• 제목/요약/키워드: Design type

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음료자동판매기의 그린디자인에 관한 연구 (A Study on the Green Design for a Drink Vending Machine)

  • 문금희
    • 디자인학연구
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    • 18호
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    • pp.177-186
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    • 1996
  • 국민들의 생활수준 향상에 따른 생활패턴의 변화와 더불어 환경오염 문제가 날로 심각해져 가고 있다. 각종 폐기물의 급증으로 파괴되는 환경의 보전을 도모하기 이해 자원의 절약과 재활용 촉진이 불가피하게 되었다. 이러한 환경문제에 대한 인식과 더불어 국민들의 건강, 환경문제에 대한 인식이 점차 강화되고 무공해에 대한 갈망이 환경상품에 대한 욕구로 대체되어 환경소비주의를 대두시켰다. 음료자동판매기는 일회용 용기를 주로 사용하므로 환경문제와 밀접한 관계를 맺고 있고 따라서 그린디자인이 적용되어야만 하는 제품이다. 본 연구에서는 그린디자인의 배경 및 개념과 음료자동판매기의 분류, 구조 및 환경에 대해 조사하였다. 그것을 배경으로 하여 음료자동판매기의 그린디자인 전개방향에 대한 컨셉을 설정하였고 대안들을 분리수거형과 재사용형으로 선정하였다. 대안들을 다시 벽면부착형, 중앙설치형 및 데스크탑형의 셋 방향으로 포커스 모델을 제시하였다. 결론적으로 음료자동판매기의 디자인을 위해서는 환경 문제 해결을 위한 그린디자인, 사용 성을 높이기 위한 인간 공학적 배려와 주변환경과의 조화를 위한 조형이미지 등에 대한 연구가 필요하다.

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A Study on the Design Procedure of the Eight Pole Magnetic Bearings for the Inner-rotor and the Outer-rotor Type

  • Lee, Jun-Ho;Park, Chan-Bae;Lee, Byung-Song;Lee, Su-Gil;Kim, Jae-Hee;Jung, Shin-Myung;Lee, Hyung-Woo
    • Journal of Electrical Engineering and Technology
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    • 제8권6호
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    • pp.1424-1430
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    • 2013
  • This paper presents design procedure of the magnetic bearings used for high-speed electric machines and flywheel energy storage systems. Magnetic bearing can be categorized by inner-rotor type and outer-rotor type according to the position of the rotary disc. These two types are applicable based on application environments such as application space, required attraction force, and controllability. Magnetic bearing is generally designed based on the ratio (geometrical coefficient or geometrical efficiency) of pole width to rotor journal radius but proper ratio is only decided by the analysis. This is the difficulty of the magnetic bearing design. In this paper, proper design technology of the inner-rotor type and outer-rotor-type eight pole magnetic bearings is introduced and compared with the FEM analysis results, which verifies the proposed design procedure is suitable to be applied to the design of the magnetic bearings for the industrial applications and flywheel energy storage system.

성인 남성용 런닝형 니퍼패턴 개발 (A Study on the Running Type Nipper Pattern Development for Adult men)

  • 조평훈;손후조;나미향
    • 한국생활과학회지
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    • 제16권3호
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    • pp.577-585
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    • 2007
  • This research aimed for 20 latter man whose body shape of torso alters remarkably to develop nipper pattern of running type considered characteristic of body shape of 20 latter man to keep rather balanced body shape against middle age when body shape changes extremely. 1. running type nipper pattern design. Pattern of running, lining and nipper were designed by flattening surface shell. A basis line of running pattern is completed by applying reduction ratio after 3 times of modification & complement based on surface shell. Nipper pattern is designed with design line set by a plaster cast based on running pattern line. Lining pattern is designed with lining design line set by a plaster cast based on running type outside material and nipper pattern. 2. Functional evaluation of research and commercial nipper. Functional inspection through dress test was applied 5point evaluation method and the result of functional inspection on the sight of a wearer is that research nipper(running reduction ratio 15%, nipper reduction ratio 18%) averaged more 4.8point but commercial nipper averaged less 1.8point in the aspect of 20 items such as wear sensibility, motional function and external appearance aesthetic. Research running type nipper scored high in order of motional function, looks of side, back, front and whole and wear sensibility. Functional inspection in the point of view of an observer is that research nipper(running reduction ratio 15%, nipper reduction ratio 18%) averaged over 4.8point and commercial nipper averaged under 1.9point in 17 items of external appearance beauty. Research running type nipper marked high in order of looks of back, whole, front and side.

융의 심리학적 이미지 해석을 통한 인테리어 테라피 사례연구 - 미국 Bravo TV 방송 프로그램에 나타난 주거공간 중심으로 - (A Study of Interior Therapy based on Psychological Image Interpretation by Carl Jung - Focusing on Residential Spaces of in the US -)

  • 장미정
    • 한국실내디자인학회논문집
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    • 제27권2호
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    • pp.128-142
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    • 2018
  • This study is to analyze a case of US Bravo TV program, Interior therapy with Jeff Lewies, based on analytical psychology by Carl Jung, to understand characteristics of interior therapy in psycho-therapeutic viewpoint. Case study among descriptive observation approaches was chosen as a study method while the study range was set as 8 episodes in 2012 and 8 episodes in 2013. As a result of study, future application of therapy to domestic interior design was suggested as 3 types the following; a) Paranoid and storage disorder type that pursues space design by horizontal elements with a sense of comfortable, starting from throwing things away, and suggests whiteness based on desire to be cleaned; b) Individual taste type starting from give and take between members and recognizing one another. e.g., aligning the U-shaped sofa and giving a sense of comfort by using the achromatic colors; and c) Workroom type involved with the face-to-face type of space design and arrangement of mild grey and brown colors. Finally, this study has its significance in suggesting the direction for new occupational clusters in the field of domestic space design (interior, architecture, environment design, etc.), which could be utilized as a basic data for training program development to foster interior therapy professionals.

플라스틱 아이콘 형상의 손가락 촉지각률 향상을 위한 설계 가이드 (Design guides for enhancing finger tactile recognition of plastic icon shapes)

  • 김헌;이원영
    • Design & Manufacturing
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    • 제6권2호
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    • pp.59-63
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    • 2012
  • In various industries, tactile recognition has been one of the important ways in displaying information because peoples like to touch and feel. Especially, how much the tactile information is efficiently recognizable is crucial for visually impaired persons in their daily lifes. However, existing design guidelines are insufficient to lead good tactile recognition. In this study, an experiment was performed to investigate proper tactile shapes (relievo / intaglio vs. filled / unfilled), sizes and depths for efficient tactile recognition. Moreover, this study scrutinized whether the recognition speed or error was varied depending on the type of displayed symbols (open vs. closed types) in tactile. The experimental results revealed that the 'relieve-filled' shape type was more rapidly recognizable than the other shapes, and the 'closed' type symbols (e.g., ${\square }$. ${\bigcirc}$) were more robustly recognizable than the 'open' type symbols (e.g, +, ^). Several design guidelines were presented based on the results. These guidelines can be applied to the design of tactile buttons in the devices that users should control them without visual attention, such as car steering wheels or MP3 players.

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중정형 공동주택의 공간계획 특성 연구 - 은평 뉴타운 현상설계공모안을 중심으로 - (A Study on the Design Characteristics of Court Housing in Korea Case Study on the Competition Entries of Eunpyung Newtown)

  • 강인호;박소영
    • 한국주거학회논문집
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    • 제17권5호
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    • pp.107-116
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    • 2006
  • This study was to figure out the design characteristics of court housing type for the purpose of searching for the possibility of applying it to the housing design in Korea. In spite of changes of housing design condition in Korea, especially steep increase in density, there have been changes only in the height of housing block, not in the housing types, layout, spatial organization and other design properties. Due to such a situation, housing in Korea has been criticised as too high, monotonous one - especially types of housing block tend to be fixed into a slab block and a point block. As one of the alternatives to respond to the criticism, this study focused on the positive aspects of the court housing type, and suggested the design direction throughout the analysis of 8 entries in the design competition of EunPyeong New Town, which attempted to overcome the negative problems - mainly the daylighting, orientation, and privacy - and tried to maximize the positive properties of this type of housing.

헤어스타일.길이와 모자유형이 인상형성에 미치는 영향 (The Effect of Hair-style.Hair-length and Types of Hat design on Impression Formation)

  • 정해선;강경자
    • 한국의류학회지
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    • 제28권3_4호
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    • pp.460-471
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    • 2004
  • The purpose of this study is to investigate the effect of hair-style (straight and wave), hair-length(short, medium, and long), and type of hat design (no-hat, beret, cloche, bowler, and capeline) on impression formation. The experimental materials developed for this study were a set of stimulus and response scales. The 7-point semantic differential response scales were designed. Thirty stimuli color pictures of various combination of hair length, hair style, and type of hat design were manipulated by computer drawing. The subjects were 360 undergraduates living in Seoul, Kyunggi and Kyungnam. The experimental design was composed of 3 factorial designs. The result of the study can be summarized as follows; Impression factor of the stimulus consisted of the 5 different dimensions (attractiveness, gracefulness, activity, concentration of attention, cuteness). Hair style greatly affected gracefulness. On the other hand, hair length made remarkable effects on attractiveness, concentration of attention, and cuteness. In addition, it has been found that the type of hat design significantly influenced on all the factors except attractiveness as independent variables. In regarding the effect of interaction between each variable, the combination of hair style and hair length had significant effects on gracefulness. In the impression formation of cuteness, the combination of hair length and type of hat design were more significant.

체형에 적합한 시각효과를 위한 중년남성 정장디자인(제1보) (The Formal Wear Design for Visual Effect of Mid-Aged Men's Shape(Part I))

  • 박순천;이순홍
    • 한국의류학회지
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    • 제26권11호
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    • pp.1547-1557
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    • 2002
  • The purpose of this study is to find the profitable clothes design of middle-aged men by examining visual effects in physical design. The methode of study is experimentation. The sample of this study is people who live in Kwangiu, Korea and 20-50 age's 719. The difference of physical design effect by arrangement, pattern and the shape of body. There are partly resemblance difference in physical design visual effect by the shape of body and clothes design(arrangement and pattern)In weak type, single suit with striped pattern and double suit with check pattern make the upper body look short. Otherwise, double suit with striped pattern have man look tall. In standard type, single arrangement suit with striped pattern make the lower half of body long, so make man look tall. And double arrangement suit with striped pattern have man look tall. The suit without pattern have one's shoulder look wide. In pyknic type, striped pattern make the lower half of one's body look long. But single arrangement with striped pattern have the upper body look big. sing1e suit with striped pattern make lower half of body look long and check pattern make it look short. Totally, arrangement, and pattern are very important clothes due to give an effect on whole visual effect man's suit. Also, these dues were felt differently by each types of body. So, it is confirmed that the type of body is important fluent to make people perceive.

비정형 건축 구현을 위한 디지털 디자인 프로세스에 관한 연구 (A Study on Digital design process of the materialization of Free form Design Architecture)

  • 이재국;이강복
    • 한국디지털건축인테리어학회논문집
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    • 제11권2호
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    • pp.13-19
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    • 2011
  • Starting in modern times by Le Corbusier, architectures made by concretes are still developing in these times. For several decades, the shape of box architecture has been the most familiar type of buildings. Of course "The concrete is the type of box building" isn't always right, but what we have most seen was the buildings which has been stylized and made by concretes. Through modern times to these days based on international style and functionalism, the type of box building was the most effective and good profit type of architecture which has not disregarded the capitalism. Free-form building are becoming a common place, and many of these are designed and constructed using sophisticated techniques. The main technique being used is Generative Technology of Form for free-form construction. People's interest is growing in this, and it is becoming widely used both abroad and domestically. The purpose of this paper is to investigate the use of Generative Technology of Form which is a digitally adapted design methodology in architecture. The digital design process used for contemporary buildings share many typical features that exist within a standard digital template, but also an increasing amount of mass customization that has to be produced at an additional cost. This paper will summarize these features in terms of free-form architecture, and in terms of the digital design process. In fact, 3D models have to be conceded as main design products considering features of Free Form Design Architecture. However it is practical to design twice over, because all forms of architectural drawings are 2D. From now on, design of Free Form Design Building is not to separate between design process and practical process, but to compound them as unified design system applied the process to communicate information interactively. For this, it should be required to impose unified digital design process and perform researches about effective way to apply in the field of Free-form Design Architecture.

Simple PD+l-type fuzzy controller design

  • Kim, Jae-Hyoung;Kim, Ji-Hoon;Park, Bong-Yeol
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.61.4-61
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    • 2002
  • Introduction $\textbullet$ Simple PD-type Fuzzy Controller $\textbullet$ Simple PD+l-type fuzzy controller design $\textbullet$ Simulation $\textbullet$ Conclusion $\textbullet$ References

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