• 제목/요약/키워드: Design Point

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공진기의 결합 노드 위치가 바뀐 대역통과 여파기의 설계 (The Design of Bandpass Filters with Resonators Changed Coupling Nodal Point)

  • 성규제
    • 한국전자파학회:학술대회논문집
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    • 한국전자파학회 2002년도 종합학술발표회 논문집 Vol.12 No.1
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    • pp.49-53
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    • 2002
  • In this thesis, approximated design formulas for bandpass filters using changed coupling nodal point resonators are derived. The formulas take into account the arbitrary coupling node of lumped and distributed resonators. The advantage of this filter is its abilities to change freely the coupling structure between two resonators. Using the design formulas two filters were designed and simulated. Their responses verified the formulas.

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투시도 기초 교육 사례 (Perspective Basic Education Example)

  • 남경숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 추계학술발표대회 논문집
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    • pp.177-178
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    • 2004
  • The study will focus on an exploration of a variety of perspectives drawing technique, which is the three-dimensional presentation measure. Through this course, student develop effective expression and introduction of their Interior Design. The contents of the course are as follows : 1. Comprehension of the perspective 2. Comprehension and practice of the 1point perspective 3. Comprehension and practice of the 2point perspective 4. Comprehension and practice of the axonomatrics 5. Practice of the drawing technique through visual note

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농촌유역의 비점원 오염 수질관리를 위한 인공습지 설계모형 (Design Model of Constructed Wetlands for Water Quality Management of Non-point Source Pollution in Rural Watersheds)

  • 최인욱;권순국
    • 한국농공학회지
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    • 제44권5호
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    • pp.96-105
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    • 2002
  • As an useful water purification system for non-point source pollution in rural watersheds, interests in constructed wetlands are growing at home and abroad. It is well known that constructed wetlands are easily installed, no special managemental needs, and more flexible at fluctuating influent loads. They have a capacity for purification against nutrient materials such as phosphorus and nitrogen causing eutrophication of lentic water bodies. The Constructed Wetland Design Model (CWDM), developed through this study is consisted mainly of Database System, Runoff-discharge Prediction Submodel, Water Quality Prediction Submodel, and Area Assessment Submodel. The Database System includes data of watershed, discharge, water quality, pollution source, and design factors for the constructed wetland. It supplies data when predicting water quality and calculating the required areas of constructed wetlands. For the assessment of design flow, the GWLF (Generalized Watershed Loading Function) is used, and for water quality prediction in streams estimating influent pollutant load, Water Quality Prediction Submodel, that is a submodel of DSS-WQMRA model developed by previous works is amended. The calculation of the required areas of constructed wetlands is achieved using effluent target concentrations and area calculation equations that developed from the monitoring results in the United States. The CWDM is applied to Bokha watershed to appraise its application by assessing design flow and predicting water quality. Its application is performed through two calculations: one is to achieve each target effluent concentrations of BOD, SS, T-N and T-P, the other is to achieve overall target effluent concentrations. To prove the validity of the model, a comparison of unit removal rates between the calculated one from this study and the monitoring result from existing wetlands in Korea, Japan and United States was made. As a result, the CWDM could be very useful design tool for the constructed wetland in rural watersheds and for the non-point source pollution management.

A Structure and Framework for Sign Language Interaction

  • Kim, Soyoung;Pan, Younghwan
    • 대한인간공학회지
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    • 제34권5호
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    • pp.411-426
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    • 2015
  • Objective: The goal of this thesis is to design the interaction structure and framework of system to recognize sign language. Background: The sign language of meaningful individual gestures is combined to construct a sentence, so it is difficult to interpret and recognize the meaning of hand gesture for system, because of the sequence of continuous gestures. This being so, in order to interpret the meaning of individual gesture correctly, the interaction structure and framework are needed so that they can segment the indication of individual gesture. Method: We analyze 700 sign language words to structuralize the sign language gesture interaction. First of all, we analyze the transformational patterns of the hand gesture. Second, we analyze the movement of the transformational patterns of the hand gesture. Third, we analyze the type of other gestures except hands. Based on this, we design a framework for sign language interaction. Results: We elicited 8 patterns of hand gesture on the basis of the fact on whether the gesture has a change from starting point to ending point. And then, we analyzed the hand movement based on 3 elements: patterns of movement, direction, and whether hand movement is repeating or not. Moreover, we defined 11 movements of other gestures except hands and classified 8 types of interaction. The framework for sign language interaction, which was designed based on this mentioned above, applies to more than 700 individual gestures of the sign language, and can be classified as an individual gesture in spite of situation which has continuous gestures. Conclusion: This study has structuralized in 3 aspects defined to analyze the transformational patterns of the starting point and the ending point of hand shape, hand movement, and other gestures except hands for sign language interaction. Based on this, we designed the framework that can recognize the individual gestures and interpret the meaning more accurately, when meaningful individual gesture is input sequence of continuous gestures. Application: When we develop the system of sign language recognition, we can apply interaction framework to it. Structuralized gesture can be used for using database of sign language, inventing an automatic recognition system, and studying on the action gestures in other areas.

반응면 기법을 이용한 발사체 선두부 다점 최적설계 (A Multi-Point Design Optimization of a Space Launcher Nose Shapes Using Response Surface Method)

  • 김상진;전용희;이재우;변영환
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2000년도 추계 학술대회논문집
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    • pp.46-53
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    • 2000
  • To improve the performance at all design points, multi-point optimization method is implemented for the nose fairing shape design of space launcher. The response surface method is used to effectively reduce the huge computational loads during the optimization process. The drag is selected as the objective function, and the surface heat transfer characteristics, and the internal volume of the nose fairing ate considered as design constraints. Full Wavier-Stokes equations are selected as governing equations. Two points drag minimization, and two points drag / heat flux optimization were successfully performed and configurations which have good performance for the wide operation range were derived. By considering three design points, the space launcher shape which undergoes the least drag during whole flight mission was designed. For all the design cases, the constructed response surfaces show good confidence level with only 23 design points with the proper stretching of the design space.

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CAD System을 이용한 Fashion Illustration 연구 (A Study on the Fashion Illustration by Using CAD System)

  • 이운영;임순
    • 복식문화연구
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    • 제6권1호
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    • pp.25-34
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    • 1998
  • The researches on modern fashion design have more specific and multifactorial, and expressional approaches of designers become more deeverse too. And, at the present point time when the design itself extends actively throughout the world, there should be may studies that focus on the development of CAD system. This study research that computer adied design used in developing various design and variety training. Development of fashion design by using computers could contribute to the rapid composition of deverse researches on it. It is to be classified into three items, diagram, illustration, transformation in computer adied fashion design. The illustration could be color variation by using CAD system, and express correct form, adjustment, complement. It must be development as an expression of propaganda, having a artistic value of ganre. At the present point of time when the fashion design itself it needed development, there should be may studies that focus on development of fashion design by using computer. This study present diagram for practical side, and illustration for decorative side by using CAD system.

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원심압축기 임펠러의 형상 설계 최적화에 관한 수치적 연구 (A Numerical Study on Shape Design Optimization for an Impeller of a Centrifugal Compressor)

  • 서정민;박준영;최범석
    • 한국유체기계학회 논문집
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    • 제17권3호
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    • pp.5-12
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    • 2014
  • This paper presents a design optimization for meridional profile and blade angle ${\theta}$ of a centrifugal compressor with DOE (design of experiments) and RSM (response surface method). Control points of the $3^{rd}$ order Bezier curve are used for design parameters and specific overall efficiency is used as object function. The response surface function shows good agreement with the 3D computational results. Three different optimized designs are proposed and compared with reference design at design point and off-design point. Contours of relative Mach number, static entropy, and total pressure are analyzed for improvement of performance by optimization. Off-design performance analysis is conducted by total pressure and efficiency.

서지 마진 증가를 고려한 원심 압축기 설계 최적화 (A Study on Centrifugal Compressor Design Optimization for Increasing Surge Margin)

  • 최재호
    • 한국유체기계학회 논문집
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    • 제11권2호
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    • pp.38-45
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    • 2008
  • This study presents a numerical procedure to optimize the compressor design to increase the surge margin of compressor with response surface method (RSM). The Box-Behnken design method is used to reduce the number of calculation for fitting the second-order response surface. In order to consider the increase of surge margin during numerical optimization without any calculation at the surge point, the slope of compressor characteristic curve at the design point is suggested as an objective function in the present optimization problem. Mean line performance analysis method is used to get the design and off-design characteristic curves of centrifugal compressor. The impeller exit angle, impeller exit height and impeller radius are chosen as design variables. The optimum shapes show the increase of surge margin for the surge margin optimization and increase of efficiency for the efficiency optimization in comparison with an initial shape.

Navier-Stokes 방정식을 이용한 천음속 익형의 설계최적화 연구 (Design Optimization of Transonic Airfoils Based on the Navier-Stokes Equation)

  • 이형민;조창열
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 1999년도 춘계 학술대회논문집
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    • pp.177-185
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    • 1999
  • The airfoil design optimization procedures based on the Navier-Stokes equations were developed, This procedure enables more realistic and practical transonic airfoil designs. The modified Hicks-Henne functions were used to generate the shape of airfoils. Five Hick-Henne functions were used to design upper surface of airfoil only. To enhance the ability of Hick-Henne function to generate various airfoil shape with limited number of functions, the positions of control points were adjusted through optimization procedure. The design procedure was applied to the single-point design for the drag minimization problem with lift and area constraints. The result shows the capability of the procedure to generate much realistic airfoils with very small drag-creep in the low transonic regime. This is mainly due to the viscosity effect of Navier-Stokes flow analysis. However, in the higher transonic range tile drag-creep appears. The multi-point design is shown to be an effective way to avoid the drag-creep and improve off-design performance which is very similar in the Euler design.

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FPS게임 레벨디자인에서 Choke Point유형과 Cover Pattern속성의 관계 (Relations between Choke Point Types and Cover Pattern Properties in FPS Game Level Design)

  • 최규혁;진형우;김미진
    • 한국게임학회 논문지
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    • 제14권4호
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    • pp.27-36
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    • 2014
  • 사용자중심의 게임분석에 대한 과학적인 접근이 주목 받고 있는 게임개발 환경에서 플레이어에 대한 정확한 정보는 중요한 요소로 작용하고 있다. 본 논문에서는 플레이어의 행동과 게임레벨간의 상호작용이 타 장르에 비해 높은 FPS게임에서 주된 레벨디자인 요소인 Choke Point 유형과 Cover Pattern속성의 관계가 레벨난이도에 어떠한 영향을 주는지 살펴보았다. Choke Point는 목표달성을 위해 반드시 통과해야하는 주요 길목이며, Cover Pattern은 건물을 제외한 레벨상의 물체를 말한다. 두 요소는 레벨 난이도에 직 간접적으로 영향을 준다. 대표적인 10종의 FPS게임플레이를 분석하여 Choke Point유형을 분류하고 4종의 Cover Pattern속성을 배치하여 16개의 실험대상 레벨을 구성하였다. 10명 플레이어의 5회 반복플레이를 통해 800개의 플레이어 행동데이터를 수집, 분석하였다. 이러한 실증적 실험을 통한 분석결과는 게임레벨 디자인 단계에 구체적인 정보를 제공함으로써 체계적인 게임레벨 제작에 기여할 것이며 기존 학술적연구결과가 산업적으로 활용될 수 있는 방법을 제안하고 있어 의의를 갖는다.