• Title/Summary/Keyword: Depth Video coding

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Floop: An efficient video coding flow for unmanned aerial vehicles

  • Yu Su;Qianqian Cheng;Shuijie Wang;Jian Zhou;Yuhe Qiu
    • ETRI Journal
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    • v.45 no.4
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    • pp.615-626
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    • 2023
  • Under limited transmission conditions, many factors affect the efficiency of video transmission. During the flight of an unmanned aerial vehicle (UAV), frequent network switching often occurs, and the channel transmission condition changes rapidly, resulting in low-video transmission efficiency. This paper presents an efficient video coding flow for UAVs working in the 5G nonstandalone network and proposes two bit controllers, including time and spatial bit controllers, in the flow. When the environment fluctuates significantly, the time bit controller adjusts the depth of the recursive codec to reduce the error propagation caused by excessive network inference. The spatial bit controller combines the spatial bit mask with the channel quality multiplier to adjust the bit allocation in space to allocate resources better and improve the efficiency of information carrying. In the spatial bit controller, a flexible mini graph is proposed to compute the channel quality multiplier. In this study, two bit controllers with end-to-end codec were combined, thereby constructing an efficient video coding flow. Many experiments have been performed in various environments. Concerning the multi-scale structural similarity index and peak signal-to-noise ratio, the performance of the coding flow is close to that of H.265 in the low bits per pixel area. With an increase in bits per pixel, the saturation bottleneck of the coding flow is at the same level as that of H.264.

Intra Prediction Method by Quadric Surface Modeling for Depth Video (깊이 영상의 이차 곡면 모델링을 통한 화면 내 예측 방법)

  • Lee, Dong-seok;Kwon, Soon-kak
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.2
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    • pp.35-44
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    • 2022
  • In this paper, we propose an intra-picture prediction method by a quadratic surface modeling method for depth video coding. The pixels of depth video are transformed to 3D coordinates using distance information. A quadratic surface with the smallest error is found by least square method for reference pixels. The reference pixel can be either the upper pixels or the left pixels. In the intra prediction using the quadratic surface, two predcition values are computed for one pixel. Two errors are computed as the square sums of differences between each prediction values and the pixel values of the reference pixels. The pixel sof the block are predicted by the reference pixels and prediction method that they have the lowest error. Comparing with the-state-of-art video coding method, simulation results show that the distortion and the bit rate are improved by up to 5.16% and 5.12%, respectively.

Load Balancing Based on Transform Unit Partition Information for High Efficiency Video Coding Deblocking Filter

  • Ryu, Hochan;Park, Seanae;Ryu, Eun-Kyung;Sim, Donggyu
    • ETRI Journal
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    • v.39 no.3
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    • pp.301-309
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    • 2017
  • In this paper, we propose a parallelization method for a High Efficiency Video Coding (HEVC) deblocking filter with transform unit (TU) split information. HEVC employs a deblocking filter to boost perceptual quality and coding efficiency. The deblocking filter was designed for data-level parallelism. In this paper, we demonstrate a method of distributing equal workloads to all cores or threads by anticipating the deblocking filter complexity based on the coding unit depth and TU split information. We determined that the average time saving of our proposed deblocking filter parallelization method has a speed-up factor that is 2% better than that of the uniformly distributed parallel deblocking filter, and 6% better than that of coding tree unit row distribution parallelism. In addition, we determined that the speed-up factor of our proposed deblocking filter parallelization method, in terms of percentage run-time, is up to 3.1 compared to the run-time of the HEVC test model 12.0 deblocking filter with a sequential implementation.

Fast Coding Unit Decision Algorithm Based on Region of Interest by Motion Vector in HEVC (움직임 벡터에 의한 관심영역 기반의 HEVC 고속 부호화 유닛 결정 방법)

  • Hwang, In Seo;Sunwoo, Myung Hoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.11
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    • pp.41-47
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    • 2016
  • High efficiency video coding (HEVC) employs a coding tree unit (CTU) to improve the coding efficiency. A CTU consists of coding units (CU), prediction units (PU), and transform units (TU). All possible block partitions should be performed on each depth level to obtain the best combination of CUs, PUs, and TUs. To reduce the complexity of block partitioning process, this paper proposes the PU mode skip algorithm with region of interest (RoI) selection using motion vector. In addition, this paper presents the CU depth level skip algorithm using the co-located block information in the previously encoded frames. First, the RoI selection algorithm distinguishes between dynamic CTUs and static CTUs and then, asymmetric motion partitioning (AMP) blocks are skipped in the static CTUs. Second, the depth level skip algorithm predicts the most probable target depth level from average depth in one CTU. The experimental results show that the proposed fast CU decision algorithm can reduce the total encoding time up to 44.8% compared to the HEVC test model (HM) 14.0 reference software encoder. Moreover, the proposed algorithm shows only 2.5% Bjontegaard delta bit rate (BDBR) loss.

Fast Algorithm for 360-degree Videos Based on the Prediction of Cu Depth Range and Fast Mode Decision

  • Zhang, Mengmeng;Zhang, Jing;Liu, Zhi;Mao, Fuqi;Yue, Wen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3165-3181
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    • 2019
  • Spherical videos, which are also called 360-degree videos, have become increasingly popular due to the rapid development of virtual reality technology. However, the large amount of data in such videos is a huge challenge for existing transmission system. To use the existing encode framework, it should be converted into a 2D image plane by using a specific projection format, e.g. the equi-rectangular projection (ERP) format. The existing high-efficiency video coding standard (HEVC) can effectively compress video content, but its enormous computational complexity makes the time spent on compressing high-frame-rate and high-resolution 360-degree videos disproportionate to the benefits of compression. Focusing on the ERP format characteristics of 360-degree videos, this work develops a fast decision algorithm for predicting the coding unit depth interval and adaptive mode decision for intra prediction mode. The algorithm makes full use of the video characteristics of the ERP format by dealing with pole and equatorial areas separately. It sets different reference blocks and determination conditions according to the degree of stretching, which can reduce the coding time while ensuring the quality. Compared with the original reference software HM-16.16, the proposed algorithm can reduce time consumption by 39.3% in the all-intra configuration, and the BD-rate increases by only 0.84%.

High-level framework for scalable 3D video coding based on HEVC (HEVC 기반 삼차원 영상의 스케일러블 전송을 위한 확장 시스템)

  • Choi, Byeongdoo;Cho, Yongjin;Park, Min Woo;Lee, Jin Young;Wey, Hocheon;Kim, Chanyul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.182-184
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    • 2013
  • A HEVC-based scalable 3D video coding system is proposed. The proposed system supports scalable transmission of multiview video data with depth maps. Key technologies in this system are reference picture management, reference picture list construction, and cross-layer dependency signaling. All the proposed technologies are used for the development of video coding system for UHD stereo display and glassless 3D display.

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Post-processing of 3D Video Extension of H.264/AVC for a Quality Enhancement of Synthesized View Sequences

  • Bang, Gun;Hur, Namho;Lee, Seong-Whan
    • ETRI Journal
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    • v.36 no.2
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    • pp.242-252
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    • 2014
  • Since July of 2012, the 3D video extension of H.264/AVC has been under development to support the multi-view video plus depth format. In 3D video applications such as multi-view and free-view point applications, synthesized views are generated using coded texture video and coded depth video. Such synthesized views can be distorted by quantization noise and inaccuracy of 3D wrapping positions, thus it is important to improve their quality where possible. To achieve this, the relationship among the depth video, texture video, and synthesized view is investigated herein. Based on this investigation, an edge noise suppression filtering process to preserve the edges of the depth video and a method based on a total variation approach to maximum a posteriori probability estimates for reducing the quantization noise of the coded texture video. The experiment results show that the proposed methods improve the peak signal-to-noise ratio and visual quality of a synthesized view compared to a synthesized view without post processing methods.

Depth Map Pre-processing using Gaussian Mixture Model and Mean Shift Filter (혼합 가우시안 모델과 민쉬프트 필터를 이용한 깊이 맵 부호화 전처리 기법)

  • Park, Sung-Hee;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.5
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    • pp.1155-1163
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    • 2011
  • In this paper, we propose a new pre-processing algorithm applied to depth map to improve the coding efficiency. Now, 3DV/FTV group in the MPEG is working for standard of 3DVC(3D video coding), but compression method for depth map images are not confirmed yet. In the proposed algorithm, after dividing the histogram distribution of a given depth map by EM clustering method based on GMM, we classify the depth map into several layered images. Then, we apply different mean shift filter to each classified image according to the existence of background or foreground in it. In other words, we try to maximize the coding efficiency while keeping the boundary of each object and taking average operation toward inner field of the boundary. The experiments are performed with many test images and the results show that the proposed algorithm achieves bits reduction of 19% ~ 20% and computation time is also reduced.

H.264 Encoding Technique of Multi-view Video expressed by Layered Depth Image (계층적 깊이 영상으로 표현된 다시점 비디오에 대한 H.264 부호화 기술)

  • Shin, Jong-Hong;Jee, Inn-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.43-51
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    • 2014
  • Multi-view video including depth image is necessary to develop a new compression encoding technique for storage and transmission, because of a huge amount of data. Layered depth image is an efficient representation method of multi-view video data. This method makes a data structure that is synthesis of multi-view color and depth image. This efficient method to compress new contents is suggested to use layered depth image representation and to apply for video compression encoding by using 3D warping. This paper proposed enhanced compression method using layered depth image representation and H.264/AVC video coding technology. In experimental results, we confirmed high compression performance and good quality of reconstructed image.

Layered Depth Image Representation And H.264 Encoding of Multi-view video For Free viewpoint TV (자유시점 TV를 위한 다시점 비디오의 계층적 깊이 영상 표현과 H.264 부호화)

  • Shin, Jong Hong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.2
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    • pp.91-100
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    • 2011
  • Free viewpoint TV can provide multi-angle view point images for viewer needs. In the real world, But all angle view point images can not be captured by camera. Only a few any angle view point images are captured by each camera. Group of the captured images is called multi-view image. Therefore free viewpoint TV wants to production of virtual sub angle view point images form captured any angle view point images. Interpolation methods are known of this problem general solution. To product interpolated view point image of correct angle need to depth image of multi-view image. Unfortunately, multi-view video including depth image is necessary to develop a new compression encoding technique for storage and transmission because of a huge amount of data. Layered depth image is an efficient representation method of multi-view video data. This method makes a data structure that is synthesis of multi-view color and depth image. This paper proposed enhanced compression method using layered depth image representation and H.264/AVC video coding technology. In experimental results, confirmed high compression performance and good quality reconstructed image.