• Title/Summary/Keyword: Depth-Map

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Depth Map Upsampling with Improved Sharpness (선명도를 향상시킨 깊이맵 업샘플링 방법)

  • Jang, Seungeun;Lee, Dongwoo;Kim, Sung-Yeol;Choi, Hwang Kyu;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.933-944
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    • 2012
  • In this paper, we propose a new method to convert a low-resolution depth map into its high-resolution one called distance transform-based bilateral upsampling. Since the proposed method controls the spatial domain weighting function based on distance transform values of the depth map, it increases the input depth map resolution while preserving edge sharpness. The proposed method is composed of three main steps: distance transform, spatial weighting control, and image interpolation. Experimental results show that our method outperforms the conventional bilateral upsampling in terms of the quality of output depth maps.

Iterative Deep Convolutional Grid Warping Network for Joint Depth Upsampling (반복적인 격자 워핑 기법을 이용한 깊이 영상 초해상도 기술)

  • Yang, Yoonmo;Kim, Dongsin;Oh, Byung Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.205-207
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    • 2020
  • This paper proposes a novel deep learning-based method to upsample a depth map. Most conventional methods estimate high-resolution depth map by modifying pixel value of given depth map using high-resolution color image and low-resolution depth map. However, these methods cause under- or over-shooting problems that restrict performance improvement. To overcome these problems, the proposed method iteratively performs grid warping scheme which shifts pixel values to restore blurred image for estimating high-resolution depth map. Experimental results show that the proposed method improves both quantitative and visual quality compared to the existing method.

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Pre-processing of Depth map for Multi-view Stereo Image Synthesis (다시점 영상 합성을 위한 깊이 정보의 전처리)

  • Seo Kwang-Wug;Han Chung-Shin;Yoo Ji-Sang
    • Journal of Broadcast Engineering
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    • v.11 no.1 s.30
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    • pp.91-99
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    • 2006
  • Pre-processing is one of image processing techniques to enhance image quality or appropriately convert a given image into another form for a specific purpose. An 8 bit depth map obtained by a depth camera usually contains a lot of noisy components caused by the characteristics of depth camera and edges are also more distorted by the quality of a source object and illumination condition comparing with edges in RGB texture image. To reduce this distortion, we use noise removing filters, but they are only able to reduce noise components, so that distorted edges of depth map can not be properly recovered. In this paper, we propose an algorithm that can reduce noise components and also enhance the quality of edges of depth map by using edges in RGB texture. Consequently, we can reduce errors in multi-view stereo image synthesis process.

Depth Extraction From Focused Images Using The Error Interpolation (오류 보정을 이용한 초점 이미지들로부터의 깊이 추출)

  • 김진사;노경완;김충원
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.627-630
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    • 1999
  • For depth extraction from the focus and recovery the shape, determination of criterion function for focus measure and size of the criterion window are very important. However, Texture, illumination, and magnification have an effect on focus measure. For that reason, depth map has a partial high and low peak. In this paper, we propose a depth extraction method from focused images using the error interpolation. This method is modified the error depth into mean value between two normal depth in order to improve the depth map.

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Depth Map Denoising Based on the Common Distance Transform (공동 거리 변환 기반의 깊이맵 잡음 제거)

  • Kim, Sung-Yeol;Kim, Man-Bae;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.565-571
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    • 2012
  • During depth data acquisition and transmission, the quality of depth maps is usually degraded by physical noise and coding error. In this paper, a new joint bilateral filter based on the common distance transform is presented to enhance the low-quality depth map. The proposed method determines the amount of exploitable color data according to distance transform values of depth and color pixels. Consequently, the proposed filter minimizes noise in the depth map while suppressing visual artifacts of joint bilateral filtering. Experimental results show that our method outperforms other conventional methods in terms of noise reduction and visual artifact suppression.

Depth Map Completion using Nearest Neighbor Kernel (최근접 이웃 커널을 이용한 깊이 영상 완성 기술)

  • Taehyun, Jeong;Kutub, Uddin;Byung Tae, Oh
    • Journal of Broadcast Engineering
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    • v.27 no.6
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    • pp.906-913
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    • 2022
  • In this paper, we propose a new deep network architecture using nearest neighbor kernel for the estimation of dense depth map from its sparse map and corresponding color information. First, we propose to decompose the depth map signal into the structure and details for easier prediction. We then propose two separate subnetworks for prediction of both structure and details using classification and regression approaches, respectively. Moreover, the nearest neighboring kernel method has been newly proposed for accurate prediction of structure signal. As a result, the proposed method showed better results than other methods quantitatively and qualitatively.

Localization and 3D Polygon Map Building Method with Kinect Depth Sensor for Indoor Mobile Robots (키넥트 거리센서를 이용한 실내 이동로봇의 위치인식 및 3 차원 다각평면 지도 작성)

  • Gwon, Dae-Hyeon;Kim, Byung-Kook
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.9
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    • pp.745-752
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    • 2016
  • We suggest an efficient Simultaneous Localization and 3D Polygon Map Building (SLAM) method with Kinect depth sensor for mobile robots in indoor environments. In this method, Kinect depth data is separated into row planes so that scan line segments are on each row plane. After grouping all scan line segments from all row planes into line groups, a set of 3D Scan polygons are fitted from each line group. A map matching algorithm then figures out pairs of scan polygons and existing map polygons in 3D, and localization is performed to record correct pose of the mobile robot. For 3D map-building, each 3D map polygon is created or updated by merging each matched 3D scan polygon, which considers scan and map edges efficiently. The validity of the proposed 3D SLAM algorithm is revealed via experiments.

3D conversion of 2D video using depth layer partition (Depth layer partition을 이용한 2D 동영상의 3D 변환 기법)

  • Kim, Su-Dong;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
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    • v.16 no.1
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    • pp.44-53
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    • 2011
  • In this paper, we propose a 3D conversion algorithm of 2D video using depth layer partition method. In the proposed algorithm, we first set frame groups using cut detection algorithm. Each divided frame groups will reduce the possibility of error propagation in the process of motion estimation. Depth image generation is the core technique in 2D/3D conversion algorithm. Therefore, we use two depth map generation algorithms. In the first, segmentation and motion information are used, and in the other, edge directional histogram is used. After applying depth layer partition algorithm which separates objects(foreground) and the background from the original image, the extracted two depth maps are properly merged. Through experiments, we verify that the proposed algorithm generates reliable depth map and good conversion results.

Depth estimation and View Synthesis using Haze Information (실안개를 이용한 단일 영상으로부터의 깊이정보 획득 및 뷰 생성 알고리듬)

  • Soh, Yong-Seok;Hyun, Dae-Young;Lee, Sang-Uk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.241-243
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    • 2010
  • Previous approaches to the 2D to 3D conversion problem require heavy computation or considerable amount of user input. In this paper, we propose a rather simple method in estimating the depth map from a single image using a monocular depth cue: haze. Using the haze imaging model, we obtain the distance information and estimate a reliable depth map from a single scenery image. Using the depth map, we also suggest an algorithm that converts the single image to 3D stereoscopic images. We determine a disparity value for each pixel from the original 'left' image and generate a corresponding 'right' image. Results show that the algorithm gives well refined depth maps despite the simplicity of the approach.

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Real-Time Stereoscopic Image Conversion Using Motion Detection and Region Segmentation (움직임 검출과 영역 분할을 이용한 실시간 입체 영상 변환)

  • Kwon Byong-Heon;Seo Burm-suk
    • Journal of Digital Contents Society
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    • v.6 no.3
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    • pp.157-162
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    • 2005
  • In this paper we propose real-time cocersion methods that can convert into stereoscopic image using depth map that is formed by motion detection extracted from 2-D moving image and region segmentation separated from image. Depth map which represents depth information of image and the proposed absolute parallax image are used as the measure of qualitative evaluation. We have compared depth information, parallax processing, and segmentation between objects with different depth for proposed and conventional method. As a result, we have confirmed the proposed method can offer realistic stereoscopic effect regardless of direction and velocity of moving object for a moving image.

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