• 제목/요약/키워드: Design Prototyping

검색결과 431건 처리시간 0.025초

Designing Online Public Education Contents in Korean Medicine Using the Rapid-Prototyping Instructional Systems Design Model

  • Jiseong Hong
    • 대한한의학회지
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    • 제43권4호
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    • pp.74-88
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    • 2022
  • Objectives: The purpose of this study is to design Korean-themed online public education content in Korean medicine using rapid prototyping instructional systems design (RPISD). This study presents cases of developing and converting face-to-face general education programs designed to increase the interest in and understanding of Korean medicine for the public into online programs within a short timeframe. Methods: This qualitative study is design and development research, which used the RPISD model to analyze the available resources utilized in the rapid development of public educational content and propose systematization and optimization measures by analyzing the needs of clients, learners, and the environment. The <Treasured Mirror of Eastern Medicine(DUBG)Open Course> was developed according to the model procedure, which involved needs analysis, development of course materials and manuscript, and storyboard creation and its filming and editing. Usability tests were conducted at all stages, and the opinions of clients, instructors, experts, and instructional designers were accommodated and reflected at each stage. Results: Using the rapid prototyping model, <Treasured Mirror of Eastern Medicine(DUBG)Open Course> was organized into five classes of 20 minutes each. Each class was developed in Korean and included English, Chinese, and Japanese subtitles in addition to Korean under the cooperative instructional design among clients, subject-matter experts, instructional designer and learners. Conclusion: The cooperative instructional design of stakeholders is significant in developing Korean medicine public education content online through extensive interaction and feedback from stakeholders in the early stage of educational content development.

Virtual Prototyping of Area-Based Fast Image Stitching Algorithm

  • Mudragada, Lakshmi Kalyani;Lee, Kye-Shin;Kim, Byung-Gyu
    • Journal of Multimedia Information System
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    • 제6권1호
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    • pp.7-14
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    • 2019
  • This work presents a virtual prototyping design approach for an area-based image stitching hardware. The virtual hardware obtained from virtual prototyping is equivalent to the conceptual algorithm, yet the conceptual blocks are linked to the actual circuit components including the memory, logic gates, and arithmetic units. Through the proposed method, the overall structure, size, and computation speed of the actual hardware can be estimated in the early design stage. As a result, the optimized virtual hardware facilitates the hardware implementation by eliminating trail design and redundant simulation steps to optimize the hardware performance. In order to verify the feasibility of the proposed method, the virtual hardware of an image stitching platform has been realized, where it required 10,522,368 clock cycles to stitch two $1280{\times}1024$ sized images. Furthermore, with a clock frequency of 250MHz, the estimated computation time of the proposed virtual hardware is 0.877sec, which is 10x faster than the software-based image stitch platform using MATLAB.

Development of a Prototyping Tool for New Memory Subsystem

  • Cho, Jungseok;Cho, Doosan
    • International Journal of Internet, Broadcasting and Communication
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    • 제11권1호
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    • pp.69-74
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    • 2019
  • The compiler is the key of the prototyping framework for the new memory system. These compiler-centric prototyping tools have several components, including compiler, linker, assembler, and standard libraries. It takes a lot of cost and man power to develop it all at zero base. Therefore, developer usually use a development framework to develop these prototyping tools efficiently. These development frameworks should be free of licensing issues when considering the commercialization of development results. Thus, developer should investigate the development framework, which is free from licensing issues and that provides all of the development environment to enable actual execution. There are three representative compiler-centric development frameworks: GCC, Clang (LLVM), and MS visual studio. There are some differences depending on the release version among them. And, there are some limitations to the freeware and commercial use. We chose LLVM here to explain the development of prototyping tools. This information will help accelerate the development of prototyping tools and will help reduce system development costs.

사용자 인터페이스 디자인 평가 도구로서의 래피드 프로토타이핑 방법의 유효성 검정 (An Empirical Test for 'applying the Rapid Prototyping Method to the User Interface Design Evaluation)

  • 박재희
    • 디자인학연구
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    • 제13권2호
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    • pp.103-109
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    • 2000
  • 실 제품을 제작하기 전 컴퓨터를 이용해 프로토타이프를 제작해 미리 제품은 평가하는 방법이 널리 사용되고 있다. 프로토타이핑 작업으로 제품의 외관을 미리 평가하는 부분은 이미 실효성을 입증 받았다. 그러나 사용자 인터페이스(User Interface) 디자인 부분에 대한 평가에서는 아직 그 유효성에 대한 연구가 충분하지 못한 형편이다. 본 연구는 프로토타이핑 방법에 의한 사용자 인터페이스 디자인 평가가 과연 적절한 방법이 될 수 있는 지에 대해 실험적 검정을 수행하였다. 대상이 되는 제품으로 전자렌지를 선택했으며 이를 컴퓨터를 이용해 프로토타이프를 제작했다. 12명의 피실험자들을 나누어 실 제품과 프로토타이프에 대한 사용성 평가를 수행하였고 그 결과를 분석하였다. 분석 결과 실 제품과 프로토타이프 사이에 작업성공률, 작업수행시간, 버튼 조작 회수 등에 차이가 있는 것으로 밝혀졌다. 이는 아직도 프로토타이핑 방법이 사용성 평가 도구로 사용하기에는 보완해야할 점이 많이 있다는 것을 의미한다. 토의에서는 이에 대한 원인 규명과 문제점 해결을 위한 보완 사항 등을 제시하였다. 본 연구의 결과는 현장에서 래피드 프로토타이핑 방법을 적용해 제품의 사용성 평가를 수행하려는 디자이너들에게 도움을 줄 수 있을 것이다

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HMI 기능성 시뮬레이션과 VR 기법과의 연동을 통한 개인용 전자제품의 가상시작 방안 (Virtual Prototyping of Consumer Electronic Products by Embedding HMI Functional Simulation into VR Techniques)

  • 박형준;배채열;이관행
    • 한국CDE학회논문집
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    • 제12권2호
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    • pp.87-94
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    • 2007
  • The functional behavior of a consumer electronic product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose an approach to virtual prototyping (VP) that incorporates HMI functional simulation into virtual reality techniques in order to enables users to capture not only the realistic look of a consumer electronic product but also its functional behavior. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. We have developed a VP system based on the proposed approach. The system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The system provides the realistic visualization of the product and the vivid simulation of its functional behavior using head-mounted displays (HMD) and stereo speakers. It can easily allow users to perform functional evaluation and usability testing. A case study about the virtual prototyping of an MP3 player is given to show the usefulness of the proposed approach.

직접식 조형법의 금속 분말 적층부 소결에 관한 연구 (Numerical Analysis for Sintering of Metal Powder Layers of the Direct Metal Prototyping)

  • 손현기;양동열
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1997년도 춘계학술대회 논문집
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    • pp.552-556
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    • 1997
  • The Direct Metal Prototyping(DMP), one of the rapid prototyping technologies, allows the manufacturing of three-dimensional metallic parts using metal powders directly from the CAD data. Laser power and scanning speed are the most important variables of the process. The objective of this study is to obtain the design data for laser power and scanning speed to bond metal powders effectively using the finite element method. To obtain the design values, a numerical analysis considering two-dimensional heat transfer during the sintering of metal powder layers of the process was performed. The laser beam has been modeled to have directionality in its heat flux distribution, i. e., in the scanning direction a Gaussian beam mode distribution has been assumed and in the thickness direction a square beam mode distribution. The three-dimensional irregular distribution of metal powders of the powder layer is idealized as two-dimensional distribution in which metal powders are located regularly and periodically on the plate. In this study the design values of laser power vs scanning speed have been obtained. Temperature distribution and temperature variation of the powder layers with respect to time have been predicted. The commputed dsign data will be useful in determining the initial conditions of the process.

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프로토타이핑 기법에 의한 키네틱 외피의 설계: 디지털-아날로그 모델의 상호작용과 BIM의 역할을 중심으로 (A Prototyping Method for Kinect Facade Design: Focusing on the Role of BIM and the Interaction between Digital and Analog Models)

  • 김도영;김성아
    • 한국BIM학회 논문집
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    • 제5권1호
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    • pp.16-24
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    • 2015
  • The kinetic façade system is an interactive building envelope which is adaptive to environmental condition by transforming the behaviour of its components. The design process of kinetic façade system calls for a novel approach. It needs to support designers to adopt technologies from multidisciplinary fields such as physical computing and robotics. In this paper, prototyping method is introduced as a useful technique for implementing kinetic façade systems. In order to incorporate prototyping method into architectural design process, two aspects are investigated in digital design studio: (1) The interactions between digital and analogue environments (2) The role of traditional design tools. Furthermore, the role of BIM is investigated by analyzing two aspects.

쾌속 3차원 조형법과 유한요수해석을 연계한 소성가공 금형설계의 동시공학적 접근방법

  • 박근;윤정환;양동열;조종래
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1994년도 추계학술대회 논문집
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    • pp.884-889
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    • 1994
  • In this work, rapid prototyping and three dimensional finite element analysis are simltaneously applied to design metal forming processes. Rapid prototyping is a new prototyping technology which producess three dimensional part models directly from CAD data and has been extensively applied to various manufacturing processes. There are many types of rapid prototyping systems due to their building principles and materials. In this work, Stereolithography Apparatus (SLA) which is the most widely-used rapid prototyping system is introduced to manufacture the die set. To prepare STL file generally, mesh data which are in describing the die surface in finite element analysis are translated so that rapid prototyping and finite element analysis are effectively connected. The die sets are manufactured using SLA prototypes, and matal forming experiments are carried out using them. Comparing experiments results with analyses, the processes can be predicted and designed successfully.

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RP를 이용한 고차압밸브 디스크의 시제품 제작 시스템 확립 (Establishment of Prototyping System for Drag-Valve Disk Using RP)

  • 최민식;박문선;강범수
    • 한국정밀공학회지
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    • 제15권3호
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    • pp.61-67
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    • 1998
  • Rapid prototyping becomes widely used in design and manufacturing of mechanical and aerospace engineering. Here a drag valve disk consisted of complicate configuration has designed by CAD, and prototyped by a stereolithography apparatus (SLA) to confirm the design configuration. Also the prototyped valve disk was used for checking if it could be applied for casting from the view point of accuracy, cost, and time. The rapid-prototyped disk by SLA was compared with a high-speed machined disk by MAKINO V55, and it is found that the prototyping of the disk by SLA appears more economical, more accurate and faster than by machining with MAKINO V55.

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절삭과 적층을 복합적으로 수행하는 하이브리드방식 쾌속시작시스템을 위한 층분할 (Layer Generation for Hybrid Rapid Prototyping System Using Machining and Deposition)

  • 이건우;강재관;주호
    • 한국CDE학회논문집
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    • 제10권6호
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    • pp.421-431
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    • 2005
  • This paper introduces a new approach for saving build time of hybrid rapid prototyping by decomposing a part into minimum number of layers. In the hybrid rapid prototyping, a part of a complicated shape is realized by adding layers of a simpler shape, each of which is obtained by machining a sheet of constant thickness from its top and bottom surfaces. Thus it is desired to decompose a given part into the minimum number of layers while guaranteeing each layer to be fabricated from the given sheets using a 3-axis milling machine. To satisfy these requirements, a concave edge-based algorithm is proposed to decompose a part into layers by considering the tool accessibility, the total number of layers, and the allowable sheet thickness.