• 제목/요약/키워드: Design Journal

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공학공차설계와 6시그마 공차설계를 통합한 공차설계 적용 사례 - 광학 디스크 드라이브 스핀들 모터 - (Case of Integrated tolerance design process by Engineering tolerance design and 6 Sigma Tolerance Design - Spindle Motor For Optical Disc Drive -)

  • 김용태;이상복
    • 품질경영학회지
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    • 제42권4호
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    • pp.563-578
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    • 2014
  • Purpose: The purpose of this paper is integrated tolerance design process by advantages of engineering design and 6 sigma statistical tolerances design. Methods: Integrated tolerance design process can determine the goals by using engineer's experience and clarify tolerance by 6 Sigma statistical methods. Integrated design process can be applied by using non-linear simulations. Results: We applied integrated design process to the optical disc drive spindle motor and get good result. Conclusion: If this method is applied test method in the early stages of development, then Design can be reduced development time and cost.

기계 제품의 개념 설계를 위한 하향 설계 지원 CAD시스템의 개발 (Framework of a CAD System to Support Design Process Modeling of Mechanical Products)

  • 홍진웅;이건우
    • 한국CDE학회논문집
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    • 제5권4호
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    • pp.359-372
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    • 2000
  • Current CAD systems are good enough to be used as a tool to manipulate three-dimensional shapes. This is a very important capability to be owned by a design tool because a major portion of designers'activities is spent on the shape manipulation in the design detailing process. However, the whole design process involves a lot more than the, shape manipulation. Currently, these remaining tasks, mostly logical reasoning process for the function realization together with structure decomposition in the top-down manner, are processed in the designer's brain. To support the top-down functional design process of a mechanical product, a system integrating the functional, structural and geometrical aspects of a product design in a unified environment is presented. Using this system, a designer can perform function decomposition, structure decomposition, and geometry detailing, and function verification activities in parallel and the whole design process it modeled resultantly. Once the whole design process is modeled, any redesign task can be automatically performed with the verification of the desired functions.

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2005~2009년 콜렉션에서 선보인 텍스타일 디자인 고찰 및 패턴 디자인 개발 - 컨버세이셔널 디자인을 중심으로 - (Observation of Textile Design from 2005~2009 Fashion Collection and Development of Pattern Design - Focused on Conversational Design -)

  • 김칠순;박지은
    • 복식문화연구
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    • 제18권6호
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    • pp.1179-1193
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    • 2010
  • For a good design, it is important to understand consumers and trend of textile and fashion design. Previous researches on textile pattern design with CAD have been done. They have studied on Korean traditional floral motives/hand painting or some geometric patterns. Few studies have been done on conversational design. Therefore the purpose of study was to observe types of textile pattern design for the recent fiver years and determine fabric pattern trends, especially on the conversational motifs. The types of patterns were analysed with professional panels from the 2005~2009 collection sources, using SPSS program. This study was also develop textile patterns creating using CAD. We conducted design process on motif creating, repeat, and mapping jobs, using textile special design program Prima vision and Photoshop CS3.

Improving Creative Design Skills -The Effects of Past Experience on Apparel Design Education-

  • Lee, Yoon Kyung;DeLong, Marilyn
    • 한국의류학회지
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    • 제40권2호
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    • pp.397-408
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    • 2016
  • This study explores factors that influence the development of creative ideas among apparel design students. This research is to understand how past experience (especially in art and design), influences the development of creative ideas in apparel design. The interaction between two related elements of student experience and work process is explored. A design process model based on Wallas's (1926) creative problem-solving process and Koberg and Bagnall's (1974) design process was used in the context of a beginning-level apparel design course comprised of Korean and Chinese students at a university in Seoul, South Korea. The results show that students with past experience in art and/or design performed differently than inexperienced students when faced with the same stimulation. Significant differences were also observed between experienced and inexperienced students in the development of creative ideas.

감성디자인이 실내공간에 미치는 영향에 관한 디자인 연구 - 조명디자인을 중심으로 - (A Study of The Design in the Effects of Emotional Design Interior Space - Focused on the Lighting Design -)

  • 이상일;김정호
    • 한국가구학회지
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    • 제23권3호
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    • pp.317-323
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    • 2012
  • Indoor of 21th century information-oriented society is feeling necessity of emotional design that can satisfy emotional of human. Desire of modern becomes various and emotional lighting design is risen on important element in indoor plan on human oriented modern society who become complicated. Emotional space is trend that is atomized as go today and is expanded as the target and area also go. That is, is included as target of emotional space to light and sound, taste, smack and is appealing by senses of human. Wish to do color that is optical element among element of senses differently and present design. Design concept of this research is emotional lighting design that can receive. It is lighting that equip emotional beauty and ability from modern indoor improving space. I wish to quote emotional lighting design about effect gotten to indoor by sight of designer.

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품질기능전개와 공리설계를 이용한 고객지향 굴삭기 프론트 초기설계 시스템 (An Initial Design System for the Customer-Oriented Excavator Front with Quality Function Deployment and Axiomatic Design)

  • 전기현;배일주;이수홍
    • 한국CDE학회논문집
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    • 제14권2호
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    • pp.105-114
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    • 2009
  • A design needs various experience and design knowledge through a whole design process. Despite of all efforts and time, it is not easy to introduce a product that meets all customer's needs and expectation in time. To achieve the product goal, designers need a set of sequential process to find appropriate design parameters and ensure customers' needs and requirements. In this research we propose a design methodology for the initial design of an excavator front group with existing QFD(Quality Function Deployment) and Axiomatic Design to satisfy customer's requirements. It turns out that the proposed methodology can support designers more effectively, objectively, and systematically.

3D 설계 프로세스 정립을 통한 복잡한 시스템 설계에서의 공용부품 사용 극대화 (Maximizing Use of Common Parts in Complex System Design through Organizing 3D Design Process)

  • 최영운;박강
    • 한국CDE학회논문집
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    • 제12권3호
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    • pp.209-219
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    • 2007
  • Designing a complex system such as an LCD developing system becomes inefficient when many designers are involved and create their own parts even though they can be used repeatedly in other sections. Thus, this paper proposes a new design process that can maximize the number of common parts in complex system design by organizing the 3D design process. The proposed design process consists of 5 stages: analysis of design intention, definition of initial product structure, definition of skeleton model, sharing design intention with all assembles, control of correlation between components. The proposed design process can maximize common parts in design process, which results in shorter lead time, less production cost, and greater economic benefits.

An Intelligent Cavity Layout Design System for Injection Moulds

  • Hu, Weigang;Masood, Syed
    • International Journal of CAD/CAM
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    • 제2권1호
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    • pp.69-75
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    • 2002
  • This paper presents the development of an Intelligent Cavity Layout Design System (ICLDS) for multiple cavity injection moulds. The system is intended to assist mould designers in cavity layout design at concept design stage. The complexities and principles of cavity layout design as well as various dependencies in injection mould design are introduced. The knowledge in cavity layout design is summarized and classified. The functionality, the overall structure and general process of ICLDS are explained. The paper also discusses such issues as knowledge representation and case-based reasoning used in the development of the system. The functionality of the system is illustrated with an example of cavity layout design problem.

학교건축 디자인 지표의 사용자 참여설계 적용에 관한 연구 (A Study on the Efficient Application of Design Indicators to User Participatory Design for School Facilities)

  • 조창희;오형석;이화룡
    • 교육시설 논문지
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    • 제20권3호
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    • pp.3-12
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    • 2013
  • The study explored empirically user participatory design methods for realizing user demand efficiently and evaluating alternatives systematically by using design indicators such as the design quality indicators system of the UK. In the empirical exploratory process utilizing design indicators, the study selected design indicators, and conducted a survey of design realization methods, evaluation methods, and user participatory design utilizing design indicators. Also, concerning the empirical exploratory process, it can be classified into a preliminary survey aimed at those majoring in architecture; a user group survey aimed at elementary school students, parents, and teachers; and a professional group survey aimed at professionals in architecture. In particular, the study carried out the survey for the empirical exploratory process of user participatory design by combining on-line and off-line methods.

가구디자인에서의 '메이커 무브먼트(Makers Movement)' 사례 분석 연구 - '이케아 해킹(IKEA Hacking)' 사례를 중심으로 - (A Study of 'The Makers Movement' in Furniture Design - Focused on 'KEA Hacking' -)

  • 강현대
    • 한국가구학회지
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    • 제28권3호
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    • pp.156-168
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    • 2017
  • The digital information society that developed along with the 21st century is the 'Open-source Making Movement' which produces collective intelligence through open-source sharing and digital manufacturing tools, which is called 'Makers Movement'. The purpose of this paper is to analyze the case of Makers Movement in furniture design through 'IKEA Hacking' which arose simultaneously with the Makers Movement, and to study and present the prospect and direction of furniture design in the change of manufacturing industry. In this study, four design features were compared with IKEA hacking cases along with the establishment of 'community' which is a feature of Makers Movement. Four characteristics are first customized design, second derivative design through open source, third long -Tail effect design, and fourth, design using digital manufacturing tools. The prospect and direction of furniture design through this study are as follows: first, democratization of furniture design manufacturing, second job creation, third, coexistence of large and small enterprises, fourth promotion of various new technologies, and fifth, discovery of various furniture designers through 'Open System Organization'.