• 제목/요약/키워드: Design pattern

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방사형 격자패턴 무아레무늬 표현을 위한 직물 디자인 연구 (A Study on the Textile Design utilizing Radial Grating for $Moir{\acute{e}}$ Patterns)

  • 김병미;이미자
    • 한국의상디자인학회지
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    • 제10권1호
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    • pp.117-123
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    • 2008
  • When it comes to clothing design, after the mid 20th century some internationally renowned designers began to recognize the pivotal role clothing materials play in attracting the hearts of customers. Accordingly, they started to take advantage of new clothing materials in the sector of clothing design. While the theme of fashionable clothing products shifts from style and color to clothing materials, fashion designers place the quality of materials at the center of clothing designs. Fashion designers also realize that good quality of materials should be used to boost the value of products as well as to satisfy the conditions of creativity, practicality and aesthetics. In particular, as the non-apparel industry in which clothing materials are the most important aspect between fashionable color, silhouette and details is enhancing their attention to develop various materials in order to meet the needs of customers, the fashion industry places a high premium on textile design which is the pinnacle of expressing emotion on clothing materials. In addition, the industry raises awareness of developing more sophisticated and differentiated materials. Our thesis covers the way how to apply $moir{\acute{e}}$ pattern to clothing design on the basis of research. In order to put that research into practical use, we produced textiles which effectively display $moir{\acute{e}}$ pattern. Before this process, we tried to ensure that radial grating created $moir{\acute{e}}$ pattern effects. To this end, the weaving process was applied, depending on whether light can penetrate textiles or not. Then, we manufactured test-products using $moir{\acute{e}}$ pattern.

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인구통계적 변인에 따른 수트디자인 시각효과에 관한 연구 (A Survey on Suit Design by Image Visual Effect Demographic Characteristics)

  • 박순천
    • 복식
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    • 제53권6호
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    • pp.131-143
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    • 2003
  • This treatise deals with the profitable suit image design of middle-aged men by examining visual effects in physical design. The sample of this study is people who lives in Kwangju, the Republic of Korea and 20-50 age's men and women. And it is very variety in each population statistics factors the differences of associate design visual effect which considering the difference of sex and age group, numbers of button, a figure and material pattern. Firstly, look into the associate design visual effect by sex and button number. In men's group, the style with three buttons was the most attractive and that with two buttons was the least attractive. In 50's group, the style with two buttons was the least attractive and those with 1.3 and 4 buttons were a little attractive. Secondly, in the difference of associate design with sex and shape, men's group was considered that standard type was the most attractive shape, women's group was thought that lean and standard types were the most attractive shape. So we can know that the attractive shape is different with sex. In the difference of association design with age and shape, 20's considered that standard type was the most modernistic and fat type was the least modernistic. 30's considered that lean type was the most modernistic and 50's thought that fat type and standard type were the most modernistic. Thirdly, see the sex and material pattern. In familarity, men's group considered that stripe pattern was more familiar than checks and plain patterns. And they considered that striped pattern and plain was more manly than checks. In sex and material pattern, 20's thought that plain was the most attractive, stripe was the next, and checks was not attractive. 40's estimated that plain and stripe were more attractive than checks. 50's judged that stripe was the most attractive material. Thus. the attraction is different with ages and material patterns.

GoF 디자인 패턴기반 객체지향 오염총량제 소프트웨어 설계 (GoF design patterns based object-oriented Total Maximum Daily Load software design)

  • 김형무;곽훈성
    • 정보처리학회논문지D
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    • 제12D권1호
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    • pp.73-80
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    • 2005
  • 객체지향 모델링에서 컴포넌트기반 방법을 사용하는 목적은 반복되는 시간 및 공간 복잡성을 줄여 연산능력을 높이는 것이다. 이러한 컴포넌트기반 방법의 많은 성과에도 북구하고 디자인 패턴과 그 표준화로 컴포넌트기반 방법의 재사용성을 놀이는 연구가 필요하다. 그러나 디자인 패턴을 표준화하는 방법으로 성급하게 메타패턴언어나 패턴저장소를 구축하는 방법은 오히려 소프트웨어 개발에 패턴을 적용하는 것을 더욱 복잡하고 어렵게 만들 수가 있다. 본 연구는 환경분야의 TMDL(오염총량제) 소프트웨어의 선계에 GoF 디자인 패턴을 적용함으로써, 과도하게 추상화된 메타패턴언어나 부가적인 패턴저장소를 두지 않고도 적용패턴을 검색, 추적할 수 있도록 설계단계에서 클래스이름에 패턴이름을 명시하는 방법을 제안하였다. 따라서 본 연구결과는 환경소프트웨어 개발과정에서 빈번하게 발생하는 반복과 중복을 줄일 수 있는 이점이 있다.

코드 자동 생성을 위한 XML 기반의 효율적인 디자인패턴 구조 (An Efficient Design Pattern Framework for Automatic Code Generation based on XML)

  • 김운용;김영철;주복규;최영근
    • 정보처리학회논문지D
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    • 제8D권6호
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    • pp.753-760
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    • 2001
  • 디자인패턴은 어플리케이션 개발 시에 고려된 문제들로부터 독립적이며 확장성과 유지보수성에 대한 문제를 해결하기 위한 디자인 지식이며 현재 광범위하게 이용되고있는 분야이다. 그러나 이러한 광범위한 디자인패턴의 활용에도 불구하고 디자인 패턴에 명세와 활용은 주로 개발자의 수작업에 의존하고 있다. 그 결과 일관된 형태의 분석과 활용이 어렵고 오류 발생 빈도를 높일 뿐 아니라 프로그램 개발에 많은 시간을 필요로 한다. 따라서 이러한 문제를 해결하기 위해 본 논문에서는 디자인 패턴을 구조화하기 위해 XML을 사용한 표현방법, 이를 이용한 디자인 패턴 활용시스템 구조를 제시한다. 또한 이러한 표기법과 활용구조를 통해 소스코드 자동생성 지원 시스템을 제시하고 적용 예를 보이고자한다. XML을 이용한 구조화된 문서활용은 소스코드 생성시 사용자들에게 더 작은 코드를 작성하게 만들고, 더 안정된 시스템을 구축할 수 있게 한다.

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한국 공예품에 표현된 봉황문양 연구 (A Study on Expression of Phoenix Pattern in Korean Artworks)

  • 이명숙
    • 한국의상디자인학회지
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    • 제14권1호
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    • pp.175-191
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    • 2012
  • It is said that the mainstream of the oriental culture is Confucian culture, but not be the unique culture of Korea. The religious object in Taoist ideology of immortality reflecting the awareness of cultural community and Korean identity was three spirits. Three spirits are one spirit in terms of main subject. Three spirits were named because they rule the heaven, the earth and human beings each in the reality. The custom performing the religious service to the heaven and the earth is not based on the Taoist ideology of immortality but only the superstition which we can't understand. However, we can clearly understand the reason why the ideology has been transmitted up to now in our awareness and culture when we understand the basis of that ideology. The theory on the origin based on the birthplace of Taoist ideology would be based on the shamanism of Eastern barbarianism and their cultural features. Accordingly, this paper aimed to identify the formative features of phoenix pattern and background of the formation of phoenix pattern based on the unique culture of Korea. Furthermore, the traditional craft works of Korea with the phoenix pattern which secured its position as the representative pattern of Korea will be investigated.

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주형의 전산기 원용 설계(I) -목형과 압탕부의 설계- (Computer Aided Design of a Pattern and Risers for Casting Processes(I))

  • 박종천;이건우
    • 대한기계학회논문집
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    • 제14권1호
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    • pp.72-78
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    • 1990
  • 본 연구에서는 기존의 설계 시스템들이 갖지 못한 완전한 삼차원적 모델의 주 형을 생성할 수 있으므로 응축 시뮬레이션, NC공구 경로 생성등의 응용 프로그램과 직 접적으로 연결될 수 있는 장점을 갖고 있다. 본 논문의 1편에서는 위의 설계과정중 목형과 압탕부의 설계에 대해서 기술하고 탕구계와 주형의 설계에 대해서는 2편에서 기술하도록 한다.

스포츠 클라이밍 웨어의 기능성 소매패턴 연구 (A Study on the Functional Sleeve Pattern of Sports Climbing Wear)

  • 임가빈;박주희
    • 한국의류학회지
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    • 제41권4호
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    • pp.585-598
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    • 2017
  • Sports climbing requires more maximum body motion range than any other sport. This study examined what element affects the actions of sports climbers and suggest an ideal pattern archetype to maximize function based on motion. The theoretical background included abstracted elements influencing clothing design by researching the body type of sports climbers and the motion of sports climbing. Along with the characteristic of climbing wear, this study also conducted a comparative analysis of sleeve patterns for sports climbing wear and general sports jackets, abstracting comparative parts that influence sports climbing wear design. To develop the final research archetype, research was done on 107 sports climbers in their 20s-30s that selected the top 3 brands and collected patterns as well. A research archetype was selected based on 3-D virtual clothing and developed into 4 different patterns with different sleeve cap heights. Appearance evaluation and a motion functionality evaluation were then conducted in order to select a final research archetype adequate for sports climbing based on evaluation findings. In addition, this study identified aesthetical problems of the final research archetype produced based on functionality that could suggest an archetype for a climbing jacket that could be visually satisfying through appearance evaluations and motion functionality evaluations.

가방용 3D 입체패턴 디자인 자카드 직물 개발과 감성구조 (Development and Sensory Evaluation of Jacquard Fabrics with Three Dimensional Pattern Design for Bag)

  • 김정화;김명옥;이정순
    • 한국의류산업학회지
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    • 제21권1호
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    • pp.104-111
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    • 2019
  • This study was developed using the DTP (digital textile printing) jacquard fabrics with a three-dimensional pattern for bag and evaluated the preference and emotional structure. The following conclusions were obtained. Three-dimensional patterns of 12 species using the illustrator program, including six kinds of designs based on the text and six kinds of character types based on the geometry of the basic design was developed. As a result of evaluating the preference of the three-dimensional pattern jacquard fabric, the most preferred fabric was a three-dimensional patterned jacquard fabric with a motif of the Korean consonant "ㅅ". The results of analyzing the emotional dimension of the three-dimensional pattern jacquard fabric, eight factors including simple image, feminine image, exotic image, graphic image, sporty image, masculine image, dynamic image and stereoscopic image were derived. Between emotional factors and preferences correlation analysis showed the stronger the simple image, the feminine image, and the sporty image, the more preferable. It suggested the possibility of a morphological and new fabric for bag, textile design motifs by using Hangul consonants attempt to limit the flatness of the existing geometric form patterns that can be applied to three-dimensional bag whether swirly patterns overcome.

Regular pattern design using tartan proportions and grid manipulations

  • Wang, Chaoran;Hann, Michael A.
    • 복식문화연구
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    • 제29권6호
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    • pp.932-948
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    • 2021
  • Tartan, the woven, checked, and wool textile considered by many to be originally from Scotland, has in fact been in use in a range of forms across numerous cultures and during various historical periods. The characteristic checked feature is due to the assembly of different coloured threads in both warp and weft directions which intersect at 90 degrees in a combination known as a sett. For well over one hundred years, different setts and thus different colour combinations have been associated closely with different geographical regions within Scotland, as well as different clans or families. Tartan-type textiles have reached popularity at various times and those have often been a predicted fashion trend suggested, for example, by contributors to fashion gatherings such as Premier Vision in Paris. Often proposed designs are best considered based on tartan combinations rather than simple reproductions. Promotional terms such as "patched checks" or "textured checks" have been common, and often these have been derived from tartan-type constructions. This paper explores novel pattern design methods by identifying the underlying grid structures and proportions exhibited by various well-known tartan setts. The possibility of pattern development from tartan grids and their manipulations is thus the focus of attention. An insight into the methodology associated with the production of original pattern designs is thus provided.

쾌속조형 듀라폼몰도와 저융점합금을 이용한 주얼리용 마스터패턴 제작에 관한 연구 (Study of Manufacturing Jewelry Master Pattern by Using the DuraForm Rapid Prototyping Mold and the Low Melting Alloy)

  • 주영철;송오성
    • 한국주조공학회지
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    • 제22권5호
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    • pp.265-270
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    • 2002
  • A novel jewelry master pattern manufacturing process which reduce manufacturing steps by employing a Duraform rapid prototyping mold and a low melting alloy has been suggested. The novel process follows the steps of 'jewelry 3D CAD design ${\rightarrow}$ Durafrom RP mold ${\rightarrow}$ low melting alloy master pattern' while the previous process follows more complicated steps of 'jewelry idea sketch ${\rightarrow}$ detailed drawing ${\rightarrow}$ wax carving ${\rightarrow}$ flask ${\rightarrow}$ silver master pattern.' An upper and a lower part of molds have been manufactured of Duraform powder, of which melting point is $190^{\circ}C$. A maser pattern was manufactured by pouring a low melting alloy of Pb-Sn-Bi-Cd, so called Woods Metal, of which melting point is $70^{\circ}C$, into the mold. The master pattern is a shape of a disk of 20mm diameter that contains various design factors. The variations of dimensions, surface roughness, surface pore ratio were measured by an optical microscope, a surface roughness profilometer, and a Rockwell hardness tester. The pattern made of were maeasured by an optical microscope, a surface roughness profilometer, and a Rockwell hardness tester. The pattern made of low melting alloy has sufficient surface hardness, and surface pore ratio to be used as the jewelry master pattern.