• Title/Summary/Keyword: Design Environments

Search Result 3,128, Processing Time 0.027 seconds

A study on 3D press die design process for Ez5 (Ez5의 3D 프레스 금형 설계 프로세스에 관한 연구)

  • Kim, Sei-hwan;Choi, Kye-kwang
    • Design & Manufacturing
    • /
    • v.8 no.1
    • /
    • pp.14-18
    • /
    • 2014
  • Even though 3D press die design gains more attention everyday in Korea, there are shortages of infrastructure and proper environments for it. What is most needed is human resources development and 3D die design standardization, on which the pace of 3D die design adoption depends. This study focuses on 3D press die design process by looking into an instance in which 3D die design system had been used to sell dies to a company "S" in Japan.

  • PDF

Design Principles for Learning Environment based on STEAM Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
    • /
    • v.9 no.3
    • /
    • pp.55-61
    • /
    • 2021
  • In this study, a learning environment based on STEAM theory was proposed to support and improve learners' activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner's design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

THE BUSINESS STRATEGY INNOVATIONS OF THE TOP DESIGN FIRMS IN GLOBAL DESIGN & ENGINEERING MARKET

  • Seok-In Choi;Hyoun-Seung Jang;Young-Hwan Lee;Sang-Bum Kim
    • International conference on construction engineering and project management
    • /
    • 2005.10a
    • /
    • pp.1223-1230
    • /
    • 2005
  • The dynamic nature of the A/E/C industry, rapidly changing global market environments, and lowest cost competitive bidding make it difficult to survive in global design markets. To understand the global design markets, a case study has been undertaken. The top 150 global design firms represented in the ENR (Engineering News Record) from 1995 to 2003 are classified into three groups for the case study. First group is the firms which advanced in rank from 1995. Second group is the firms which maintained its rank from 1994 until 2003. Third group is the firms which went down in rank from 1995 until 2003. However, finding key factors and changing business strategies of successful top design firms are the fundamental goals in this paper. After examinations of case studies, this paper concludes and suggests that professionalization, M&A strategies, patrons of the government, and academic support are needed to be successful in the global design & engineering industry.

  • PDF

Automatic drawing die design using visual Lisp & DCL (Visual Lisp & DCL을 이용한 인발 금형 자동 설계)

  • 권혁홍;이원복;이용훈;유동진
    • Proceedings of the Korean Society for Technology of Plasticity Conference
    • /
    • 2003.10a
    • /
    • pp.296-300
    • /
    • 2003
  • Design of drawing dies used in real industrial environments. It was designed by CAD software in many small & medium companies, but many products require various types, and sizes. Therefore, many companies are required to reduce process time and design mistakes. In this paper, for the automatic design of drawing dies, Design process considered that easy to team and use. which are used with Visual LISP/DCL language in a commercial CAD package, AutoCAD. It has adopted GUI in design system, and has applied DCL language. The system is based on the knowledge base system which is involved a lot of expert's know-how We have built database of design type and detail sizes. The automatic design system requires basic product type and sizes. Then the system accesses to the database and find out sizes by comparing with input parameters and generate drawing dies file.

  • PDF

Optimal Design of SR Machine for LSEV using CAD and Genetic Algorithm (GA와 상용설계기법을 이용한 저속전기자동차용 SRM의 최적화 설계)

  • Kim Tae-Hyoung;Ahn Jin-Woo
    • The Transactions of the Korean Institute of Electrical Engineers B
    • /
    • v.54 no.7
    • /
    • pp.317-322
    • /
    • 2005
  • Advantages of switched reluctance motor(SRM) include a simple structure, the ability of operation in hash environments and under partial hardware failures, and a wide speed range. However design of SRM for industrial applications is very difficult because motor's inherent none-linearity and sensitivity of design parameter. In this paper, an optimal method for determining design parameters of a switched reluctance motor is researched. The dominant design parameters are stator and rotor pole arc and switching on and off angle. The parameters affecting performance are examined and selected using evolutionary computations and commercial CAD Program. The proposed design process is very fast. reliable and easy to access. The simulated design method proposed is compared with conventional procedure.

Development of Automatic Program for Drawing Die Design (인발금형설계 자동화 프로그램 개발)

  • Kwon Hyuk-Hong;Lee Bong-Kyu
    • Transactions of the Korean Society of Machine Tool Engineers
    • /
    • v.14 no.3
    • /
    • pp.60-66
    • /
    • 2005
  • Design of drawing dies was used In real industrial environments. It was designed by CAD software in many small & medium companies, but many products require various types, and sizes. There(ore many companies are required to reduce process time and design mistakes. In this paper, it was developed the automatic program in order to learn and use easily for design of the drawing dies. It was composed with Visual LISP/DCL language in a commercial CAD package, AutoCAD, and CUI in design system. The system is based in the knowledge base system which is involved a lot of expert's know-how. We have built database of design type and detail sizes. The automatic design system requires basic product type and sizes, and then the system accesses to the database and finds out sizes by comparing with input parameters, after then finally generates drawing dies file.

A Study on the Systematic, Intuitive Approach for Fashion Design (패션 디자인을 위한 체계적, 직관적 접근방법에 관한 고찰)

  • 최윤미
    • The Research Journal of the Costume Culture
    • /
    • v.5 no.1
    • /
    • pp.71-83
    • /
    • 1997
  • It is the important situation that the fashion industry is faced to enormous changes in the nation and worldwide market. To cope with this situations, it is necessary to clarify that the concept of fashion design and its process. This study was conducted as followings : 1. Fashion design is the process of problem solving including the steps of understanding problem, visualizing the image of a design concept. 2. The systematic and intuitive approach is harmonized to solve the process of fashion design. 3. The step of understanding problem is consist of the analysis of environments, the explanation of problem, the determination of purposes, the definition of problem and the visualizing the image of a design concept. 4. In the step of the visualizing the image of a design concept, the intuitive approaches can be clarifies as the importance of start, the step by step process, the determination of a design concept, the fixations of an image, the image realization through real objects, the diminution a difference between a concept and a visualizing the image and the necessity of exercises.

  • PDF

On the Concept of Oceanic Architecture With Design Characteristics (디자인특성을 고려한 해양건축개념의 설정에 관한연구)

    • Journal of Korean Port Research
    • /
    • v.12 no.2
    • /
    • pp.363-372
    • /
    • 1998
  • Oceanic architecture means architectural space created by directly or indirectly using the features of the ocean in the design. A range of marine structure for residential, leisure, cultural, and industrial uses has been and will be created by adopting these features in spatial composition, program, function, and form. This is a clearly distinct category of architecture which can produce unique and creative environments for man's living. Here this kind of architecture is called oceanic architecture. Nowadays the demand for ocean space is increasing and in the near future the law of oceanic architecture will be established by the government. Even with the present trend in design practice, few academic researches on the new architecture have been executed from an architectural design viewpoint. Accordingly, this study aims to examine the design aspects of oceanic architecture. In this paper firstly the design characteristics and contents of oceanic architecture are dealt. And then the concept architecture is defined on the basis of design characteristics.

  • PDF

A Study on LED Lighting Environment of Asians and Westerners by Behaviors in Residential Space (동.서양인의 주거공간 행태에 따른 LED조명환경)

  • Yang, Jung-Soon
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.27 no.12
    • /
    • pp.16-27
    • /
    • 2013
  • This study describes the difference of lighting directing techniques of between asian and westerner in the residential space, and presents the LED lighting environment according to the residents' behaviors. This study was conducted with Koreans, European and North Americans, and the space range was limited to the living room where the various activities occur. The data of the desired LED lighting environment is drawn through lighting technique, illumination color temperature and illuminance variation of LED in living room, and the detailed study results are as follows ; First, the lighting in living space should be made with considering the various behaviors because the expected level according to consideration or not of behavior makes much difference. Second, the comfortably feeling LED lighting environments that are lighting technique, illumination color temperature and illuminance variation, are different between Koreans and North Americans, but Koreans and European feel comfortable under the similar LED lighting environments. Third, the data for the comfortable LED lighting environments is established according to the various residents' behaviors, which are watching TV, reading, studying, relaxing, chatting, entertaining guests. And then, the established LED lighting environments are analyzed with characteristic of behavior and classified according to lighting technique, illumination color temperature and illuminance variation for understanding their characteristic Few studies have been conducted to find out difference of the comfortably feeling LED lighting environment between asians and westerners. Therefore, in this study, it has a great significance to present the difference of the LED lighting environments that asians and westerners feel comfortable in living space, and to draw the characteristic of the expected lighting environment according to residents' behaviors.

A Design for a Behavior-based Controller and Its Application to Biped Robot Soccer (행위기반 제어 설계 및 2족 축구 로봇에의 적용)

  • Kim, Jong-Woo;Sung, Young-Whee
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.10 no.1
    • /
    • pp.80-85
    • /
    • 2009
  • The performance of the robot is very limited in the conventional model-based control methods when the environments around a robot are not structured or are varying dynamically. The reason for that is the methods are based on the model of the environments which is very difficult to match with the real environments and on a path planning which is complex and time-consuming. On the other hand, the behavior-based control methods are not dependant on the model of the environments nor a complex planning. In those methods, a specific behavior is coupled with a specific sensor output, so the response of a robot is quite reactive and timely in dynamic and unstructured environments. In this thesis, we propose a situation dependant behavior based control architecture, in which a robot may behave differently to the same sensor output depending on various situations. We also show some experimental results to show the feasibility of the proposed control architecture.

  • PDF