• Title/Summary/Keyword: Depth generation

Search Result 739, Processing Time 0.034 seconds

High-resolution Depth Generation using Multi-view Camera and Time-of-Flight Depth Camera (다시점 카메라와 깊이 카메라를 이용한 고화질 깊이 맵 제작 기술)

  • Kang, Yun-Suk;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.48 no.6
    • /
    • pp.1-7
    • /
    • 2011
  • The depth camera measures range information of the scene in real time using Time-of-Flight (TOF) technology. Measured depth data is then regularized and provided as a depth image. This depth image is utilized with the stereo or multi-view image to generate high-resolution depth map of the scene. However, it is required to correct noise and distortion of TOF depth image due to the technical limitation of the TOF depth camera. The corrected depth image is combined with the color image in various methods, and then we obtain the high-resolution depth of the scene. In this paper, we introduce the principal and various techniques of sensor fusion for high-quality depth generation that uses multiple camera with depth cameras.

A Method for Generation of Contour lines and 3D Modeling using Depth Sensor (깊이 센서를 이용한 등고선 레이어 생성 및 모델링 방법)

  • Jung, Hunjo;Lee, Dongeun
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.12 no.1
    • /
    • pp.27-33
    • /
    • 2016
  • In this study we propose a method for 3D landform reconstruction and object modeling method by generating contour lines on the map using a depth sensor which abstracts characteristics of geological layers from the depth map. Unlike the common visual camera, the depth-sensor is not affected by the intensity of illumination, and therefore a more robust contour and object can be extracted. The algorithm suggested in this paper first abstracts the characteristics of each geological layer from the depth map image and rearranges it into the proper order, then creates contour lines using the Bezier curve. Using the created contour lines, 3D images are reconstructed through rendering by mapping RGB images of the visual camera. Experimental results show that the proposed method using depth sensor can reconstruct contour map and 3D modeling in real-time. The generation of the contours with depth data is more efficient and economical in terms of the quality and accuracy.

3D conversion of 2D video using depth layer partition (Depth layer partition을 이용한 2D 동영상의 3D 변환 기법)

  • Kim, Su-Dong;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
    • /
    • v.16 no.1
    • /
    • pp.44-53
    • /
    • 2011
  • In this paper, we propose a 3D conversion algorithm of 2D video using depth layer partition method. In the proposed algorithm, we first set frame groups using cut detection algorithm. Each divided frame groups will reduce the possibility of error propagation in the process of motion estimation. Depth image generation is the core technique in 2D/3D conversion algorithm. Therefore, we use two depth map generation algorithms. In the first, segmentation and motion information are used, and in the other, edge directional histogram is used. After applying depth layer partition algorithm which separates objects(foreground) and the background from the original image, the extracted two depth maps are properly merged. Through experiments, we verify that the proposed algorithm generates reliable depth map and good conversion results.

Effects of Depth Map Quantization for Computer-Generated Multiview Images using Depth Image-Based Rendering

  • Kim, Min-Young;Cho, Yong-Joo;Choo, Hyon-Gon;Kim, Jin-Woong;Park, Kyoung-Shin
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.5 no.11
    • /
    • pp.2175-2190
    • /
    • 2011
  • This paper presents the effects of depth map quantization for multiview intermediate image generation using depth image-based rendering (DIBR). DIBR synthesizes multiple virtual views of a 3D scene from a 2D image and its associated depth map. However, it needs precise depth information in order to generate reliable and accurate intermediate view images for use in multiview 3D display systems. Previous work has extensively studied the pre-processing of the depth map, but little is known about depth map quantization. In this paper, we conduct an experiment to estimate the depth map quantization that affords acceptable image quality to generate DIBR-based multiview intermediate images. The experiment uses computer-generated 3D scenes, in which the multiview images captured directly from the scene are compared to the multiview intermediate images constructed by DIBR with a number of quantized depth maps. The results showed that there was no significant effect on depth map quantization from 16-bit to 7-bit (and more specifically 96-scale) on DIBR. Hence, a depth map above 7-bit is needed to maintain sufficient image quality for a DIBR-based multiview 3D system.

Side Burr Generation Model of Micro-Grooving (미세홈 가공에 있어서 측면버 발생모델)

  • 임한석;안중환
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 1997.04a
    • /
    • pp.987-992
    • /
    • 1997
  • Burrs always come out with the machining of ducterial with small size. Though the size of burrs is small, burrs dominate deterioration of the accuracy of the micro grooves. So the burr generation model especially side burr generation model was investigated to predict the size of the burrs at the given cutting conditions. The side shear plane is introduced to build the burr generation model and the width of side shear plane nomalized with cutting depth is defined with the shear angle. From the theoretical observation, the width of side shear plane can vary up 40% of the cutting depth. To determine the size of burr and stiffness, single groovings were carried out and it was found that there exist a critical depth of cut that the size or stiffness of the burr vary.

  • PDF

Fast Digital Hologram Generation Using True 3D Object (실물에 대한 디지털 홀로그램 고속 생성)

  • Kang, Hoon-Jong;Lee, Gang-Sung;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.34 no.11B
    • /
    • pp.1283-1288
    • /
    • 2009
  • In general, a 3D computer graphic model is being used to generate a digital hologram as theinput information because the 3D information of an object can be extracted from a 3D model, easily. The 3D information of a real scene can be extracted by using a depth camera. The 3D information, point cloud, corresponding to real scene is extracted from a taken image pair, a gray texture and a depth map, by a depth camera. The extracted point cloud is used to generate a digital hologram as input information. The digital hologram is generated by using the coherent holographic stereogram, which is a fast digital hologram generation algorithm based on segmentation. The generated digital hologram using the taken image pair by a depth camera is reconstructed by the Fresnel approximation. By this method, the digital hologram corresponding to a real scene or a real object could be generated by using the fast digital hologram generation algorithm. Furthermore, experimental results are satisfactory.

Generation of ROI Enhanced High-resolution Depth Maps in Hybrid Camera System (복합형 카메라 시스템에서 관심영역이 향상된 고해상도 깊이맵 생성 방법)

  • Kim, Sung-Yeol;Ho, Yo-Sung
    • Journal of Broadcast Engineering
    • /
    • v.13 no.5
    • /
    • pp.596-601
    • /
    • 2008
  • In this paper, we propose a new scheme to generate region-of-interest (ROI) enhanced depth maps in the hybrid camera system, which is composed of a low-resolution depth camera and a high-resolution stereoscopic camera. The proposed method creates an ROI depth map for the left image by carrying out a three-dimensional (3-D) warping operation onto the depth information obtained from the depth camera. Then, we generate a background depth map for the left image by applying a stereo matching algorithm onto the left and right images captured by the stereoscopic camera. Finally, we merge the ROI map with the background one to create the final depth map. The proposed method provides higher quality depth information on ROI than the previous methods.

A Study on the 3D Video Generation Technique using Multi-view and Depth Camera (다시점 카메라 및 depth 카메라를 이용한 3 차원 비디오 생성 기술 연구)

  • Um, Gi-Mun;Chang, Eun-Young;Hur, Nam-Ho;Lee, Soo-In
    • Proceedings of the IEEK Conference
    • /
    • 2005.11a
    • /
    • pp.549-552
    • /
    • 2005
  • This paper presents a 3D video content generation technique and system that uses the multi-view images and the depth map. The proposed uses 3-view video and depth inputs from the 3-view video camera and depth camera for the 3D video content production. Each camera is calibrated using Tsai's calibration method, and its parameters are used to rectify multi-view images for the multi-view stereo matching. The depth and disparity maps for the center-view are obtained from both the depth camera and the multi-view stereo matching technique. These two maps are fused to obtain more reliable depth map. Obtained depth map is not only used to insert a virtual object to the scene based on the depth key, but is also used to synthesize virtual viewpoint images. Some preliminary test results are given to show the functionality of the proposed technique.

  • PDF

Depth Acquisition Techniques for 3D Contents Generation (3차원 콘텐츠 제작을 위한 깊이 정보 획득 기술)

  • Jang, Woo-Seok;Ho, Yo-Sung
    • Smart Media Journal
    • /
    • v.1 no.3
    • /
    • pp.15-21
    • /
    • 2012
  • Depth information is necessary for various three dimensional contents generation. Depth acquisition techniques can be categorized broadly into two approaches: active, passive depth sensors depending on how to obtain depth information. In this paper, we take a look at several ways of depth acquirement. We present not only depth acquisition methods using discussed ways, but also hybrid methods which combine both approaches to compensate for drawbacks of each approach. Furthermore, we introduce several matching cost functions and post-processing techniques to enhance the temporal consistency and reduce flickering artifacts and discomforts of users caused by inaccurate depth estimation in 3D video.

  • PDF

Self-expression Behavior of Smartphone Through In-depth Interview: Focused on Younger Generation Users

  • Lee, SeungMin
    • Journal of the Semiconductor & Display Technology
    • /
    • v.16 no.1
    • /
    • pp.86-90
    • /
    • 2017
  • Today's young generation users are very active in expressing themselves through smart phones, form networks in this cyber space and express their identities freely. Therefore, this study aims to investigate how young people in their 20s are expressing themselves through smart phones and the differences from the attempt of self-expression in the existing cyber space. The research method was an in-depth interview, which was a qualitative research method, aimed at people in their 20s, so that they could freely talk about their thoughts and feelings. In-depth interviews are useful for users' psychological and in-depth analysis of behavior.

  • PDF