• Title/Summary/Keyword: Design Industry

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Design and development of fabric-type fitness band (직물형 피트니스 밴드 디자인 및 개발)

  • Jeong, Dawun;Lee, Sojung;Kwon, Chae-Ryung;Park, Ihwa;Heo, Seowon;Kim, Dong-Eun
    • The Research Journal of the Costume Culture
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    • v.26 no.4
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    • pp.632-648
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    • 2018
  • This study aims to contribute to the development of sports wearables. It was conducted by a convergence team of professionals in the fashion industry, kinesiology and sports studies, and computer science and engineering. The purpose of the current study was to design and develop a fabric-type fitness band for a sensor to measure acceleration during jump rope exercises. Computer science and engineering professionals developed the Arduino board and sensor, kinesiology and sports studies provided the necessary exercise protocol, and the fashion industry professionals developed the band. First, a fitness band preference survey was completed by men and women between the ages of 20 and 50. Typical uses of the band included tracking exercise amount as measured by the number of steps taken and calories burned. Strap watch closure, a single color and achromatic color, and soft and smooth touch materials were preferred as band design. Second, two fabric-type fitness bands were designed and developed. Design 1 had a 3-dimensional pocket for the sensor, bright blue color, and stretch binding around the edges and for a loop. Design 2 had a flat pocket for the sensor, achromatic color, mesh binding around the edges and two metal loops. Both designs had Velcro as a closure. Third, wear testing of both bands with the sensor were conducted of 15 women in their 20s. They wore the bands during jump rope exercises. Both bands generally satisfied the participants. The Design 2 band was slightly more satisfying than the Design 1 band.

Design of an Electronics Industry Development System (전자공업육성(電子工業育成) 시스템의 설계(設計))

  • Choe, Deok-Won
    • Journal of Korean Institute of Industrial Engineers
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    • v.4 no.1
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    • pp.5-10
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    • 1978
  • In this paper it was attempted to design a system for the effective development of electronics industry by use of systems management concept. For the design of this system, current status of electronics industry was analyzed; problem area was derived through this analysis and developmental strategy was determined. As an organization for centeralized coordination, "Electronics Industry Committee" was proposed. The committee controls three specialized organizations such as R&D center, marketing management center, and council for political support. Each function of these special organizations was introduced and special role as a system manager was described.

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Problems And Improvements of the Standards Code for Plant Design (플랜트 설계를 위한 표준코드의 문제점 및 개선방향)

  • Gu, Bon-Hak;Kim, Tae-Hui
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2006.11a
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    • pp.659-662
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    • 2006
  • Plant industry is very important industry that dominate 70% of standard foreign countries construction acceptance an order woe 2004 years. Technique of plant industry is state that secure part equipment connection detailed design and construction class' competitive power. But, high added value creation among plant industry need technique elevation because available plan, basic design technology is insufficient. Therefore, high added value creation wishes to present problem of standard code and improvement direction for plant design to improve available plan, basic design technology competitive power.

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A Study of Furniture Design Changes Factors Appearing in the Industrialization Process - Focused on the Korea Furniture Industry, 1960~2010 Year - (산업화 과정에서 나타나는 가구디자인 변화 요인 연구 - 1960년대에서 2010년대까지 한국 가구산업을 중심으로 -)

  • Kim, Kyoung Soo
    • Journal of the Korea Furniture Society
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    • v.27 no.4
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    • pp.399-411
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    • 2016
  • Korea Furniture design development process is repeated a number of changes by the change of residence and type of market demand derived from the process of industrialization. The modernization process of industrialization advances by large-scale population moves to the city to urbanization proceeds rapidly. Housing problems are concentrated in cities and sparked the furniture industry, furniture design by changes in marketing concepts that appear in the industrialization phase, growth must necessarily accommodate the needs of consumers. Including kitchen furniture, living room furniture and master bedroom furniture has been sensitively adapted changes in the structure of these houses, particularly structural changes Apartments. Starting in the 1990s, jumping over furniture industry has adapted quickly to the market demand, changes in marketing concepts. Furniture industry is growing market share in most of the country, but the entire industry had to undergo a competitive marketing overheating due to excessive supply in excess of market demand since the mid-1990s. Changes in furniture design in this process was the change in furniture design more than the change of the residential structure. The study industrial development and marketing concepts are changing to construct a model to track the changes varied styles and time changes affect whether the main furniture design.

Worker-Centered Design for Working Area in the Electronic Industry

  • Baik, Sung Wan;Jeong, Byung Yong;Shin, Dong Seok
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.3
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    • pp.229-239
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    • 2014
  • Objective: This research provides a guideline for working area design in the electronic industry, considering gender differences of physical characteristics. Background: Co-work in the electronic industry requires workers of various physical properties to work cohesively in the conveyor line for mass production. This stresses the need for a worker-centered design of the workplace convenient for all the workers. Method: In this research, the $6^{th}$ Size Korea (National Anthropometric Survey in Korea) report is referred to obtain the design measurements according to age and gender varieties. This information is used to provide the working area guideline concerning conveyor line workers of both genders aged 20 to 40. Results: Physical properties of workers and workplace design principles were obtained for application in the assembly, inspection, and material handling process in the electronic industry. Conclusion: Applying ergonomic design principles can provide safe and comfortable workplace for both genders. Application: This research can be fundamentally used in designing worker-centered workplaces.

Industrial Needs Investigation on Technological Convergence Education: Focused on the Field of Nano-tech, Bio-tech, Robot, and Design (융합기술교육에 대한 산업체 수요조사 : 나노, 바이오, 로봇, 디자인 분야를 중심으로)

  • Jin, Sung-Hee
    • Journal of Engineering Education Research
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    • v.20 no.1
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    • pp.18-27
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    • 2017
  • This study aims to investigate industry needs for convergence education in the field of nano-technology, bio-technology, robot, and design. Firstly, the area of convergence technology in nano-tech, bio-tech, robot, and design fields was examined through the literature review and case study. The areas were validated by the experts review who consisted of four industry experts and four professors in the relevant fields. Second, a questionnaire was developed for investigating industry's needs on convergence education. The questionnaire consisted of three parts: 1) awareness of necessity for convergence education, 2) the needs for convergence new technology education from the perspective of industry, and 3) opinions on convergence education. The questionnaire was validated by three engineering education experts. Third, the survey was conducted in cooperation with the Sector Council of Industrial Resources. A total of 400 respondents responded to the questionnaires: 98 in the nano-technology field, 74 in the design field, 58 in the robotics field, and 170 in the bio-technology field. Fourth the industry needs for convergence education were analyzed and implications were suggested. The results of this study are expected to provide a guideline for developing convergence education programs in higher education.

A Study on the Internet Based Cooperation-Design system for Ship Design (선박설계를 위한 인터넷기반의 협동설계시스템에 관한 연구)

  • 조민철;박제웅;이근무;김영훈
    • Journal of Ocean Engineering and Technology
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    • v.15 no.4
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    • pp.80-85
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    • 2001
  • The early construction of the internet based ship basic planning supporting system based on the concurrent engineering and the internet technology is essential as a means for the improvement of technology and design productivity our ship building industry is facing currently. Further more, technological base construction for the construction for the construction of the cooperation system on the level of ship building industry is necessary for the technological base security to maintain and develop ship building industry continuosly in the 21st century of the information industry environment and for the technological improvement of the middle and small shipyard falling behind relatively and finally for the breaking through our ship building industry environment in which inter-enterprise competition is deeping. In this study, we designed the frame-system of the ship design supporting system and presented the development scenario based on core element technology.

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The Present and Future Tendency in Electric Machinery (중전기기(重電器機) 연구개발 현황(現況)과 미래동향(未來動向))

  • Kim, J.K.;Kim, I.M.;Choi, Y.C.;Kim, S.C.
    • Proceedings of the KIEE Conference
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    • 2000.11c
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    • pp.613-615
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    • 2000
  • We explained the present and future tendency in the electric machinery research and development status. Being started WTO system and in the Infinite competitiveness, we hope that this paper will be helpful to strengthen competitiveness of our electric machinery industry.

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The Uniform Design Development Applied to an Industry-University Project -Focused on Korean Tobacco and Ginseng Corporation's Uniform- (산학협력을 통한 유니폼 디자인 전개에 관한 연구 -한국담배인삼공사 유니폼 개발 사례를 중심으로-)

  • Ahn, Min-Young;Park, Jae-Ok;Suh, Mi-A;Jin, Sung-Mo;Lee, Youn-Hee
    • The Research Journal of the Costume Culture
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    • v.14 no.1
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    • pp.27-39
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    • 2006
  • The field of textiles and clothing is intimately involved in the business as a practical study. Many researchers consider how apply the theory to the business. Therefore, the study explores a process which builds an efficient relationship of industry-university focused on the example applied to an industry-university project of uniform design. The development process of the studyis composed of 4 levels: research and analysis, design development, production of samples, and manufacturing. In the process of research and analysis, it found out preference of design elements. These elements were reflected in design development to satisfy employee of wearing uniform. In the level of design development, 20 designs were deployed to use CAD system. Five deigns of them were produced to samples in 3 stages. Finally, to manufacturing was in charge of cooperative enterprises with clothing production equipment and university played a role of inspector. From theses research results, it has known that the field of uniform business is suitable for industry-university project because an enterprise with an order can get advice about clothing, a manufacturing company is able to complement a weaknessin the design, and university can have a chance applied the theory to the business. After this, the study will make a contribution to setting the direction of business to industry-university project.

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A Study on the Development of Upcycling Textile Design and Digital 3D Utilization for the Sustainable Fashion Industry (지속가능한 패션산업을 위한 업사이클링 텍스타일디자인 개발과 디지털 3D 활용 연구)

  • Mikyoung Kim
    • Journal of Fashion Business
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    • v.27 no.5
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    • pp.108-120
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    • 2023
  • Recently, interest in eco-friendliness and sustainability has been increasing due to the rapid progress of fast fashion and the crisis of sudden environmental changes after COVID-19. This study aims to develop upcycling textiles and express product design using digital 3D to realize a sustainable fashion industry and present environmental aspects, diversity, creativity, and new directions in fashion industry design. The research method is to develop and pattern upcycling textile designs by applying weaving techniques with waste materials. It uses the developed upcycling textile design in digital 3D to incorporate it into clothing fashion and shows the utility and practicality of upcycling textile design. As a result of the study, the appearance is realistic when outputting DTP of upcycling textile design. It endures without loosening or tearing, making it a durable and creatively expressive fashion item. Texpro 3D mapping reduces the time and cost of making actual sample fabric. Upcycling textile design and 3D CLO virtual clothing are combined to produce actual clothing samples, resulting in zero waste reduction due to cutting and sewing. This study anticipates actively and continuously advancing the development of upcycling textile design and digital 3D in terms of ethics and the environment.