• Title/Summary/Keyword: Design Subjects

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A Study on the Current Condition of Fashion Education in Korea and China (한국과 중국 패션 전문 교육 현황 연구)

  • Im, Soon
    • Journal of the Korean Society of Costume
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    • v.64 no.6
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    • pp.16-32
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    • 2014
  • This study aims to compare the current conditions of fashion education organizations in Korea and China. The results are as follows: 1. As for the departments related to fashion in Korea, the department of clothing was most frequently found in the fields of everyday science and natural science and design was most frequent in art related fields. 2. As for the departments related to fashion in China, the department of design was usually found in the fields of spinning and weaving, art, fashion, and others, and a college was dedicated to is having departments related to the fashion industry, much larger in scale compare to Korea. 3. Subject analysis found that both Korea and China put the most weight on the subject of design than any other fields. 4. Subject analysis of the fashion related departments in Korea found that all three department groups put considerable weight on clothing design and clothing composition subjects with other subjects having greater parts in the curriculum. 5. As for the departments related to fashion in China, design-related subjects were most frequently found, irrespective of the title of the fashion department, and the subjects concerning fashion marketing were widely distributed. 6. It seems that the curriculum for fashion colleges in China have been affected by the characteristics of the university before absorptive integration and setting based on the local characteristics rather than by the characteristics of the college. 7. For the curriculum of Korea, it is necessary to divide theoretical and practical ones and to develop practical subjects in association with experts in actual fields. China needs to take into account the local characteristics due to its global curriculum and large area.

A Comparative Study of Restricted Randomization Methods in Clinicla Trials

  • Huh, Myung-Hoe
    • Journal of the Korean Statistical Society
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    • v.14 no.1
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    • pp.48-55
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    • 1985
  • In clinical trials subjects are avalible sequentially and must be assigned to treatments immediately. Completely randomized procedure for the allocation of treatments to each subject may result in severe imbalance among the number of subjects in treatment groups, especially for small experiments or interim analyses of large experiments. In this study, restricted randomization methods such as biased coin designs (Efron, 1971), permuted block design, and truncated binomial design are compared to teh completely randomized design in the presence of selection and/or accidential bias by Monte Carlo simulations.

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A Qualitative Study on Personality of Intelligent Artificial Object for Engineering Education - Focusing on Appearance, Sound, Behavior of Robot Cleaners (공학 교육을 위한 지능화된 인공물의 성격에 대한 정성적 연구 방법 : 로봇청소기의 외형, 소리, 행동을 중심으로)

  • Lee, Jungjin;Ahn, JungHyun;Lim, Dokshin
    • Journal of Engineering Education Research
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    • v.22 no.5
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    • pp.56-62
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    • 2019
  • This paper suggests the necessity of design education to engineering majors through qualitative research on the characteristics of intelligent artifacts. Robot cleaner is one of intelligent artificial objects that can approach people's life without awkwardness. How do people think of robot cleaners and define their personality, these days? In this experiment, subjects use and observe four different robot cleaners that have different appearances, behaviors and sounds in an experimental setup where is similar to actual use environment. We measure subjects' preferences and assessments for four different robot cleaners' personality. The test subjects were 11 designers who frequently collaborated with engineers and were able to express and express opinions about products. Experimental results showed that robot cleaners with the highest scores in appearance, behavior, and sound had the highest preference. In contrast, robot cleaners with low scores in three factors showed different results in the preference ranking.

A Study of User Experience from Parallax Scrolling Use on the Web Interface (웹 인터페이스에서 Parallax Scrolling 기법 활용에 따른 사용자 경험 연구)

  • Lee, Su Min;Ko, Hye Young
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.512-519
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    • 2016
  • In this paper, we compared the user experience according to utilize parallax scrolling technique in web site. For this purpose, we divided subjects into two groups. The subjects of Group1 were given to use web site interface with Parallax scrolling and the Group2 were given to use web site interface with non Parallax scrolling. Then, All Subjects answered the questionnaire of user experience. User experience were evaluated by four entries as Novelty, Esthetics, Usage of Satisfaction, Cheerfulness. Consequently. As a result, the web site interface with Parallax scrolling showed significantly higher score of Novelty, Esthetics, Cheerfulness than the web site interface with non-Parallax scrolling. In this study. we proved that using the parallax scrolling technique in web site interface improves the overall user experience, and suggested to apply as a way to advance the attention and persistency on creating a web site.

Ergonomic Design of Press Machine (프레스기계의 인간공학적 설계)

  • 김유창
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.41
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    • pp.197-201
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    • 1997
  • Presses are very used in industrial and commercial companies and are often the source of serious accidents occurring during operation. Most of accidents are due to inadequate design of the press machine. This paper presented an experiment which examined eye movement characteristics of the operators in the press operation. Continuous recordings of eye movements were made on five subjects in press operation. It was observed that the subjects stared longer at the die and did not stare at the switch. The eyemovemen patterns per cycle of the subjects were mostly identified as material container $\rightarrow$ die pattern type. The results could be used as basic data to establish a design guideline when manufacturer made the press machine.

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Effects of Multimodal Stimuli on Human Sensibility (시청각 복합자극에 대한 인감감성의 변화)

  • 이구형;김병주;정일석
    • Science of Emotion and Sensibility
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    • v.4 no.1
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    • pp.43-51
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    • 2001
  • When consumer evaluates a product, every aspec of the product affects the evaluation. Human uses at least five sensory organs for the evaluation. Multi-sensory or multi-modal design tries to add auditory and olfactory factors to the traditional visual-centered design. For the multi-modal design, it is essential to understand relationships between combined sensory stimuli and human sensibility. Information between simple sensory stimulus and human sensibility is pre-requisite to combine multi-modal stimuli. This study investigated human sensibility against 8 colors and 30 sounds, presented independently. The combined stimuli of color and sound were made based on the sensibility generated by each stimulus. Human sensibility generated by the combined stimuli of color and sound were made based on the sensibility generated by each stimulus. Human sensibility generated by the combined stimuli was investigated with 20 female subjects. For combined stimuli that generated the same kind of sensibility respectively, generated sensibility was same but strength was diminished. For combined stimuli that generated the different sensibilities respectively, subjects showed neutral sensibility or no special sensibilities. Sensibilities to the same stimuli also showed difference depending on personal background of the subjects.

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A Study on the layout of multi-function classroom for the teaming activity and teaching process in elementary school (초등학교의 학습 및 교육활동을 위한 다기능 교실계획에 관한 연구)

  • Lee, Sang-Ho;Choi, Jin;Kim, Young-Shin
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.145-152
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    • 2001
  • Open education, which has been introduced spontaneous1y to many countries, has been giving some strong influence to the primary education in Korea and has been widely used in Korea itself. This report deals with the ineffectiveness of the learning space which has been divided into common classroom and particular classroom. The division of the learning space sets the problem of defining which is the particular of common subject, and the problem of a child to move around for different subject. For the architectural design of school, it is essential for learning space to be suitable for the characteristics of each subjects. The space needed for individual subjects requires tole learning space that is different to the space needed for basic academic subjects. The introduction of different corners in the classroom can be the solution. Individual corners can be divided into the necessary coner, the standard corner, the elective corner and the corner fur facilities.

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Roots Finding - PBL in the First Year Course -

  • Hanabusa, Takao;Fujisawa, Shoichiro
    • Journal of Engineering Education Research
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    • v.13 no.5
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    • pp.72-75
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    • 2010
  • Design subjects have become popular in the engineering education. In these subjects, an active learning skill was introduced to students. Students have to decide a theme and the way how to study it and to find answers by themselves. This learning method was developed in the early year courses in the University of Tokushima. The common learning curriculum among whole university adopted this design subjects from 2005 of the school year and eleven more new subjects started. "Roots finding" is one of them and the objectives are to gain abilities of self-study through the research on a particular subject, and make report then presenting them. Self-learning ability, research ability and presentation skills were enhanced through this subject.

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Presence evaluation of virtual refrigerator doors in opening and closing (가상환경에서의 냉장고 도어 개폐의 현실감 평가)

  • 박재희;이인석;김진욱;고희동
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2003.05a
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    • pp.90-93
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    • 2003
  • This study aims to validate the effectiveness of VE system with an arm-master in the evaluation of virtual prototype. A virtual kitchen with a refrigerator was presented in a CAVE system. Subjects put in and pull out virtual objects by using the arm-master. Twelve subjects participated in six experimental conditions: three types of refrigerator door grips and two reaction forces. After each trial, subjects evaluated a virtual refrigerator in terms of easiness of operation, similarity in force, presence etc. The results show the subjects preferred vertical grip than horizontal grip and light reaction force than heavy one. The VE system with the arm-master will be very helpful in the design evaluation of virtual prototypes.

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RELATIONSHIP BETWEEN USABILITY AND SUBJECTIVE PREFERENCE: CROSS-CULTURAL STUDY BETWEEN KOREA AND JAPAN

  • Lee, Kun-Pyo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.104-108
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    • 2000
  • The paper sets the goal as understanding relationship between usability and subjective preference with the cross- cultural comparison between korea and Japan. Total 42 Korean and japanese housewives participated in the experiment where subjects evaluated their subjective preferences on 16 different variations of computer-simulated microwave ovens. In additions, subjects also performed usability testing over 9 different microwave ovens with 6 different tasks given to users. Subjective preferences and usability were analyzed by Conjoint analysis to identify relative importance of features. The results showed that, in case of Korean subjects, subjective preference has positive relationship with usability (i.e. aesthetically good product also showed better performance in usability testing).However, Japanese subjects showed the tendency that subjectively preferred products are not necessarily evaluated good in usability testing (i.e. god aesthetic is one thing and high usability is another). this difference leads the speculation that culture plays a role in balancing the relationship between aesthetic and functionality.

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