• Title/Summary/Keyword: Data Access Object

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A Study on Implementation of an Intelligent Video Surveillance System for Effective Education Method of Image Processing (효율적인 영상 처리 교육방법을 위한 지능형 영상 감시 시스템 구현에 관한 연구)

  • Park, Ho-Sik
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.84-88
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    • 2010
  • Recently, it is essential to have the system which can track down and identity the random object in the space in which security is a high priority. Due to the fact that we mentioned above, in this paper. We suggest the intelligent video surveillance system effective image-process-education in this paper. The experiment was conducted to check and track down the entering vehicle. And, Pan-Tilt-Zoom camera was used to obtain the enlarged image of the object while a vehicle was making stop in target area. As a result, the experiment has shown the data as following. When the object is in motion, success rate is 97.4%, while success rate is 91% when the object is motionless. By using the suggested system, effective image-process-education is should be achieved because the students who participate in the class can have simultaneous access to the system for real time image data and camera control.

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Data Conversion using SEDRIS STF (SEDRIS STF를 이용한 데이터 변환)

  • Lee, Kwang-Hyung
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.101-110
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    • 2004
  • The multimedia community needs an environmental data representation and interchange mechanism which not only satisfies the requirements of today's systems, but can be extended to meet future data sharing needs. This mechanism must allow for the standard representation of, and access to data. The SEDRIS STF(SEDRIS Transmittal Format)provides environment data users and producers with a clearly defined interchange specification. In this paper I develop data converter commercial data(3DS MAX) format to standard interchange format and vice verse without losing semantic of information content using SEDRIS standard interchange format.

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Integration of Gear Design Data using XML in the Web-based Environment (웹 기반 환경에서 XML을 이용한 기어 설계 데이터의 통합)

  • 정태형;박승현
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.627-630
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    • 2001
  • XML is suitable to integrate various forms of engineering design data since it possesses the characteristics of both documents and data. In this research a web-based design system has been developed, which integrates various gear design data in the form of XML. The system generates XML document containing gear design data and transforms gear design data in the relational database into XML document form automatically. The XML documents are transmitted to gear modeler agent through SOAP, and then the agent is automatically executed and generates CAD model files and VRML files. The designer can check the generated VRML model of gear immediately in the web service.

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A Study on Rapid Prototyping using VRML Model (VRML 모델을 이용한 쾌속조형에 관한 연구)

  • 김호찬;이주호;반갑수;최홍태;이석희
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.7
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    • pp.63-73
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    • 2000
  • Internet becomes very common tool for communication and data sharing. Virtual reality(VR) on web browser, and virtual prototyping and virtual manufacturing is widely used in many engineering folds. The reduction of overall development process and error minimization during data conversion becomes very crucial where sharing data via Internet and VR. This paper deals with the advantage and disadvantage of VRML format used in RP(Rapid Prototyping), and a software for RP data preparation is developed. If VRML format as an international standard for VR, is replaced with STL format, the weak points of STL format can be overcome and the technique related to virtual prototyping and virtual manufacturing can be addressed more systematically by sharing the data. The system developed in this work shows a good window to get access to a more realistic observation of an object fur an RP system from a long remote sites in a more systematic way.

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A Collaborative Video Annotation and Browsing System using Linked Data (링크드 데이터를 이용한 협업적 비디오 어노테이션 및 브라우징 시스템)

  • Lee, Yeon-Ho;Oh, Kyeong-Jin;Sean, Vi-Sal;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.17 no.3
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    • pp.203-219
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    • 2011
  • Previously common users just want to watch the video contents without any specific requirements or purposes. However, in today's life while watching video user attempts to know and discover more about things that appear on the video. Therefore, the requirements for finding multimedia or browsing information of objects that users want, are spreading with the increasing use of multimedia such as videos which are not only available on the internet-capable devices such as computers but also on smart TV and smart phone. In order to meet the users. requirements, labor-intensive annotation of objects in video contents is inevitable. For this reason, many researchers have actively studied about methods of annotating the object that appear on the video. In keyword-based annotation related information of the object that appeared on the video content is immediately added and annotation data including all related information about the object must be individually managed. Users will have to directly input all related information to the object. Consequently, when a user browses for information that related to the object, user can only find and get limited resources that solely exists in annotated data. Also, in order to place annotation for objects user's huge workload is required. To cope with reducing user's workload and to minimize the work involved in annotation, in existing object-based annotation automatic annotation is being attempted using computer vision techniques like object detection, recognition and tracking. By using such computer vision techniques a wide variety of objects that appears on the video content must be all detected and recognized. But until now it is still a problem facing some difficulties which have to deal with automated annotation. To overcome these difficulties, we propose a system which consists of two modules. The first module is the annotation module that enables many annotators to collaboratively annotate the objects in the video content in order to access the semantic data using Linked Data. Annotation data managed by annotation server is represented using ontology so that the information can easily be shared and extended. Since annotation data does not include all the relevant information of the object, existing objects in Linked Data and objects that appear in the video content simply connect with each other to get all the related information of the object. In other words, annotation data which contains only URI and metadata like position, time and size are stored on the annotation sever. So when user needs other related information about the object, all of that information is retrieved from Linked Data through its relevant URI. The second module enables viewers to browse interesting information about the object using annotation data which is collaboratively generated by many users while watching video. With this system, through simple user interaction the query is automatically generated and all the related information is retrieved from Linked Data and finally all the additional information of the object is offered to the user. With this study, in the future of Semantic Web environment our proposed system is expected to establish a better video content service environment by offering users relevant information about the objects that appear on the screen of any internet-capable devices such as PC, smart TV or smart phone.

Adaptive Cell-Based Index For Moving Objects In Indoor

  • Shin, Soong-Sun;Kim, Gyoung-Bae;Bae, Hae-Young
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.7
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    • pp.1815-1830
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    • 2012
  • Existing R-tree that is based on a variety of outdoor-based techniques to manage moving objects have been investigated. Due to the different characteristics of the indoor and outdoor, it is difficult to management of moving object using existed methods in indoor setting. We propose a new index structure called ACII(adaptive Cell-based index for Indoor moving objects) for Indoor moving objects. ACII is Cell-based access structure adopting an overlapping technique. The ACII refines cells adaptively to handle indoor regional data, which may change its locations over time. The ACII consumed at most 30% of the space required by R-tree based methods, and achieved higher query performance compared with r-tree based methods.

Augmented Reality Framework for Efficient Access to Schedule Information on Construction Sites (증강현실 기술을 통한 건설 현장에서의 공정 정보 활용도 제고 방안)

  • Lee, Yong-Ju;Kim, Jin-Young;Pham, Hung;Park, Man-Woo
    • Journal of KIBIM
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    • v.10 no.4
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    • pp.60-69
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    • 2020
  • Allowing on-site workers to access information of the construction process can enable task control, data integration, material and resource control. However, in the current practice of the construction industry, the existing methods and scope is quite limited, leading to inefficient management during the construction process. In this research, by adopting cutting edge technologies such as Augmented Reality(AR), digital twins, deep learning and computer vision with wearable AR devices, the authors proposed an AR visualization framework made of virtual components to help on-site workers to obtain information of the construction process with ease of use. Also, this paper investigates wearable AR devices and object detection algorithms, which are critical factors in the proposed framework, to test their suitability.

A Study of System Design for public using to Korea Medical Journal Information (한국의 의학학술잡지 공동이용을 위한 시스템 설계에 관한 연구)

  • 송준용
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.11 no.1
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    • pp.45-66
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    • 2000
  • Most of Korean Medical researcher is using MEDLINE which is made by National Library of Medicine in U.S. However we have not such total database of medical information. And so, we have designed medical literature article system, serial union cataloging system and interlibrary loan system as library total system. All Korean Medical Association member input bibliographic data and holding data. Medical researcher can access medical literature article system at www and then access holding data and they can use interlibrary loan system in online. The object of this total system is that medical researcher as well as medical librarian can easily retrive medical literature and gain original article.

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Design and Implementation of Multiple DataBase Access using Choice Method for EJB Bean Class Based on J2EE Pattern (J2EE 패턴기반 EJB 빈 클래스의 다중 DB 연동에 대한 설계 및 구현)

  • Lee, Don-Yang;Song, Young-Jae
    • The KIPS Transactions:PartD
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    • v.11D no.1
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    • pp.143-152
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    • 2004
  • Recently, software programming method based on EJB for object oriented software design and implement has been used frequently. Usually, case that use permanent data that use Database in EJB base application is most. Part connected with Database-Access that take charge in Entity Bean class of server side creation program. In this paper using J2EE relationship DAO pattern class each separate. This is no much difference with existent pattern method, but in same pattern common classes are designed so that composition may be possible. And as well as use Entity Bean class that created each DBMS classes are different, is doing Rata Source so that connection work is available without alteration or creation of additional program in several DBMS environments.

Unauthorized person tracking system in video using CNN-LSTM based location positioning

  • Park, Chan;Kim, Hyungju;Moon, Nammee
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.77-84
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    • 2021
  • In this paper, we propose a system that uses image data and beacon data to classify authorized and unauthorized perosn who are allowed to enter a group facility. The image data collected through the IP camera uses YOLOv4 to extract a person object, and collects beacon signal data (UUID, RSSI) through an application to compose a fingerprinting-based radio map. Beacon extracts user location data after CNN-LSTM-based learning in order to improve location accuracy by supplementing signal instability. As a result of this paper, it showed an accuracy of 93.47%. In the future, it can be expected to fusion with the access authentication process such as QR code that has been used due to the COVID-19, track people who haven't through the authentication process.