• 제목/요약/키워드: Data simulator

검색결과 1,399건 처리시간 0.025초

Windows NT 환경에서 OpenGL을 이용한 직접구동 협조로봇용 Output Tracking 시뮬레이터 구현 (Realization of an output controller simulator based on Windows NT for a direct drive cooperative robot using OpenGL)

  • 최대범;양연모;안병하
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1995년도 추계학술대회 논문집
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    • pp.346-349
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    • 1995
  • In this paperwe develop a real-time simulator for direct drive cooperative robot by using OpenGL in a Windows NT based system. This simulator is composed of 2 parts, a display part and an interface part. In the display part the robot is modelled and rendered in 3D space. To do this OpenGL, a kind of graphic library, is used for rendering and animating robots and kinematics gives the information of the current robot configuration. The control and the feedback data are sent and received via the interface part. In real time simulation interfacing part needs fast data transfer rate and good nosic immunity. In experiment we have simulated 2-link direct drive cooperative robots using the trajectory tracking algorithm proposed in reference.

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저작재현장치의 개발 (DEVELOPMENT OF CHEWING SIMULATOR)

  • 박성호;정일영;이권용
    • Restorative Dentistry and Endodontics
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    • 제28권1호
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    • pp.34-40
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    • 2003
  • Chewing simulator, which can partly mimic the motion of chewing motion of human, has been successfully developed. The purpose of its development was to make a new machine which can anticipate the clinical results of restoration in the human teeth more accurately in vitro condition It is composed of 4 major parts, chewing part, motor part, water bath, controlling part. The controlling part control the chewing force, frequency, the temperature and running time of water. Additionally, the actual chewing force and remaining time is shown in the monitor of controlling part. At present, the chewing cycle is composed depending on the pre-published data of foreign people. Long term clinical data should be additionally collected for the simulator to mimic the clinical results more accurately.

Graphic-based Power System Simulator 소개 (Introduction to Graphic-based Power System Simulator)

  • 신만철;김건중;엄재선;이병일;박철우;장중철
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2001년도 추계학술대회 논문집 전력기술부문
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    • pp.133-136
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    • 2001
  • In this paper the Graphic-based Power System Simulator(GPSS) program is introduced. GPSS is a Power System Simulator that is designed to provide friendly and highly interactive Graphic User Interface(GUI). The main features of GPSS are graphical free editing, quick and fine System-Drawing and Load-Flow analysis. Most of all, mapping power system data(only pure text information) into Graphic Data is of very practical use to power system designer and analyst.

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가스터빈엔진 최적 제어시스템 구현을 위한 엔진 시뮬레이터 개발 (Development of Engine Simulator for The Optimal Control System Implementation of Gas Turbine Engine)

  • 임홍선;차영범;이범석;김중회
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 하계학술대회 논문집 D
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    • pp.2082-2085
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    • 2002
  • This paper describes the development of a gas turbine engine simulator in detail. The simulator presented in this paper has a mathematical engine model based on a target gas turbine engine performance data and is developed for generating a gas turbine engine sensor signals between the hardwares and softwares of a gas turbine engine control system using Data Acquisition systems(DAS) and 1553B communication, a aeronautic standard communication specification. In addition, this paper proves the excellent performance of this simulator by showing the results of a gas turbine engine field test and simulation.

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전산수치해석 기반 화재훈련 VR 시뮬레이터의 개발 (A Development of Fire Training Simulator Based on Computational Fluid Dynamics Simulation)

  • 차무현;이재경;박성환;최병일
    • 한국CDE학회논문집
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    • 제14권4호
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    • pp.271-280
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    • 2009
  • An experience based training system concerning various fire situations which may result many casualties has been required to make rapid decision and improve the responsiveness. Recently, the necessity of virtual reality (VR) based training system which can replace a dangerous full-scale fire training and be easily adopted to the training or evaluation process is increasing. This study constructed tile virtual environment according to pre-defined scenarios, utilized the FDS(Fire Dynamics Simulator), three dimensional computational fire analysis program, to derive numerically simulated data on the propagation of fire. Finally, by visualizing the realistic fire and smoke behavior through virtual reality technique and implementing real-time interaction, we developed a VR-based fire training simulator. Also, in order to ensure the sense for tile real of a virtual world and reaI-time performance at the same time, we proposed appropriate data processing and space search algorithms, demonstrate d the value of proposed method through experiments.

전자연동장치의 연동검사시스템 개발 (A Study on Development of Interlocking Inspection System for Electronic Interlocking System)

  • 박영수;이기서
    • 한국철도학회논문집
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    • 제5권2호
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    • pp.104-111
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    • 2002
  • The purpose of interlocking system was to prevent the route for a train being set up and its protecting signal cleared if there was already another, conflicting route set up and the protecting signal for that route cleared. This paper proposed Interlocking Inspection System(IIS) consisting of interlocking simulator and field simulator to operate interlocking test of computer based Electronic Interlocking System(EIS) in this paper. Interlocking simulator consists of Design Edit System(DES), Logical Database Management Tool(LDMT) and real-time confirming system, field simulator is a equipment to simulate a control object of EIS and constitutes configuration operated in 19 inch standard rack. As a result of test to prove capacity of this IIS, the efficiency was shown as excellent. Therefore by using inspection system, we obtain every advantages. It has the functions for test data generation and automatic test execution based on personal computer. Time and cost for test work can be reduced more efficiently by using this developed inspection system

Performance Evaluation of Coordinated Multi-Point Transmission and Reception in Indoor Mobile Communication Systems

  • Lee, Woongsup;Lee, Howon
    • Journal of information and communication convergence engineering
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    • 제11권3호
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    • pp.167-172
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    • 2013
  • Recently, mobile communication systems are suffering from exponentially increasing data traffic. As a promising solution to the increase in data traffic, a coordinated multi-point transmission and reception (CoMP) scheme has been proposed. Although a great deal of research has been done on this new technology, the performance of mobile communication systems with CoMP has not been evaluated properly in a typical indoor environment. To address this, we have developed a system-level simulator and evaluated the performance of mobile communication systems with CoMP. Unlike previous works, we have used an actual antenna pattern in our simulator and link-level results are properly taken into account through link-level abstraction. By using a system-level simulator, we have evaluated the performance of mobile communication systems with CoMP in an indoor environment and found that unlike an outdoor cellular environment, CoMP may not improve the performance of overall mobile communication systems in an indoor environment.

Development of Simulator with Cluster System for Towing Fisheries

  • Park Myeong-Chul;Ha Seok-Wun
    • Journal of information and communication convergence engineering
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    • 제3권2호
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    • pp.84-89
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    • 2005
  • Goal of this study is to implement 3-dimensional underwater appearance graphical display, fishery measured information display, sonar data representation and display, and 3-dimensional underwater appearance animation based on coefficient data of chaos behavior and fishing modeling of fishing gears from PC cluster system. In order to accomplish the goals of this study, it is essential to compose user interfacing and realistic description of image scenes in the towing-net fishery simulator, and techniques to describe sand cloud effects under water using particle systems are necessary. In this study, we implemented graphical representations and animations of the simulator by using OpenGL together with C routines.

굴삭기 시뮬레이터의 설계 (Design of Simulator for the Excavator)

  • 김동수;배상규;김정수
    • 유공압시스템학회논문집
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    • 제3권3호
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    • pp.14-19
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    • 2006
  • Recently, the cylinder of the excavator is applied in the various environment. So, we need the development of the simulator for the excavator. The simulator has the effects of the decrease of the cost and improvement of the cylinder's performance. In this paper, we design the simulator for the excavator and makes an analysis of the dynamics and structure. The simulator was applied to the excavator's models of 10ton, 20ton and 30ton because we built the data base of a real excavator's cylinder of information in the experiment. And we used the FEM analysis for the comparative study on the characteristics.

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투과증발 시스템 모사기 개발 (Development of Pervaporation System Simulator)

  • 장재화;유제강;안승호;이규현;류경옥
    • 멤브레인
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    • 제7권1호
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    • pp.31-38
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    • 1997
  • 유기물 탈수 공정에 적용되는 투과증발 시스템을 설계하기 위한 투과증발 시스템 모사기가 개발되었다. 모사기는 시스템 모델링 및 수치 해석 알고리즘과 관련된 simulation engine과 모사기를 Windows 환경에서 쉽게 사용할 수 있도록 한 Graphical User Interface(GUI)로 구성되었다. 모사기 구조 및 사용 방법 등을 실규모 에탄올 탈수 공정 모사를 통하여 구체적으로 설명하였으며, 모사 결과를 실제 에탄올 탈수 Pilot test에 의한 실험 결과와 비교함으로써 모사기 성능이 우수함을 입증하였다.

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