• Title/Summary/Keyword: Depth generation

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Pattern-based Depth Map Generation for Low-complexity 2D-to-3D Video Conversion (저복잡도 2D-to-3D 비디오 변환을 위한 패턴기반의 깊이 생성 알고리즘)

  • Han, Chan-Hee;Kang, Hyun-Soo;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.31-39
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    • 2015
  • 2D-to-3D video conversion vests 3D effects in a 2D video by generating stereoscopic views using depth cues inherent in the 2D video. This technology would be a good solution to resolve the problem of 3D content shortage during the transition period to the full ripe 3D video era. In this paper, a low-complexity depth generation method for 2D-to-3D video conversion is presented. For temporal consistency in global depth, a pattern-based depth generation method is newly introduced. A low-complexity refinement algorithm for local depth is also provided to improve 3D perception in object regions. Experimental results show that the proposed method outperforms conventional methods in terms of complexity and subjective quality.

Development of a Multi-view Image Generation Simulation Program Using Kinect (키넥트를 이용한 다시점 영상 생성 시뮬레이션 프로그램 개발)

  • Lee, Deok Jae;Kim, Minyoung;Cho, Yongjoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.818-819
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    • 2014
  • Recently there are many works conducted on utilizing the DIBR (Depth-Image-Based Rendering) based intermediate images for the three-dimensional displays that do not require the use of stereoscopic glasses. However the prior works have used expensive depth cameras to obtain high-resolution depth images since DIBR-based intermediate image generation method requires the accuracy for depth information. In this study, we have developed the simulation to generate multi-view intermediate images based on the depth and color images using Microsoft Kinect. This simulation aims to support the acquisition of multi-view intermediate images utilizing the low-resolution depth and color image from Kinect, and provides the integrated service for the quality evaluation of the intermediate images. This paper describes the architecture and the system implementation of this simulation program.

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Effect of Next-Generation Exome Sequencing Depth for Discovery of Diagnostic Variants

  • Kim, Kyung;Seong, Moon-Woo;Chung, Won-Hyong;Park, Sung Sup;Leem, Sangseob;Park, Won;Kim, Jihyun;Lee, KiYoung;Park, Rae Woong;Kim, Namshin
    • Genomics & Informatics
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    • v.13 no.2
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    • pp.31-39
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    • 2015
  • Sequencing depth, which is directly related to the cost and time required for the generation, processing, and maintenance of next-generation sequencing data, is an important factor in the practical utilization of such data in clinical fields. Unfortunately, identifying an exome sequencing depth adequate for clinical use is a challenge that has not been addressed extensively. Here, we investigate the effect of exome sequencing depth on the discovery of sequence variants for clinical use. Toward this, we sequenced ten germ-line blood samples from breast cancer patients on the Illumina platform GAII(x) at a high depth of ${\sim}200{\times}$. We observed that most function-related diverse variants in the human exonic regions could be detected at a sequencing depth of $120{\times}$. Furthermore, investigation using a diagnostic gene set showed that the number of clinical variants identified using exome sequencing reached a plateau at an average sequencing depth of about $120{\times}$. Moreover, the phenomena were consistent across the breast cancer samples.

Fast 3D mesh generation using projection for line laser-based 3D Scanners (라인 레이저 기반 3차원 스캐너에서 투영을 이용한 고속 3D 메쉬 생성)

  • Lee, Kyungme;Yoo, Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.513-518
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    • 2016
  • This paper presents a fast 3D mesh generation method using projection for line laser-based 3D scanners. The well-known method for 3D mesh generation utilizes convex hulls for 4D vertices that is converted from the input 3D vertices. This 3D mesh generation for a large set of vertices requires a lot of time. To overcome this problem, the proposed method takes (${\theta}-y$) 2D depth map into account. The 2D depth map is a projection version of 3D data with a form of (${\theta}$, y, z) which are intermediately acquired by line laser-based 3D scanners. Thus, our 2D-based method is a very fast 3D mesh generation method. To evaluate our method, we conduct experiments with intermediate 3D vertex data from line-laser scanners. Experimental results show that the proposed method is superior to the existing method in terms of mesh generation speed.

Dwell time calculation algorithm in aspherical lens polishing with discrete annular tool path (이산 환형 방식의 비구면 렌즈 연마 경로에서 체재 시간 제산 알고리듬)

  • Lee Ho Cheol;Yang Min Yang
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.14 no.2
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    • pp.14-20
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    • 2005
  • This paper describes a dwell time calculation algorithm for polishing tool path generation in the small toot polishing process of the axis-symmetrical lens. Generally dwell time control in the polishing machines means that small polishing tool stays for a dwell time at the specific surface position to get the expected polishing depth. Polishing depth distribution on an aspherical lens surface consists of the superposition of the local polishing depth at the each dwell position. Therefore, tool path generation needs each dwell time together with tool positioning data during the polishing tool movements on the aspherical lens surface. The linear algebraic equation of removal depth removal matrix and dwell time is formulated. Parametric effects such as the dwell d interval are simulated to validate the dwell time calculation algorithm.

Depth Map Generation Algorithm from Single Defocused Image (흐린 초점의 단일영상에서 깊이맵 생성 알고리즘)

  • Lee, Yong-Hwan;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.3
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    • pp.67-71
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    • 2016
  • This paper addresses a problem of defocus map recovery from single image. We describe a simple effective approach to estimate the spatial value of defocus blur at the edge location of the image. At first, we perform a re-blurring process using Gaussian function with input image, and calculate a gradient magnitude ratio with blurring amount between input image and re-blurred image. Then we get a full defocus map by propagating the blur amount at the edge location. Experimental result reveals that our method outperforms a reliable estimation of depth map, and shows that our algorithm is robust to noise, inaccurate edge location and interferences of neighboring edges within input image.

Depth-based Mesh Modeling for Virtual Environment Generation (가상 환경 생성을 위한 깊이 기반 메쉬 모델링)

  • 이원우;우운택
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.111-114
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    • 2003
  • In this paper, we propose a depth-based mesh modeling method to generate virtual environment. The proposed algorithm constructs mesh model from unorganized point cloud obtained from a multi-view camera. We separate the point cloud consisting objects from the background. Then, we apply triangulation to each object and background. Since the objects and the background are modeled independently, it is possible to construct effective virtual environment. The application of proposed modeling method is applicable to entertainment, such as movie and video game and effective virtual environment generation.

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Generation Method of Depth Map based on Vanishing Line using Gabor Filter (Gabor Filter를 이용한 소실선 검출 기반의 깊이 지도 생성 기법)

  • Yoo, Tae-Hoon;Lee, Sang-Hun
    • Journal of the Korea Convergence Society
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    • v.3 no.1
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    • pp.13-17
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    • 2012
  • In this paper, we propose method of generation of depth map using vanishing line and texture. vanishing line is generated by parallel lines in image. For generate vanishing line, show boundary of particular angle through Gabor Filter and extract line through Hough Transform. Initial Depth Map is estimated based on vanisihng line and combine Relative Depth map that generated using Texture Cue. The proposed algorithm advanced due to combine Initial Depth Map and Relative Depth Map.

The comparison of tidal power generation methods at Sukmodo (강화도 석모도 지역에서의 효율적인 조력발전방식 비교)

  • Lee, Tae-Hoon;Sim, Ju-Yeol;Cho, Yong-Sik
    • 한국방재학회:학술대회논문집
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    • 2008.02a
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    • pp.435-438
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    • 2008
  • The huge economical damage and environmental pollution have been occurred for decades because of using of fossil fuel. So the development of alternative energy is urgent. In the west sea of Korea, a proper area for tidal power plant, development and investigation for economical efficient of tidal power plant are preceeding. The water turbine generator with the capacity of 25.4MW was used to compare single-basin flood tide generation with ebb tide generation while considering the water depth and tide in the vicinity of Sukmodo.

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The measurement of p-n junction depth by SEM

  • Hur, Chang-Wu;Lee, Kyu-Chung
    • Journal of information and communication convergence engineering
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    • v.5 no.4
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    • pp.324-327
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    • 2007
  • In this paper, the p-n junction depth with nondestructive method by using scanning electron microscopy (SEM) is determined and conformed. By measuring the critical short circuit current on the p-n junction which induced by electron beam and calculating generation range, the diffusion depth can be obtained. It can be seen that values destructively measured by constant angle lapping and nondestructively by this study almost concur. As this result, it is purposed that diffusion depth of p-n junction can be easily measured by nondestruction. This nondestructive method can be recommended highly to the industrial analysis.