• Title/Summary/Keyword: Data simulator

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Development of an Interface Module with a Microscopic Simulation Model for COSMOS Evaluation (미시적 시뮬레이터를 이용한 실시간 신호제어시스템(COSMOS) 평가 시뮬레이션 환경 개발)

  • Song, Sung-Ju;Lee, Seung-Hwan;Lee, Sang-Soo
    • Journal of Korean Society of Transportation
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    • v.22 no.2 s.73
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    • pp.95-102
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    • 2004
  • The COSMOS is an adaptive traffic control systems that can adjust signal timing parameters in response to various traffic conditions. To evaluate the performance of the COSMOS systems, the field study is only practical option because any evaluation tools are not available. To overcome this limitation, a newly integrated interfacing simulator between a microscopic simulation program and COSMOS was developed. In this paper, a detector module and a signal timing module as well as general feature of the simulator were described. A validation test was performed to verify the accuracy of the data flow within the simulator. It was shown that the accuracy level of information from the simulator was high enough for real application. Several practical comments on further studies were also included to enhance the functional specifications of the simulator.

Development and performance evaluation of GPS/PL simulator for UAV landing (무인항공기 착륙용 GPS/PL 시뮬레이터 설계 및 성능 평가)

  • Lee, Geon-Woo;Kim, Yong-Hyun;Choi, Jin-Gyu;Park, Chan-Sik;Lee, Sang-Jeong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.1
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    • pp.39-47
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    • 2008
  • Automatic landing performance of UAV can be enhanced by adding Pseudolite(PL) to GPS. However, it is very hard to install and operate PL with confidence because GPS satellites are moving and the landing zone are usually changeable. The coverage and accuracy of combined GPS and PL can be estimated by using simulator and the correct information is very crucial to UAV operation. In this paper, design, implementation and evaluation of GPS/PL simulator for UAV landing are given. A very realistic coverage estimation is obtained using GIS data and ray launching method with considerations of the transmitter power level, altitude of UAV, number and location of PL. The expected accuracy is estimated using DOP and NSP computed using both GPS and PL. The performance of simulator is evaluated by comparing with the results of a real GPS receiver, and the certified simulator shows the required accuracy for UAV landing can be easily met by proper installation of at least 2 PLs.

Effectiveness of Positive Guidance for Speed Reduction at Signalized Intersection by Using Driving Simulator (도로주행시뮬레이터를 활용한 신호교차로 속도저감에 대한 Positive Guidance 효과 연구)

  • Noh, Kwan-sub;Lee, Jong-hak;Kim, Jong-min
    • International Journal of Highway Engineering
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    • v.13 no.1
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    • pp.59-67
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    • 2011
  • It can prevent traffic accidents in a way as taking precautionary measures for road safety at signalized intersection in advance. Particularly, traffic accidents can be reduced at relatively low cost without redesigning alignments. That is 'Positive Guidance method' which can help prevent traffic accidents through improvement of road facilities at signalized intersection. In this study, potentially higher hazardous signalized intersection due to speeding was selected through site investigation. Field analysis at designated section was conducted and devised a plan for improvements of road facilities. Subjects drove in driving simulator in 3-D virtual reality of designated intersection. Based on data from simulator, statistical analysis(t-verification) was conducted for 'Before and After effectiveness' of speed reduction. As a result, it indicates that speed reduction was effective after improvements at each spot in driving simulator. In the future, hazardous signalized intersections which can be applied for PG method will be effective for road safety based on this research.

Development of a CAN-based Real-time Simulator for Car Body Control

  • Kang, Ki-Ho;Seong, Sang-Man
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.444-448
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    • 2005
  • This paper presents a developing procedure of the CAN-based real-time simulator for car body control, aiming at replacing the actual W/H (Wiring Harness) and J/B(Junction Box) couple eventually. The CAN protocol, as one kind of field-bus communication, defines the lowest 2 layers of the ISO/OSI standard, namely, the physical layer(PL) and the data link layer(DLL), for which the CSMA/NBA protocol is generally adopted. For CPU, two PIC18Fxx8x's are used because of their built-in integration of CAN controller, large internal FLASH memory (48K or 64K), and their costs. To control J/B's and actuators, 2 controller boards are separately implemented, between which CAN lines communicate through CAN transceivers MCP255. A power motor for washing windshield, 1 door lock motor, and 6 blink lamps are chosen for actuators of the simulator for the first stage. For the software architecture, a polling method is used for the fast global response time despite its slow individual response time. To improve the individual response time and to escape from some eventual trapped-function loops, High/Low ports of the CPU are simply used, which increases the stability of the actuator modules. The experimental test shows generally satisfactory results in normal transmitting / receiving function and message trace function. This simulator based on CAN shows a promising usefulness of lighter, more reliable and intelligent distributed body control approach than the conventional W/H and J/B couple. Another advantage of this approach lies in the distributed control itself, which gives better performance in hard real-time computing than centralized one, and in the ability of integrating different modules through CAN.

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A Transaction Level Simulator for Performance Analysis of Solid-State Disk (SSD) in PC Environment (PC향 SSD의 성능 분석을 위한 트랜잭션 수준 시뮬레이터)

  • Kim, Dong;Bang, Kwan-Hu;Ha, Seung-Hwan;Chung, Sung-Woo;Chung, Eui-Young
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.12
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    • pp.57-64
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    • 2008
  • In this paper, we propose a system-level simulator for the performance analysis of a Solid-State Disk (SSD) in PC environment by using TLM (Transaction Level Modeling) method. Our method provides quantitative analysis for a variety of architectural choices of PC system as well as SSD. Also, it drastically reduces the analysis time compared to the conventional RTL (Register Transfer Level) modeling method. To show the effectiveness of the proposed simulator, we performed several explorations of PC architecture as well as SSD. More specifically, we measured the performance impact of the hit rate of a cache buffer which temporarily stores the data from PC. Also, we analyzed the performance variation of SSD for various NAND Flash memories which show different response time with our simulator. These experimental results show that our simulator can be effectively utilized for the architecture exploration of SSD as well as PC.

Design of a Motion Recognition System for the Realistic Biathlon Simulator System (실감형 바이애슬론 시뮬레이터를 위한 동작 인식 시스템 설계)

  • Kim, Cheol-min;Lee, Min-tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.396-399
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    • 2018
  • In this paper, we propose a motion recognition system for identification and interaction with simulator used in the realistic biathlon simulator. The proposed system tried to improve the motions data which is obstructed by the obstacles or overlapping joints and the motion due to the fast motion in the process of recognizing the various motion patterns in the biathlon. In this paper, we constructed a multi-camera motion recognition system based on IoT devices, and then we applied a skeletal area interpolation method for normal motion identification. We designed a system that can increase the recognition rate of motion from the biathlon. The proposed system can be applied to the analysis of snow sports motion and it will be used to develop realistic biathlon simulator system.

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Calibration of a Korean Weapon Systems Wargame Model (한국적 무기체계의 워게임 모델 교정에 관한 연구)

  • Jung, Kun-Ho;Yum, Bong-Jin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.2
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    • pp.191-198
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    • 2009
  • Some of the wargame simulators currently used in the Korean Army were developed by other countries, and do not adequately reflect the Korean Peninsula terrain and weapon systems. This implies that these war game simulators need to be calibrated with respect to the input parameters for properly assessing the effectiveness of the Korean weapon systems. In this paper, AWAM, a wargame simulator, is calibrated in terms of the time-based fighting power(FP). The FP data obtained from the Korea Combat Training Center(KCTC) are used as a reference, and the differences between the AWAM and KCTC FP data are calculated at certain points in time. Then, the Taguchi robust design method is adopted using the probabilities of hitting for the K-2 rifle as controllable input parameters. Two performance characteristics are used. One is the difference between the AWAM and KCTC FP data and the other is the score derived by grouping the difference data. For each case, optimal settings of the probabilities of hitting are determined such that the mean of each characteristic is close to 0 with its dispersion being as small as possible.

KSLV-I 발사 시뮬레이션시스템 개념설계 및 실시간 데이터 처리 시험평가

  • Seo, Jin-Ho;Hong, Il-Hee;Lee, Young-Ho;Chung, Eui-Seung;Cho, Gwang-Rae
    • Aerospace Engineering and Technology
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    • v.3 no.1
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    • pp.222-231
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    • 2004
  • LCS(Launch Control System) in Space Center performs the ground and flight tests of launch vehicle. Those tests require data monitoring and control functions to the external systems such as launch vehicle, launch pad, and propellant supply system, etc. The LCS is composed of real time control system, simulation system, data server, external network, etc. The purpose of the simulation system is to simulate launch vehicle, and it is used for evaluation test of the LCS. This paper described the simulation system overview, the concept design, and the real time data processing evaluation tests of the simulator, gateway, data distribution server which are constituents of the simulation system.

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Development of Wastewater Treatment Process Simulators Based on Artificial Neural Network and Mass Balance Models (인공신경망 및 물질수지 모델을 활용한 하수처리 프로세스 시뮬레이터 구축)

  • Kim, Jungruyl;Lee, Jaehyun;Oh, Jeill
    • Journal of Korean Society of Water and Wastewater
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    • v.29 no.3
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    • pp.427-436
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    • 2015
  • Developing two process models to simulate wastewater treatment process is needed to draw a comparison between measured BOD data and estimated process model data: a mathematical model based on the process mass-balance and an ANN (artificial neural network) model. Those two types of simulator can fit well in terms of effluent BOD data, which models are formulated based on the distinctive five parameters: influent flow rate, effluent flow rate, influent BOD concentration, biomass concentration, and returned sludge percentage. The structuralized mass-balance model and ANN modeI with seasonal periods can estimate data set more precisely, and changing optimization algorithm for the penalty could be a useful option to tune up the process behavior estimations. An complex model such as ANN model coupled with mass-balance equation will be required to simulate process dynamics more accurately.