• Title/Summary/Keyword: Depth Perception

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Analysis of errors on the depth perception through binocular disparity in integral imaging

  • Kim, Joo-Hwan;Kim, Yun-Hee;Lee, Byoung-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2006년도 6th International Meeting on Information Display
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    • pp.1322-1325
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    • 2006
  • Integral imaging is a three-dimensional display method which has full parallax and continuous viewpoints. However, we found an error between the depth expressed by integral imaging and the depth perceived by the observer through binocular disparity. We analyze the depth perception errors of the threedimensional image constructed by integral imaging.

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깊이맵 변환을 이용한 3D 입체감 개선 방법 (Improvement of 3D Stereoscopic Perception Using Depth Map Transformation)

  • 장성은;정다운;서주하;김만배
    • 방송공학회논문지
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    • 제16권6호
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    • pp.916-926
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    • 2011
  • 3D 영화 콘텐츠처럼 고해상도로 만들어진 입체영상은 저해상도 영상에서는 동일한 3D 깊이감을 느낄 수가 없다는 단점이 있다. 본 논문에서는 공간적 복잡도을 이용하여 깊이맵을 변환하여 입체감을 개선할 수 있는 방법을 제안한다. 제안 방법에서는 깊이맵의 히스토그램을 분석한 후에, 깊이맵을 다수의 깊이평면으로 분할한 다음에 깊이 평면을 변환한다. 마지막으로 변환된 깊이평면을 통합하여 최종 깊이맵을 생성한다. 주관적 평가 실험에서는 입체감 개선 및 이에 따라 발생하는 시각적 피로도를 검증하였다. 실험에서는 입체감의 개선이 증명되었으며, 영상 해상도가 낮아져도, 입체감은 유지되는 것을 보여주었다. 또한 얻어진 입체영상의 시각적 피로도 검증을 통해서 생성된 입체영상은 피로도가 증가하지 않는 것을 보여주었다.

Depth Perception using A Parallel-Axis Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 추계학술대회
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    • pp.147-148
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    • 2010
  • Recently, advancement in the visual technology has lead to the further development of the three dimensional (3D) imaging systems. The visual perception to view a pair of images simultaneously, is a crucial factor to build a stereoscopic 3D image. In this paper, we present the depth cues between the intensities of the two images when viewing with both eyes. Due to this stereoscopic effect, objects at different distances from the eyes differ in their horizontal positions, giving the depth cue of horizontal disparity. By simple image processing technique, we also present the binocular disparity map between the two images. A median filter has been used to filter out all the noises occurring in the disparity map image.

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조망변수 조율을 통한 3 차원 상호작용에서의 깊이 지각 문제 분석 (Role of Viewing Parameters in Minimizing Depth Perception Problem)

  • 이동욱;박진아
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.608-612
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    • 2006
  • 3 차원 공간상에서의 상호작용이란 특정 공간내의 오브젝트를 그 위치와 좌표축에 따라 조작하는 행위를 말한다. 이러한 3 차원 공간상의 상호작용을 행할 때 발생하는 가장 큰 문제중의 하나는 사용자가 현재 조작하고 있는 커서 또는 포인터의 깊이적 위치를 알기 힘들다는 점이며 흔히 깊이 지각문제(Depth Perception Problem)으로 불리 운다. 본 논문은 깊이 지각문제를 발생시키는 기본적인 요소중의 하나를 가상환경을 표현하기 위해 인공적으로 생성된 조망 절두체라고 고려하고 이에 대해서 논의한다. 이를 위하여 3 차원 입력 장치(SensAble PHANToM(R) OmniTM)를 이용한 간단한 위치지정 작업을 다양한 FOV(Field of View)와 VD(Viewing Direction)의 환경에서 피실험자들에게 수행하게 하였다. 결과적으로, 작업환경내의 FOV 변화는 작업수행의 정확도에 영향을 끼쳤으며, VD 의 경우, 사용자가 실제로 작업환경을 보는 것과 유사한 VD 환경이 효율성의 측면에서 보다 더 높은 작업수행 결과를 보였다.

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뉴욕 음식전문가들의 한식에 대한 인식과 태도 - 푸디스를 대상으로 한 심층인터뷰 - (The Perception and Attitude of Food Experts in New York city toward Korean Food - Assessed by In-depth Interviews of "Foodies"-)

  • 최지아;이종미
    • 한국식생활문화학회지
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    • 제25권2호
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    • pp.126-133
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    • 2010
  • The purpose of this research was to reveal how Korean food is currently perceived by the "foodies" of New York City and to determine what social status Korean food has in the city that is deemed the "Restaurant Capital of the World." In-depth personal interviews were performed to provide a deeper insight into the comments and subject matters. Most foodies selected kimchi and Korean barbecue as the most distinctive foods in Korean dining. Korean food's distinguishing traits were extracted in four areas: specific ingredients and tools, preparation procedures, and rules. Sensory characteristics, local adaptation, service, side dishes, and the main strengths and short-comings of Korean foods were investigated. Perception toward the taste of Korean food was generally positive, but poor quality of service and lack of organization in establishments were found to be negative factors.

초등학교 아동의 여가활동 참여와 여가인식 -아동과 어머니에 대한 심층면접을 중심으로- (Children동s Participation and Perception of Leisure Activities -Focusing on in-depth interviews with children and their mothers-)

  • 채현미;이연숙
    • 가족자원경영과 정책
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    • 제7권2호
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    • pp.59-79
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    • 2003
  • The purposes of this study are to examine the participation of leisure activities for elementary school children and to analyze the children's and their mother's perception about their leisure activities. The data for the analysis are collected by the structured questionnaire and in-depth interview, The data for 106 children and their mothers living in Incheon city are analyzed using descriptive statistics and content analysis. The result of this study is summarized as follows: First, the most frequent leisure activities participated by children were hobby and culture activities such as attending institutes or receiving private tutoring. The most prefer leisure activities of children were computer related activities, watching TV and playing with friends According to the in-depth interview, these activities contributed to getting rid of stress and relaxing tension. Second, among the various activities, children tented to perceive computer related activities, roller-binding, paper folding, reading and watching TV as the leisure activities. There was no significant difference in the perception of leisure activities between mother and children except paper folding and reading. Third, the 55.7% of mother responded that the leisure activities that they were participated in childhood were more desirable compared with their children's ones.

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스테레오 영상의 깊이감에 따른 프레즌스, 지각된 특성, 부정적 경험의 차이 (Influence of Depth Differences by Setting 3D Stereoscopic Convergence Point on Presence, Display Perception, and Negative Experiences)

  • 이상욱;정동훈
    • 방송공학회논문지
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    • 제19권1호
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    • pp.44-55
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    • 2014
  • 3D 영상의 궁극적인 목표는 부정적 경험을 최소화하면서 동시에 깊이감 정보를 추가하여 얻을 수 있는 더 큰 몰입감, 사실감과 같은 긍정적 경험을 극대화시키는 것이다. 본 연구는 3D 카메라의 컨버전스 레벨을 다르게 조절했을 때 나타나는 깊이감 차이가 긍정적 그리고 부정적 경험에 어떠한 영향을 미치는지 살펴보고, 최적의 파라미터를 찾는 것을 목적으로 하며 이를 위해 3D 뮤직 비디오를 5개의 다른 컨버전스 레벨에 따라 제작하고 100명을 대상으로 실험을 진행하였다. 연구 결과는 깊이감에 따라 프레즌스와 프레즌스의 하위차원인 공간관여, 몰입실재감 등에서 유의미한 차이가 있었으며, 지각된 특성과 지각된 특성의 하위차원인 깊이 지각감, 화면 전달감, 모양 지각감, 공간 확장감 역시 유의미한 차이가 있었다. 또한 부정적 경험 요인인 피로감과 부자연스러움도 그룹에 따라 각각 차이가 있음을 보여 주었다. 본 연구결과는 3D 영상 제작 시 카메라의 폭주각은 피사체 위치에서의 폭주각보다 $0.17^{\circ}$ 작게 하여 화면보다 18.66cm 돌출된 영상을 제작하는 것이 영상에 대한 프레즌스와 지각된 특성은 높이고 부정적 경험은 줄여주는 최적의 영상경험을 제공하는 것으로 나타났다.

Contribution of color to perception of 2D and 3D motion

  • Shioiri, Satoshi
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1152-1153
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    • 2009
  • Although motion impression is weak with isoluminant color stimuli, it has been shown that color signals influence motion perception. We discuss similarities and differences between color motion and luminance motion, focusing on temporal characteristics of the perception of the 2D and 3D motion.

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Depth-adaptive Sharpness Adjustments for Stereoscopic Perception Improvement and Hardware Implementation

  • Kim, Hak Gu;Kang, Jin Ku;Song, Byung Cheol
    • IEIE Transactions on Smart Processing and Computing
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    • 제3권3호
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    • pp.110-117
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    • 2014
  • This paper reports a depth-adaptive sharpness adjustment algorithm for stereoscopic perception improvement, and presents its field-programmable gate array (FPGA) implementation results. The first step of the proposed algorithm was to estimate the depth information of an input stereo video on a block basis. Second, the objects in the input video were segmented according to their depths. Third, the sharpness of the foreground objects was enhanced and that of the background was maintained or weakened. This paper proposes a new sharpness enhancement algorithm to suppress visually annoying artifacts, such as jagging and halos. The simulation results show that the proposed algorithm can improve stereoscopic perception without intentional depth adjustments. In addition, the hardware architecture of the proposed algorithm was designed and implemented on a general-purpose FPGA board. Real-time processing for full high-definition stereo videos was accomplished using 30,278 look-up tables, 24,553 registers, and 1,794,297 bits of memory at an operating frequency of 200MHz.

의복 디자인요소의 이미지 지각에 대한 연구 -색, 무늬를 중심을 한 심층면적- (A Study on Image Perception of Design Elements -Using Depth Interview Method on Color, Pattern of Clothing-)

  • 이혜숙;김재숙
    • 복식문화연구
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    • 제4권3호
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    • pp.349-359
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    • 1996
  • The research was designed to find out the effects of design elements ; ①color, ②pattern, on image perception of clothing by using a qualitative depth interview method. The subjects were 40 women who lived in Taejon and aged 20 to 40. The interview results were both hand recorded and tape recorded for further analysis by researchers and judge groups. And the results were as follows. 1. The most preferred colors appeared to be blue and black, while stripes, checks and flowers were most favorite patterns. 2. There were individual difference in color and pattern perception, however the color image of yellow was brightness, red was dashing, green comfortable, blue cool, and black tightness. The image of geometric pattern was modesty and natural motif pattern was dynamics. 3. The tow major forces which affected the image of design elements were appeared as followed : 1) Color images affected by the image of natural objects which obtained the color. 2) Individuals past experience and emotional status also affected the personal image perception. 4. The color and pattern preference for the Koran traditional customes and Western tow piece were significantly different and this result imply cultural stereotyping on image perception of design elements. On conclusion, the results supported the research model of form perception and image evaluation.

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