• 제목/요약/키워드: Design Competition

검색결과 914건 처리시간 0.025초

학령기 여아를 위한 경기용 피겨 스케이팅복 패턴 설계에 관한 연구 (Pattern Development of Figure Skating Wear for Schoolgirls)

  • 박상희
    • 패션비즈니스
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    • 제18권2호
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    • pp.54-65
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    • 2014
  • This study developed basic pattern for competition figure skating wear for school girls. Figure skating wears are difficult for making basic patterns based on standard size chart, because girls' body size are slimmer and more slender compared to the general girl's and the competition wears such as, swim suit with sleeves are, closely in contact with the player's body. The competition wears for school girl was made with consideration of changing of the body shape, physical exercises, and various specificities according to stretch material. To raise artistic effect while doing beautiful motions, and to assist in facile technique motions, competition wears need to have enough ease on the side line from waist to armpit, from armpit to wrist, and in trunk girth including crotch girth. Also, to stand out in beauty, a costume designing has a proper skirt position, length, flare width, and a tight bodice according to the player's body proportion. Most of the customers are displeased at the high price, unfitness of size, insufficient design, and difficulty in access, since they are not sold in sporting goods store. Therefore, a competition wear's basic pattern was made through scientific and emotional process including concerns on material properties, room for activities, and ideal body proportion. Systemizing the basic patterns of production method will solve high repairing expenses, unsuitable sizing, and improve accessibility for purchase.

Research Joint Ventures and Cartels in International Product R&D

  • Yang, Il-Seok
    • Journal of Korea Trade
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    • 제23권2호
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    • pp.46-58
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    • 2019
  • Purpose - This paper analyzes how Research and Development (R&D) cartelization and Research Joint Ventures (RJV) affect firms that engage in Cournot competition in their product market using a model in which the Home and Foreign firm produce differentiated products and export their total output to a third country's market. Design/Methodology - In a two-stage game, research expenditures incurred in the first stage improve product quality and are subject to various degrees of spillovers. We consider four different scenarios. Findings - In a symmetric equilibrium we observe the following: (i) an RJV that cooperates in R&D decision yields the highest R&D expenditure. However, the scenario which yields the lowest expenditure depends on the extent of differentiation between the goods and the degree of spillovers; (ii) RJV cartelization yields the highest product quality, output, and consumer surplus in the third country; however, the lowest is produced by R&D competition if spillovers are strong and by R&D cartelization if spillovers are weak; and (iii) each firm's profit is at its minimum in R&D competition and its maximum in RJV cartelization. Furthermore, if spillovers are strong, the profit of each firm in R&D cartelization is greater than that in RJV competition, and vice versa. Originality/value - By analyzing product innovation in international markets, we can find similarities and differences between process R&D and product R&D in international markets.

실내디자인에 있어 경제적 디자인 사례에 관한 연구 (A Study on analysis of Economic design cases in interior design)

  • 김현정;김문덕
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2002년도 춘계학술발표대회 논문집
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    • pp.39-43
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    • 2002
  • IMF situation in Korean society in 1997 gave huge shock to all areas, such as politics, economy, and society which were covered by bubble economy. It has passed 4 years since IMF but it is continued to increase of consumer price index and depression of the society. Receiving an order in interior design become more and more tense competition domestically as well as internationally, due to the open of WTO. In order to achieve economic design of low cost-high design which pursues the power of competition in cost and quality, this study investigated specific methods for economic design and suggested the directions for economic design in interior design field. To suggest the directions of future interior design for economic design with the analysis of domestic and international cases for economic design. the following results are showed: According to the analysis of the cases, economic design is accomplished with the use of the materials. Interior designers should consider how they can use materials for economic design. Especially, use of cheap materials gives the reduction of the cost and the effects of differentiation of the spaces more. Therefore, experimentalism and knowledge of materials are needed and they should be more weighted as the method for achieving economic design,

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행정중심복합도시 중앙녹지공간 국제설계공모에 나타난 대형 공원의 설계 전략 (Design Strategies of Large Park in the International Design Competition for Central Open Space in Multi-Functional Administrative City, Korea)

  • 박근현;배정한
    • 한국조경학회지
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    • 제36권5호
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    • pp.13-25
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    • 2008
  • 전 세계적으로 대형 공원 설계공모가 급증하고 있지만 이에 대한 체계적 검토와 비판적 연구는 드물다. 대표적인 대형 공원 설계공모였던 행정중심복합도시 중앙녹지공간 국제설계공모는 동시대 대형 공원의 설계 전략을 고찰할 수 있는 의미 있는 소재이다. 본 연구는 공모전의 지침서 및 '대형 공원'과 관련된 기존의 문헌 연구를 통해 분석틀을 마련하고, 이를 바탕으로 열개의 결선작을 분석하였다. 분석틀로 도출된 네 가지 질문은 대형 공원에 대한 접근 방식, 프로세스 설계, 공원의 지속가능성, 도시와의 관계이다. 본 연구의 결과는 다음과 같다. 첫째, 대형 공원의 설계 개념은 주로 대상지 내부의 특성에서 나온다. 특히 공원의 정체성 확보가 대형 공원에서는 중요하다. 둘째, 본 연구의 네 가지 질문을 모두 만족시킨 설계안은 찾기 어려웠으며, 여전히 시각적, 형태중심적, 결과중심적 설계가 많았다. 셋째, 대형 공원의 '지속가능성'은 생태적 측면, 재정적 측면, 프로그램 측면, 커뮤니티 측면 등 다양한 측면을 아우르는 포괄적인 개념이다. 하지만 그 개념이 아직 모호하고, 구체적인 운영 및 관리 프로그램들이 부족하다. 넷째, 대형 공원은 도시와의 관계 맺기에 적극적으로 나선다. 특히, '생산하는 공원'과 '도시의 자급자족성 확보'는 대형 공원에 요청되는 중요한 필요조건이다.

에어컨시스템에 대한 계층적 공정 경쟁 유전자 알고리즘을 이용한 최적화된 다중 퍼지제어기 설계 (Design of Optimized Multi-Fuzzy Controllers by Hierarchical Fair Competition-based Genetic Algorithms for Air-Conditioning System)

  • 정승현;최정내;김현기;오성권
    • 제어로봇시스템학회논문지
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    • 제13권4호
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    • pp.344-351
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    • 2007
  • In this paper, we propose an approach to design multi-fuzzy controllers for the superheat and the low pressure that have an influence on energy efficiency and stabilization of air conditioning system with multi-evaporators. Air conditioning system with multi-evaporators is composed of compressor, condenser, several evaporators and several expansion valves. It is quite difficult to control the air conditioning system because the change of the refrigerant condition give an impact on the overall air conditioning system. In order to solve the drawback, we design multi-fuzzy controllers which control simultaneously both three expansion valve and one compressor for the superheat and the low pressure of air conditioning system. The proposed multi fuzzy controllers are given as a kinds of controller types such as a simplified fuzzy inference type. Here the scaling factors of each fuzzy controller are efficiently adjusted by Hierarchical Fair Competition-based Genetic Algorithms. The values of performance index of the simulation results of the A company type compare with simulation results of simplified inference type.

인스타그램 마케팅의 게임 다이내믹스 차원이 소비자의 반응에 미치는 영향 (Effects of game dynamics on consumer responses in Instagram marketing)

  • 신재원;안태현;이현화
    • 복식문화연구
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    • 제27권2호
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    • pp.154-168
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    • 2019
  • The present study investigated fashion Instagram marketing, applying the concept of gamification. It set out to examine the following specific issues: 1) perceptions of flow, pleasures, dimensions of game dynamics (challenge, competition, achievement, reward, relationships among participants, and relationships between brands and consumers), and consumer responses based on frequency and involvement in exercise; 2) the effects of game dynamics dimensions on flow and pleasure; and 3) the effects of flow and pleasure on consumer responses. An online survey was used to gather data and the study analyzed a total of 200 responses. The results of the study were as follows. Perception differences were found only in relation to exercise involvement. Competition, relationships among participants, and relationships between brands and customers positively predicted flow. Among the dimensions of game dynamics, challenge, competition, reward, relationships among participants, and relationships between brands and consumers positively influenced pleasure. In addition, the study also found that pleasure and flow had positive effects on intention to participate and brand loyalty. Meanwhile, only pleasure predicted word-of-mouth. These findings suggest that fashion brands implementing Instagram as a marketing channel should seek to stimulate pleasure and fun to provoke positive consumer responses. Furthermore, the findings of the study provide practical and useful insights for fashion brands implementing Instagram marketing.

공공도서관의 공간구성에 관한 건축계획적 연구 - 현상설계 당선안과 실시설계안을 중심으로 - (A study of Architectural Planning on the Spacial Configuration of Public Libraries - Focused on Comparative Analysis between Selected Designs in Competition and Final Executed Designs -)

  • 전한종;김승필
    • 교육시설
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    • 제13권1호
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    • pp.26-35
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    • 2006
  • The purpose of this study is to comparatively analyze the designs selected in the competition and those executed actually for the public libraries and thereupon, check if competition winner architects' original intentions were maintained or not, and thereby, review the details of changed designs and their causes, and thus, provide some basic data useful to architectural planning and design of future public libraries. For this purpose, researcher sampled 5 public libraries designed and constructed through competition in Seoul and Gyeong-In area since 2000, and thereupon, comparatively analyzed the selected designs and executed ones to review the details and causes of changed designs and determine the characteristics of the spatial planning for the public libraries.

교외의 경사지형을 이용한 대학병원의 건축기본계획에 대한 연구 - K대학병원 설계경기를 중심으로 - (A Study on the Architectural Basic Planning of University Hospital in Sloped Suburb - Focused on the Design Competition of K University Hospital -)

  • 문창호
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제1권2호
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    • pp.91-101
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    • 1996
  • This study is intended to summarize the contents and process of an architectural basic planning for the design competition of K University Hospital. Especially a design of low-rise and compact type hospital in sloped suburb is suggested. The major contents consists of proposed premise of planning, goal of planning, site analysis, site plan, and architectural basic plan To realize the concept of low-rise and compact type hospital which reconciles to the natural environment of the site, 4 nursing units per typical floor and hospital street system are introduced. And to design a "hospital unlike hospital", streamline form of hospital building is proposed.

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조선건축회 활동으로 보는 주택근대화 -1922년-1944년 『조선과건축』 에 게재된 4개 주택설계현상모집을 중심으로- (The Research on the Modernization of House through The Architectural Association of Chosun - Four Competitions of House Design published in "Chosun and Architecture" during 1922-1944 -)

  • 서귀숙
    • 한국주거학회논문집
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    • 제15권1호
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    • pp.63-74
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    • 2004
  • Since the Japanese colonization,\ulcornerThe Architectural Association of Chosun(AAC)\ulcornerwas founded by the Japanese architects residing in Chosun. It is necessary to study the house related activities of this AAC as the process of modernization of Korean houses. As research materials,\ulcorner Chosun and Architecture\ulcornerwas used and the main concern of this research was based on competition of house design which were published in the magazines. There were four competitions which reflected the activity background of AAC with the social circumstances at that time and the research was done especially on the definite situation of the competition of house design. Also, the prize winning works were analyzed accordingly.