• Title/Summary/Keyword: Database server

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Design and Implementation of Light Loaded Web Application Based on .NET (.NET 기반의 저부하형 웹 애플리케이션 설계 및 구현)

  • 최동우;안현식
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.272-282
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    • 2004
  • As Web services need to manage lots of information, it is indispensable to reduce server's load and speed up processing time. In this paper, we analyze the loading problems of server and suggest designing methods for light loaded Web applications based on .NET. The proposed methods include using a relative database to produce minimized modules and Stored Procedures to simplify SQL statements for reducing sever's load. Web pages are organized with scripts replacing server language, which improve server's capability by reducing loads. The execution time is also speeded up by organizing Web pages with User Controls. And XML/EDI is used for managing the effective exchange of documents. The proposed methods are implemented as an education management system and shows its effectiveness.

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Moving Object Tracing System using Network-connected CCTV and Smartphone (네트워크 CCTV와 스마트 단말기를 연동한 이동체 추적 시스템)

  • Lim, Seungkyun;Lee, Sangwook
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.519-529
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    • 2013
  • This paper introduces a moving object tracing system using network-connected CCTV and smartphone. In an emergency situation, a smartphone of the reporter gains its GPS information and sends that to the central server. The central server stores received GPS information as a dangerous area in the database and keeps sending the order of tracing the reporter to a network-connected CCTV which can film the reporter. At the same time, the central server sends pictures of the reporter to his or her family and related organization in order to handle the emergency situation as soon as possible. In addition, when a reporter want to know the risk around destination, the central server informs dangerous areas to the reporter by using smart phone application and database of a danger spot.

Design and Implementation of HL 7-based Real-time Data Communication for Mobile Clinical Information System

  • Choi Jinwook;Yoo Sooyoung;Chun Jonghoon
    • Journal of Biomedical Engineering Research
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    • v.26 no.2
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    • pp.65-71
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    • 2005
  • The main obstacles for adopting a mobile health information system to existing hospital information system are the redundancy of clinical data and the additional workload for implementing the new system. To obtain a seamless communication and to reduce the workload of implementation, an easy and simple implementation strategy is required. We propose a mobile clinical information system (MobileMed) which is specially designed for the easy implementation. The key elements of MobileMed are a smart interface, an HL7 message server, a central clinical database (CCDB), and a web server. The smart interface module transfers the key information to the HL7 message server as new clinical tests data is recorded in the existing laboratory information system. The HL7 message server generates the HL7 messages and sends them to the CCDS. As a central database the CCDS collects the HL7 messages and presents them to the various mobile devices such as PDA. Through this study we might conclude that the architecture for the mobile system will be efficient for real-time data communication, and the specially designed interface will be an easy tool for implementing the mobile clinical information system.

A Study on Control system design for Automated Cultivation of product (농작물 재배 자동화를 위한 제어시스템 설계에 관한 연구)

  • Cho, Young Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.1
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    • pp.55-60
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    • 2014
  • Today, there is increasing the elderly population in rural community, and people of returning from the urban to the rural community are demand to be of high value-added agriculture. In this time, there are required to regularization, standardization, automation, for getting of production of high value crops. In this paper, we are study for automation cultivation control system design for produce high-value crops. this system were designed of two parts that one part is measure and control unit, another part is server part for database and server side control. the main controller for measurement and control is used MC9S08AW60, server for Database and server-side control was using MySQL with CentOS. The source code of control program was coding C and compile with GCC. the functions of measurement and control unit are digital input and output each 8channels and can be scan-able of 20 Bit with 2CH/Sec. Analog Output were designed that can be output of 4-20mA or 0-5V on 4channel. The Digital input and output part were designed 8-channel, and using the high speed photo coupler and relays. We showed that system is possible to measure a 20bit data width, 2Ch/sec as 8 channel analog signals.

On the Mobile Client and Server Model (모바일 클라이언트-서버 모델에 관한 연구)

  • Lee, Jie-Young
    • The Journal of Information Technology
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    • v.12 no.1
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    • pp.15-20
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    • 2009
  • In this paper, we aim that it solve to problem of the database hoarding because a week connectivity of wireless networks and cutting of link, Consistency of shared data, optimizing of the log include to Mobile Continuous Query Processing System under the mobile client and server environment. and we demonstrate of the superiority for the new Mobile Continuous Query Processing System compare C-I-S(Client-Intercept -Server)model with performance. and we perform to various experiment in order to establishment of superiority compare the index architecture and method for the realtime Continuous Query Processing. in this paper.

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A Design of General Communication Protocol for Online Game (온라인 게임을 위한 범용 통신 프로토콜 설계)

  • 두길수;정성종;안동언
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.233-236
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    • 2001
  • When we execute a online game in the network, a lots of game informations and user informations are transfered between game server and game clients. This information has deferent data structure and communication protocol. So, game developers will be design the communication protocols and packet structures after analyze the game. And, they will be design the database for user management. It will be lots of overload to the game developers. From a user point of view, they must be register to each game server to use several games. It is a undesible operation for the game users. This problems are solved by using the communication server which operates commonly with several game servers. Game providers can get the benefit of multiple access of users and get freedom from user management. Game users can access the several games which connected to communication server by register the communication server only. In this paper we design the communication packet and propose a communication protocol which operates on the communication server described previous.

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Dynamic Characteristics of Actuator for High Density Optical Recording Pick-up (고밀도 기록용 광픽업의 ACTUATOR 동특성)

  • 임경화;이용훈;김석중;이재원
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1995.04a
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    • pp.258-263
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    • 1995
  • 미래 정보와 시대에서 중추적인 역할을 할 광관련 멀티미디어 장비들은 최근 관련 산업계에서 주목을 받기 시작하고 있고 특히 기존 VTR(Video Tape Recorder) 시장을 대체할 차세대 DVDR(Digital Video Disk Recorder)는 기술전쟁이라고 할 정도로 선진 기업의 연구가 치열해지고 있다. DVDR 시스템에서는 필요한 정보들을 레이저빔을 이용한 광학신호로 바꾸어 광디스크에 기록, 재생하는 광픽업이 절대적으로 필요하게 된다. 그런데 광픽업의 위치추종기구인 Actuator는 정확한 위치추종(.+-.1.$\mu$m 오차이내)을 할 수 있는 성능이 요구되며 서보의 특성상 20KHz 이하에서 불필요한 모우드가 가진되지 않는 정밀부품이어야 하므로 Actuator 각 부품의 동적인 특성을 명확히 규명할 필요가 있다. 따라서 본 연구에서는 우선 Actuator 각 부품과 가동부 전체의 중량 및 진동해석을 통해 동특성을 조사하였다. 그리고 Actuator의 중요한 기본성능중 하나인 구동감도 확보여부를 검토할 필요가 있기 때문에 유한요소법 프로그램인 ANSYS를 이용하여 자기회로 부분에 대한 해석을 구하였다. 또한 가동부와 자기회로 등 하위부품을 조립하는 과정에서 발생하는 조립오차로 인해 불필요한 공진과 회전형상이 야기될 수 있으므로 동특성 및 문제점 파악을 위한 민감도 분석이 필요하다. 따라서 본 연구에서는 가동부의 관성 모멘트 값과 강체에 대한 일반식을 이용한 자체 프로그램을 작성하여 조립공차를 구하였다. 이와같은 과정을 통해 구해진 설계값을 바탕으로 실제 제작된 Actuator에 대해서는 비접촉식 측정방법을 통해 동특성값을 측정하였고 이를 해석값과 상호 비교하였다.동강성행렬법(dynamic stiffness matrix method)을 이용하여 해석하고자 한다. 수준임이 입증되었다. 본 연구의 결과를 토대로우리나라 젊고 건강한 남성에게 적합한 무게상수는 작업자군에 대하여 25.05kg, 학생군에 대하여 20.24kg 으로 나타나 이는 미국 NIOSH 안전기준과 대체로 일치함을 발견하였다.ive structures utilized in Client/server architecture for distribution and cooperative processing of application between server and client this study presents two different data management methods under the Client/server environment; one is "Remote Data Management Method" which uses file server or database server and. the other is "Distributed Data Management Method" using distributed database management system. The result of this study leads to the conclusion that in the client/server environment although distributed application is assumed, the data could become centralized (in the case of file server or database server) or decentralized (in the case of distributed

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Conceptual Data Modeling on the KRR-1&2 Decommissioning Database

  • Park, Hee-Seoung;Park, Seung-Kook;Lee, Kune-Woo;Park, Jin-Ho
    • Nuclear Engineering and Technology
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    • v.34 no.6
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    • pp.610-618
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    • 2002
  • A study of the conceptual data modeling to realize the decommissioning database on the HRR-1&2 was carried out. In this study, the current state of the abroad decommissioning database was investigated to make a reference of the database. A scope of the construction of decommissioning database has been set up based on user requirements. Then, a theory of the database construction was established and a scheme on the decommissioning information was classified . The facility information, work information, radioactive waste information, and radiological information dealing with the decommissioning database were extracted through interviews with an expert group and also decided upon the system configuration of the decommissioning database. A code which is composed of 17 bit was produced considering the construction, scheme and information. The results of the conceptual data modeling and the classification scheme will be used as basic data to create a prototype design of the decommissioning database.

A Secure Authentication Model Using Two Passwords in Client Server Systems (클라이언트 서버 시스템 환경하에서 2개의 패스워드를 사용하는 안전한 인증 모델)

  • Lee, Jae-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.3
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    • pp.1350-1355
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    • 2011
  • It is very important issues to protect many system resources using authorized client authentication in distributed client server systems. So it is not enough to prevent unauthorized opponents from attacking our systems that client authentication is performed using only the client's identifier and password. In this paper, we propose a secure authentication database modeling with two authentication keys such as a client authentication key and a server authentication key. The proposed authentication model can be used making high quality of computer security using two authentication keys during transaction processing. The two authentication keys are created by client and server, and are used in every request transaction without user's extra input. Using the proposed authentication keys, we can detect intrusion during authorized client's transaction processing because we can know intrusion immediately through comparing stored authentication keys in client server systems when hackers attack our network or computer systems.

Privacy Preserving Top-k Location-Based Service with Fully Homomorphic Encryption (완전동형암호기반 프라이버시 보호 Top-k 위치정보서비스)

  • Hur, Miyoung;Lee, Younho
    • Journal of the Korea Society for Simulation
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    • v.24 no.4
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    • pp.153-161
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    • 2015
  • We propose a privacy-preserving location-based service (LBS) which supports top-k search service. The previous schemes hurt the privacy of either the user and the location of the objects because they are sent to the LBS server in a plaintext form. In the proposed method, by encrypting them with the fully-homomorphic encryption, we achieved the top-k search is possible while the information on them is not given to the LBS server. We performed a simulation on the proposed scheme with 16 locations where k is 3. The required time is 270 hours in a conventional desktop machine, which seems infeasible to be used in practice. However, as the progress of the hardware, the performance will be improved.