• Title/Summary/Keyword: Deinterlacing

Search Result 48, Processing Time 0.035 seconds

An Efficient Deinterlacing Algorithm Using New Edge-Directed Interpolation (새로운 에지 방향 보간법을 이용한 효율적인 디인터레이싱 알고리듬)

  • Kim, Min-Ki;Jeong, Je-Chang
    • Journal of Broadcast Engineering
    • /
    • v.12 no.2
    • /
    • pp.185-192
    • /
    • 2007
  • The interpolation is used in many image processing applications such as image enhancement, de-interlacing/scan-rate conversion, wavelet transforms based on the lifting scheme, and so on. Among these, de-interlacing and scan-rate conversion are proposed for the digital TV applications. The de-interlacing algorithm can be classified into two categories. The first one uses only one field, called intra-field de-interlacing, and the other uses multiple field, called inter-field de-interlacing. In this paper, an efficient de-interlacing algorithm using spatial domain information is proposed far the interpolation of interlaced images. By efficiently estimating the directional correlations, improved interpolation accuracy has been achieved. In addition, the proposed method is simply structured and is easy to implement. Extensive simulations conducted for various images and video sequences have shown the efficacy of the proposed method with significant improvement over the previous intra-field do-interlacing methods in terms of the objective image quality as well as the subjective image quality.

Intensity Gradient filter and Median Filter based Video Sequence Deinterlacing Using Texture Detection (텍스쳐 감지를 이용한 화소값 기울기 필터 및 중간값 필터 기반의 비디오 시퀀스 디인터레이싱)

  • Kang, Kun-Hwa;Ku, Su-Il;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.34 no.4C
    • /
    • pp.371-379
    • /
    • 2009
  • In this paper, we proposed new de-interlacing algorithm for video data using intensity gradient filter and median filter with texture detection in the image block. We first introduce the texture detection. According to texture detection, the current region is determined into smooth region or texture region. In case that the smooth region interpolated by median filter. In addition, in case of the texture region, we calculate missing pixel value using intensity gradient filter. Therefore, we analyze the local region feature using the texture detection and classify each missing pixel into two categories. And then, based on the classification result, a different de-interlacing algorithm is activated in order to obtain the best performance. Experimental results show that the proposed algorithm performs well with a variety of moving sequences compared with conventional intra-field method in the literature.

Enhanced Deinterlacing Using Multi-Directional Edge Information (다각도의 에지 방향 탐색을 통한 향상된 디인터레이싱 기법)

  • Kang, Moon-Bong;Lee, Dong-Wook
    • Proceedings of the KIEE Conference
    • /
    • 2009.07a
    • /
    • pp.1909_1910
    • /
    • 2009
  • 디인터레이싱 방법은 크게 화면 간(Inter - Field) 디인터레이싱과 화면 내(Intra - Field) 디인터레이싱이 있고 화면 내 디인터레이싱 방법 중에는 대표적으로 라인카피와 라인별 평균값을 취하는 선형적인 방법, ELA 그리고 E-ELA 알고리즘 등이 있다. 기존 방식 중 선형적 보간법은 에지 블러링이나 계단현상이 발생하고 ELA, E-ELA알고리즘을 이용한 방법은 특정방향에지 정보가 없어 이미지에서 다양한 형태의 에지 부분의 디인터레이싱에 있어 성능이 좋지 못한 단점이 있다. 본 논문은 한 개의 필드를 사용하는 화면 내(Intra - Field) 디인터레이싱 방법을 사용하고 7방향의 에지 방향 보간법과 수평방향의 에지 라인을 고려하여 기존 방식에서 나타나던 오브젝트의 계단현상을 최대한 줄여줌으로써 향상된 화질을 보이는 디인터레이싱 알고리즘을 제안한다.

  • PDF

Deinterlacing Algorithm Using New Gradient Inverse Weighted Filter (향상된 Gradient Inverse Weighted Filter를 적용한 디인터레이싱 알고리듬)

  • Yun, Janghyeok;Yoo, Jongsang;Jeon, Gwanggil;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2013.06a
    • /
    • pp.260-262
    • /
    • 2013
  • 본 논문에서는 gradient inverse weighted filtering(GIWF) 보간법 기반의 화면 내 디인터레이싱 알고리듬을 제안한다. 소실된 화소 줄을 보간하기 위해서 먼저 선 처리 과정을 통해 정해진 마스크의 중간 지점의 예측 값을 생성한다. 이 때는 4-tap 필터를 이용을 한다. 다음으로 이웃 픽셀들 사이에서 마스크 내의 기울기 정보를 이용하여 gradient-weighted 필터의 가중치 계수를 계산한다. 그리고 마지막으로 새롭게 제시된 GIWF 보간법을 이용하여 소실된 화소 줄을 보간하게 된다. GIWF를 이용하여 영상의 디테일을 보존하고 잡음을 제거하는 효과를 얻게 되었다. 제안된 방법의 영상 시퀀스에 대한 실험 결과는 기존의 방법들에 비하여 성능의 우수함을 보여준다.

  • PDF

A Motion Adaptive Deinterlacing Algorithm Using Improved Motion Detection (향상된 움직임탐색 기법을 적용한 움직임 적응적 디인터레이싱 알고리듬)

  • Yun, Janghyeok;Kang, Cheonghee;Jeon, Gwanggil;Jeong, Jechang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2012.11a
    • /
    • pp.125-128
    • /
    • 2012
  • 이 논문에서는 향상된 움직임 적응적 디인터레이싱 알고리듬을 제안한다. 정확한 움직임 정보탐색을 위하여 Modified Edgd-based Line Average(MELA)기법, 연속된 5개의 필드에서의 움직임 탐색, 블록기반의 지역적 특성을 포함한다. 움직임 검출부분에서는 FIR필터를 이용한다. 이것은 물체의 움직임의 내부를 정확하게 탐색 할 뿐만 아니라, 영상에 포함된 잡음도 줄일수 있는 향상된 기법을 이용함으로서 계산 할 수 있다. 검출된 움직임의 정도에 따라서 가중치를 구하여 공간적 기법과 시간적 기법을 결합 시킨다. 제안된 방법의 영상 시퀀스에 대한 실험 결과는 기존의 방법들에 비하여 주관적, 객관적인 비교에서 우수함을 보여준다.

  • PDF

Novel Adaptive De-interlacing Algorithm using Temporal Correlation

  • Ku, Su-Il;Jung, Tae-Young;Jeong, Je-Chang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.01a
    • /
    • pp.199-202
    • /
    • 2009
  • This paper proposes a novel adaptive algorithm for deinterlacing. In the proposed algorithm, the previously developed Enhanced ELA [6], Chen [9] and Li [10] algorithms were used as a basis. The fundamental mechanism was the selection and application of the appropriate algorithm according to the correlation with the previous and next field using temporal information. Extensive simulations were conducted for video sequences and showed good performance in terms of peak signal-to-ratio (PSNR) and subjective quality.

  • PDF

Deinterlacing Method for improving Motion Estimator based on multi arithmetic Architecture (다중연산구조기반의 고밀도 성능향상을 위한 움직임추정의 디인터레이싱 방법)

  • Lee, Kang-Whan
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.44 no.1
    • /
    • pp.49-55
    • /
    • 2007
  • To improved the multi-resolution fast hierarchical motion estimation by using de-interlacing algorithm that is effective in term of both performance and VLSI implementation, is proposed so as to cover large search area field-based as well as frame based image processing in SoC design. In this paper, we have simulated a various picture mode M=2 or M=3. As a results, the proposed algorithm achieved the motion estimation performance PSNR compare with the full search block matching algorithm, the average performance degradation reached to -0.7dB, which did not affect on the subjective quality of reconstructed images at all. And acquiring the more desirable to adopt design SoC for the fast hierarchical motion estimation, we exploit foreground and background search algorithm (FBSA) base on the dual arithmetic processor element(DAPE). It is possible to estimate the large search area motion displacement using a half of number PE in general operation methods. And the proposed architecture of MHME improve the VLSI design hardware through the proposed FBSA structure with DAPE to remove the local memory. The proposed FBSA which use bit array processing in search area can improve structure as like multiple processor array unit(MPAU).

Block-based Motion Vector Smoothing for Nonrigid Moving Objects (비정형성 등속운동 객체의 움직임 추정을 위한 블록기반 움직임 평활화)

  • Sohn, Young-Wook;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.44 no.6
    • /
    • pp.47-53
    • /
    • 2007
  • True motion estimation is necessary for deinterlacing, frame-rate conversion, and film judder compensation. There have been several block-based approaches to find true motion vectors by tracing minimum sum-of-absolute-difference (SAD) values by considering spatial and temporal consistency. However, the algorithms cannot find robust motion vectors when the texture of objects is changed. To find the robust motion vectors in the region, a recursive vector selection scheme and an adaptive weighting parameter are proposed. Previous frame vectors are recursively averaged to be utilized for motion error region. The weighting parameter controls fidelity to input vectors and the recursively averaged ones, where the input vectors come from the conventional estimators. If the input vectors are not reliable, then the mean vectors of the previous frame are used for temporal consistency. Experimental results show more robust motion vectors than those of the conventional methods in time-varying texture objects.