• Title/Summary/Keyword: Daejeon.Choongchung

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The Structure of Regional Industries for Daejeon.Choongchung Area and the Measurement of Regional Innovation Ability (대전.충청지역 산업의 구조적 특성과 지역별 혁신역량)

  • Kim, Seon-Jae
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.279-290
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    • 2009
  • This study aims at analyzing the structure of the regional industries in Daejeon, including Choongchung area and the measurement of Regional Innovation Ability Index. The study also investigates the environment of the regional innovation activities in terms of Regional Location Quotient Index. The study mainly focuses on the estimation of four types of innovation ability indexes, i.e., human resource, knowledge creation, knowledge transfer and application, and innovation supporting finance output market. The findings indicate that Daejeon showed the highest index 2.977, and Seoul recorded 2.650 as the second rank. The indexes of Choongnam and Choongbuk were 2.034 and 2.082, respectively, which reached to 76%~78% of that of Seoul. The indexes of the other cities accounted for only 50%~60% of that of Deajeon city. This study concludes that there is a regional difference particularly in the knowledge creation area.

The Current Status of Elementary School Students' Computer Game Addiction and the Relationship of Computer Game Addiction with Self Control and Adjustment to School Life (초등학생의 컴퓨터 게임 중독: 중독 실태와 자기통제 및 학교생활적응과의 관계)

  • Jang, Gwan-Young;Jo, Mi-Heon
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.459-467
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    • 2008
  • Most of elementary school students possess computers at home, and learn about ICT in their school. But the extreme use of computer games may have negative effects on students' learning and life style. In this research, we analyzed the current status of 5th and 6th graders' computer game addiction in Daejeon, ChoongchungNam-Do and ChoongchungBuk-Do areas. And we have also investigated the relationship of students' computer game addiction with their self control abilities and the abilities to adjust to their school life. As the results of the research, we discovered that 15.6% of respondents showed strong possibilities of computer game addiction. Boys, students living in rural areas and students with relatively low grade showed strong possibilities of game addiction. In addition, it was found that as students showed high scores in their self control abilities and the abilities to adjust to school life, they demonstrated less possibilities to be addicted to computer games.

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The Solution Process of Successful Technology Commercialization - Focus on the Government Funded Enterprises - (성공적인 기술사업화를 위한 솔루션 프로세스 - 정부의 기술개발지원사업 참여기업을 대상으로 -)

  • Park, Jae-Sue;Park, Jung-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.7
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    • pp.1522-1530
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    • 2013
  • Technology commercialization or new product development (NPD) is the complete process of bringing a new product to market. This paper presents a framework for a technology firm to think about its commercialization strategy in an environment where the established firms have tight control over the government funded. Companies typically see new product development as the first stage in generating and commercializing new product within the overall strategic process of product life cycle management used to maintain or grow their market share. Market-oriented item will overcome the lack of capacity, and will ensure the success of SME.