• Title/Summary/Keyword: Design research (Research through design)

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A Case Study on Design Development for Promotional Fashion Product Assigned to the Corporate Image (기업의 이미지를 부여한 홍보용 패션상품 디자인 개발 사례 연구)

  • Nam, Mihwa;Park, Hyewon
    • Journal of Fashion Business
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    • v.17 no.4
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    • pp.58-74
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    • 2013
  • This research is a case study for the planning process and production process of design project done through industry-university collaboration research. Proposed for the design process and result for the development of the corporation's promotional fashion items. In addition, during the 3-month study period, went through the research process of a number of design, planning, meetings, discussions, and colorway, sample production and selection. The study was carried out using mainly necktie and scarf, the ones one can make use of the best among men's and women's fashion items as fashion items for promotion. The design work was done using Adobe Photoshop CS5, Adobe Illustrator CS5, Texpro 11 version programs. This study is a design development case study where design research experts and the persons in charge from the company took part in for the PR the company demands, and wish it to be used as a basis material for improving company image as a fashion product for the PR of a company.

Artificial Neural Network Analysis for Prediction of Community Care Design Research in Spatial and Environmental Areas in Korea

  • Yumi, Jang;Jiyoung An;Jinkyung Paik
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.249-255
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    • 2023
  • This study aims to empirically confirm the effect and impact of community care design research centered on domestic space and environment on health promotion, diagnosis treatment, disease management, rehabilitation, and mitigation through the year of publication and perspective. To this end, based on 1,227 space and environment design studies from 2,144 community care design research data conducted for about 20 years from 2002 to 2022, when care services began in earnest through the long-term care system for the elderly, SPSS 26.0 was used to create a 'Multi-layer Perceptron' artificial neural network structure model was predicted and neural network analysis was performed. Research Results First, as a result of checking studies in each field of health care by year, there is a significant difference with the number of studies related to health promotion being the highest. Second, the five perspectives are region, time, dimension, function, and content perspective. As a result of inputting these variables as independent variables and analyzing their importance in the artificial neural network, the function perspective had the most influence, followed by the region > content > dimension > time perspective.

A study of Library design through space program redefine -Gunpo city Library competition- (스페이스프로그램 재정의를 통한 도서관 계획연구 -군포시립도서관 현상설계-)

  • Yoon, Hwon;Lee, Ji-Eun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.8 no.2
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    • pp.93-104
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    • 2008
  • Purpose of this paper is to research about new building type of Korean library and suggest the design of Library which based on the building type changes. This research is based on the idea that change of building type could be derived from Architects' designs. So, we analyzed space programs of Gunpo Library competition, redefined the space programs and suggested the direction of building type changes with program changes through design processes. The conclusions of this research are follows; first, we suggested new zoning system in library building design that is consisted of three separate building based on each building's own functions. Second, new zoning and library design would be helpful to making plan about library building competition. The method that we tried at this projec is useful to other complex building designs which have necessities to redefine building type.

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The research on applying plan of Caligraphy among the applying ways of Typograpty in the Web-environment. (Web환경에서 타이포그래피의 적용방법 중 캘리그래피의 적용 방안에 관한 연구)

  • 박정현
    • Archives of design research
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    • v.12 no.4
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    • pp.15-22
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    • 1999
  • The research on applying typographic medium to typography has been active, and the results have been Used on designs. ut method of applying editing design in imaginary space in the Web environment to typographic medium has been used in actual life instead of editing design for print outs. In this treatise, we will look into appropriate method to apply typography under the Web environment through research , and limitation of applying typography as a method to apply typography into the Web environment appropriately, and discuss the alternative for it.

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Analysis of Korean Design Study Tendency (한국 디자인학 연구 동향에 대한 분석)

  • Kim, Jong-Deok
    • Archives of design research
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    • v.17 no.4
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    • pp.159-168
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    • 2004
  • Theoratical and academic research of korean design study started from 1979, the year of establishment of the Korean Society of Design Science. From that point, social contribution and academic research of design study through the academic exchange has been brought up. I collected 2,065 thesises from the 'Journal of Korean Society of design Science' and 'Journal of Korean Society of Basic Design and Art' to analyze the design study tendency during last 24 years. The purpose of this paper is to show the Design study tendency and the direction of the design study with the empirical analysis. The frequency analysis and descriptive statistics were used for the data analysis, and the $X^2$ has been used to verify the differences between the observed frequency and expected frequency of items. The Original articles of design study has been increased steadily because of the growing importance of the design study in the society. The analysis shows Design Foundation Study, Design Application Study and Design Basic Study are the most frequently studied area in the Korean Design Study. Design Study utilize the research methodology of social science to get the reasonable and objective result. Because of this, the number of empirical research method has been increased in the research methodology in Korean Design Study.

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A Study on The Foundation Corse of Design Schools in USA (미국 디자인대학의 Foundation과정에 관한 연구)

  • Min, Chan-Hong
    • Journal of the Korea Furniture Society
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    • v.20 no.2
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    • pp.175-190
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    • 2009
  • As essential element of designers, foundation studies program helps student deal with the individual expression of imagination and variety of correspondence for solving design problem through the understanding of 2-D, 3-D basic design elements, principals, structures. Liberal art and foundation studio courses provides embodiment and settlement of design principal through the foundation studies expand to experiences systematically and deeply. After the Industrialization, foundation studies have developed from Bauhaus in German, the courses have been progressing and systematizing with the demand of time in United States. Growth of Industrialization, expanded design areas departmentalized to various of fields, then the segmentation of foundation courses tend to important than basic design courses. The introduction of information era, the appearance of computer is placed as a tool of design development and added to applied basic courses. This study is intended to know how to change the leading foundation courses in United State due to the revitalization of industrialization and information through the research and analyse to foundation design education curriculums. As a result, most of design school in United States provide drawing, 2-D, 3-D, and 4-D courses included 3-D design element as a basic studies and provide to students introduction to fundamental principal of design concept and communication in both theoretical and applied form. Also though the history, literature, critic, research and survey courses provide students to organize fundamental of systematical logic and understanding design system.

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Design Process for Fashion Product Development Applying Taekuki (태극기를 응용한 패션상품개발을 위한 디자인 프로세스)

  • Kim Hyun-Joo;Seo Soo-Hyun;Jang Nam-Kyung
    • Journal of the Korean Society of Costume
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    • v.55 no.4 s.94
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    • pp.1-15
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    • 2005
  • For every country, the flag is a major symbol that represents the country. Establishing image though the use of the country's symbol is more important for achieving national competitiveness in this global age. In Korea, Taekuki has not been actively applied to fashion products, however Korean people began to realize the Taekuki as a motif of fashion with 2002 World Cup. Thus, research on fashion product development applying Taekuki is needed. This research developed designs for fashion product development applying Taekuki. In addition, through suggesting various applied motives, this research explored the product possibility of global fashion design that represents Korean identity and fashion. For research method, after research on fashion design process, design development was progressed according to the 4-phases that comprehends processes previous researchers presented. First, in the problem recognition phase, background on the introduction of Taekuki to products and Taekuki fashion during 2002 World Cup was analyzed. Then, the need and possibility of fashion product development applying Taekuki's formative characteristics were found. Second, in research and analysis phase, meaning and history of Taekuki as well as flag fashion product developments in the U.S. and England examples were reviewed. Also, individual interviews with experts and consumers were conducted to collect qualitative data regarding product and design direction. Third, in idealization for problem solving phase, 62 designs including 43 apparels and 19 accessories were emerged. Finally, in evaluation phase, 40 university students majoring design evaluated designs' creativity, function, uniqueness, symbol, aesthetics, and harmony. Through this research, it is expected that fashion products applying Taekuki will be formly established as a fashion item. Furthermore, it is also expected that product development in other categories, brand planning, and product development using other national symbols such as name, anthem, and flower will be followed.

A Case Study of Human-AI Co-creation(HAIC) in Fashion Design (패션 디자인에서의 인간-AI 공동창조(HAIC) 사례 연구)

  • Kyunghee Chung;Misuk Lee
    • Journal of Fashion Business
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    • v.27 no.4
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    • pp.141-162
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    • 2023
  • With the prospect that integrating creative AI in the fashion design field will become more visible, this study considered the case of creative fashion design development through Human-AI Co-creation (HAIC). Methodologically, this research encompasses a literature review and empirical investigations. In the literature review, the fashion design and creative HAIC processes, and the possibilities of integrating AI in fashion design were considered. In the empirical study, based on the case analysis of generating fashion design through HAIC, the HAIC type according to the role and interaction method, and characteristics of humans and AI was considered, and the HAIC process for fashion design was derived. The results of this study are summarized as follows. First, HAIC types in fashion design are divided into four types: AI-driven passive HAIC, human-driven passive HAIC, flexible interaction-based HAIC, and integrated interaction-based value creation HAIC. Second, the stages of the HAIC process for creative fashion design can be broadly divided into semantic data integration, visual ideation, design creation and expansion, design presentation, and design/manufacturing solution and UX platform creation. Third, in fashion design, HAIC contributes to human ability, enhancement of creativity, achievement of efficient workflow, and creation of new values. This research suggests that HAIC has the potential to revolutionize the fashion design industry by facilitating collaboration between humans and AI; consequently, enhancing creativity, and improving the efficiency of the design process. It also offers a framework for understanding the different types of HAIC and the stages involved in the creative fashion design process.

A Study on Retro Fashion in Hat Design (현대패션의 모자 디자인에 나타난 레트로 경향)

  • Kim, Eun-Sil;Bae, Soo-Jeong
    • The Research Journal of the Costume Culture
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    • v.14 no.6
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    • pp.877-886
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    • 2006
  • The Purpose of this study were to study Retro-hat design. To do these purposees, the focus of theoretical approach was literature research, and hat design was attempted on the basis of the research. The focus of theoretical background was on previous research and fashion-related literature. Photo materials to analyze retro-hat design is Haute-Couture collection in paris from the 1990's to 2004 and some designer's collections. Then Retro hat design is 85 in 1,381 hat photos. The results obtained through this process were as follows. In the hats of Retro, the past style such as an Egyptian wig, a snake-shaped hat in Crete, a Medieval knight hat, Liripipe, Tricorn hat, or Bicorn hat was reinterpreted and expressed. Since 2003, Retro characteristics has became strong and frequent. By designing a hat on the basis of the direction of hat design, this study intended to find out the development direction of hat design.

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