• 제목/요약/키워드: Design item

검색결과 1,127건 처리시간 0.028초

해외 패션 컬렉션에 나타난 니트 아이템 경향 분석 - 니트 아이템 분류목록의 제안과 실용화를 위한 탐색적 분석 - (Analysis of Knit Item Trend Appeared in Foreign Fashion Collections - Analysis for the Proposal of Knit Item Category List and Practical Use -)

  • 김혜영;이신영
    • 복식문화연구
    • /
    • 제14권5호
    • /
    • pp.813-827
    • /
    • 2006
  • In this investigation, the following study was carried out for an experimental proposal of the knit item lists which were not actualized due to lack of studies. First of all, we have put the knit item titles that have been used through the document investigation, into the lists in order to clarify the original item list. Furthermore, we have pointed out the problems and the areas to be developed in the original item lists, and proposed twenty new knit item lists. By defining the design traits of each item, we have established item list which could be classified more systematically. As a result, the knit item titles of twenty newly proposed item titles are knit pull over, knit pull over top, knit top, knit t shirt, knit shirt, knit polo shirt, knit blouse, knit vest, knit hood, knit jumper, knit jacket, knit coat, knit cardigan, knit ensemble, knit cape, knit shawl, knit bikini, knit one-piece, knit pants, and knit skirt. Secondly, in order to investigate the possibility of practical use of twenty knit item lists proposed by this study, we have applied anova with repeated measurement for foreign fashion collection knit item trends of the past 10 years based on the proposed item lists. As a result, four items classified as top, shirt, cardigan, and pants had similar changes in the trend for last 10 years in S/S season while eleven items classified as pull over, pull over top, blouse, vest, jacket, coat, cardigan, ensemble, cape, shawl, and one-piece had similar trend changes for F/W season. The first significance of this study is on the experimental proposal of knit item list which could be used in the actual clothing industry and academic field. Furthermore, by defining the design traits of each knit item, it sublated the confusions brought by vocabularies in design of knit products and distribution in the industry perspective, and it made it possible to categorize the knit items correctly in knit design analysis and knit design education in academic field. The second significance shows that this study brought about positive results in the possibility of industrial academic practical use of proposed list by indicating that most of the knit designs appeared in the foreign collections in the past ten years could be correctly classified through investigational analysis.

  • PDF

일반화부분점수 모형에 의한 디자인역량 검사 특성 분석 (An Item Characteristic Analysis of Competency Inventory for Designer via Generalized Partial Credit Mode)

  • 이대용
    • 수산해양교육연구
    • /
    • 제27권6호
    • /
    • pp.1546-1555
    • /
    • 2015
  • This study was performed to analyze the item characteristics of competency inventory for designer (CID), which Gil (2011) developed for measurement of design competency. To accomplish the purpose of this study, general partial credit (GPC) model based on polytomous item response theory was applied. The findings were as follows: First, CID is a reliable instrument for measuring design competency. Second, most items of CID have low item discrimination and average item difficulty according to the GPC model. Especially, there are some problems to have low item discrimination in view of validation. To improve the goodness of CID, we will need to examine why CID has low item discrimination.

패션디자인 개발을 위한 스캠퍼 기법의 적용 연구 -스캠퍼 문항 개발을 중심으로- (A Study on the Application of SCAMPER Techniques for the Development of Fashion Design -Focusing on the Development of the SCAMPER Questions-)

  • 서승희
    • 패션비즈니스
    • /
    • 제23권3호
    • /
    • pp.1-9
    • /
    • 2019
  • The purpose of this study was to develop questions for fashion design development, by applying 7 elements of the scamper to the fashion design elements, and to present a scamper checklist of fashion design elements, and item structures. In this study, the scope of research was limited to clothing design among various fashion products, and among various design development stages. Fashion design development focusing on design sketching, was limited to the research scope. The research method was based on an empirical study that derived scamper questions through FGI (Focus Group Interview), consisting of 5 fashion experts. Fashion design elements applied to development of scamper questions consisted of silhouettes, constructive lines, structural details, decorative details, patterns and textures of fabrics, and item structures, derived by applying these elements to the individual 7 elements of the scamper: substitute, combine, adjust, modify, put to other uses, eliminate, and reverse. Results of the study included 7 questions for substituting, 8 questions for combining, 6 questions for applying, 15 questions for modifying, 4 questions for putting to other uses, 4 questions for eliminating, and 7 questions for reversal. The scamper checklist for fashion design elements and item structures drew to 5 lists of silhouette variations, 7 lists of constructive line variations, 11 lists of structural detail variations, 10 lists of decorative detail variations, 11 lists of fabric variations, and 9 lists of structural modifications of items.

국내 모바일 게임의 확률형 아이템 사용성 개선을 위한 인터랙션 디자인에 관한 연구 (A Study on Interaction Design for Improving Usability of Random item box in Korean Mobile Game)

  • 최성훈;김승인
    • 한국융합학회논문지
    • /
    • 제9권2호
    • /
    • pp.137-143
    • /
    • 2018
  • 본 연구는 한국 모바일 게임에서 게임 내 콘텐츠로 활용하고 있는 확률형 아이템의 사용성을 개선할 수 있는 인터랙션 디자인 연구이다. 현재 국내 모바일 게임은 지속적인 매출의 상승을 이어가고 있다. 하지만 그 중심에는 확률형 아이템 판매라는 모바일 게임의 대표적인 수익 모델이 있다. 확률형 아이템 사용의 문제점은 지속해서 제기되어 왔고, 현재 법적인 규제안까지 상정 되어있는 상태다. 확률형 아이템은 현재 모바일 게임 이용자가 아이템 사용 시 정확한 확률을 알 수 없으며 한탕주의와 같은 사행성을 표방한다는 우려도 있었다. 이러한 상황에서 확률형 아이템 사용성을 개선하기 위한 인터랙션 디자인을 연구하여 모바일 게임 이용자들에게 더 나은 게임 사용 경험을 제공하기 위해 사용자 온라인 설문과 심층 면접 조사를 시행했다. 연구 결과 확률형 아이템 사용 시 확률 정보를 직관적으로 제공하는 것이 사용자 경험을 높일 수 있다는 결과가 나타났다. 본 연구를 통해 확률형 아이템 사용 시 더 나은 사용자 경험을 제공하기 위한 인터랙션 디자인 연구가 더욱 활발히 이루어질 것으로 기대한다.

문항 특성을 고려한 문제 추출 컴포넌트 설계 및 구현 (A Design and Implementation of the Question Selection Component considering Item Attribute)

  • 정화영
    • 컴퓨터교육학회논문지
    • /
    • 제6권3호
    • /
    • pp.65-73
    • /
    • 2003
  • 대부분의 웹 기반 학습은 학습자에게 획일적이고 일관된 학습자료를 제공해주고 있다. 이에 문항분석방법을 적용하거나 학습패턴을 이용하여 웹 기반 학습 시스템에 도입하려는 연구가 진행되었다. 그러나, 이러한 방법을 적용하기 위해서는 복잡한 알고리즘이나 파라미터 설정등이 필요하다. 따라서, 본 연구에서는 문항출제특성 중 문항에 대한 학습자의 오답율과 출제 빈도수를 고려하여 문제를 추출하는 시스템을 설계 및 구현하였다. 또한, 문제 추출에 관한 비즈니스 로직을 EJB로 구현함으로서, 효율적인 시스템 개발이 가능하였으며 유지보수 및 재사용성을 높였다.

  • PDF

크로쉐(Crochet) 기법을 응용한 고부가가치 패션 디자인 연구 - 스커트 아이템을 중심으로 - (A Study of Fashion Design through the Application of Higher Value - Added Crochet Techniques: by employing the skirt item -)

  • 범서희
    • 복식
    • /
    • 제60권8호
    • /
    • pp.29-37
    • /
    • 2010
  • Contemporary fashion emphasizes artistic, decorative aspects beside functional, practical targets, and pursues various materials. Also, rising of the design-based tendency, using the various tonality, texture and unveiling the new processing method, decorating technology and a new-material have made the ornaments as one of the figure that expose aesthets and individuality of designers and owner. With its unique expression and artistic beauty the design of ornament pervaded their field to figurative arts. This study aimed at the weaving technique using a hooked needle which is a crochet, and the making manufactured skirts item, moreover the study focused on putting the skirts item into the ornaments of the crochet. The skirt, which was thought to belong to women only, made easy and economic goods. Consumer also wanted to feel free and comfortable as manufactured items did, and it added individuality and practical use. This research tried to develop the design of crochet items to supplement the higher value-added, after examining the theoretical background of crochet, and analyzing crochet trend from 2005-06 F/W to 2010 S/S. As the result, it could be seen that the crochet may offer contemporary ornament art expressing formativeness of handcraft and fineness to the era of replica and manufactured goods.

온라인 게임 아이템 기반 분류법 (A Classification Method for Item-based Online Game)

  • 황신희;박은영;박영호
    • 디지털콘텐츠학회 논문지
    • /
    • 제8권4호
    • /
    • pp.419-424
    • /
    • 2007
  • 최근, 많은 게임시장의 활성화로 게임의 부가가치가 상승하기 시작했다. 특히 온라인 게임에 아이템 거래라는 새로운 트렌드가 창조됨으로 아이템거래의 유통시장이 형성될 정도로 용이한 재료가 되고 있다. 그러나 게임 개발 면에서 다른 기획요소에 비해 아이템이 차지하는 비중을 생각보다 많이 두고 있지 않는다. 그러므로 아이템을 기반으로 하는 분류를 통해 새로운 게임의 만족도를 높여 부가가치를 올리는 계기를 마련하고, 이와 더불어 새로운 분류법을 제시함으로서 게임 아이템의 중요성을 강조하고자 한다.

  • PDF

강박스 교량을 대상으로 한 구조계산서의 누락된 설계항목 검토 자동화 방법론 (A Method for Automatic Check of Omitted Design Item in Structural Calculation Document of Steel Box Bridges)

  • 박상일;안현정;김봉근;이상호
    • 한국전산구조공학회:학술대회논문집
    • /
    • 한국전산구조공학회 2007년도 정기 학술대회 논문집
    • /
    • pp.813-818
    • /
    • 2007
  • A method for automatic check of omitted design item in structural calculation document of steel box bridges is proposed. A method for automatic check of omitted design item in structural calculation document of steel box bridges is proposed. Information processing for the proposed method is divided into two steps: automatic generation of document structure in XML Schema Definition (XSD) format and extract omitted design items by using the XML Schema matching technique. The automatic omitted element filter is developed on the basis of the proposed method, and the accuracy of the developed module is examined with case study subjected to existing structural calculation document samples.

  • PDF

비주얼베이직을 이용한 문항중심 프로그램의 설계 및 현황 (Design and Implementation of Item pool-Based Program using Visual Basic)

  • 문병원;박순철
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅲ
    • /
    • pp.1371-1374
    • /
    • 2003
  • This paper designs and implements of Item pool-Based Program using Visual Basic, a sort of self- study system. This paper is implemented the system which makes and remakes the test items using item-pool data with different method from an ordinary fixed form of evaluation. This system helps teachers to make a various test type of items by searching data through the item-pool and accounting it to the test items. This system will also improve the learner's understanding of the problems and desire for self-solving a problem.

  • PDF