 서비스가 제공하여야 할 기능을 선정하는 것(feature selection)은 디자이너의 매우 어려운 의사결정 문제이지만, 기존 방법론들은 특정 제품-서비스에 대한 사용자의 니즈를 효과적으로 파악하기에는 한계점이 있다. 특히 기존의 선호도 서베이를 통한 방법은 사용자의 멘탈모델에 대한 분석에 기반하지 않기에 기능과부화(feature creep) 현상의 한 원인으로 지적되고 있다. 본 연구는 사용자에게 새로운 기능을 제공할 경우(혹은 제공된 기능을 제거해야 할 경우), 그 기능으로부터 추론되는 제품-서비스의 멘탈모델을 탐지하는 새로운 기법인 'False belief technique'을 제안하고, 이를 통해 디자이너의 기능 선정(feature selection) 의사결정에 활용될 수 있도록 하고자 한다.

실내공간에 있어서 식물 이용 방법과 선호도 분석에 관한 연구 (A Study on the Method of Using Plants and Preference Analysis for Interior Space)

  • 김태환;한승원
    • 한국실내디자인학회논문집
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    • 제11호
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    • pp.31-37
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    • 1997
  • This study intens to provide available guideline of useful plants in interior and be used by designer. It focuses on evaluating the character of plants, the method of installation and the form of composition for suitable design of using plants. The study finds out that using plants in interior are necessary positively by 94% respondents. And results of factor analysis are that plants are needed for emothional stability(factor 1), visual charming(factor 2), and educational effection(factor 3). According to job, the group of students is visual charming (P=0.0037), the public servants and housewives is educational effection(p=0.0029). The most available space of plants as follows : Department(30.5%), Hotell(26.3%), House and Restuarant(12.7%). It has been identified that the public institution and commercial space are much indused plants. The most indused plants in house is ordered that the veranda, the living room, the entrance. This result is concerned about relation of natural light plants. The repondants reply that the favorite arrangement style is the corner form(63%), the center garden form(52.1%), the large planter(19.7%), the planter box(11.3%). They respond that they are more favorite light green color than dark, and mono color than mixture color. Finally, interior Designers should be understood the functional and aesthetic elements and the special interest about plants for developing desigv.

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휘트니스센터 계획시 시설별 규모산정에 관한 연구 (Study on the Calculation of Appropriate Scale of Each Area When Planning Fitness Center)

  • 조영연
    • 한국실내디자인학회논문집
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    • 제15권5호
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    • pp.281-288
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    • 2006
  • Fitness center which was first introduced through hotel fitness has been disseminated into country over the years and these days it becomes a public sports facility that is available even in a small city. Fitness center usually requires a space more than 500 pyeong and even in a small fitness facility at least 200-300 pyung is in need. Also, complex structure including a space for preparing exercise and other subsidiary facility is necessary as well as various service areas to perform various exercise programs. In case of domestic fitness centers, however, proper standard and data required to compute the scale of each service area is not available due to the short of piling data. Therefore computing each space totally depends on an instinct decision of a designer or client, which may cause the fail of effective use of space. This paper aims to calculate appropriate use of space, that is, the over all space, equipment size, and movement line of each area as well as preference and frequence of use among areas is estimated in order to apply those data when computing appropriate estimation of scale.

옥외여가공간의 다중감각 선호 및 이미지 영향력 연구 (A Study on the Multi-sensory Preferences and Image Influences of Outdoor Leisure Spaces)

  • 윤희정;임승빈
    • 한국조경학회지
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    • 제34권3호
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    • pp.23-31
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    • 2006
  • Multi-sensory design results from sensory design paradigm and image centricism, which stimulates 5 sensation; visual, auditory, haptic, smell and taste sensation when we experience environment. This is helpful for designing outdoor space considering integrated sensation not only visual and auditory sensation as well as for improving visitor's satisfaction. Therefore, this study mainly intended to analyse the multi-sensory preference and the image influence of outdoor leisure space. For these purpose, this study selected 3 leisure spaces around Seoul city; Gwan-ak mountain(the type oriented natural resource), Insa-dong(the type oriented cultural resource) and Seoul land as theme park(the type oriented facility) and a survey was performed with a total of 204 visitors at the above spaces in winter and summer. The results of this study indicate that visual sensation was evaluated most high at 3 outdoor leisure spaces in both winter and summer. Visitors at Gwan-ak mountain and Seoul land prefer visual and haptic sensation, but visitors at Insa-dong prefer visual and haptic sensation in summer, visual and taste sensation in winter. Above all, this study led the designer to consider diverse sensation to access leisure space, especially haptic sense, which can be an effective design strategy to satisfy visitors.

정약용의 자연관과 다산초당원의 의미 (Chung Yakyong's View of Nature and the Meanings of His Garden, Tasanchodangwon)

  • 박희성;조정송
    • 한국조경학회지
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    • 제25권3호
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    • pp.131-142
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    • 1997
  • As a study on a traditional garden with historical value, the objective of this study is to comprehensively understand the internal meanings of the garden in a designer's personal perspective. Tasanchodangwon was designed Chung Yakyong who is a scholar of Practical Learning in late Chosun Dynasty. Considering the features of him and basic approach of this study, the internal eanings of the Tasanchodangwon was approached with the focus on the view of nature of him, and through general review of physical components of the garden. Additionally the meanings of the garden were also reviewed in his personal situation. The result of the study may be summarized as followings. First, according to the view of nature of Chung Yakyong, his intention to enrich life practically by building separate structures for education for his residence, creating lake by having water supply, and creating vegetable garden relates with the view of nature in Primary confucianistic perspective. In addition, the place served as a ground to support Chung Yakyong's attitude to become a man of virtue, Second, his preference to enjoyu tea culture allowed an opportunity for him to accept circumstance positively and discover the self. Components related to farming reflects his Practical Learning. The man-made rock mountain in the pond is a specific technique for Yi-Jing. And third, literatures authored by Chung Yakyong show that internal meaning of Tasanchodangwon is to pursue an utopia. This is closely related to solving his conflicts felt in reality. In short, Tasanchodangwon is a form reflecting the spiritual world of Chung Yakyong, and through interaction with his life, served as a ground to culture his mind.

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초기 설계단계에서의 셋 베이스 다목적 설계 최적화(제4보) : CAD와 CAE의 통합 시스템에의 적용 (Set-Based Multi-objective Design Optimization at the Early Phase of Design (The Fourth Report) : Application to Integrated CAD and CAE System)

  • 남윤의;마사토 이노우에;하루오 이시가와
    • 산업경영시스템학회지
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    • 제35권1호
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    • pp.181-187
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    • 2012
  • Various computer-based simulation tools such as 3D-CAD and CAE systems are widely used to design automotive body structure at the early phase of design. Designers must search the optimal solution that satisfies a number of performance requirements by using their tools and a trial-and-error approach. In the previous three reports, a set-based design approach has been proposed for achieving design flexibility and robustness while capturing designer's preference, and its effectiveness has been illustrated with a simple side-door impact beam design problem and real vehicle side-door structure design. This report presents the development of integrated 3D-CAD and CAE system, and the applicability of our proposal for obtaining the multi-objective satisfactory design solutions by applying to an automotive front-side frame.

점포 이미지에 의한 패션점포의 유형화 (A Study on the Classification of Apparel Stores in Seoul, Korea)

  • 김현숙;이은영
    • 한국의류학회지
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    • 제16권2호
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    • pp.155-168
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    • 1992
  • The purposes of this study were: (1) to identify the image dimensions of apparel stores according to how the consumers rate the importance of store attributes; (2) to classify the apparel stores in Seoul, Korea according to consumers' perception of the image attributes of their preferred store; (3) to develop a positioning map of the apparel stores according to their salient image dimensions; and (4) to classify the female adults in Seoul according to the criteria of their preferred store and to describe the characteristics of target customers according to storetype. 'A questionnaire was developed to measure store patronage, perceived importance of the store image attributes, perception of the store image attributes for the respondent's most frequently patronized store, and demographic information. Data from 520 female adults living in Seoul were analyzed. The results were as follows; 1. The image dimensions of fashion stores were product quality, shopping convenience, location, promotion, atmosphere, product information, design characteristics and price. 2. The apparel stores in Seoul were classified into five groups by the perception of store image, which were labeled as national chain store, designer store, specialty store, wholesale store and independent store, according to their discriminant characteristics. 3. According to the positioning map, product quality and location convenience were identified as the most important apparel store type patronage criteria. 4. The female adult group divided by store preference indicated significant differences in the perceived importance of store attributes. Each group showed multi-store patronage.

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미용실 특성 및 인구 통계적 특성에 따른 미용실 서비스 품질에 대한 인식 차이 (A Study on the Perceived Service Quality According to the Characteristics of Beauty Salons and Customer Demographics)

  • 이옥규;김정숙
    • 한국의상디자인학회지
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    • 제14권4호
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    • pp.17-27
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    • 2012
  • The purpose of this study is to analyze the perceived service quality according to the characteristics of beauty salons and customer demographics. 343 customers were surveyed in the areas of university campuses, central district and residential areas of Cheongju. The questionnaire consisted of the characteristics of beauty salons and customer demographics, and items to evaluate the service quality. Confirmatory factor analysis, t test, ANOVA and descriptive statistical analysis were used to analyze the data. The results were as follows; First, the preference for the number of designer in the beauty salon were differed by sex, age and occupation. Women, college and graduate students preferred the salons with over seven designers. The customers over forty years old used smaller beauty salon. Second, Female perceived higher service quality in all respects such as technique, kindness and convenience of reservation than male did. There were no difference in age groups and occupations. Third, nationally franchised shop which located in downtown with more than 20 designers were highly evaluated in view of service quality.

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확장적 패턴화 과정을 바탕으로 한 스킨 이미지 구축에 관한 연구 (A Study on Image Construction of Skin based on Expandable Patternization Process)

  • 최윤미;김종진
    • 한국실내디자인학회논문집
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    • 제17권2호
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    • pp.30-38
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    • 2008
  • It has been stated that the outer skin of an architecture should be related to and express the interior programs. It was rather moral issue than practicality. In contemporary urban cities, this nicely-linked relationship between exterior and interior has become much more complex and, in many cases, is no more valid. It tends that contemporary architectural skin is somehow separately developed and has its own logic to be independent from what is inside. This research focuses on these sort of logical design process to make unique image of skin in which conceptual thinking, spatialization and materialization are mixed together. More specifically this study articulates' expandable patternization process' based on the notion that it has a crucial role to systematically construct an image of skin. Expandable patternization has a couple of stages to complete an architectural skin. The first element is a single unit and the second is organization or arrangement of units based on a logical process. Lastly, the third is spatialization after relating the skin to the interior programs as well as environmental surroundings. It is found that, although, in most related projects, the architect or designer has followed his or her own preference or design tendencies, many skin projects has based the given unique characteristics from the beginning. This study concludes that skin design is not just an image making, but has an important role to amalgamate various aspects of an architectural projects: programs, concept of architect, environment, structure as well as image.