• 제목/요약/키워드: Design Journal

검색결과 116,957건 처리시간 0.089초

Using Features as the Knowledge Carrier for Cross Company Collaboration and Change Management - A design methodology for compressing lead-time from plastic part design to mold making

  • Zengzhi, Li;Qinrong, Fu;Feng, Lu Wen;Bin, Song
    • International Journal of CAD/CAM
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    • 제3권1_2호
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    • pp.43-50
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    • 2003
  • This paper presents a methodology in which the knowledge of design intents and change requests is communicated unambiguously cross collaboration partners through features. The domain of application is focused on the plastic part design for enabling effective collaboration between the product design and plastic mold making. The methodology takes the feature-based design approach and allows design features and knowledge to be reused in plastic injection mold design. It shortens the mold design lead-time, reduces mold design efforts, and enables unambiguous and fast design change management between product and mold designers. These contribute to the reduction of product development cycle time.

사회적 디자인이 적용된 가구디자인 사례 분석 연구 (Analysis of the Furniture Design Using Social Design)

  • 강현대
    • 한국가구학회지
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    • 제26권4호
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    • pp.334-345
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    • 2015
  • The social design, which appeared at the end of the 19th century, is getting attention along with problems in modern society. The purpose of this paper is to analyze several cases of social furniture designs, and to present its necessity and future direction. It classifies the cases of furniture, lighting and design project regarding social design into three types. First is furniture design for social minority. Second is sustainable design, and third is social design that delivers social message. The expected effects of social design are cost-efficiency, sociality, and environment-friendliness. Also, social design requires certain direction which is first; the designer should recognize the minorities in the world. Second, the designer is obliged to accomplish social mission, and last, he or she should be aware that the design creates added values.

공학설계입문 운영사례를 통한 설계과제 평가기준 탐색 (A Study on Evaluation Criteria of Design Project though a Case Study of Introduction to Engineering Design Course)

  • 유경현
    • 공학교육연구
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    • 제14권6호
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    • pp.31-40
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    • 2011
  • This paper explores and proposes the evaluation criteria of design projects in the entry-level design course. In the entry-level engineering design course the students proceeds various design projects to understand the concept of engineering design process and to develop the creativity. The evaluation criteria of design projects is very important component because the outcome of students in the engineering design course are effected from the evaluation criteria that enforces the students to focus on doing their task. According to this case study the evaluation criteria can be good solution to evaluate the design projects. By the outcome standard of ABEEK on the entry-level engineering design course the evaluation criteria was selected with the results of design projects such as design plan, report, handicrafts, objectives.

A Study on Concept Generation and Development for Street Furniture Design through Extracting Design Factors from the Space Design

  • In, Chi-Ho
    • 한국가구학회지
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    • 제22권3호
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    • pp.183-189
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    • 2011
  • This is a study on methods for designers of furniture and products to generate and develop design concept in consideration of design and existing conditions of the space when they design street furniture. In particular, in case when they participate in a process of designing new space, this study aims to reveal methods generating strategic elements and basic ideas for designing street furniture through cases study of projects by understanding and analyzing concept of overall space design and by extracting artistic elements for deployment of specific designs. First, Design DNA, which decides overall flow of design concept of street furniture, is extracted through analyses of basic concepts of space design. Next, by applying 3V Design Process, alternatives of the concept generation are suggested through methods of storytelling and design language under the two approach methods of verbalization stage and visualization stage. Also its methods were explored through suggestion of designs by developing each idea of the respective concepts into specific design vocabulary.

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윤리적 패션 디자인 (Ethical Fashion Design)

  • 고현진
    • 복식
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    • 제60권8호
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    • pp.151-167
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    • 2010
  • This research is to analyze ethics in fashion design for more valuable and sustainable human life against the increasing alienation of the human being, the global ecological crisis resulted from contemporary consumption society. I expect that it can be helpful to plan ethical fashion design practice more effectively. For this, the documentary study and practical case study have been executed. The results are as follows. The ethics in design can be defined as the responsibility to reform the social, environmental problem of consumptive design, to sustain together without human alienation, environment disruption and to do social good for total human being ultimately. The ethical design practice means to suggest solutions to problems of human rights and environment and to act willingly. Based on this, ethical fashion design appeared as responsible design solution which has two directions. One is the fashion design for coexistence and sharing, including the design for all which considers even underprivileged minority, the design to promote public issues as well as to donate some profits. The other is the eco fashion design for sustainable environment, including eco-friendly design which is reductive and slow in whole design process, the design to inform the seriousness of environmental crisis as well as to donate some profits. The last one of the most important ethical responsibility as fashion designer is to abide by vocational ethics, that is, the prohibition of design piracy.

건축디자인에서 디지털디자인의 적용가능성에 관한 연구 (A Study on the Possibility of Digital Design in Architectural Design)

  • 장영희
    • 한국디지털건축인테리어학회논문집
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    • 제2권1호
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    • pp.1-8
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    • 2002
  • Purpose of this study is studying direction that change of design by development of new digital technology. And with new technology, find direction of architectural design. Digital technology for architectural design demonstrates hightechnology or is not limit. Must recognize change for our idea and necessity. We can know change in relation of photography and impressionism. Idea and hitting on a thought which is arts by new technology changed. Finally, we must develop techniques of design on the basis of technology and look for possibility of new expression. Digital medium expands communication with designer and customer because there is special quality of nonlinearity, interactivity and audiovisuality unlike old medium. Digital medium can take advantage of techniques of new design. Can construct R&D and database of design and improve quality of design. Designer must master use skill to take advantage of digital technology in design. Because quality of design becomes different according to degree that use. Also, developer of digital technology must supply design tool such as previous design method. Creativity that architectural design that allow fetters in digital technology can understand design in new viewpoint is required. Architectural design may be magnified by architectural design that allow fetters in multimedia. We may see experience between new time and space of architectural design and reappearance space reappeared in cyberspace. Architect is going to run role as developer of culture. Value and technology of digital design may offer more more possibility and an opportunity since Intustrial-Revolution.

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친환경 통합 디자인 프로세스의 디자인 적용에 관한 연구 -오피스 건물을 중심으로- (A Study on Design Application of Eco-Friendly Integrated Design Process)

  • 김민규;강희선
    • KIEAE Journal
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    • 제13권4호
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    • pp.87-94
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    • 2013
  • This Study, as a Eco-Friendly Design Process of Office for sustainable design, aims to develop a sustainable design process by letting the designers easily approach the concept of Eco-Friendly Design Process and applying this to Eco-Friendly Design Process when the designers perform design. Through a review on simulation, a research was made on the seriousness of environmental problems and control that was caused by design, Environmentally friendly design, sustainability, and sustainable design's background and definition were studied. In order to develop a Eco-Friendly Design Process, an existing review from Building Energy Simulation that proposed about energy environmentally friendly design element and sustainable design element's semantic similarities were restructured as sustainable design element comparative analysis. Restructured sustainable design elements and the relationship between sustainable design elements and the relationship of each product developmental process levels were analyzed. Finally, through clustering, sustainable design guideline were developed. This Eco-Friendly Design Process is expected to be applied to as one of the methods in solving the global environmental issues in design practice.

The Parametric Fashion Design Using Grasshopper -Focused on Skirt Silhouette

  • Jung Min, Kim;Jung Soo, Lee
    • 패션비즈니스
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    • 제26권6호
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    • pp.32-46
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    • 2022
  • The purpose of this study is to explore a three-dimensional (3D) simulation of skirt shape concepts by manipulating circumferences and lengths via parametric design in the fashion design concept stage. This study also intends to propose a modeling method that can judge and transform the shape through immediate parameter adjustment. We looked at cases that utilized parametric design in other fields of fashion design, reviewed and analyzed the variables used in each study, and constructed parameters suitable to implement skirt fashion design. The traditional design elements required for skirt design, namely waist and hip circumferences, were set as variables in this study. The parametric design was developed to generate ideas of two skirt silhouettes (tight and flared) and three lengths (mini, knee-length, and maxi). To apply the skirt design implemented through variables to the actual 3D human shape, the shape data of women in their 20s and 30s were randomly selected from the 5th human data of Size Korea. Skirt design silhouette modeling was performed by adjusting the variable values according to body type. Parametric design has the potential to help develop design ideas in the field of fashion design, considering the method and characteristics of parameters of the variety of variables and rapid modification. Furthermore, if systematic research on variables and options among fashion design elements is conducted, the possibility of converging them into customization or co-design fashion design processes could be confirmed.

저진동 차체의 필라 설계 및 최전화 기법 (Technology for Initial Design and Analysis of Vehicle Pillar Structures for Vibration)

  • 임홍재;이상범
    • 소음진동
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    • 제5권3호
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    • pp.395-402
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    • 1995
  • In general low frequency vibration characteristics like an idleshake is mainly influeced by pillar section properties and joints. So the design technique development of vehicle pillar structures is required to initial design and vehicle development stage. In this paper to develop pillar structure design technique considering low frequency vibration characteristics, strain energy method, design sensitivity analysis method, and design optimization method using commercial finite element analysis program and optimization program are presented.

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UX 디자인 업무 역할 및 방향성에 관한 연구 (Roles and Direction of User Experience Design)

  • 반영환
    • 대한인간공학회지
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    • 제29권4호
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    • pp.521-525
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    • 2010
  • UX (User Experience) Design was an interdisciplinary approach in humanities, engineering, science and design. We classified the roles of user experience; requirement analysis which are user research, constraints analysis and direction analysis, concept design, information architecture, physical UI, graphical UI, sound UI, Olfactory UI, prototype, evaluation, launch, localization, and knowledge management/UI DB. User research methods were classified by the relation of designer, user, and product/service. We reviewed three issues of UX design; complexity management, efficiency management, and mapping management.