• 제목/요약/키워드: Design-specialized Company

검색결과 45건 처리시간 0.028초

한복 진흥방안 모색을 위한 안쪽업체 기초실태분석 (The Fact-Finding Survey and Analysis for the Promotion of Korean Traditional Costume Industry)

  • 조우현;박현정;김문영;김용문
    • 복식
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    • 제59권3호
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    • pp.42-54
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    • 2009
  • The purpose of the study was to grasp problems through a basic survey of actual conditions of the Korean traditional costume industry and to grope a plan to settle the problems. The results were as follows. Operating Status: Rates of the companies' establishment were reduced in 2000s and their sales were also reduced. Status of Goods Development: Korean traditional costume manufacturers and Korean traditional costume textile fabric companies had the highest rate in non-trademark production. Korean traditional costume textile fabric companies and Korean traditional costume rental companies had high rate in self-design. However, Korean traditional costume manufacturers used textile companies' catalogue with the highest rate. Status of Demand and Supply in Human Resources: In human resources needing most, Korean traditional costume manufacturers were tailors, Korean traditional costume textile fBbric companies were salespersons and Korean traditional costume rental companies were designers. Status of Management and Marketing: Causes of difficulties in management were the market slump and the spreading of products made in China. They had a direct publicity through people around mainly. Therefore, it was urgently necessary to introduce special marketing methods. In an investment plan within three years in the future, about 70% did not have an investment plan. Opinions for Promotion of Korean traditional costume: In the government's support policy they wanted, construction of social atmosphere for Korean traditional costume-wearing and Korean traditional costume related educational support had the highest rate. Most of the companies answered that specialized Korean traditional costume agencies were necessary.

패션 제조 기업의 디지털 트랜스포메이션을 위한 인공지능 솔루션 개발 및 활용 현황 (Current Status of Development and Practice of Artificial Intelligence Solutions for Digital Transformation of Fashion Manufacturers)

  • 김하연;최우진;이유리;장세윤
    • 패션비즈니스
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    • 제26권2호
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    • pp.28-47
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    • 2022
  • Rapid development of information and communication technology is leading the digital transformation (hereinafter, DT) of various industries. At this point in rapid online transition, fashion manufacturers operating offline-oriented businesses have become highly interested in DT and artificial intelligence (hereinafter AI), which leads DT. The purpose of this study is to examine the development status and application case of AI-based digital technology developed for the fashion industry, and to examine the DT stage and AI application status of domestic fashion manufacturers. Hence, in-depth interviews were conducted with five domestic IT companies developing AI technology for the fashion industry and six domestic fashion manufacturers applying AI technology. After analyzing interviews, study results were as follows: The seven major AI technologies leading the DT of the fashion industry were fashion image recognition, trend analysis, prediction & visualization, automated fashion design generation, demand forecast & optimizing inventory, optimizing logistics, curation, and ad-tech. It was found that domestic fashion manufacturers were striving for innovative changes through DT although the DT stage varied from company to company. This study is of academic significance as it organized technologies specialized in fashion business by analyzing AI-based digitization element technologies that lead DT in the fashion industry. It is also expected to serve as basic study when DT and AI technology development are applied to the fashion field so that traditional domestic fashion manufacturers showing low growth can rise again.

건설생산체계의 환경 변화에 따른 기계설비분야 발주시스템 변화 전망 (Prospects of Bidding System in Mechanical Construction Field due to Environmental Change in Construction Production Processes)

  • 강병하;김경래
    • 대한설비공학회:학술대회논문집
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    • 대한설비공학회 2009년도 하계학술발표대회 논문집
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    • pp.1104-1111
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    • 2009
  • Mechanical facilities in modern buildings and industrial plants become more important in the view points of energy and environment issues. However, mechanical construction fields are still considered as to be subjected to buildings, even though design and construction of mechanical fields in the construction production process is independent of other fields. Recently, 'Framework Act on the Construction Industry' has been revised since 2007. According to the revision, the barrier of general construction and specialized construction is collapsed and the construction company can register any type of construction classification if they are able to carry out the construction mission. The mechanical construction fields are exempt until 2011 because of the protection of mechanical construction industry. In the present study, the bidding system has been prospected due to the revision of 'Basic Law on Construction Industry' after 2011. The trends for development of mechanical construction fields has been also discussed.

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다단 루츠 드라이 진공펌프 기술 개발 (Development of Multistage Roots Dry Vacuum Pump Technology)

  • 류재경
    • 진공이야기
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    • 제2권4호
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    • pp.39-46
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    • 2015
  • After stepping into a new field of vacuum 30 years ago, our company has grown up steadily as a specialized vacuum industry, and now we can provide vacuum devices covering most of the pressure range. We are planning to put out high level dry pump like a multistage Roots pump on the market in the near future. Procedures of technology development for designing, fabricating, and testing the multistage Roots pump of 600 L/min class will be briefly reported. Core items of the technical development on the multistage Roots pump are as follows; elaborated profile design of 3-lobe rotors using an involute curve, optimization of rotor dimensions, especially for clearances and rotor width, considering the pumping speed, compression ratio and heat load, and establishment of a standardized test system. At present, the multistage Roots pump is about to come into commercialization.

이산사건 시뮬레이션 시스템을 활용한 생산성 개선 사례 연구 (A Case Study on Productivity Improvement by a Discrete Event-Driven Simulation System)

  • 김상태;신문수;류광열;조용주
    • 산업경영시스템학회지
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    • 제38권4호
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    • pp.149-158
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    • 2015
  • Up-to-date manufacturing companies have faced a market-driven environment of pull production order. There should be a difference in operating manufacturing resources according to the type, quantity, and delivery time of manufactured products, because the process situation in pull production is changed by customer orders. And it should be taken into account from the stage of preparing for production such as process design and the placement and utilization of manufacturing resources. However, the feasibility of production plans is limited because most of small manufacturing businesses make production/supply plan of the parts and products assuming that equipment abilities in scheduling is sufficient without managing process standard information systemically. In this study, a discrete event simulation system based on BOM (bill of material), that is F-OPIS (online productivity innovation system), is introduced and a case study on application of the system leading to improving productivities is presented. F-OPIS deals with a decision-problem on production management and it is specialized for small-and- medium sized manufacturing companies. The target company of this case study is a typical small-and-medium sized manufacturing company in Korea, that produces various machined parts. The target company adopts make-to-stock production management to prevent tardy delivery because of fluctuations in demand. Therefore, it is required to apply an efficient inventory control solution for improving productivities. In this paper, based on the constraints of working capacity of manufacturing resources, the bottleneck process is analyzed as production conditions are changed. Consequently, an improvement plan is proposed, that eventually enhances overall utilization rates of resources in the bottleneck process and reduces overall production lead-time and inventory level.

우리나라의 디자인 경쟁력 강화를 위한 디자인정책 연구 - 이탈리아의 Clusters System을 중심으로 (A Study on the Design Policy Reinforcing Korea's design Competitiveness - Focusing on Clusters System in Italia)

  • 천정임;변추석
    • 디자인학연구
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    • 제15권3호
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    • pp.191-200
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    • 2002
  • 이탈리아는 1980년대에 경제적 공항기를 맞이하였으나 국민적인 단합과 디자인을 통한 산업의 발전적 도약을 이루어 세계적인 디자인 강국이 되었다. 특히 이탈리아는 Clusters System이라는 단계별 구조 속에서 중소기업들이 각 지역에서 동 업종에 의해 집적되어있고, 유연성, 상상력, 과단성이 있는 중소기업의 탄력적인 경영 방식, 가족 경영, 컨소시엄의 발전 등이 특징이다. 이러한 이탈리아의 디자인 경쟁력 강화 요인들을 도입하여 우리나라의 디자인 산업의 경쟁력을 강화시킬 수 있는 방안을 연구하였다. 우리나라는 장인정신, 혈연중시, 지역특성을 지니고 있으므로 지역의 특산품과 전통공예품 등을 상품화하여 세계화시킬 수 있고, 생산과정의 전문화된 구조와 중소기업간의 컨소시엄으로 경제적 효율을 높일 수 있고, 소비자와 생산자를 긴밀하게 연결시켜 시장에서 경쟁력을 키운다면 우리나라도 디자인 강국이 될 수 있다.

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특화된 웹2.0 여행사 시스템의 설계 및 구현 (Design and Implementation of specialized Web 2.0 Travel Agency System)

  • 김정숙;이야리;홍경표
    • 디지털산업정보학회논문지
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    • 제5권1호
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    • pp.9-22
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    • 2009
  • This paper is an explanation of a design and an implementation of Web 2.0 online travel agency system for frequent decision-making. On the Web 2.0 travel agency system, optimized information is obtained by applying data mining technology such as association rules, decision trees, and neural networks, and this system is a unified system that consists of the block systems of hotels, ground traffic, and flights in tour packages of a travel agency system. Furthermore, it is implemented to manage the system that is not for the administrator of a travel agency system, but for users or communities that use the system need their own information. The expected effect of this system is to maximize the investment company's efficiency through a new-concept interest model created by B2C customers, and also B2B small and medium-sized travel agencies adopting the system. As a result, it is a system that stimulates dormant customer activity and prevents good customers from leaving by maximizing the merit and capacity of the existed web site for marketing. Moreover, this system is also a model for people who plan customized travel agency business, and will show a way for the domestic and international travel agency industry's globalization.

Study on the Need of Developing Manuals for Visual Merchandising for Traditional Market: Focusing on the Korean Rice Cake Shop

  • Lim, Jeanny
    • 유통과학연구
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    • 제10권9호
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    • pp.13-21
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    • 2012
  • Purpose - Korean traditional markets are falling behind the times, because they have not met the demands of social changes including: an overall improvement in standards of living, shift in purchasing form and propagation of cars. It is one of the most indigenous and conventional foods of Korea, taking a seat far in the corner of Korean traditional culture. Research design / data / methodology - Korean traditional rice cakes however have their limits. They are produced and sold by independent shop owners who cannot compete with the brand power of franchise organizations. The leadership of adminstration is needed for these shop owners particularly in visual merchandising related to interior design and display. Results - Additionally, the advent of major company-run rice cake cafe adds fresh fuel to the problem in addition to small but luxurious packaging. Small business owners need packaging technology for overall quality improvement of sales of rice cakes. Additional help is needed with the mode of packing to promote sales and win consumer confidence. Conclusions - Further assistance with marketing for seasonal displays is needed as well as teaching business owners how to read graphic data. Regular specialized education for visual merchandising of rice cakes could help independent market owners win the competition against franchise-based organizations.

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국내 백화점 실내디자인 이미지 유형 및 구성요소 분석 연구-수도권지역 대형 백화점 1층 공간을 중심으로- (A Study on the Types of Interior Design Image and Consisting Elements in the Department Store -focused on the first floor of Department Store-)

  • 정수현;최상헌
    • 한국실내디자인학회논문집
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    • 제22호
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    • pp.46-52
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    • 2000
  • The Department store of today contrary to past plays an important role in the culture of modern market, because of the development of national economy and a rise in the standard of living. The improvement of culture and the high growth of economy made a livelihood fertile, mass production and mass consumption of product based on accumulation of technology caused the industry of distribution to activate, and the change of consumption pattern and various purchasing form resulted in the distribution structure like large scale store. This study was composed of pilot study, the first research, and the second research. In pilot study, the types of interior design the first floor of large-sized department store in the Metropolitan area was classified on the basis of the image of interior design prior researched. The contemporary interior design require unique image frequently because of the qualitative enhancement accompanying segmentation and specialization of space. Especially, the emergence of foreign company along with the change of the distribution environment threaten the domestic interior design industry. Therefore, the interior design plant introducing the image elements is able to have critical influence on forming specialized space in department store. This study investigated the interior design limited to the first floor of large-sized department store in the Metropolitan area, therefore the user's preference and the problem of design in domestic department store of today was not examined well. But this study was able to explore the types of interior design image in the first floor of department store and the relation between consisting elements.

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한중 게임디자인학과 교육시스템 현황비교 및 분석 - 게임전문인재 양성을 위한 발전 방안 연구 (Korea-China Game Design Department Education System Status Comparison and Analysis - A Study on Development Plan for Nurturing Game Professionals)

  • 정수;이동열
    • 디지털융복합연구
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    • 제19권4호
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    • pp.235-240
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    • 2021
  • 최근 중국 게임 산업의 급속한 발전에 따라 사용자 수가 급격히 증가하고 있다. 게임 산업은 이미 중국 문화 산업 중 가장 발전하는 것 중의 하나가 되었다. 중국 게임 산업이 빠른 속도로 발전하면서 전문 게임개발자 및 게임 제작인력의 수요가 절실하다. 그럼에도 현재 중국의 대학교에서 게임디자인학과를 새롭게 신설해도 매해 졸업생이 게임 회사에 취직하기가 어렵다. 이는 게임시장과 게임 학과 전공교육 사이의 갈등관계가 있다고 사료된다. 본 논문은 게임 산업이 신속히 발전하는 현 단계를 배경으로 중국 게임디자인학과의 현황을 소개하고 존재하는 문제점을 지적하며 맞춤형 발전전략을 제시하여 미래의 중국 게임디자인학과의 발전에 가치 있는 의견을 제시한다.