• 제목/요약/키워드: Design Management Strategy

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Developing Green Bank Operation In India And Vietnam: Comparison And Evaluation

  • DANG, Thuy T.;NGUYEN, Trang Thu
    • Asian Journal of Business Environment
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    • 제11권3호
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    • pp.33-43
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    • 2021
  • Purpose: The purpose of the paper is to assess the greening of investment flows as well as the orientation of financial sources of effective environmental protection. Both India and Vietnam are considered to be two Asian countries that are radically affected by global climate change. Governments of the two countries have implimented numerous measures against environmental pollution through the banking and finance sector. Developing green banking operations in India and Vietnam is a new direction in the socio-economic development strategy coupled with effective environmental protection. Research design, data and methodology: The data was mainly based on Asia Development Bank Institution (ADBI) and Bank of India (BOI) from 2015 - 2018. This paper focused on comparing and evaluating the development of green banks between the two countries. Result: The banks' contribution to green growth and green economy is shown in two basic aspects: (i) the connection between organizations, and individuals, and management process for investment projects, including environmental risks; and (ii) the operation of banks has a direct impact on the environment, through the application of technology to pay documents and apply e-banking. Conclusion: Paper reflects, compares and evaluates green banking operations in India and Vietnam to provide new directions aiming to develop financial and economic system along with effective and efficient step toward climate change control. India's green banking operations, after a specific assessment, will be lessons for the Government of Vietnam during the process of socio-economic development and environmental protection.

애니메이션에 나타난 악당 캐릭터 분석 : 미국과 중국 애니메이션 캐릭터 특징을 중심으로 (Analysis of Villain Characters in Animation : Focusing on the Characteristics of Animation Characters in the U.S. and China)

  • 조월;박성원
    • Journal of Information Technology Applications and Management
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    • 제27권6호
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    • pp.1-14
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    • 2020
  • Since the birth of animation, the United States has created many classic characters. For example, Mickey Mouse and Minnie, Tom and Jerry, Lion King, and Nemo, which are imaged with animal images, include Snow White, Bell, Mulan, and Aladdin. In addition, there are villain characters designed with strong personality and personality design, such as Snow White's stepmother Grimheel, Ursula, Bad Girl Crew El Radville, Scar, Captain Hook, and so on. These animation characters have been remembered for a long time with stories in people's minds, and have also brought laughter and emotion to people all over the world, which has brought a lot of business value to animation companies. Recently, the villain of American animation works is becoming more and more suited to the taste of the audience. The villain is not a symbolic image of the brutality we have seen before. They are not only visual images with rich and diverse personalities, but are also designed to suit the tastes of the public with a multifaceted inconsistency. They appear as ordinary people in our lives in works, or as powerful people who are not realistic. The villain characters designed in this way are real human miniatures appearing in the relationships in our lives, and they cannot judge good or bad only by their appearance. Through the study of villains in American animation, many villains in American animation were summed up, and villains could be classified into three types: brutal, violent, and sneaky. Based on this, it was possible to analyze the appearance and attire of the villain character in American animation, and to create a vivid and popular image of the villain, it was found that the character of the character should be emphasized when constructing the shape and costume of the villain character. In conclusion, the attractive formation of villain characters is an important part for successful animation. The production of vivid and long-lasting villain characters must begin with detailed settings such as personality, shape, and dress from the planning stage, which is not only the intention of the producer, but also a reflection of the aesthetic psychology that society should pay attention to today.

Spatial and temporal dynamic of land-cover/land-use and carbon stocks in Eastern Cameroon: a case study of the teaching and research forest of the University of Dschang

  • Temgoua, Lucie Felicite;Solefack, Marie Caroline Momo;Voufo, Vianny Nguimdo;Belibi, Chretien Tagne;Tanougong, Armand
    • Forest Science and Technology
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    • 제14권4호
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    • pp.181-191
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    • 2018
  • This study was carried out in the teaching and research forest of the University of Dschang in Belabo, with the aim of analysing land-cover and land-use changes as well as carbon stocks dynamic. The databases used are composed of three Landsat satellite images (5TM of 1984, 7ETM + of 2000 and 8OLI of 2016), enhanced by field missions. Satellite images were processed using ENVI and ArcGIS software. Interview, focus group discussion methods and participatory mapping were used to identify the activities carried out by the local population. An inventory design consisting of four transects was used to measure dendrometric parameters and to identify land-use types. An estimation of carbon stocks in aboveground and underground woody biomass was made using allometric models based on non-destructive method. Dynamic of land-cover showed that the average annual rate of deforestation is 0.48%. The main activities at the base of this change are agriculture, house built-up and logging. Seven types of land-use were identified; adult secondary forests (64.10%), young secondary forests (7.54%), wetlands (7.39%), fallows (3.63%), savannahs (9.59%), cocoa farms (4.28%) and mixed crop farms (3.47%). Adult secondary forests had the highest amount of carbon ($250.75\;t\;C\;ha^{-1}$). This value has decreased by more than 60% for mixed crop farms ($94.67\;t\;C\;ha^{-1}$), showing the impact of agricultural activities on both forest cover and carbon stocks. Agroforestry systems that allow conservation and introduction of woody species should be encouraged as part of a participatory management strategy of this forest.

4차 산업혁명 시대 예술·과학 융합 교육프로그램 설계 : 콘텐츠를 활용한 STEAM을 중심으로 (Art Science Convergence Curriculum Design in the 4th Industrial Revolution Era : Focusing on STEAM with Contents)

  • 박성원;이혜원
    • Journal of Information Technology Applications and Management
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    • 제28권1호
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    • pp.53-61
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    • 2021
  • The year 2020 was a time when the coronavirus infections-19 (COVID-19) caused various changes in society. In particular, the fields that have been conducted face-to-face have been greatly confused by the transition to an online non-face-to-face method, and this is the case with the field of education. There are two main advantages of offline education. The first is that we can improve our understanding through communication with teachers, and the second is that we can develop social skills through interaction with friends. But as online classes progressed due to corona 19, interaction could not be achieved. As a result, the motivation for learning has been reduced due to difficulties in real-time feedback, and the participation rate has been significantly lowered, especially in lower grades, raising concerns about the learning gap that will occur after corona 19. However, there are some cases in which online classes were conducted as effectively as offline classes by utilizing various contents. What they have in common is the use of content. Teachers generally improved the quality of education by linking interesting sights and videos that enhance learning comprehension. The provided video conveys learning-related content into stories, enabling intuitive observation. Many students were already enjoying these videos through VOD (Video on Demand) such as TV and YouTube, they were able to connect their easy access to content and interest in learning. Appropriate use of video content has rather increased the learning effect and should continue after corona 19. Therefore, it is necessary to study methodologies that apply video content efficiently to education. This study looked at the steps that needed content application through the development of education programs, and observed its meaning. Students were curious about the content, motivated to learn and participated in learning on their own. Intuitive learning, conducted through appreciation, play and content production, provided an opportunity to learn on their own in everyday life.

화장품 산업의 대중국 수출전략에 관한 연구: 관세 및 비관세조치 대응전략 수립을 중심으로 (A Study on the Export Strategy of China to the Cosmetic Industry: Focus on Countermeasures against Tariffs and Non-Tariff Measures)

  • 정우경;이서영;김태인
    • 아태비즈니스연구
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    • 제11권1호
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    • pp.145-165
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    • 2020
  • Purpose - The purpose of this study is to suggest strategies and solutions for entering China in the tariff and non-tariff sectors of the cosmetic industry. Design/methodology/approach - This study analyzed the import tariff rate of cosmetics in China, and analyzed the export cost by actually interviewing the exporting companies to derive the economic effect of non-tariff measures. Findings - First, We proposed the use of the FTA business model (basic cosmetics), the use of Korea-China FTA tariffs (foam cleansing, toothpaste), and the use of APTA tariffs (perfume). Second, We proposed cooperation between the governments to facilitate customs clearance procedures and improvement of FTA awareness among corporate practitioners. Third, We proposed the expansion and support of the AEO MRA system and the expansion of Korea-China MOU conclusions regarding the certification system, and the international standardization of domestic licensing system and technical conditions. Fourth, We proposed the use of government-supported projects related to obtaining overseas certifications and overseas expansion through collaboration with the same industry. Research implications or Originality - HS3304 products excluded from the Korea-China FTA should take full advantage of the FTA business model. In addition, the non-tariff measure costs are fixed costs per year, so the ratio decreases as the number of exports and export volume increases.

유튜브 뷰티콘텐츠 이용자의 준사회적 상호작용이 행동의도에 미치는 영향 (The Effect of Quasi-social Interaction on Intention of behavior of YouTube beauty content users)

  • 박수정;양은진
    • 디지털융복합연구
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    • 제19권2호
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    • pp.457-462
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    • 2021
  • 최근 동영상을 통해 이용자가 자유롭게 참여하고 정보를 공유할 수 있어 쌍방향 소통이 가능한 유튜브가 대표적인 미디어 플랫폼으로 자리 잡고 있다. 유튜브를 활용한 마케팅이 기업 차원에서도 긍정적인 효과를 나타내고 있어 그 영향력에 대한 관심도 증가하였다. 이에 본 연구는 유튜브 뷰티콘텐츠 이용자의 준사회적 상호작용이 행동의도에 미치는 영향을 연구하고 그 결과를 효율적 마케팅 전략 수립의 기초자료로 제공하고자 한다. 본 연구 결과에 따르면 준사회적 상호작용은 행동의도에 유의미한 정(+)의 영향을 미치는 것으로 나타났다. 이에 이용자의 특성에 따른 실효성 있는 준사회적 상호작용 확대 방안을 연구하여야 할 것으로 사료된다.

수정된 IPA 기법을 적용한 오디오북 서비스품질에 관한 연구 (A Study on the Service Quality of Audiobook Using Revised IPA)

  • 이태원;성행남;권진택
    • 한국정보시스템학회지:정보시스템연구
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    • 제30권4호
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    • pp.329-347
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    • 2021
  • Purpose The purpose of this study is to examine the review of previous studies based on audiobooks, 1) using the IPA method, we examine the quality of audiobooks that listeners perceive as important and the quality of preferred audiobooks, 2) improvement directions for activating audio content and audiobook platform, to seek ways to establish strategic plans for the audiobook market. Design/methodology/approach This study conducted and experiment using three factors(usability, information and interaction) used in web service quality(WebQual). Usability consists of the availability of time, such as the use of audiobooks for hobbies and the ease of search. Information consists of the trends of the times, topics of converation and the latest trends. Interaction consists of the proportion and depth of celebrities. After that, grid analysis was performed using the traditional IPA method and the revised IPA method. It was judged that identifying and analyzing the preference for service provision and new content was more valuable than the Performance used in the existing method. Findings According to the results of the empirical analysis, it was found that the conversation material corresponding to informativity did not affect the audiobook during the online quality analysis. It is believed that improvements can be found through content production related to entertainment, webtoons, and general common sense that can increase listeners' interest. In addition, it was found that the advertising effect of celebrities corresponding to interactivity did not affect the results of this study, which should increase the concentration and immersion of listeners by increasing the technology for audiobooks.

린스타트업 기법을 활용한 유튜브 인플루언서의 창업전략 (Youtube Influencer's Startup Strategy Using Lean Startup Technique)

  • 박정선;박상혁;김영락
    • 한국정보시스템학회지:정보시스템연구
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    • 제31권1호
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    • pp.147-173
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    • 2022
  • Purpose As the use of social network services has become common, it has become possible to freely communicate and establish relationships with other people anytime, anywhere for communication and information sharing. Influencers who have a strong influence on consumers' perceptions and attitudes through their own opinions and stories have appeared on various social media channels such as YouTube. Recently, companies utilize influencers with a large number of followers to check interactions with customers to understand customer attitudes and opinions about products in real time. Start-ups with insufficient resources need to quickly examine customer responses to reduce the probability of failure after product planning. The Lean process of creating an MVP and quickly confirming and learning the market response should be repeated over and over again. Findings In this paper, we try to suggest that the YouTube platform can play a sufficient role as a customer experiment space through examples. The case company is a company that has successfully commercialized products by continuously interacting with customers through the YouTube platform for the first four months of its founding. This paper is expected to be helpful in the experimental process for prospective founders and early founders to examine customer responses to reduce the probability of market failure before commercialization. Design/methodology/approach This paper analyzed the YouTube channel data of case companies based on the netnography methodology and presented the contents of the lean process management carried out in the experimental stage and the post-production stage through interview research.

데이터마이닝을 적용한 여성 골프웨어 판매 예측 모델 연구: 거시경제요인과 소비자판매가격을 중심으로 (A Study on the Prediction Model for Sales of Women's Golfwear with Data Mining: Focus on Macroeconomic Factors and Consumer Sales Price)

  • 한기향
    • 디지털융복합연구
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    • 제19권11호
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    • pp.445-456
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    • 2021
  • 본 연구는 소비자의 구매행동에 영향을 미치는 거시경제변수와 소비자 판매가격을 변수로 여성 골프웨어 판매량에 영향을 미치는 변수의 중요도를 확인하고 골프웨어의 판매 증진을 위한 가격전략을 제안하는 것을 목적으로 한다. 국내 여성 골프웨어 브랜드의 매출자료를 의사결정나무 알고리즘과 앙상블을 이용해 분석하였다. 티셔츠, 팬츠와 니트류는 소비자 판매가격이 판매량에 가장 중요한 영향을 미치는 요인인 것으로 밝혀졌으며, 스커트와 원피스의 경우 소비자 판매가격 외에 카테고리가 중요 요인인 것으로 밝혀졌다. 이러한 연구 결과는 아이템에 따라 소비자의 구매 행동에 영향을 주는 경제 변수가 다르다는 것을 의미하는 것으로 적절한 가격전략을 통해 매출 및 이윤을 극대화할 수 있음을 시사하고 있다.

Design and Implementation of SDR-based Multi-Constellation Multi-Frequency Real-Time A-GNSS Receiver Utilizing GPGPU

  • Yoo, Won Jae;Kim, Lawoo;Lee, Yu Dam;Lee, Taek Geun;Lee, Hyung Keun
    • Journal of Positioning, Navigation, and Timing
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    • 제10권4호
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    • pp.315-333
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    • 2021
  • Due to the Global Navigation Satellite System (GNSS) modernization, recently launched GNSS satellites transmit signals at various frequency bands such as L1, L2 and L5. Considering the Korean Positioning System (KPS) signal and other GNSS augmentation signals in the future, there is a high probability of applying more complex communication techniques to the new GNSS signals. For the reason, GNSS receivers based on flexible Software Defined Radio (SDR) concept needs to be developed to evaluate various experimental communication techniques by accessing each signal processing module in detail. This paper proposes a novel SDR-based A-GNSS receiver capable of processing multi-GNSS/RNSS signals at multi-frequency bands. Due to the modular structure, the proposed receiver has high flexibility and expandability. For real-time implementation, A-GNSS server software is designed to provide immediate delivery of satellite ephemeris data on demand. Due to the sampling bandwidth limitation of RF front-ends, multiple SDRs are considered to process the multi-GNSS/RNSS multi-frequency signals simultaneously. To avoid the overflow problem of sampled RF data, an efficient memory buffer management strategy was considered. To collect and process the multi-GNSS/RNSS multi-frequency signals in real-time, the proposed SDR A-GNSS receiver utilizes multiple threads implemented on a CPU and multiple NVIDIA CUDA GPGPUs for parallel processing. To evaluate the performance of the proposed SDR A-GNSS receiver, several experiments were performed with field collected data. By the experiments, it was shown that A-GNSS requirements can be satisfied sufficiently utilizing only milliseconds samples. The continuous signal tracking performance was also confirmed with the hundreds of milliseconds data for multi-GNSS/RNSS multi-frequency signals and with the ten-seconds data for multi-GNSS/RNSS single-frequency signals.