• 제목/요약/키워드: Depth generation

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Multi-view Image Generation by Depth Map Preprocessing (깊이영상의 전처리를 이용한 다시점 영상 생성 방법)

  • Lee, Sang-Beom;Kim, Sung-Yeol;Ho, Yo-Sung
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.697-698
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    • 2006
  • In this paper, we propose a new scheme to generate multi-view images using a depth-image-based rendering (DIBR) technique. In order to improve the quality of multi-view images at newly exposed areas during mesh-based rendering, we preprocess the depth map using a Gaussian smoothing filter. Previous algorithms apply a smoothing filter to the whole depth map even if the depth map is collapsed. After extracting objects from the depth map, we apply the smoothing filter to their boundaries. Finally, we cannot only maintain the depth quality, but also generate high quality multi-view images. Experimental results show that our proposed algorithm outperforms previous works and supports an efficient depth keying technique.

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A Qualitative Study on the Body-Esteem and Appearance Management Behavior of Generation MZ Female Consumers of Body-Exposing Sportswear (신체 노출 스포츠웨어 소비자의 신체존중감 및 외모관리행동에 대한 질적 연구: MZ세대 여성을 중심으로)

  • SooHyun Oh;KyuJin Chung;Ae-Ran Koh
    • Human Ecology Research
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    • v.61 no.4
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    • pp.647-661
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    • 2023
  • This study explored the relationship between Generation MZ female consumers' participation in sports activity, consumption of body-exposing sportswear, body-esteem, and appearance management behavior. In-depth interviews were conducted with twenty Generation MZ female consumers who regularly participate in sports activity and consume body-exposing sportswear. Based on transcriptions of in-depth interviews conducted with research subjects, the researcher and two assistant researchers collectively categorized and compared common characteristics found in their responses, categorized according to themes using units of words/terms and paragraphs. The main finding were as follows. Firstly, Generation MZ female consumers participated in various sports activities for an average of approximately one hour, three times per week. The effects of such participation were improvements in physical and psychological health. Secondly, Generation MZ female consumers considered aesthetical, functional, and economical factors when they consumed body-exposing sportswear, regardless of the activity in which they participated. This sportswear served to increase the efficiency of exercise and also played a motivational role. Thirdly, the overall body-esteem of Generation MZ female consumers who participated in sports activity regularly and consumed body-exposing sportswear was high. Fourthly, Generation MZ female consumers who regularly participated in sports activity and consumed body-exposing sportswear were practicing active appearance management behavior in order to show how their body had been shaped by sports activity. In addition, they were pursuing four self-images: "polished image pursue", "self-care image pursue", "natural image pursue", and "trustworthy image pursue".

A Novel Feature Map Generation and Integration Method for Attention Based Visual Information Processing System using Disparity of a Stereo Pair of Images (주의 기반 시각정보처리체계 시스템 구현을 위한 스테레오 영상의 변위도를 이용한 새로운 특징맵 구성 및 통합 방법)

  • Park, Min-Chul;Cheoi, Kyung-Joo
    • The KIPS Transactions:PartB
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    • v.17B no.1
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    • pp.55-62
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    • 2010
  • Human visual attention system has a remarkable ability to interpret complex scenes with the ease and simplicity by selecting or focusing on a small region of visual field without scanning the whole images. In this paper, a novel feature map generation and integration method for attention based visual information processing system is proposed. The depth information obtained from a stereo pair of images is exploited as one of spatial visual features to form a set of topographic feature maps in our approach. Comparative experiments show that correct detection rate of visual attention regions improves by utilizing depth feature compared to the case of not using depth feature.

Shadow Texture Generation Using Temporal Coherence (시간일관성을 이용한 그림자 텍스처 생성방법)

  • Oh Kyoung-su;Shin Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1550-1555
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    • 2004
  • Shadows increase the visual realism of computer-generated images and they are good hint for spatial relationships between objects. Previous methods to produce a shadow texture for an object are to render all objects between the object and light source. Consequently entire time for generating shadow textures between all objects is Ο(Ν$^2$), where Ν is the number of objects. We propose a novel shadow texture generation method with constant processing time for each object using shadow depth buffet. In addition, we also present method to achieve further speed-up using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects.

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Compositional SIMS Depth Profiling of CIGS film

  • Kim, Gyeong-Jung;Hwang, Hye-Hyeon;Jang, Jong-Sik;Jeong, Yong-Deok
    • Proceedings of the Korean Vacuum Society Conference
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    • 2011.02a
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    • pp.367-367
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    • 2011
  • CIGS solar cell with copper, indium, gallium and selenium is a second generation solar cells for the lowering of the manufacturing cost. The relative ratio of the four elements is one of the most important measurement issues because the photovoltaic property of CIGS solar cell depends on the crystalline structure of the CIGS layer. However, there is no useful analysis method for the composition of the CIGS layer. Recently, AES depth profiling analysis of CIGS films has been studied with a reference material certified by inductively coupled plasma optical emission spectroscopy. However, there are some problems in AES depth profiling analysis of CIGS films. In this study, the in-depth profiling analysis was investigated by secondary ion mass spectrometry (SIMS) depth profiling analysis. We will present the compositional depth profiling of CIGS films by SIMS and its applications for the development of CIGS solar cells with high efficiency.

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A Study on Depth Map Quantization for Multiview Image Generation (다시점 입체 영상 생성을 위한 깊이 지도 양자화 방법 연구)

  • Choi, Ji-Young;Chun, Su-Min;Cho, Yongjoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.635-636
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    • 2013
  • In this research, a method that quantize the depth information to improve the quality of the intermediate view images when DIBR (Depth Image Based Rendering) is used. This paper specially describes the uniform quantization that divides the depth information equally and non-uniform quantization that allocates more depth information in certain areas to improve the quality of the area.

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Depth Estimation and Intermediate View Synthesis for Three-dimensional Video Generation (3차원 영상 생성을 위한 깊이맵 추정 및 중간시점 영상합성 방법)

  • Lee, Sang-Beom;Lee, Cheon;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1070-1075
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    • 2009
  • In this paper, we propose new depth estimation and intermediate view synthesis algorithms for three-dimensional video generation. In order to improve temporal consistency of the depth map sequence, we add a temporal weighting function to the conventional matching function when we compute the matching cost for estimating the depth information. In addition, we propose a boundary noise removal method in the view synthesis operation. after finding boundary noise areas using the depth map, we replace them with corresponding texture information from the other reference image. Experimental results showed that the proposed algorithm improved temporal consistency of the depth sequence and reduced flickering artifacts in the virtual view. It also improved visual quality of the synthesized virtual views by removing the boundary noise.

Realistic and Fast Depth-of-Field Rendering in Direct Volume Rendering (직접 볼륨 렌더링에서 사실적인 고속 피사계 심도 렌더링)

  • Kang, Jiseon;Lee, Jeongjin;Shin, Yeong-Gil;Kim, Bohyoung
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.5
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    • pp.75-83
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    • 2019
  • Direct volume rendering is a widely used method for visualizing three-dimensional volume data such as medical images. This paper proposes a method for applying depth-of-field effects to volume ray-casting to enable more realistic depth-of-filed rendering in direct volume rendering. The proposed method exploits a camera model based on the human perceptual model and can obtain realistic images with a limited number of rays using jittered lens sampling. It also enables interactive exploration of volume data by on-the-fly calculating depth-of-field in the GPU pipeline without preprocessing. In the experiment with various data including medical images, we demonstrated that depth-of-field images with better depth perception were generated 2.6 to 4 times faster than the conventional method.

A Proposal of Scenario Generation Process for Small Scale Engagement (소규모 교전을 위한 시나리오 생성 프로세스 제안)

  • Ahn, Euikoog;Ko, Minsuk;Cheon, Sang Uk;Park, Sang Chul
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.2
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    • pp.104-112
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    • 2013
  • Computer-based modeling and simulation (M&S) techniques have become an essential component in the development of new weapons systems. M&S techniques provide a means to simulate military training, strategies, military doctrines, and weapons acquisition processes. This paper proposes a small scale engagement scenario generation method. This work also includes a process for scenario generation and visualization. The proposed scenario generation methodology employs the Timed-FSA (finite state automata) and DFS (depth first search) algorithms. The proposed scenario generation method is verified using a one-on-one combat engagement scenario between two submarines. In addition, we suggest a scenario generation process including whole scenario generation and scenario visualization.

3D Image Capturing and 3D Content Generation for Realistic Broadcasting (실감방송을 위한 3차원 영상 촬영 및 3차원 콘텐츠 제작 기술)

  • Kang, Y.S.;Ho, Y.S.
    • Smart Media Journal
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    • v.1 no.1
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    • pp.10-16
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    • 2012
  • Stereo and multi-view cameras have been used to capture the three-dimensional (3D) scene for 3D contents generation. Besides, depth sensors are frequently used to obtain 3D information of the captured scene in real time. In order to generate 3D contents from captured images, we need several preprocessing operations to reduce noises and distortions in the images. 3D contents are considered as the basic media for realistic broadcasting that provides photo-realistic and immersive feeling to users. In this paper, we show technical trends of 3D image capturing and contents generation, and explain some core techniques for 3D image processing for realistic 3DTV broadcasting.

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