• Title/Summary/Keyword: Design Environments

Search Result 3,159, Processing Time 0.026 seconds

An Optimized Random Tree and Particle Swarm Algorithm For Distribution Environments

  • Feng, Zhou;Lee, Un-Kon
    • Journal of Distribution Science
    • /
    • v.13 no.6
    • /
    • pp.11-15
    • /
    • 2015
  • Purpose - Robot path planning, a constrained optimization problem, has been an active research area with many methods developed to tackle it. This study proposes the use of a Rapidly-exploring Random Tree and Particle Swarm Optimizer algorithm for path planning. Research design, data, and methodology - The grid method is built to describe the working space of the mobile robot, then the Rapidly-exploring Random Tree algorithm is applied to obtain the global navigation path and the Particle Swarm Optimizer algorithm is adopted to obtain the best path. Results - Computer experiment results demonstrate that this novel algorithm can rapidly plan an optimal path in a cluttered environment. Successful obstacle avoidance is achieved, the model is robust, and performs reliably. The effectiveness and efficiency of the proposed algorithm is demonstrated through simulation studies. Conclusions - The findings could provide insights to the validity and practicability of the method. This method makes it is easy to build a model and meet real-time demand for mobile robot navigation with a simple algorithm, which results in a certain practical value for distribution environments.

A wireless sensor network approach to enable location awareness in ubiquitous healthcare applications

  • Singh, Vinay Kumar;Lim, Hyo-Taek;Chung, Wan-Young
    • Journal of Sensor Science and Technology
    • /
    • v.16 no.4
    • /
    • pp.277-285
    • /
    • 2007
  • In this paper, we outline the research issues that we are pursuing towards building of location aware environments for mainly ubiquitous healthcare applications. Such location aware application can provide what is happening in this space. To locate an object, such as patient or elderly person, the active ceiling-mounted reference beacons were placed throughout the building. Reference beacons periodically publish location information on RF and ultrasonic signals to allow application running on mobile or static nodes to study and determine their physical location. Once object-carried passive listener receives the information, it subsequently determines it's location from reference beacons. The cost of the system was reduced while the accuracy in our experiments was fairly good and fine grained between 7 and 12 cm for location awareness in indoor environments by using only the sensor nodes and wireless sensor network technology. Passive architecture used here provides the security of the user privacy while at the server the privacy was secured by providing the authentication using Geopriv approach. This information from sensor nodes is further forwarded to base station where further computation is performed to determine the current position of object.

Characteristics of chondrocytes adhesion depends on geometric of 3-dimensional scaffolds fabricated by micro-stereolithography (마이크로 광 조형 기술로 제작된 3차원 인공지지체의 구조적 형태에 따른 연골세포의 생착 특성)

  • Lee S.J.;Kim B.;Lim G.;Kim S.W.;Rhie J.W.;Cho D.W.
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2006.05a
    • /
    • pp.173-174
    • /
    • 2006
  • Understanding chondrocyte behavior inside complex, three-dimensional environments with controlled patterning of geometrical factors would provide significant insights into the basic biology of tissue regenerations. One of the fundamental limitations in studying such behavior has been the inability to fabricate controlled 3D structures. To overcome this problem, we have developed a three-dimensional microfabrication system. This system allows fabrication of predesigned internal architectures and pore size by stacking up the photopolymerized materials. Photopolymer SL5180 was used as the material for 3D scaffolds. The results demonstrate that controllable and reproducible inner-architecture can be fabricated. Chondrocytes harvested from human nasal septum were cultured in two kinds of 3D scaffolds to observe cell adhesion behavior. Such 3D scaffolds might provide effective key factors to study cell behavior in complex environments and could eventually lead to optimum design of scaffolds in various tissue regenerations such as cartilage, bone, etc. in a near future.

  • PDF

A Design of Color-identifying Multi Vehicle Controller for Material Delivery Using Adaptive Fuzzy Controller (적응 퍼지제어기를 이용한 컬러식별 Multi Vehicle의 물류이송을 위한 다중제어기 설계)

  • Kim, Hun-Mo
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.18 no.5
    • /
    • pp.42-49
    • /
    • 2001
  • In This paper, we present a collaborative method for material delivery using a distributed vehicle agents system. Generally used AGV(Autonomous Guided Vehicle) systems in FA(Factory Automation) require extraordinary facilities like guidepaths and landmarks and have numerous limitations for application in different environments. Moreover in the case of controlling multi vehicles, the necessity for developing corporation abilities like loading and unloading materials between vehicles including different types is increasing nowadays for automation of material flow. Thus to compensate and improve the functions of AGV, it is important to endow vehicles with the intelligence to recognize environments and goods and to determine the goal point to approach. In this study we propose an interaction method between hetero-type vehicles and adaptive fuzzy logic controllers for sensor-based path planning methods and material identifying methods which recognizes color. For the purpose of carrying materials to the goal, simple color sensor is used instead of intricate vision system to search for material and recognize its color in order to determine the goal point to transfer it to. The technique for the proposed method will be demonstrated by experiment.

  • PDF

Consumer Emotional Experience and Approach/Avoidance Behavior in the Store Environment with Digital Signage -Moderating Effect of Perceived Surprise- (점포내 디지털 사이니지 환경에서 소비자 감정체험과 접근/회피행동 -지각된 놀라움의 조절효과-)

  • Kim, Eun Young;Sung, Heewon
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.41 no.2
    • /
    • pp.266-280
    • /
    • 2017
  • This study predicted consumer approach/avoidance behavior through consumer emotional experiences and examined the moderating effect of perceived surprises in the context of digital signage in store environments. A self-administered questionnaire consisted of consumer emotional experience (e.g., pleasure, arousal, and dominance), approach-avoidance behavior and perceived surprise by digital signage. A total of 278 usable responses were obtained from consumers who experienced digital signage at fashion retail stores. The findings support the Mehrabian-Russell model in the context of digital signage. Approach behavior was predicted by pleasure and arousal emotional experience, while avoidance behavior was predicted by dominance. The moderating effect of perceived surprise was also indicated in the effect of emotional experience on approach or avoidance behavior. In the high level of perceived surprise, pleasure and arousal had significant effects on approach behavior, whereas dominance had significant effect on avoidance behavior. This study discussed theoretical and managerial implications for creating emotional experiences and developing strategic store management by utilizing new digital technology within the fashion retail environments.

Hash Tree based Communication Protocol in V2X Environments Including Internet of Vehicles for Providing Secure Vehicular Communication Services (차량인터넷을 포함한 V2X 환경에서 안전한 차량 통신 서비스 제공을 위한 해시 트리 기반 통신 프로토콜)

  • Jin, Byungwook;Cha, Siho
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.14 no.1
    • /
    • pp.27-34
    • /
    • 2018
  • Various messages generated in vehicles are transmitted based on the wireless telecommunication which is a core technology of vehicle to everything (V2X). However, the hackers attack them upon penetration to the system and network to cause the generation of users' inconveniences for vehicular communication. Moreover, huge damage could be occurred in terms of physical and materialistic areas if the users in the vehicles were attacked in the communication environment. Therefore, this study was to design the safe communication protocol using hash tree technique in the V2X environments. Using hash tree technique, processes of issuing certificate and registration and communication protocol were designed, and safety analysis was performed on the attacking technique which is occurred in the existing vehicles. Approximately 62% of decrease in the capacity analysis was found upon comparative analysis of telecommunication processes with the system to issue the certificate which is used in the existing vehicles.

Optical Flow Based Collision Avoidance of Multi-Rotor UAVs in Urban Environments

  • Yoo, Dong-Wan;Won, Dae-Yeon;Tahk, Min-Jea
    • International Journal of Aeronautical and Space Sciences
    • /
    • v.12 no.3
    • /
    • pp.252-259
    • /
    • 2011
  • This paper is focused on dynamic modeling and control system design as well as vision based collision avoidance for multi-rotor unmanned aerial vehicles (UAVs). Multi-rotor UAVs are defined as rotary-winged UAVs with multiple rotors. These multi-rotor UAVs can be utilized in various military situations such as surveillance and reconnaissance. They can also be used for obtaining visual information from steep terrains or disaster sites. In this paper, a quad-rotor model is introduced as well as its control system, which is designed based on a proportional-integral-derivative controller and vision-based collision avoidance control system. Additionally, in order for a UAV to navigate safely in areas such as buildings and offices with a number of obstacles, there must be a collision avoidance algorithm installed in the UAV's hardware, which should include the detection of obstacles, avoidance maneuvering, etc. In this paper, the optical flow method, one of the vision-based collision avoidance techniques, is introduced, and multi-rotor UAV's collision avoidance simulations are described in various virtual environments in order to demonstrate its avoidance performance.

IEEE 802.22 시스템을 위한 다중 안테나 기법의 성능 비교, 분석

  • Jeong Ho-Cheol;Park Hyeong-Rae;Song Myeong-Seon;Kim Chang-Ju
    • The Proceeding of the Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.17 no.2 s.58
    • /
    • pp.61-70
    • /
    • 2006
  • In this paper, we compare the performance of representative MIMO techniques such as space-time block code, closed-loop transmit diversity, and V-BLAST, etc., in IEEE 802.22 environments. We first develope deco-ding algorithms of the representative MIMO techniques and design a MIMO-OFDM system employing QPSK, 16 QAM, 64 QAM to cover several transmission rates. Since the frequency band used for IEEE 802.22 systems belongs mostly to V/UHF band and the angular spread of the received signal at the base station is very small, there Is a significant correlation between the signals from transmit antennas. Thus, in this paper, we compare the performance of MIMO-OFDM systems employing only two Tx antennas in correlated fading environments.

A Study on the Production Environment of Apparel Manufacture (의류제조업체의 생산환경에 관한 연구)

  • Sun-Hee Lee;Mi-A Suh
    • The Research Journal of the Costume Culture
    • /
    • v.8 no.1
    • /
    • pp.30-39
    • /
    • 2000
  • The purpose of this study were to 1) identify types and levels of production environments, 2) classify apparel manufacturers based on production environments and 3) investigate relationship between characteristics of apparel manufacturers and production environment. Apparel manufacturer's characteristics included product line and the number of employees. For this study, the questionnaires were administered to 215 apparel manufacturers in seoul and Kyung-gi region from Feb. to Mar. 1998. Employing a sample of 201, data were analyzed by factor analysis, descriptive statistics, cluster analysis, cluster analysis, discriminant Analysis, and multivariate analysis of variance. The following are the results of this study : 1. The production environment was identified as three types such as complexity of product environment, uncertainty of demand/supply environment and uncertainty of worker environment. 2. Based on three types of the production environment, apparel manufacturers were classified into stable group, uncertain group and complicated group. 3. With respect to product line, men's wear manufacturers were lied the most high complexity of product environment, casual wear and knit wear were lied the most frequently uncertainty of worker environment. With respect to the number employees, apparel manufacturers comprising 50∼99 employees were lied the most high complexity of product environment, while those comprising 100∼299 employees the most high demand/supply environment.

  • PDF

Development of an Object Consistency Maintenance Framework for Group Systems in Distributed Computing Environments (분산 환경에서 그룹시스템에서의 객체 일관성 유지를 위한 체계의 개발)

  • Huh, Soon-Young;Kim, Hyung-Min
    • Asia pacific journal of information systems
    • /
    • v.8 no.3
    • /
    • pp.21-36
    • /
    • 1998
  • Group collaborative systems are recently emerging to support a group of users engaged in common tasks such as group decision making, engineering design, or collaborative writing. Simultaneously, as communications networks and distributed database systems become core underlying architecture of the organization, the need of collaborative systems are gaining more attentions from industry. In such collaborative systems, as the shared objects may evolve constantly or change for operational purposes, providing the users with synchronized and consistent views of the shared object and maintaining the consistency between shared object and replicated objects are important to improve the overall productivity. This paper provides an change management framework for the group collaborative systems to facilitate managing dependency relationships between shared objects and dependents, and coordinating change and propagation activities in distributed computing environments. Specifically, the framework adopts an object-oriented database paradigm and presents several object constructs capturing dependency management and change notification mechanisms. And the proposed framework accommodates both persistent dependents such as replicated data and transient dependents such as various user views in a single formalism. A prototype system is developed on a commercial object-oriented database management system called OBJECTSTORE using the C++ programming language.

  • PDF